Commit Graph

5 Commits

Author SHA1 Message Date
67b6040b5e Refactor entity-component system and related classes
Changed the `Component` class to an interface `IComponentData` to support a data-oriented design.
Changed the `Transform` class from a class to a struct, implementing `IComponentData` and updating properties.
Changed the `GameObject` class to use a dictionary for components and added properties for state management.
Changed the `PlayerLoopService` class to `GameLoopService` and updated methods to integrate with the new `SceneManager`.
Changed the `World` class to manage multiple worlds and enhance entity management with new querying methods.

Added the `Scene` class to manage root game objects and their lifecycle.
Added new utility classes like `ComponentMask`, `Box<T>`, and `TypeHandle<T>` for better component management.
Added the `ScriptComponent` class to allow for modular scriptable components attached to entities.
Added the `QueryEnumerable` class to facilitate flexible querying of entities with specific components.

Updated the `Test` class in `Program.cs` to demonstrate the new entity and component management system.
Updated project files to include new references and settings supporting the changes made in the codebase.
2025-05-28 15:21:43 +09:00
7cd881b7d4 Refactor project management and enhance architecture
Added a new static class `AssetsPath` for asset management.
Added a new icon file (`icon-256.ico`) for UI representation.
Added new package references to enhance functionality.
Added internals visibility attributes for better testing.
Added a new `EngineEditorViewModel` class for MVVM support.
Added a new `GameObject` class for component management.
Added a new `BitSet` class for efficient bit manipulation.
Added various utility classes to support the new entity system.

Changed the `ID` property in `ProjectInfo` to internal.
Changed the `AddProjectAsync` method to return the created `ProjectInfo`.
Changed the connection string retrieval method to use the new `Command` constant.
Changed the `DataPath` class to use `readonly` fields for folder paths.
Changed the `ActivationHandler` class to use new `DataPath` constants.
Changed the `OpenProjectPage` layout and interaction for better UI.

Updated the target framework to a newer version for compatibility.
Updated the `ProjectService` to use new constants from `DataPath`.
Updated the `World` class to improve entity management.

Refactored the `ProjectRepository` class to encapsulate SQL commands.
Refactored the `Transform` class to use properties for better encapsulation.
2025-04-05 16:07:53 +09:00
62fe30ff2b Refactor activation handling and introduce entity system
Added new `ActivationHandler` class for folder initialization.
Added `ProjectService` class for project-related operations.
Added `Ghost.Entities` project with entity management classes.
Added `EngineEditorWindow` for enhanced user interface.

Changed project files to restructure dependencies and remove unused references.
Changed `ProjectRepository` to use asynchronous methods for improved performance.
Changed data binding in `CreateProjectPage.xaml` and `OpenProjectPage.xaml` to use new data models.
Changed `App.xaml.cs` to utilize the new `ActivationHandler` and include additional services.

Removed `IActivationHandler` interface and integrated its functionality into `ActivationHandler`.
Removed `EditorActivationHandler` as its functionality was merged into `ActivationHandler`.

Updated `AssemblyInfo.cs` to include global using directives for entity types.
Updated image assets to reflect visual resource changes.
2025-03-27 00:52:07 +09:00
02b3edcd7a Refactor project structure and enhance UI components
Changed connection string format in ProjectRepository.cs and updated application data path retrieval.

Added project reference to Ghost.Engine in Ghost.Database.csproj.

Added new property Packages in TemplateInfo.cs.

Changed XamlControlsResources source in App.xaml for clarity.

Changed App.xaml.cs to include new Host property and updated OnLaunched method.

Removed unused image files related to branding.

Updated Ghost.Editor.csproj to change target framework and organize content files.

Changed display name in Package.appxmanifest from "Ghost.Editor" to "GhostEngine".

Enhanced UI layout and data binding in CreateProjectPage.xaml and its code-behind.

Changed LandingWindow to use WindowEx for improved functionality.

Updated CreateProjectViewModel to implement INavigationAware for better navigation handling.

Updated AssemblyInfo.cs for internal visibility to Ghost.Database.

Added new files for activation handling and game object management in Ghost.Core and Ghost.Engine.

Introduced SystemUtilities for folder picker dialog functionality.

Created PropertyField control with corresponding XAML for UI consistency.

Added TemplateInfoWarper for managing template information.

Introduced HostHelper class to set up application services.

Overall, these changes reflect a significant restructuring of the project, enhancing architecture, improving UI components, and establishing clearer separation of concerns.
2025-03-26 01:18:16 +09:00
e63c43dbb2 Create project 2025-03-24 22:07:00 +09:00