- Added LogViewer control to display log messages with filtering options.
- Integrated LogViewer into EditPage for better log management.
- Updated EngineEditorWindow to navigate to EditPage.
- Enhanced Logger implementation for improved performance and stack trace capturing.
- Introduced PathUtility for path normalization.
- Refactored AssetManager to correct shader asset type naming.
- Removed obsolete AssetHandlerRegistryTests and cleaned up related tests.
- Updated ImportCoordinatorTests for streamlined asset import process.
Refactored AssetHandlerRegistry to a static class and updated all usages. Replaced the docking-based EngineEditorWindow with a new grid/panel layout, adding modern toolbar, menu bar, and status bar. Introduced new divider styles and improved UI details. Removed obsolete and unused files, updated project references, and made minor code and UI/UX improvements.
Add runtime AssetManager and AssetHandlerRegistrationGenerator source generator.
Update editor asset handler types and services to work with new registration
mechanism and asset catalog. Remove legacy contracts ICloneable and IReleasable.
Files added:
- src/Runtime/Ghost.Engine/AssetManager.cs
- src/Runtime/Ghost.Generator/AssetHandlerRegistrationGenerator.cs
Major edits:
- Editor asset handler classes and services (Asset*, Texture*, Registry)
- Runtime Handle.cs and project files
- Render graph executor and tests updated accordingly
This commit introduces the foundation for the modern asset pipeline
including generated registration of asset handlers and a centralized
runtime AssetManager that will drive asset lifecycle.
Added a new `code-executor` agent with strict TDD and performance focus. Refactored `TextureProcessor` and `TextureAssetHandler` to use `Magick.NET` for image processing. Enhanced `GPUScene` with `InstanceCounterBuffer` and improved instance management. Introduced a compute shader for GPU scene updates. Updated `GhostRenderPipeline` to handle add/remove instance buffers.
BREAKING CHANGE: Removed `x86` platform support and replaced `CachesFolderPath` with `LibraryFolderPath`. Updated project dependencies and removed unused utility classes.