Added the `HierarchyEditor` and `LocalToWorldEditor` classes to implement custom component editing functionality.
Added the `Vector3Field` control for 3D vector manipulation and its corresponding XAML definition.
Added the `ComponentDataView` and `ComponentObject` classes to manage component data display and access.
Added the `CustomEditorAttribute` to mark classes as custom editors for specific components.
Changed the `IInspectable` interface to use properties for `Icon`, `HeaderContent`, and `InspectorContent`.
Changed the `PropertyField` class to enhance UI control binding capabilities.
Changed the `EditorWorldManager` to improve world data loading and deserialization processes.
Changed the `EntityNode` and `WorldNode` classes to update entity construction and component querying.
Changed the `StaticResource` class to include new binding flags for component properties.
Changed the `InspectorService` to remove old contract references and adopt new interfaces.
Changed the `QueryEnumerable` and related files to update generic constraints for improved type safety.
Changed the `QueryItem` class to reflect new generic constraints and enhance deconstruction.
Changed the `World.Query` methods to utilize the updated generic constraints.
Updated the `SerializationTest` to align with new entity creation and management practices.
Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout.
Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`.
Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`.
Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality.
Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor.
Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management.
Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references.
Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`.
Updated unit tests to align with the new namespaces and project structure.