Commit Graph

3 Commits

Author SHA1 Message Date
1c155f962c Render graph: native pass merging & heap-based aliasing
Major architecture upgrade:
- Add native render pass merging (hardware pass grouping, load/store op inference)
- Implement heap-based aliasing for textures & buffers (D3D12-style)
- Unify resource model: buffers and textures in one registry
- Extend builder API for buffer creation/usage, access flags, hints
- Improve barrier/state tracking (buffer hints, indirect argument state)
- Update caching, hashing, and debug output for new model
- Add enums/structs: AttachmentLoadOp, StoreOp, BufferHint, etc.
- D3D12 backend: support named resources, temp upload buffers, correct heap usage
- Update docs, benchmarks, and project files for new features

Brings render graph closer to AAA engine standards, enabling efficient memory usage, lower driver overhead, and a more flexible API.
2026-01-16 01:59:33 +09:00
02df8d7732 Update render graph 2026-01-13 13:46:50 +09:00
1fc9df1812 GhostEngine Render Graph: major refactor & Unity RG ref
- Major architectural refactor for performance, extensibility, and feature completeness: resource pooling, pass culling, aliasing, and compilation caching.
- Introduces type-safe builder and context APIs, blackboard pattern, and unified resource management.
- Adds detailed documentation and cleans up obsolete files and APIs.
- Includes (commented) Unity Render Graph source for reference; not compiled, for parity and future extension.
2026-01-11 23:43:17 +09:00