Commit Graph

6 Commits

Author SHA1 Message Date
4a98e44630 feat(meshlet)!: consolidate and modernize Cluster LOD logic
Refactored Cluster LOD mesh generation by merging ClodBounds, ClodConfig, ClodMesh, ClodGroup, ClodCluster, Cluster, and related logic into a new MeshletUtility.cs under Ghost.Graphics.Utilities.
Removed legacy Clod* files and updated to use improved memory management (UnsafeArray, Allocator.FreeList) and more idiomatic C# patterns.
Updated .csproj package versions for compatibility.
Minor code style improvements in RenderGraphResourcePool.cs.

BREAKING CHANGE: Cluster LOD API has been consolidated and refactored; previous Clod* types and entry points have been removed or replaced. Callers must update to use MeshletUtility.cs.
2026-03-18 21:18:41 +09:00
6cadd8edeb feat(nativegen)!: refactor to struct-based native wrappers
Major overhaul of native wrapper generation for ufbx and nvtt.
Replaces all hand-written and class-based wrappers with auto-generated partial struct wrappers that directly expose native API methods via pointers. Introduces a new JSON-driven configuration system using "remaps" and "actions" for flexible parameter/return mapping and method routing. Removes legacy config sections and helper classes, focusing solely on method wrappers. Updates all usages and tests to use the new pointer-based API. Cleans up obsolete code and ensures resource management is handled via struct Dispose methods. The result is a thinner, more direct, and maintainable interop layer.

BREAKING CHANGE: All managed wrapper classes and helpers are removed in favor of struct-based pointer wrappers. API usage and resource management patterns have changed.
2026-03-15 20:48:54 +09:00
619720feee Render extraction system & ECS/graphics refactor
Introduced RenderExtractionSystem for entity-based render data extraction. Added MeshInstance and MeshPalette components with shadow casting support. Refactored QueryBuilder API, SharedComponentStore, and component registration for clarity and flexibility. Updated SystemManager and SystemGroup to use SystemAPI. Replaced RenderingConfig with GraphicsEngineDesc/RenderSystemDesc. RenderFrame now uses CPU/GPU fence values for sync. Removed Camera.cs in favor of ECS-based rendering. Improved Material, RenderingLayerMask, Mesh, and RenderList APIs. Updated package references and fixed naming, error handling, and disposal issues.
2026-03-08 22:51:03 +09:00
b8af6e8c3a Added RenderPipelineBase 2026-03-02 19:06:19 +09:00
93c58fa7fb Add Ghost.Nvtt C# wrapper and integrate nvtt texture pipeline
- Introduce full managed C# wrapper for NVIDIA Texture Tools (nvtt) with safe handle classes, idiomatic APIs, and managed callback support.
- Integrate Ghost.Nvtt into Ghost.Editor.Core and Ghost.MicroTest; update TextureAssetHandler to use the new nvtt wrapper for texture compression.
- Add comprehensive end-to-end binding test (NvttBindingTest).
- Refactor D3D12 resource management: add deferred/immediate release APIs, update allocator/database usage, and ensure proper resource cleanup.
- Update project files for new native DLL layout and dependency versions.
- Minor API cleanups: EditorApplication properties, D3D12 input layout, and removal of obsolete code.
- Update shaders, tests, and documentation for new APIs and usage patterns.
2026-02-23 17:13:10 +09:00
db8ca971a8 Refactor folder structure 2026-02-18 00:52:18 +09:00