Commit Graph

6 Commits

Author SHA1 Message Date
4757c0c91a Replace Magick.NET with stb_image; refactor asset pipeline
- Switched image loading/saving from Magick.NET to native stb_image (Ghost.StbI), removing Magick.NET dependency.
- Added Ghost.StbI project with native DLL, P/Invoke bindings, and wrapper.
- Refactored TextureAssetHandler and TextureProcessor for stb_image, memory-mapped IO, and HDR/16-bit support.
- Split IAssetHandler into IImportableAssetHandler and IPackableAssetHandler; updated interfaces to use FileStream.
- Added shader and mesh asset handlers (GraphicsShaderAssetHandler, ComputeShaderAssetHandler, FBXAssetHandler).
- Improved asset registry/catalog path handling and naming consistency.
- Updated asset import pipeline to use new interfaces and trigger engine reimport.
- Enhanced UI toolbar button styles and EditPage layout.
- Added StbIBindingTest, DisableRuntimeMarshalling, and native wrapper attributes.
- Updated wrapper generator for regex derivesFrom; added stbi.json config.
- Removed Magick.NET reference; added Ghost.StbI and Ghost.Ufbx references.
- Miscellaneous bugfixes and code cleanup.
2026-04-24 00:40:27 +09:00
3533d3367f feat: Implement LogViewer control and integrate into EditPage
- Added LogViewer control to display log messages with filtering options.
- Integrated LogViewer into EditPage for better log management.
- Updated EngineEditorWindow to navigate to EditPage.
- Enhanced Logger implementation for improved performance and stack trace capturing.
- Introduced PathUtility for path normalization.
- Refactored AssetManager to correct shader asset type naming.
- Removed obsolete AssetHandlerRegistryTests and cleaned up related tests.
- Updated ImportCoordinatorTests for streamlined asset import process.
2026-04-22 20:25:14 +09:00
884611181a Refactor instance update flow, asset registry, and texture IO
- Renamed AddInstanceRequest to UpdateInstanceRequest; unified add/update logic for GPU instances
- Introduced UpdateGPUInstanceSystem to handle changed MeshInstance components
- Replaced QueryBuilder.Create() with QueryBuilder.New() for consistency
- Switched versioning in ChunkView HasChanged/HasStructuralChanged to uint
- Added extension-to-AssetType mapping in AssetHandlerRegistry
- Changed TextureAssetHandler/Processor to use nint for image data
- Enhanced DDS cache: read mipmap count, handle invalid files
- Updated ProjectBrowserViewModel to use IAssetRegistry
- Upgraded Misaki.HighPerformance and System.IO.Hashing packages
- Set DependencyChainCapacity in JobSchedulerDesc
- Fixed instance buffer logic in GhostRenderPipeline
- Miscellaneous cleanups and namespace improvements
2026-04-22 15:36:49 +09:00
cb4092179f refactor(core): asset pipeline overhaul & dock removal
- Introduced IAsset interface and refactored asset loading/saving.
- Migrated TextureContentHeader to Ghost.Engine; updated usage.
- Rewrote AssetRegistry, AssetCatalog, ImportCoordinator for new asset flow.
- Added thread-safe ConcurrentHashSet utility.
- Improved EditorApplication folder management/init.
- Updated TextureAssetHandler/TextureProcessor for new import/export.
- Added EditorContentProvider for asset access.
- Updated AssetManager to use new AssetType enum; removed GCHandle.
- Removed all custom docking controls and templates.
- Deleted obsolete ViewModels/Pages (Console, Hierarchy, Inspector, Project).
- Renamed ProjectBrowser to ContentBrowser; updated references.
- Updated NuGet packages, Result conversions, and commit instructions.
- General cleanup: namespaces, dead code, structure.
2026-04-21 23:20:29 +09:00
c249a389e3 Refactor AssetHandlerRegistry, modernize editor window UI
Refactored AssetHandlerRegistry to a static class and updated all usages. Replaced the docking-based EngineEditorWindow with a new grid/panel layout, adding modern toolbar, menu bar, and status bar. Introduced new divider styles and improved UI details. Removed obsolete and unused files, updated project references, and made minor code and UI/UX improvements.
2026-04-20 16:54:49 +09:00
ed00f205b0 feat: implement asynchronous asset management system with texture streaming support 2026-04-20 01:09:59 +09:00