Commit Graph

53 Commits

Author SHA1 Message Date
cda3b292b5 fix(dock): decouple DockLayout from window creation and remove redundant state 2026-03-28 17:08:24 +09:00
65a335fc1a fix(dock): make drag payload single source of truth and improve diagnostics 2026-03-28 17:03:27 +09:00
c1f7f3e14e fix(dock): use structured drag payload and namespaced property key 2026-03-28 16:58:20 +09:00
a409a93a10 fix(dock): strengthen drag payload validation and use event args in TabDroppedOutside 2026-03-28 16:52:15 +09:00
5ceb7c11ed fix(dock): add drag payload validation and ensure unconditional state cleanup 2026-03-28 16:47:08 +09:00
e80266f2bc fix(dock): restore core docking behavior and fix build breaks 2026-03-28 16:34:04 +09:00
04a3b924ab fix(dock): fix build breaks and finalize TabTearOffService 2026-03-28 16:29:34 +09:00
10bc76a654 fix(dock): centralize tear-off transaction in TabTearOffService and fix build breaks 2026-03-28 16:21:48 +09:00
c4c0b5cd87 fix(dock): centralize transactional tear-off logic and fix build break 2026-03-28 16:15:27 +09:00
08e4d3311a fix(dock): centralize tear-off logic and ensure transactional integrity 2026-03-28 16:10:25 +09:00
299bcf520c fix(dock): ensure transactional tear-off and wire main window tabs 2026-03-28 16:05:51 +09:00
304df0a381 fix(dock): complete tear-off flow and add rollback on failure 2026-03-28 16:01:42 +09:00
8c136709ff fix(dock): decouple DockLayout from App and fix multi-window shutdown 2026-03-28 15:56:53 +09:00
e83555498a fix(dock): address reviewer feedback on window tear-off 2026-03-28 15:48:56 +09:00
07274b6699 feat(dock): implement tab tear-off to new window 2026-03-28 15:41:39 +09:00
419552439d fix(dock): improve mutation engine safety and revert public surface expansion 2026-03-28 15:07:39 +09:00
5efd0c8aee fix(dock): extract mutation engine to core and improve test coverage 2026-03-28 15:03:08 +09:00
b3d753fd08 fix(dock): fix InsertChild move semantics and improve test quality 2026-03-28 14:57:52 +09:00
e69e071ce2 fix(dock): refactor mutation logic and fix AddChild regression 2026-03-28 14:54:40 +09:00
98405cb8ec fix(dock): ensure drop safety and consistent reordering semantics 2026-03-28 14:50:11 +09:00
4aeaecfe81 fix(dock): improve drop mutation safety and tree cleanup 2026-03-28 14:46:58 +09:00
c6a71e599b fix(dock): prevent tab loss on invalid drops and improve tree cleanup 2026-03-28 14:39:26 +09:00
1cd0971b4d feat(dock): implement tree mutation on drop and empty node cleanup 2026-03-28 14:34:35 +09:00
c2cfd18273 fix(dock): address reviewer feedback on drag state and boundary tests 2026-03-28 14:30:28 +09:00
7d759c8797 fix(dock): move dock math to core to fix test suite breakage 2026-03-28 14:25:32 +09:00
a2c2198715 fix(dock): address reviewer feedback on drag-and-drop highlighting 2026-03-28 14:24:30 +09:00
8d789af888 feat(dock): implement drop highlight calculations 2026-03-28 14:18:02 +09:00
dee33958b9 fix(dock): improve accessibility of drop target overlay 2026-03-28 13:38:36 +09:00
bb0f9be600 fix(dock): address reviewer feedback on drop target overlay 2026-03-28 13:36:36 +09:00
49e6bbe8b0 feat(dock): add visual drop target overlay 2026-03-28 13:32:29 +09:00
ad90bf1d34 refactor(dock): extract UI creation helpers and use named constants 2026-03-28 13:31:23 +09:00
c0116d5409 fix(dock): add min-size constraints and improve code readability 2026-03-28 13:28:47 +09:00
8d49dba2f1 feat(dock): implement grid and gridsplitter generation for groups 2026-03-28 13:22:39 +09:00
56b84effb6 fix(dock): address minor reviewer feedback and add unit tests 2026-03-28 13:16:04 +09:00
944687848e fix(dock): address subscription leaks and selection rerender issues 2026-03-28 13:10:08 +09:00
038a13bbe0 fix(dock): implement group layout and selection binding fixes 2026-03-28 13:05:35 +09:00
efc9e8862d fix(dock): address reviewer feedback on tree renderer 2026-03-28 12:57:20 +09:00
979f1d64a7 feat(dock): implement basic recursive tree renderer 2026-03-28 12:50:16 +09:00
87217337b7 fix(dock): encapsulate Children collection and polish tests 2026-03-28 12:45:55 +09:00
3ea4260405 fix(dock): robust selection sync, internal parent setter, and XML docs 2026-03-28 12:42:42 +09:00
4052ffb854 fix(dock): enforce tree invariants, sync selection, and fix AOT warnings 2026-03-28 12:38:29 +09:00
8ba976b0ba feat(dock): add core data models for docking system 2026-03-28 12:31:52 +09:00
447a4e6904 feat(render): add meshlet rendering and ECS query ref API
Introduces meshlet-based rendering pipeline with new HLSL structures and push constant layouts. Refactors meshlet upload/cooking, updates RenderGraphContext for global/view/instance data, and enhances ECS QueryBuilder with ref returns and [UnscopedRef] for fluent chaining. Improves resource management and disposal patterns, updates D3D12 interop for compatibility, and refines test/app infrastructure. Includes dependency updates, bug fixes, and code cleanups.
2026-03-25 20:27:46 +09:00
37f4795b4f feat(engine)!: refactor graphics, ECS, and logging APIs
Major refactor of graphics and ECS infrastructure:
- Removed IResourceManager, IRenderSystem, IFenceSynchronizer interfaces; ResourceManager and RenderSystem are now concrete classes.
- Updated all render graph, pipeline, and context code to use concrete ResourceManager.
- Refactored camera/frustum math and render extraction for clarity and correctness; frustum now uses inline arrays.
- RenderingLayerMask is now an immutable struct with bitwise operators.
- Meshlet and meshlet group data structures improved; meshlet build callback signature updated.
- Logging system overhauled: LogMessage is now a class, LogCollection supports change events, and Logger is used directly in the debug console.
- ECS query API: ChunkView.Count renamed to EntityCount; query builder/iterators use VirtualStack.Scope.
- Updated render pipeline and passes for new resource manager and render list APIs.
- Cleaned up obsolete files, improved code style, and updated documentation.
- HLSL meshlet shader updated for new struct layout.
- Debug console now uses new logger and log collection.

