feature/archetype-ecs #1

Merged
Misaki merged 23 commits from feature/archetype-ecs into develop 2025-12-17 08:27:32 +00:00
78 changed files with 13698 additions and 4752 deletions

View File

@@ -20,8 +20,9 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="Misaki.HighPerformance" Version="1.0.1" /> <PackageReference Include="Misaki.HighPerformance" Version="1.0.2" />
<PackageReference Include="Misaki.HighPerformance.LowLevel" Version="1.2.5" /> <PackageReference Include="Misaki.HighPerformance.Jobs" Version="1.2.1" />
<PackageReference Include="Misaki.HighPerformance.LowLevel" Version="1.3.2" />
<PackageReference Include="Misaki.HighPerformance.Mathematics" Version="1.2.6" /> <PackageReference Include="Misaki.HighPerformance.Mathematics" Version="1.2.6" />
<PackageReference Include="System.IO.Hashing" Version="10.0.0" /> <PackageReference Include="System.IO.Hashing" Version="10.0.0" />
<PackageReference Include="TerraFX.Interop.Windows" Version="10.0.26100.5" /> <PackageReference Include="TerraFX.Interop.Windows" Version="10.0.26100.5" />

View File

@@ -4,8 +4,7 @@ public interface IHandleType;
public interface IIdentifierType; public interface IIdentifierType;
public interface IKeyType; public interface IKeyType;
public readonly struct Handle<T> public readonly struct Handle<T> : IEquatable<Handle<T>>
where T : IHandleType
{ {
public readonly int id; public readonly int id;
public readonly int generation; public readonly int generation;
@@ -57,8 +56,7 @@ public readonly struct Handle<T>
} }
} }
public readonly struct Identifier<T> public readonly struct Identifier<T> : IEquatable<Identifier<T>>
where T : IIdentifierType
{ {
public readonly int value; public readonly int value;
@@ -74,7 +72,7 @@ public readonly struct Identifier<T>
public readonly override int GetHashCode() public readonly override int GetHashCode()
{ {
return value.GetHashCode(); return value;
} }
public readonly override bool Equals(object? obj) public readonly override bool Equals(object? obj)
@@ -106,10 +104,32 @@ public readonly struct Identifier<T>
{ {
return !a.Equals(b); return !a.Equals(b);
} }
public static bool operator <(Identifier<T> a, Identifier<T> b)
{
return a.value < b.value;
}
public static bool operator >(Identifier<T> a, Identifier<T> b)
{
return a.value > b.value;
}
public static bool operator <=(Identifier<T> a, Identifier<T> b)
{
return a.value <= b.value;
}
public static bool operator >=(Identifier<T> a, Identifier<T> b)
{
return a.value >= b.value;
}
public static implicit operator int(Identifier<T> id) => id.value;
public static implicit operator Identifier<T>(int value) => new Identifier<T>(value);
} }
public readonly struct Key<T> public readonly struct Key<T>
where T : IKeyType
{ {
public readonly ulong value; public readonly ulong value;

View File

@@ -1,14 +1,16 @@
using Misaki.HighPerformance.LowLevel;
using System.Runtime.CompilerServices;
namespace Ghost.Core; namespace Ghost.Core;
public readonly struct Result public readonly struct Result
{ {
private readonly bool _isSuccess;
private readonly string? _message; private readonly string? _message;
private readonly bool _isSuccess;
public readonly bool IsSuccess => _isSuccess;
public readonly bool IsFailure => !_isSuccess;
public readonly string? Message => _message; public readonly string? Message => _message;
public readonly bool IsSuccess => _isSuccess;
public readonly bool IsFailure => !_isSuccess;
public Result(bool success, string? message = null) public Result(bool success, string? message = null)
{ {
@@ -36,16 +38,10 @@ public readonly struct Result
return Result<T>.Failure(message); return Result<T>.Failure(message);
} }
public static Result<T, S> Create<T, S>(T value, S status) public void Deconstruct(out bool success, out string? message)
where S : Enum
{ {
return new Result<T, S>(value, status); success = IsSuccess;
} message = Message;
public static RefResult<T, S> CreateRef<T, S>(ref T value, S status)
where S : Enum
{
return new RefResult<T, S>(ref value, status);
} }
public override string ToString() => IsSuccess ? "OK" : $"Error: {Message}"; public override string ToString() => IsSuccess ? "OK" : $"Error: {Message}";
@@ -55,16 +51,28 @@ public readonly struct Result
public readonly struct Result<T> public readonly struct Result<T>
{ {
private readonly bool _isSuccess;
private readonly T _value; private readonly T _value;
private readonly string? _message; private readonly string? _message;
private readonly bool _isSuccess;
public T Value
{
get
{
#if DEBUG || GHOST_EDITOR
if (!_isSuccess)
{
throw new InvalidOperationException($"Cannot access Value when Result is a failure. {_message}");
}
#endif
return _value;
}
}
public readonly string? Message => _message;
public readonly bool IsSuccess => _isSuccess; public readonly bool IsSuccess => _isSuccess;
public readonly bool IsFailure => !_isSuccess; public readonly bool IsFailure => !_isSuccess;
public readonly T Value => _value;
public readonly string? Message => _message;
public Result(bool success, T value, string? message = null) public Result(bool success, T value, string? message = null)
{ {
_isSuccess = success; _isSuccess = success;
@@ -82,6 +90,13 @@ public readonly struct Result<T>
return new Result<T>(false, default!, message); return new Result<T>(false, default!, message);
} }
public void Deconstruct(out bool success, out T value, out string? message)
{
success = IsSuccess;
value = Value;
message = Message;
}
public override string ToString() => IsSuccess ? $"OK: {Value}" : $"Error: {Message}"; public override string ToString() => IsSuccess ? $"OK: {Value}" : $"Error: {Message}";
public static implicit operator Result<T>(T? data) => data is not null ? Success(data) : Failure(null); public static implicit operator Result<T>(T? data) => data is not null ? Success(data) : Failure(null);
@@ -89,9 +104,9 @@ public readonly struct Result<T>
public static implicit operator bool(Result<T> result) => result.IsSuccess; public static implicit operator bool(Result<T> result) => result.IsSuccess;
} }
public enum ResultStatus : byte public enum ErrorStatus : byte
{ {
Success, None,
NotFound, NotFound,
InvalidArgument, InvalidArgument,
InvalidState, InvalidState,
@@ -104,67 +119,152 @@ public enum ResultStatus : byte
UnknownError UnknownError
} }
public readonly struct Result<T, S> public readonly struct Result<T, E>
where S : Enum where E : struct, Enum
{ {
private readonly T _value; private readonly T _value;
private readonly S _status; private readonly E _error;
private readonly bool _isSuccess;
public T Value => _value; public T Value
public S Status => _status; {
get
{
#if DEBUG || GHOST_EDITOR
if (!_isSuccess)
{
throw new InvalidOperationException($"Cannot access Value when Result is a failure. Error: {_error}");
}
#endif
return _value;
}
}
public Result(T value, S status) public E Error => _error;
public bool IsSuccess => _isSuccess;
public bool IsFailure => !_isSuccess;
public Result(T value, E status, bool isSuccess)
{ {
_value = value; _value = value;
_status = status; _error = status;
_isSuccess = isSuccess;
} }
public static Result<T, S> Create(T value, S status) public static Result<T, E> Success(T value)
{ {
return new Result<T, S>(value, status); return new Result<T, E>(value, default, true);
} }
public override string ToString() => $"Value: {_value}, Status: {_status}"; public static Result<T, E> Failure(E status)
{
return new Result<T, E>(default!, status, false);
}
public void Deconstruct(out bool success, out T value, out E status)
{
success = IsSuccess;
value = Value;
status = Error;
}
public override string ToString() => $"Value: {_value}, Status: {_error}";
public static implicit operator Result<T, E>(T data) => new(data, default, true);
public static implicit operator Result<T, E>(E status) => new(default!, status, false);
public static implicit operator bool(Result<T, E> result) => result.IsSuccess;
} }
public readonly ref struct RefResult<T, S> public readonly ref struct RefResult<T, E>
where S : Enum where E : struct, Enum
{ {
private readonly ref T _value; private readonly ref T _value;
private readonly S _status; private readonly E _error;
private readonly bool _isSuccess;
public ref T Value => ref _value; public ref T Value
public S Status => _status; {
get
{
#if DEBUG || GHOST_EDITOR
if (!_isSuccess)
{
throw new InvalidOperationException($"Cannot access Value when Result is a failure. Error: {_error}");
}
#endif
return ref _value;
}
}
public RefResult(ref T value, S status) public E Error => _error;
public bool IsSuccess => _isSuccess;
public bool IsFailure => !_isSuccess;
public RefResult(ref T value, E error, bool isSuccess)
{ {
_value = ref value; _value = ref value;
_status = status; _error = error;
_isSuccess = isSuccess;
} }
public static RefResult<T, S> Create(ref T value, S status) public static RefResult<T, E> Success(ref T value)
{ {
return new RefResult<T, S>(ref value, status); return new RefResult<T, E>(ref value, default, true);
} }
public override string ToString() => $"Value: {_value}, Status: {_status}"; public static RefResult<T, E> Failure(E error)
{
return new RefResult<T, E>(ref Unsafe.NullRef<T>(), error, false);
}
public void Deconstruct(out bool success, out Ref<T> value, out E status)
{
success = IsSuccess;
value = new Ref<T>(ref Value);
status = Error;
}
public override string ToString() => $"Value: {_value}, Status: {_error}";
public static implicit operator RefResult<T, E>(Ref<T> data) => new(ref data.Get(), default, true);
public static implicit operator RefResult<T, E>(E error) => new(ref Unsafe.NullRef<T>(), error, false);
public static implicit operator bool(RefResult<T, E> result) => result.IsSuccess;
} }
public static class ResultExtensions public static class ResultExtensions
{ {
public static void ThrowIfFailed(this Result result) public static void ThrowIfFailed(this ErrorStatus result, [CallerArgumentExpression(nameof(result))] string? op = null)
{ {
if (!result.IsSuccess) if (result != ErrorStatus.None)
{ {
throw new InvalidOperationException($"Operation failed: {result.Message}"); throw new InvalidOperationException($"{op} failed: {result}");
} }
} }
public static T GetValueOrThrow<T>(this Result<T> result) public static void ThrowIfFailed(this Result result, [CallerArgumentExpression(nameof(result))] string? op = null)
{ {
if (!result.IsSuccess) if (!result.IsSuccess)
{ {
throw new InvalidOperationException($"Operation failed: {result.Message}"); throw new InvalidOperationException($"{op} failed: {result.Message}");
}
}
public static T GetValueOrThrow<T>(this Result<T> result, [CallerArgumentExpression(nameof(result))] string? op = null)
{
if (!result.IsSuccess)
{
throw new InvalidOperationException($"{op} failed: {result.Message}");
}
return result.Value;
}
public static T GetValueOrThrow<T, S>(this Result<T, S> result, [CallerArgumentExpression(nameof(result))] string? op = null)
where S : struct, Enum
{
if (!result.IsSuccess)
{
throw new InvalidOperationException($"{op} failed: status {result.Error}");
} }
return result.Value; return result.Value;
@@ -175,21 +275,35 @@ public static class ResultExtensions
return result.IsSuccess ? result.Value : defaultValue; return result.IsSuccess ? result.Value : defaultValue;
} }
public static T GetValueOrThrow<T, S>(this Result<T, S> result, S expect) public static T? GetValueOrDefault<T, S>(this Result<T, S> result, T? defaultValue = default)
where S : Enum where S : struct, Enum
{ {
if (!EqualityComparer<S>.Default.Equals(result.Status, expect)) return result.IsSuccess ? result.Value : defaultValue;
{
throw new InvalidOperationException($"Operation failed: expected status {expect}, but got {result.Status}");
} }
return result.Value; public static bool TryGetValue<T>(this Result<T> result, out T value)
{
if (result.IsSuccess)
{
value = result.Value;
return true;
} }
public static T? GetValueOrDefault<T, S>(this Result<T, S> result, S expect, T? defaultValue = default) value = default!;
where S : Enum return false;
}
public static bool TryGetValue<T, S>(this Result<T, S> result, out T value)
where S : struct, Enum
{ {
return (result.Status?.Equals(expect) ?? false) ? defaultValue : result.Value; if (result.IsSuccess)
{
value = result.Value;
return true;
}
value = default!;
return false;
} }
public static Result OnSuccess(this Result result, Action action) public static Result OnSuccess(this Result result, Action action)
@@ -212,6 +326,17 @@ public static class ResultExtensions
return result; return result;
} }
public static Result<T, E> OnSuccess<T, E>(this Result<T, E> result, Action<T> action)
where E : struct, Enum
{
if (result.IsSuccess)
{
action(result.Value);
}
return result;
}
public static Result OnFailed(this Result result, Action<string?> action) public static Result OnFailed(this Result result, Action<string?> action)
{ {
if (result.IsFailure) if (result.IsFailure)
@@ -231,4 +356,15 @@ public static class ResultExtensions
return result; return result;
} }
public static Result<T, E> OnFailed<T, E>(this Result<T, E> result, Action<E> action)
where E : struct, Enum
{
if (result.IsFailure)
{
action(result.Error);
}
return result;
}
} }

View File

@@ -2,7 +2,7 @@ using Ghost.Core;
using Ghost.Editor.Core.Inspector; using Ghost.Editor.Core.Inspector;
using Ghost.Editor.Core.Resources; using Ghost.Editor.Core.Resources;
using Ghost.Editor.Core.Utilities; using Ghost.Editor.Core.Utilities;
using Ghost.Entities; using Ghost.SparseEntities;
using Microsoft.UI.Xaml; using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls; using Microsoft.UI.Xaml.Controls;
using System.Reflection; using System.Reflection;

View File

@@ -1,6 +1,6 @@
using Ghost.Entities; using Ghost.SparseEntities;
using Ghost.Entities.Components; using Ghost.SparseEntities.Components;
using Ghost.Entities.Query; using Ghost.SparseEntities.Query;
namespace Ghost.Editor.Core.Inspector; namespace Ghost.Editor.Core.Inspector;

View File

@@ -2,7 +2,7 @@ using Ghost.Editor.Core.Controls.Internal;
using Ghost.Editor.Core.Inspector; using Ghost.Editor.Core.Inspector;
using Ghost.Editor.Core.Resources; using Ghost.Editor.Core.Resources;
using Ghost.Engine.Editor; using Ghost.Engine.Editor;
using Ghost.Entities; using Ghost.SparseEntities;
using Microsoft.UI.Text; using Microsoft.UI.Text;
using Microsoft.UI.Xaml; using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls; using Microsoft.UI.Xaml.Controls;

View File

@@ -1,5 +1,5 @@
using Ghost.Engine.Components; using Ghost.Engine.Components;
using Ghost.Entities; using Ghost.SparseEntities;
namespace Ghost.Editor.Core.SceneGraph; namespace Ghost.Editor.Core.SceneGraph;

View File

@@ -3,7 +3,7 @@ using Ghost.Editor.Core.Inspector;
using Ghost.Editor.Core.Resources; using Ghost.Editor.Core.Resources;
using Ghost.Editor.Core.Serializer; using Ghost.Editor.Core.Serializer;
using Ghost.Engine.Components; using Ghost.Engine.Components;
using Ghost.Entities; using Ghost.SparseEntities;
using Microsoft.UI.Xaml; using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls; using Microsoft.UI.Xaml.Controls;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;

View File

@@ -1,7 +1,7 @@
using Ghost.Editor.Core.SceneGraph; using Ghost.Editor.Core.SceneGraph;
using Ghost.Engine.Utilities; using Ghost.Engine.Utilities;
using Ghost.Entities; using Ghost.SparseEntities;
using Ghost.Entities.Components; using Ghost.SparseEntities.Components;
using System.Text.Json; using System.Text.Json;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;

View File

@@ -1,6 +1,6 @@
using Ghost.Engine.Editor; using Ghost.Engine.Editor;
using Ghost.Entities; using Ghost.SparseEntities;
using Ghost.Entities.Components; using Ghost.SparseEntities.Components;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
namespace Ghost.Engine.Components; namespace Ghost.Engine.Components;