BREAKING CHANGE: Public APIs for resource management, rendering, ECS queries, and logging have changed. Interfaces removed; use new concrete types and updated method signatures.
2026-03-21 22:10:28 +09:00
e831b71a79 feat(bindings): update C# wrappers for meshopt, nvtt, ufbx
Refactor and regenerate native C# bindings for Ghost.MeshOptimizer, Ghost.Nvtt, and Ghost.Ufbx to match updated native APIs and improve usability.
- Replace meshoptimizer.dll with newer version.
- Move meshoptimizer functions to static methods in partial class; add new meshlet, simplification, quantization features.
- Remove enum wrappers in favor of constants; delete meshopt_Allocator.cs.
- Regenerate native wrappers with PascalCase naming, XML doc comments, and aggressive inlining.
- Implement IDisposable for resource structs; update configs for naming, documentation, and method mapping.
- Update user code to use new wrapper classes and method names.
- Improve documentation and comments for clarity.

BREAKING CHANGE: API surface changes, wrapper class and method names updated, enum wrappers removed, custom allocator deleted.
2026-03-17 00:19:54 +09:00
6cadd8edeb feat(nativegen)!: refactor to struct-based native wrappers
Major overhaul of native wrapper generation for ufbx and nvtt.
Replaces all hand-written and class-based wrappers with auto-generated partial struct wrappers that directly expose native API methods via pointers. Introduces a new JSON-driven configuration system using "remaps" and "actions" for flexible parameter/return mapping and method routing. Removes legacy config sections and helper classes, focusing solely on method wrappers. Updates all usages and tests to use the new pointer-based API. Cleans up obsolete code and ensures resource management is handled via struct Dispose methods. The result is a thinner, more direct, and maintainable interop layer.

BREAKING CHANGE: All managed wrapper classes and helpers are removed in favor of struct-based pointer wrappers. API usage and resource management patterns have changed.
2026-03-15 20:48:54 +09:00
3e4084c42a Added ufbx warper 2026-03-15 02:19:40 +09:00
cce1cf7256 Added Ufbx 2026-03-14 18:29:18 +09:00
912b320d8f Fixed compilation errors;
Added MaterialPalette
2026-03-14 12:27:49 +09:00
162b71f309 Refactor render graph error handling and resource APIs
- RenderGraph.Compile/Execute now return Error for better failure detection; error handling is propagated throughout compiler and executor.
- Renamed ScheduleReleaseResource to ReleaseResource for clarity; updated all usages.
- ResourceManager now calls ReleaseResource directly on Mesh, Material, and Shader types.
- Camera exposes Actual/Virtual size properties and Render returns Error.
- RenderingContext now uses IResourceManager for mesh/resource ops.
- Replaced custom BinaryWriter with BufferWriter in RenderGraphHasher.
- Improved variable naming, interface signatures, and code formatting.
- Added Error extension for IsSuccess/IsFailure.
- Minor FMOD/native interop and test code cleanups.
- No breaking API changes except for new Error return values on some methods.
2026-02-25 19:08:54 +09:00