View File

@@ -1,5 +1,5 @@
using Ghost.Engine.Utilities; using Ghost.Engine.Utilities;
using Ghost.Entities.Components; using Ghost.SparseEntities.Components;
using System.Numerics; using System.Numerics;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;

View File

@@ -16,7 +16,7 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\Ghost.Entities\Ghost.Entities.csproj" /> <ProjectReference Include="..\Ghost.SparseEntities\Ghost.SparseEntities.csproj" />
<ProjectReference Include="..\Ghost.Graphics\Ghost.Graphics.csproj" /> <ProjectReference Include="..\Ghost.Graphics\Ghost.Graphics.csproj" />
<!--<ProjectReference Include="..\Ghost.Generator\Ghost.Generator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />--> <!--<ProjectReference Include="..\Ghost.Generator\Ghost.Generator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />-->
</ItemGroup> </ItemGroup>

View File

@@ -1,4 +1,4 @@
using Ghost.Entities; using Ghost.SparseEntities;
namespace Ghost.Engine.Services; namespace Ghost.Engine.Services;

View File

@@ -0,0 +1,101 @@
using Ghost.Test.Core;
using Misaki.HighPerformance.Jobs;
using Misaki.HighPerformance.Mathematics;
namespace Ghost.Entities.Test;
internal struct TestEntityQueryJob : IJobEntity<Transform>
{
public readonly void Execute(Entity entity, ref Transform transform, int threadIndex)
{
transform.position += new float3(5, 5, 5);
}
}
internal struct TestChunkQueryJob : IJobChunk
{
public readonly void Execute(ChunkView view, int threadIndex)
{
var random = new random((uint)threadIndex + 1u);
var transforms = view.GetComponentDataRW<Transform>();
for (var i = 0; i < view.Count; i++)
{
transforms[i].position += random.NextFloat3();
}
}
}
public partial class EntityQueryTest : ITest
{
private JobScheduler _jobScheduler = null!;
private World _world = null!;
public void Setup()
{
_jobScheduler = new JobScheduler(4);
_world = World.Create(_jobScheduler);
}
public void Run()
{
var entities = (Span<Entity>)stackalloc Entity[1000];
_world.EntityManager.CreateEntities(entities, ComponentTypeID<Transform>.value);
var queryID = new QueryBuilder().WithAllRW<Transform>().Build(_world);
ref var query = ref _world.GetEntityQueryReference(queryID);
_world.AdvanceVersion();
var testJob = new TestChunkQueryJob();
var handle = query.ScheduleChunkParallel(testJob, 64, JobHandle.Invalid);
_jobScheduler.WaitComplete(handle);
query.ForEach<Transform>((e, ref t) =>
{
Console.WriteLine($"Entity {e} Has Position: {t.position}");
});
foreach (var (entity, transform) in query.GetEntityComponentIterator<Transform>())
{
Console.WriteLine($"Entity {entity} Updated Position: {transform.Get().position}");
}
foreach (var chunk in query.GetChunkIterator())
{
var transforms = chunk.GetComponentData<Transform>();
var chunkEntities = chunk.GetEntities();
// if (chunk.HasChanged<Transform>(0))
{
// var bits = chunk.GetEnableBits<Transform>();
// var it = bits.GetIterator();
// while (it.Next(out var index) && index < chunk.Count)
for (var index = 0; index < chunk.Count; index++)
{
Console.WriteLine($"Entity {chunkEntities[index]} Updated Position: {transforms[index].position}");
}
}
}
_world.EntityManager.DestroyEntities(entities);
}
public void Cleanup()
{
_world.Dispose();
_jobScheduler.Dispose();
JobScheduler.ReleaseTempAllocator();
}
}
public struct Transform : IEnableableComponent
{
public float3 position;
}
public struct Mesh : IComponent
{
public int index;
}

View File

@@ -1,191 +0,0 @@
using Ghost.Entities.Components;
using Ghost.Entities.Query;
using Ghost.Entities.Systems;
using Ghost.Test.Core;
using System.Numerics;
namespace Ghost.Entities.Test;
public partial class EntityTest : ITest
{
private World _world = null!;
public void Setup()
{
_world = World.Create();
}
public void Run()
{
var entity1 = _world.EntityManager.CreateEntity();
var entity2 = _world.EntityManager.CreateEntity();
var entity3 = _world.EntityManager.CreateEntity();
_world.EntityManager.AddComponent(entity1, new Transform { position = new Vector3(1, 2, 3) });
_world.EntityManager.AddComponent(entity1, new Mesh { index = 42 });
_world.EntityManager.AddScript<UIManager>(entity1);
_world.EntityManager.AddScript<EventManager>(entity1);
_world.EntityManager.AddComponent(entity2, new Transform { position = new Vector3(4, 5, 6) });
_world.EntityManager.AddComponent(entity2, new Mesh { index = 43 });
_world.EntityManager.AddScript<UserScript>(entity2);
_world.EntityManager.AddComponent(entity3, new Transform { position = new Vector3(7, 8, 9) });
_world.EntityManager.AddScript<EventManager>(entity3);
foreach (var (_, transform) in _world.Query<Transform>())
{
transform.ValueRW.position += new Vector3(1, 1, 1);
}
var filter = new QueryBuilder()
.WithAll<Mesh>()
.Build();
foreach (var (_, mesh) in _world.QueryFilter<Mesh>(in filter))
{
mesh.ValueRW.index += 1;
}
_world.EntityManager.RemoveEntity(ref entity2);
var entity4 = _world.EntityManager.CreateEntity();
_world.EntityManager.AddComponent(entity4, new Transform { position = new Vector3(10, 11, 12) });
_world.EntityManager.AddComponent(entity4, new Mesh { index = 45 });
_world.EntityManager.AddScript<UserScript>(entity4);
_world.SystemStorage.AddSystem<TestSystem2>();
_world.SystemStorage.AddSystem<TestSystem>();
_world.SystemStorage.CreateSystems();
_world.SystemStorage.UpdateSystems();
}
public void Cleanup()
{
_world.Dispose();
}
}
public class TestSystem : ISystem
{
public void OnCreate(in SystemState state)
{
}
public void OnUpdate(in SystemState state)
{
foreach (var (entity, transform) in state.World.Query<Transform>())
{
Console.WriteLine($"Entity {entity}: Transform Position = {transform.ValueRO.position}");
}
}
public void OnDestroy(in SystemState state)
{
}
}
[DependsOn(typeof(TestSystem))]
public class TestSystem2 : ISystem
{
public void OnCreate(in SystemState state)
{
}
public void OnUpdate(in SystemState state)
{
foreach (var (entity, mesh) in state.World.Query<Mesh>())
{
Console.WriteLine($"Entity {entity}: Mesh Index = {mesh.ValueRO.index}");
}
}
public void OnDestroy(in SystemState state)
{
}
}
public struct Transform : IComponentData
{
public Vector3 position;
public Quaternion rotation;
public Vector3 scale;
}
public struct Mesh : IComponentData
{
public uint index;
}
public class UserScript : ScriptComponent
{
public override int ExecutionOrder => -1;
public override void OnEnable()
{
Console.WriteLine("UserScript enabled for entity: " + Owner);
EntityManager.GetComponent<Transform>(Owner).ValueRW.position += new Vector3(10, 10, 10);
}
override public void OnDisable()
{
Console.WriteLine("UserScript disabled for entity: " + Owner);
}
public override void Initialize()
{
Console.WriteLine("UserScript initialized for entity: " + Owner);
}
public override void Start()
{
Console.WriteLine("UserScript started for entity: " + Owner);
}
public override void Update()
{
Console.WriteLine("UserScript updating for entity: " + Owner);
}
public override void OnDestroy()
{
Console.WriteLine("UserScript destroyed for entity: " + Owner);
}
}
public class UIManager : ScriptComponent
{
public override void Start()
{
Console.WriteLine("UIManager started for entity: " + Owner);
}
public override void Update()
{
Console.WriteLine("UIManager updating for entity: " + Owner);
}
public override void OnDestroy()
{
Console.WriteLine("UIManager destroyed for entity: " + Owner);
}
}
public class EventManager : ScriptComponent
{
public override void Start()
{
Console.WriteLine("EventManager started for entity: " + Owner);
}
public override void Update()
{
Console.WriteLine("EventManager updating for entity: " + Owner);
}
public override void OnDestroy()
{
Console.WriteLine("EventManager destroyed for entity: " + Owner);
}
}

View File

@@ -1,5 +1,7 @@
using Ghost.Entities.Test; using Ghost.Entities.Test;
using Ghost.Test.Core; using Ghost.Test.Core;
using Misaki.HighPerformance.LowLevel.Buffer;
TestRunner.Run<EntityTest>(); AllocationManager.EnableDebugLayer();
TestRunner.Run<SystemTest>();
AllocationManager.Dispose();

View File

@@ -0,0 +1,52 @@
using Ghost.Test.Core;
using Misaki.HighPerformance.Jobs;
namespace Ghost.Entities.Test;
internal class SystemTest : ITest
{
private JobScheduler _jobScheduler = null!;
private World _world = null!;
public void Setup()
{
_jobScheduler = new JobScheduler(4);
_world = World.Create(_jobScheduler);
}
public void Run()
{
var group = _world.SystemManager.GetSystem<DefaultSystemGroup>();
group.AddSystem<TestSystemB>();
group.AddSystem<TestSystemA>();
group.SortSystems();
var api = new SystemAPI();
_world.SystemManager.InitializeAll(in api);
}
public void Cleanup()
{
_world.Dispose();
_jobScheduler.Dispose();
JobScheduler.ReleaseTempAllocator();
}
}
internal class TestSystemA : SystemBase
{
protected override void OnInitialize(ref readonly SystemAPI systemAPI)
{
Console.WriteLine("TestSystemA Initialized");
}
}
[UpdateAfter(typeof(TestSystemA))]
internal class TestSystemB : SystemBase
{
protected override void OnInitialize(ref readonly SystemAPI systemAPI)
{
Console.WriteLine("TestSystemB Initialized");
}
}

702
Ghost.Entities/Archetype.cs Normal file
View File

@@ -0,0 +1,702 @@
using Ghost.Core;
using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.LowLevel.Collections;
using Misaki.HighPerformance.LowLevel.Utilities;
using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace Ghost.Entities;
internal unsafe sealed class ChunkDebugView
{
[DebuggerDisplay("{Name,nq}: {Data}")]
internal class ComponentArrayView
{
public string Name { get; }
[DebuggerBrowsable(DebuggerBrowsableState.RootHidden)]
public object Data { get; }
public ComponentArrayView(string name, object data)
{
Name = name;
Data = data;
}
}
private Chunk _chunk;
public ChunkDebugView(Chunk chunk)
{
_chunk = chunk;
}
[DebuggerBrowsable(DebuggerBrowsableState.RootHidden)]
public object[] Items => GetItems(in _chunk);
private static T[] ReadComponentArray<T>(long pData, int offsetInChunk, int count)
where T : unmanaged
{
var result = new T[count];
unsafe
{
var basePtr = (byte*)pData + offsetInChunk;
var span = new Span<T>(basePtr, count);
span.CopyTo(result);
}
return result;
}
private static object[] GetItems(ref readonly Chunk chunk)
{
#if !(DEBUG || GHOST_EDITOR)
return [];
#else
var pData = chunk.GetUnsafePtr();
var count = chunk._count;
var capacity = chunk._capacity;
var worldID = chunk._worldID;
var archetypeID = chunk._archetypeID;
if (count == 0)
{
return [];
}
var views = new List<object>();
var r = World.GetWorld(worldID);
if (!r)
{
return [];
}
ref var archetype = ref r.Value.GetArchetypeReference(archetypeID);
var it = archetype._signature.GetIterator();
while (it.Next(out var index))
{
var type = ComponentRegister.s_runtimeIDToType[index];
if (type == null)
{
continue;
}
var layout = archetype.GetLayout(index).Value;
var readMethod = typeof(ChunkDebugView)
.GetMethod(nameof(ReadComponentArray), System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static)!
.MakeGenericMethod(type);
// 3. Invoke it to get a Position[] or Velocity[]
var array = readMethod.Invoke(null, [(long)pData, layout.offset, count]);
if (array == null)
{
continue;
}
// 4. Wrap it in a nice label so the debugger shows "Position[]"
views.Add(new ComponentArrayView(type.Name, array));
}
return [.. views];
#endif
}
}
[DebuggerTypeProxy(typeof(ChunkDebugView))]
internal unsafe struct Chunk : IDisposable
{
public const int CHUNK_BUFFER_SIZE = 16384; // 16 KB
public const int BIT_ALIGNMENT = 8;
public const int BIT_SHIFT = 3; // log2(BIT_ALIGNMENT)
public const int BIT_ALIGNMENT_MINUS_ONE = BIT_ALIGNMENT - 1;
private UnsafeArray<byte> _data;
private UnsafeArray<int> _versions;
// TODO: Add structual change versioning, similar to DidOrderChange in unity ecs.
internal int _structuralVersion;
internal int _count;
internal readonly int _capacity;
#if DEBUG || GHOST_EDITOR
// For debugging purpose
internal int _worldID;
internal int _archetypeID;
#endif
public Chunk(int bufferSize, int capacity, int componentCount, int globalVersion)
{
_data = new UnsafeArray<byte>(bufferSize, Allocator.Persistent, AllocationOption.Clear);
_versions = new UnsafeArray<int>(componentCount, Allocator.Persistent);
_capacity = capacity;
_count = 0;
_versions.AsSpan().Fill(globalVersion);
_structuralVersion = globalVersion;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly byte* GetUnsafePtr()
{
return (byte*)_data.GetUnsafePtr();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly int* GetVersionUnsafePtr()
{
return (int*)_versions.GetUnsafePtr();
}
public void Dispose()
{
_data.Dispose();
_versions.Dispose();
}
}
internal unsafe struct Archetype : IDisposable
{
internal struct ComponentMemoryLayout
{
public int componentID;
public int size;
public int offset;
public int enableBitsOffset;
public int versionIndex;
}
private struct Edge
{
public int componentID;
public int targetArchetype; // can't use Identifier<Archetype> because cycle causer
}
internal UnsafeBitSet _signature;
internal UnsafeList<Chunk> _chunks;
internal UnsafeArray<ComponentMemoryLayout> _layouts;
private UnsafeArray<int> _componentIDToLayoutIndex;
// TODO: Is hash map better?
private UnsafeList<Edge> _edgesAdd;
private UnsafeList<Edge> _edgesRemove;
private readonly Identifier<Archetype> _id;
private readonly Identifier<World> _worldID;
private readonly int _hash;
private int _entityCapacity;
private int _maxComponentID;
private int _entityIdsOffset;
public readonly Identifier<Archetype> ID => _id;
public readonly Identifier<World> WorldID => _worldID;
public readonly int EntityCapacity => _entityCapacity;
public readonly int ChunkCount => _chunks.Count;
public readonly int EntityIDsOffset => _entityIdsOffset;
public Archetype(Identifier<Archetype> id, Identifier<World> worldID, ReadOnlySpan<Identifier<IComponent>> componentIds)
{
_id = id;
_worldID = worldID;
_chunks = new UnsafeList<Chunk>(4, Allocator.Persistent);
_edgesAdd = new UnsafeList<Edge>(4, Allocator.Persistent);
_edgesRemove = new UnsafeList<Edge>(4, Allocator.Persistent);
if (componentIds.IsEmpty)
{
_signature = new UnsafeBitSet(1, Allocator.Persistent, AllocationOption.Clear);
_hash = 0;
_signature.ClearAll();
_entityCapacity = Chunk.CHUNK_BUFFER_SIZE / sizeof(Entity);
return;
}
var highestComponentID = 0;
for (var i = 0; i < componentIds.Length; i++)
{
if (componentIds[i] > highestComponentID)
{
highestComponentID = componentIds[i];
}
}
_signature = new UnsafeBitSet(highestComponentID + 1, Allocator.Persistent, AllocationOption.Clear);
_hash = _signature.GetHashCode();
CalculateLayout(componentIds);
}
private void CalculateLayout(ReadOnlySpan<Identifier<IComponent>> componentIds)
{
var entitySize = sizeof(Entity);
var entityAlign = (int)MemoryUtility.AlignOf<Entity>();
var components = (Span<ComponentInfo>)stackalloc ComponentInfo[componentIds.Length];
for (var i = 0; i < componentIds.Length; i++)
{
_signature.SetBit(componentIds[i]);
components[i] = ComponentRegister.GetComponentInfo(componentIds[i]);
}
// Calculate total size per entity to get an initial capacity estimate
var bytesPerEntity = entitySize;
var maxComponentID = 0;
for (var i = 0; i < components.Length; i++)
{
var comp = components[i];
bytesPerEntity += comp.size;
if (comp.id > maxComponentID)
{
maxComponentID = comp.id;
}
}
_maxComponentID = maxComponentID;
_entityCapacity = Chunk.CHUNK_BUFFER_SIZE / bytesPerEntity;
_layouts = new UnsafeArray<ComponentMemoryLayout>(components.Length, Allocator.Persistent);
_componentIDToLayoutIndex = new UnsafeArray<int>(_maxComponentID + 1, Allocator.Persistent);
_componentIDToLayoutIndex.AsSpan().Fill(-1);
components.Sort((a, b) => b.alignment.CompareTo(a.alignment));
var tempOffsets = stackalloc int[components.Length];
var tempBitmaskOffsets = stackalloc int[components.Length];
while (_entityCapacity > 0)
{
var currentOffset = 0;
var fits = true;
currentOffset = (currentOffset + entityAlign - 1) & ~(entityAlign - 1);
_entityIdsOffset = currentOffset;
currentOffset += _entityCapacity * entitySize;
for (var i = 0; i < components.Length; i++)
{
var size = components[i].size;
var align = components[i].alignment;
currentOffset = (currentOffset + align - 1) & ~(align - 1);
tempOffsets[i] = currentOffset;
currentOffset += _entityCapacity * size;
var bitmaskOffset = -1;
if (components[i].isEnableable)
{
var bitmaskSize = (_entityCapacity + Chunk.BIT_ALIGNMENT_MINUS_ONE) / Chunk.BIT_ALIGNMENT;
// Reserve space for the bitmask (1 bit per entity)
currentOffset = (currentOffset + Chunk.BIT_ALIGNMENT_MINUS_ONE) & ~Chunk.BIT_ALIGNMENT_MINUS_ONE; // Align
bitmaskOffset = currentOffset;
currentOffset += bitmaskSize;
}
tempBitmaskOffsets[i] = bitmaskOffset;
if (currentOffset > Chunk.CHUNK_BUFFER_SIZE)
{
fits = false;
break;
}
}
if (fits)
{
for (var i = 0; i < components.Length; i++)
{
_layouts[i] = new ComponentMemoryLayout
{
componentID = components[i].id,
offset = tempOffsets[i],
size = components[i].size,
enableBitsOffset = tempBitmaskOffsets[i],
versionIndex = i
};
_componentIDToLayoutIndex[components[i].id] = i;
}
return;
}
_entityCapacity--;
}
}
public void AllocateEntity(out int chunkIndex, out int rowIndex)
{
var world = World.GetWorldUncheck(_worldID);
for (var i = 0; i < _chunks.Count; i++)
{
ref var chunk = ref _chunks[i];
if (chunk._count < _entityCapacity)
{
rowIndex = chunk._count;
chunk._count++;
chunk._structuralVersion = world.Version;
chunkIndex = i;
return;
}
}
// Need to allocate a new chunk
var newChunk = new Chunk(Chunk.CHUNK_BUFFER_SIZE, _entityCapacity, _layouts.Count, world.Version);
#if DEBUG || GHOST_EDITOR
newChunk._worldID = _worldID;
newChunk._archetypeID = _id;
#endif
// Set all enable to true by default for enableable components
for (var i = 0; i < _layouts.Count; i++)
{
var layout = _layouts[i];
if (layout.enableBitsOffset != -1)
{
var pChunk = newChunk.GetUnsafePtr();
var pBits = pChunk + layout.enableBitsOffset;
MemoryUtility.MemSet(pBits, 0xFF, (nuint)((_entityCapacity + Chunk.BIT_ALIGNMENT_MINUS_ONE) / Chunk.BIT_ALIGNMENT));
}
}
rowIndex = 0;
newChunk._count++;
chunkIndex = _chunks.Count;
_chunks.Add(newChunk);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void SetEntity(int chunkIndex, int rowIndex, Entity entity)
{
var chunk = _chunks[chunkIndex];
var chunkBase = chunk.GetUnsafePtr();
var dst = chunkBase + _entityIdsOffset + (sizeof(Entity) * rowIndex);
MemoryUtility.MemCpy(dst, &entity, (nuint)sizeof(Entity));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly ErrorStatus SetComponentData(int chunkIndex, int rowIndex, Identifier<IComponent> componentID, void* pComponent)
{
var r = GetLayout(componentID);
if (r.Error != ErrorStatus.None)
{
return r.Error;
}
var offset = r.Value.offset;
ref var chunk = ref _chunks[chunkIndex];
var chunkBase = chunk.GetUnsafePtr();
var size = ComponentRegister.GetComponentInfo(componentID).size;
var dst = chunkBase + offset + (size * rowIndex);
MemoryUtility.MemCpy(dst, pComponent, (nuint)size);
var world = World.GetWorldUncheck(_worldID);
MarkChanged(chunkIndex, componentID, world.Version);
return ErrorStatus.None;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void* GetComponentData(int chunkIndex, int rowIndex, Identifier<IComponent> componentID)
{
var r = GetLayout(componentID);
if (r.Error != ErrorStatus.None)
{
return null;
}
var offset = r.Value.offset;
var chunk = _chunks[chunkIndex];
var chunkBase = chunk.GetUnsafePtr();
var size = ComponentRegister.GetComponentInfo(componentID).size;
return chunkBase + offset + (size * rowIndex);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public ref Chunk GetChunkReference(int index)
{
return ref _chunks[index];
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly Result<ComponentMemoryLayout, ErrorStatus> GetLayout(int componentID)
{
if (componentID >= _componentIDToLayoutIndex.Count)
{
return ErrorStatus.InvalidArgument;
}
var layoutIndex = _componentIDToLayoutIndex[componentID];
if (layoutIndex == -1)
{
return ErrorStatus.NotFound;
}
return _layouts[layoutIndex];
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly ErrorStatus MarkChanged(int chunkIndex, int componentTypeId, int globalVersion)
{
var layoutResult = GetLayout(componentTypeId);
if (layoutResult.IsFailure)
{
return layoutResult.Error;
}
ref var chunk = ref _chunks[chunkIndex];
chunk.GetVersionUnsafePtr()[layoutResult.Value.versionIndex] = globalVersion;
return ErrorStatus.None;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly Result<int, ErrorStatus> GetVersion(int chunkIndex, int componentTypeId)
{
var layoutResult = GetLayout(componentTypeId);
if (layoutResult.Error != ErrorStatus.None)
{
return layoutResult.Error;
}
ref var chunk = ref _chunks[chunkIndex];
return chunk.GetVersionUnsafePtr()[layoutResult.Value.versionIndex];
}
public ErrorStatus RemoveEntity(int chunkIndex, int rowIndex)
{
if (chunkIndex < 0 || chunkIndex >= _chunks.Count)
{
return ErrorStatus.InvalidArgument;
}
var world = World.GetWorldUncheck(_worldID);
ref var chunk = ref _chunks[chunkIndex];
var lastIndex = chunk._count - 1;
// If we are NOT removing the very last entity, we must swap.
if (rowIndex != lastIndex)
{
var chunkBase = chunk.GetUnsafePtr();
var pLastEntity = chunkBase + _entityIdsOffset + (sizeof(Entity) * lastIndex);
var pRowEntity = chunkBase + _entityIdsOffset + (sizeof(Entity) * rowIndex);
var result = world.EntityManager.UpdateEntityLocation(*(Entity*)pLastEntity, _id, chunkIndex, rowIndex);
if (result != ErrorStatus.None)
{
return result;
}
// Only operate the swap back after the update is succeed.
MemoryUtility.MemCpy(pRowEntity, pLastEntity, (nuint)sizeof(Entity));
for (var i = 0; i < _layouts.Count; i++)
{
var layout = _layouts[i];
var pRow = chunk.GetUnsafePtr() + layout.offset + (layout.size * rowIndex);
var pLast = chunk.GetUnsafePtr() + layout.offset + (layout.size * lastIndex);
MemoryUtility.MemCpy(pRow, pLast, (nuint)layout.size);
}
}
chunk._count--;
chunk._structuralVersion = world.Version;
return ErrorStatus.None;
}
public ErrorStatus RemoveEntities(int chunkIndex, ReadOnlySpan<int> sortedIndicesToRemove)
{
if (chunkIndex < 0 || chunkIndex >= _chunks.Count)
{
return ErrorStatus.InvalidArgument;
}
if (sortedIndicesToRemove.Length == 0)
{
return ErrorStatus.None;
}
ref var chunk = ref _chunks[chunkIndex];
int oldCount = chunk._count;
int removeCount = sortedIndicesToRemove.Length;
int newCount = oldCount - removeCount; // The boundary between "Keep" and "Drop"
var chunkBase = chunk.GetUnsafePtr();
var world = World.GetWorldUncheck(_worldID); // Typo fixed from 'wrold'
// Pointers for the swap logic
// 1. 'holePtr' tracks which index in the sorted list we are processing
int holePtr = 0;
// 2. 'candidateIndex' starts at the end of the OLD array and moves backward
int candidateIndex = oldCount - 1;
// 3. 'removalTailPtr' tracks removals at the end of the array to skip them
int removalTailPtr = sortedIndicesToRemove.Length - 1;
// Iterate through the holes that are strictly INSIDE the new valid range
while (holePtr < removeCount)
{
int holeIndex = sortedIndicesToRemove[holePtr];
// If the current hole is beyond the new count, it's in the "Drop Zone".
// Since the list is sorted, all subsequent holes are also in the drop zone.
// We are done filling holes.
if (holeIndex >= newCount)
break;
// --- Find a Valid Filler ---
// We look for an entity at the end of the array that IS NOT scheduled for removal.
while (candidateIndex >= newCount)
{
// Check if the current candidate is actually marked for removal
bool isCandidateRemoved = false;
// Because sortedIndices is sorted, we check the end of the list
// to see if the candidateIndex matches a removal request.
if (removalTailPtr >= 0 && sortedIndicesToRemove[removalTailPtr] == candidateIndex)
{
isCandidateRemoved = true;
removalTailPtr--; // Consume this removal
}
if (!isCandidateRemoved)
{
// Found a valid filler!
break;
}
// This candidate was also removed, so skip it and keep looking left
candidateIndex--;
}
// --- Perform The Swap ---
// Move 'candidateIndex' (Filler) into 'holeIndex' (Hole)
var pFillerEntity = chunkBase + _entityIdsOffset + (sizeof(Entity) * candidateIndex);
var pHoleEntity = chunkBase + _entityIdsOffset + (sizeof(Entity) * holeIndex);
// 1. Update the Map (Critical Step)
// We tell the world: "The entity that WAS at 'candidateIndex' is now at 'holeIndex'"
var result = world.EntityManager.UpdateEntityLocation(*(Entity*)pFillerEntity, _id, chunkIndex, holeIndex);
if (result != ErrorStatus.None)
{
return result;
}
// 2. Overwrite Entity ID
MemoryUtility.MemCpy(pHoleEntity, pFillerEntity, (nuint)sizeof(Entity));
// 3. Overwrite Components
for (var i = 0; i < _layouts.Count; i++)
{
var layout = _layouts[i];
var pRow = chunkBase + layout.offset + (layout.size * holeIndex);
var pLast = chunkBase + layout.offset + (layout.size * candidateIndex);
MemoryUtility.MemCpy(pRow, pLast, (nuint)layout.size);
}
// Prepare for next hole
holePtr++;
candidateIndex--;
}
chunk._count = newCount;
chunk._structuralVersion = world.Version;
return ErrorStatus.None;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly bool HasComponent(Identifier<IComponent> componentID)
{
return _signature.IsSet(componentID);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AddEdgeAdd(Identifier<IComponent> componentID, Identifier<Archetype> targetArchetype)
{
_edgesAdd.Add(new Edge
{
componentID = componentID,
targetArchetype = targetArchetype
});
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly Identifier<Archetype> GetEdgeAdd(Identifier<IComponent> componentID)
{
for (var i = 0; i < _edgesAdd.Count; i++)
{
var edge = _edgesAdd[i];
if (edge.componentID == componentID)
{
return edge.targetArchetype;
}
}
return Identifier<Archetype>.Invalid;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AddEdgeRemove(Identifier<IComponent> componentID, Identifier<Archetype> targetArchetype)
{
_edgesRemove.Add(new Edge
{
componentID = componentID,
targetArchetype = targetArchetype
});
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly Identifier<Archetype> GetEdgeRemove(Identifier<IComponent> componentID)
{
for (var i = 0; i < _edgesRemove.Count; i++)
{
var edge = _edgesRemove[i];
if (edge.componentID == componentID)
{
return edge.targetArchetype;
}
}
return Identifier<Archetype>.Invalid;
}
public override readonly int GetHashCode()
{
return _hash;
}
public void Dispose()
{
if (_chunks.IsCreated)
{
foreach (ref var chunk in _chunks)
{
chunk.Dispose();
}
}
_signature.Dispose();
_chunks.Dispose();
_componentIDToLayoutIndex.Dispose();
_layouts.Dispose();
_edgesAdd.Dispose();
_edgesRemove.Dispose();
}
}

View File

@@ -1,6 +1,5 @@
global using EntityID = System.Int32; global using EntityID = System.Int32;
global using GenerationID = System.UInt16; global using GenerationID = System.Int32;
global using WorldID = System.UInt16;
using Ghost.Core.Attributes; using Ghost.Core.Attributes;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
@@ -10,3 +9,4 @@ using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Ghost.Entities.Test")] [assembly: InternalsVisibleTo("Ghost.Entities.Test")]
[assembly: EngineAssembly] [assembly: EngineAssembly]

19
Ghost.Entities/Common.cs Normal file
View File

@@ -0,0 +1,19 @@
namespace Ghost.Entities;
public readonly struct TimeData
{
public int FrameCount
{
get; init;
}
public float DeltaTime
{
get; init;
}
public double ElapsedTime
{
get; init;
}
}

125
Ghost.Entities/Component.cs Normal file
View File

@@ -0,0 +1,125 @@
using Ghost.Core;
using Misaki.HighPerformance.LowLevel.Collections;
using Misaki.HighPerformance.LowLevel.Utilities;
using System.Runtime.CompilerServices;
namespace Ghost.Entities;
public interface IComponent
{
}
public interface IEnableableComponent : IComponent
{
}
internal struct ComponentInfo
{
// public string stableName; // Do we actually need this?
public int id;
public int size;
public int alignment;
public bool isEnableable;
}
public static class ComponentTypeID<T>
where T : unmanaged, IComponent
{
public static readonly Identifier<IComponent> value = ComponentRegister.GetOrRegisterComponent<T>();
}
internal static class ComponentRegister
{
private static readonly List<ComponentInfo> s_registeredComponents = new();
private static readonly Dictionary<IntPtr, int> s_typeHandleToID = new();
private static readonly Dictionary<string, int> s_nameToRuntimeID = new();
#if DEBUG || GHOST_EDITOR
internal static readonly Dictionary<int, Type> s_runtimeIDToType = new();
#endif
public static unsafe Identifier<IComponent> GetOrRegisterComponent<T>()
where T : unmanaged, IComponent
{
var type = typeof(T);
var typeHandle = type.TypeHandle.Value;
lock (s_registeredComponents)
{
if (s_typeHandleToID.TryGetValue(typeHandle, out var existingID))
{
return existingID;
}
var newID = new Identifier<IComponent>(s_registeredComponents.Count);
var stableName = typeof(T).FullName ?? typeof(T).Name;
var info = new ComponentInfo
{
// stableName = new FixedText64(stableName),
id = newID,
size = sizeof(T),
alignment = (int)MemoryUtility.AlignOf<T>(),
isEnableable = typeof(IEnableableComponent).IsAssignableFrom(type),
// isManaged = typeof(IManagedWrapper).IsAssignableFrom(type),
};
s_registeredComponents.Add(info);
s_typeHandleToID[typeHandle] = newID;
s_nameToRuntimeID[stableName] = newID;
#if DEBUG || GHOST_EDITOR
s_runtimeIDToType[newID.value] = typeof(T);
#endif
return newID;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Identifier<IComponent> GetComponentID(Type type)
{
var typeHandle = type.TypeHandle.Value;
lock (s_registeredComponents)
{
if (s_typeHandleToID.TryGetValue(typeHandle, out var existingID))
{
return existingID;
}
}
return Identifier<IComponent>.Invalid;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ComponentInfo GetComponentInfo(Identifier<IComponent> typeId)
{
lock (s_registeredComponents)
{
return s_registeredComponents[typeId];
}
}
// TODO: A ComponentSet structure to cache the hashcode for better performance.
public static int GetHashCode(params ReadOnlySpan<Identifier<IComponent>> componentTypeIDs)
{
var largestID = 0;
foreach (var id in componentTypeIDs)
{
if (id.value > largestID)
{
largestID = id.value;
}
}
var length = UnsafeBitSet.RequiredLength(largestID + 1);
var bits = (Span<uint>)stackalloc uint[length];
bits.Clear();
var bitSet = new SpanBitSet(bits);
foreach (var id in componentTypeIDs)
{
bitSet.SetBit(id.value);
}
return bitSet.GetHashCode();
}
}

View File

@@ -1,715 +0,0 @@
using Ghost.Core;
using Misaki.HighPerformance.LowLevel.Collections;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ghost.Entities.Components;
internal static class SingletonContainer<T>
where T : unmanaged, IComponentData
{
public static readonly Dictionary<int, T> container = new();
}
internal interface IComponentPool : IDisposable
{
public EntityID Count
{
get;
}
public void Add(Entity entity, IComponentData component);
public bool Remove(Entity entity);
public bool Has(Entity entity);
public IComponentData Get(Entity entity);
public IntPtr GetUnsafe(Entity entity);
public void Set(Entity entity, in IComponentData component);
public IEnumerable<(Entity entity, IComponentData component)> Enumerate();
}
internal interface IComponentPool<T> : IComponentPool
where T : IComponentData
{
public void Add(Entity entity, T Component);
public void Set(Entity entity, in T component);
}
internal class ComponentPool<T> : IComponentPool<T>
where T : unmanaged, IComponentData
{
private struct ComponentMetadata
{
public T data;
public Entity owner;
}
private EntityID _nextId;
private EntityID _capacity;
private ComponentMetadata[] _components;
private EntityID[] _lookup;
public EntityID Count => _nextId;
public ComponentPool(int initialSize)
{
_nextId = 0;
_capacity = initialSize;
_components = new ComponentMetadata[initialSize];
_lookup = new EntityID[initialSize];
_lookup.AsSpan().Fill(Entity.INVALID_ID);
}
public ComponentPool()
: this(16)
{
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static EntityID GetLookupIndex(Entity entity)
{
return entity.ID;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private EntityID GetComponentIndex(Entity entity)
{
return _lookup[GetLookupIndex(entity)];
}
public void Add(Entity entity, IComponentData component)
{
if (component is not T typedComponent)
{
throw new ArgumentException($"Component type mismatch. Expected {typeof(T)}, but got {component.GetType()}.");
}
Add(entity, typedComponent);
}
public void Add(Entity entity, T component)
{
if (!entity.IsValid)
{
return;
}
var lookupIndex = GetLookupIndex(entity);
var componentIndex = GetComponentIndex(entity);
if (componentIndex != Entity.INVALID_ID)
{
// Overwrite the old data if generation is larger
if (entity.Generation > _components[componentIndex].owner.Generation)
{
var index = _lookup[lookupIndex];
_components[index].data = component;
_components[index].owner = entity;
}
return;
}
if (_nextId >= _capacity)
{
var newCapacity = _capacity * 2;
Array.Resize(ref _components, newCapacity);
Array.Resize(ref _lookup, newCapacity);
_lookup.AsSpan(_capacity, newCapacity - _capacity).Fill(Entity.INVALID_ID);
_capacity = newCapacity;
}
_lookup[lookupIndex] = _nextId;
_components[_nextId] = new ComponentMetadata
{
data = component,
owner = entity
};
_nextId++;
}
public bool Remove(Entity entity)
{
// We do not remove anything here, the generation of the entity will be used to determine if the component is valid.
return true;
}
public IComponentData Get(Entity entity)
{
return GetRef(entity);
}
public unsafe IntPtr GetUnsafe(Entity entity)
{
return (IntPtr)Unsafe.AsPointer(ref GetRef(entity));
}
public ref T GetRef(Entity entity)
{
if (!entity.IsValid)
{
return ref Unsafe.NullRef<T>();
}
var index = GetComponentIndex(entity);
return ref _components[index].data;
}
public bool Has(Entity entity)
{
if (entity.ID >= _lookup.Length)
{
return false;
}
var index = GetComponentIndex(entity);
return index != Entity.INVALID_ID && _components[index].owner.Generation == entity.Generation;
}
public void Set(Entity entity, in IComponentData component)
{
if (component is not T typedComponent)
{
throw new ArgumentException($"Component type mismatch. Expected {typeof(T)}, but got {component.GetType()}.");
}
Set(entity, typedComponent);
}
public void Set(Entity entity, in T component)
{
if (!entity.IsValid || entity.ID >= _lookup.Length || GetComponentIndex(entity) == Entity.INVALID_ID)
{
return;
}
var index = GetComponentIndex(entity);
_components[index].data = component;
_components[index].owner = entity;
}
public IEnumerable<(Entity entity, IComponentData component)> Enumerate()
{
for (var i = 0; i < _nextId; i++)
{
if (_components[i].owner.IsValid)
{
yield return (_components[i].owner, _components[i].data);
}
}
}
public void Dispose()
{
_components = Array.Empty<ComponentMetadata>();
_lookup = Array.Empty<EntityID>();
_nextId = 0;
_capacity = 0;
}
}
internal class ScriptComponentPool : IComponentPool<ScriptComponent>
{
private Dictionary<Entity, List<ScriptComponent>>? _scriptComponents;
private List<ScriptComponent>? _executionList;
private readonly World _world;
internal IReadOnlyDictionary<Entity, List<ScriptComponent>>? ScriptComponents => _scriptComponents;
internal IReadOnlyList<ScriptComponent>? ExecutionList => _executionList;
public bool IsInitialized => _scriptComponents != null;
public int Count => _scriptComponents?.Keys.Count ?? 0;
public ScriptComponentPool(World world)
{
_world = world;
}
internal void Initialize(int capacity = 16)
{
_scriptComponents ??= new(capacity);
}
internal void RebuildExecutionList()
{
if (_scriptComponents == null)
{
return;
}
_executionList ??= new List<ScriptComponent>(_scriptComponents.Count);
_executionList.Clear();
foreach (var kvp in _scriptComponents)
{
_executionList.AddRange(kvp.Value);
}
_executionList.Sort((a, b) => a.ExecutionOrder.CompareTo(b.ExecutionOrder));
}
public void Add(Entity entity, IComponentData component)
{
if (component is not ScriptComponent scriptComponent)
{
throw new ArgumentException($"Component type mismatch. Expected {typeof(ScriptComponent)}, but got {component.GetType()}.");
}
Add(entity, scriptComponent);
}
public void Add(Entity entity, ScriptComponent component)
{
if (!IsInitialized)
{
Initialize();
}
ref var scriptList = ref CollectionsMarshal.GetValueRefOrAddDefault(_scriptComponents!, entity, out var exists);
scriptList ??= new List<ScriptComponent>();
scriptList.Add(component);
component.Owner = entity;
component._world = _world;
component.Enable = true;
component.Initialize();
}
public bool Remove<T>(Entity entity)
where T : ScriptComponent
{
if (!Has(entity)
|| !_scriptComponents!.TryGetValue(entity, out var scriptList)
|| scriptList == null)
{
return false;
}
var scriptToRemove = scriptList.FirstOrDefault(script => script is T);
if (scriptToRemove == null)
{
return false;
}
scriptToRemove.OnDestroy();
scriptList.Remove(scriptToRemove);
if (scriptList.Count == 0)
{
_scriptComponents.Remove(entity);
}
return true;
}
public bool RemoveAt(Entity entity, int index)
{
if (!Has(entity)
|| !_scriptComponents!.TryGetValue(entity, out var scriptList)
|| scriptList == null)
{
return false;
}
if (index < 0 || index > scriptList.Count)
{
return false;
}
scriptList.RemoveAt(index);
if (scriptList.Count == 0)
{
_scriptComponents.Remove(entity);
}
return true;
}
public bool Remove(Entity entity)
{
if (!Has(entity)
|| !_scriptComponents!.TryGetValue(entity, out var scriptList)
|| scriptList == null)
{
return false;
}
foreach (var script in scriptList)
{
script.OnDestroy();
}
_scriptComponents.Remove(entity);
return true;
}
public bool Has(Entity entity)
{
return _scriptComponents?.ContainsKey(entity) ?? false;
}
[Obsolete("Use GetAll instead of Get for ScriptComponentPool.")]
public IComponentData Get(Entity entity)
{
if (!Has(entity)
|| !_scriptComponents!.TryGetValue(entity, out var scriptList)
|| scriptList == null
|| scriptList.Count == 0)
{
return null!;
}
return scriptList[0];
}
[Obsolete("Use GetAll instead of GetUnsafe for ScriptComponentPool.")]
public unsafe IntPtr GetUnsafe(Entity entity)
{
if (!Has(entity)
|| !_scriptComponents!.TryGetValue(entity, out var scriptList)
|| scriptList == null
|| scriptList.Count == 0)
{
return IntPtr.Zero;
}
return (IntPtr)Unsafe.AsPointer(ref CollectionsMarshal.AsSpan(scriptList)[0]);
}
public void Set(Entity entity, in IComponentData component)
{
if (component is not ScriptComponent scriptComponent)
{
throw new ArgumentException($"Component type mismatch. Expected {typeof(ScriptComponent)}, but got {component.GetType()}.");
}
Set(entity, scriptComponent);
}
public void Set(Entity entity, in ScriptComponent component)
{
if (!Has(entity)
|| !_scriptComponents!.TryGetValue(entity, out var scriptList)
|| scriptList == null)
{
return;
}
var index = scriptList.IndexOf(component);
if (index >= 0)
{
scriptList[index] = component;
component.Owner = entity;
}
}
public IEnumerable<(Entity entity, IComponentData component)> Enumerate()
{
if (_scriptComponents == null)
{
yield break;
}
foreach (var kvp in _scriptComponents)
{
foreach (var script in kvp.Value)
{
yield return (kvp.Key, script);
}
}
}
public IReadOnlyList<IComponentData>? GetAll(Entity entity)
{
if (_scriptComponents == null
|| !_scriptComponents.TryGetValue(entity, out var scriptList))
{
return null;
}
return scriptList;
}
public void Dispose()
{
if (_scriptComponents != null)
{
if (_executionList != null)
{
foreach (var script in _executionList)
{
script.OnDestroy();
}
_executionList.Clear();
}
else
{
foreach (var scriptList in _scriptComponents.Values)
{
if (scriptList == null)
{
continue;
}
foreach (var script in scriptList)
{
script.OnDestroy();
}
}
}
_scriptComponents.Clear();
}
}
}
[SkipLocalsInit]
internal struct ComponentStorage : IDisposable
{
private static int s_nextId = 0;
private static class TypeID<T>
{
public static readonly int value = s_nextId++;
}
private int _currentCapacity = 16;
private IComponentPool?[] _componentPools = new IComponentPool[16];
private UnsafeBitSet[] _componentEntityMasks = new UnsafeBitSet[16];
private readonly Dictionary<TypeHandle, int> _typeIDMap = new(16);
private readonly Dictionary<int, TypeHandle> _typeHandleMap = new(16);
private readonly ScriptComponentPool _scriptComponentPool;
private readonly World _world;
internal ComponentStorage(World world)
{
_world = world;
_scriptComponentPool = new ScriptComponentPool(world);
}
internal readonly IReadOnlyList<IComponentPool?> ComponentPools => _componentPools;
internal readonly IReadOnlyList<UnsafeBitSet> ComponentEntityMasks => _componentEntityMasks;
internal readonly ScriptComponentPool ScriptComponentPool => _scriptComponentPool;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private readonly int GetTypeID(TypeHandle typeHandle)
{
if (_typeIDMap.TryGetValue(typeHandle, out var id))
{
return id;
}
return typeof(TypeID<>).MakeGenericType(typeHandle!)
.GetField("value", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.Public)
?.GetValue(null) as int? ?? -1;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private readonly int GetTypeID<T>()
{
return TypeID<T>.value;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void Resize(int newCapacity)
{
Array.Resize(ref _componentPools, newCapacity);
Array.Resize(ref _componentEntityMasks, newCapacity);
_currentCapacity = newCapacity;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal readonly TypeHandle GetComponentPoolType(int poolIndex)
{
if (poolIndex < 0 || poolIndex >= _currentCapacity)
{
throw new ArgumentOutOfRangeException(nameof(poolIndex), "Invalid pool index.");
}
return _typeHandleMap[poolIndex];
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly bool TryGetPool(TypeHandle typeHandle, [NotNullWhen(true)] out IComponentPool? pool)
{
var result = _typeIDMap.TryGetValue(typeHandle, out var id);
if (!result || id >= _currentCapacity)
{
pool = null;
return false;
}
pool = _componentPools[id];
return pool != null;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly bool TryGetPool(Type type, [NotNullWhen(true)] out IComponentPool? pool)
{
return TryGetPool(TypeHandle.Get(type), out pool);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly bool TryGetPool<T>([NotNullWhen(true)] out ComponentPool<T>? pool)
where T : unmanaged, IComponentData
{
var id = TypeID<T>.value;
if (id >= _currentCapacity)
{
pool = null;
return false;
}
pool = (ComponentPool<T>?)_componentPools[id];
return pool != null;
}
public IComponentPool GetOrCreateComponentPool(Type type)
{
var typeHandle = TypeHandle.Get(type);
if (_typeIDMap.TryGetValue(typeHandle, out var id))
{
if (id < _currentCapacity && _componentPools[id] is IComponentPool existingPool)
{
return existingPool;
}
}
else
{
id = GetTypeID(typeHandle);
}
if (id >= _currentCapacity)
{
Resize(_currentCapacity * 2);
_typeIDMap[typeHandle] = id;
_typeHandleMap[id] = typeHandle;
}
else if (_componentPools[id] is IComponentPool existingPool)
{
return existingPool;
}
var pool = Activator.CreateInstance(typeof(ComponentPool<>).MakeGenericType(type)) as IComponentPool
?? throw new InvalidOperationException($"Failed to create component pool for type {type.FullName}");
_componentPools[id] = pool;
return pool;
}
public ComponentPool<T> GetOrCreateComponentPool<T>()
where T : unmanaged, IComponentData
{
var id = TypeID<T>.value;
var typeHandle = TypeHandle.Get<T>();
if (id >= _currentCapacity)
{
Resize(_currentCapacity * 2);
_typeIDMap[typeHandle] = id;
_typeHandleMap[id] = typeHandle;
}
else if (_componentPools[id] is ComponentPool<T> existingPool)
{
return existingPool;
}
var pool = new ComponentPool<T>();
_componentPools[id] = pool;
return pool;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly bool TryGetMask(TypeHandle typeHandle, [NotNullWhen(true)] out UnsafeBitSet? bitSet)
{
if (!_typeIDMap.TryGetValue(typeHandle, out var id)
|| id >= _currentCapacity)
{
bitSet = null;
return false;
}
bitSet = _componentEntityMasks[id];
return bitSet.HasValue;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly bool TryGetMask<T>([NotNullWhen(true)] out UnsafeBitSet? bitSet)
where T : unmanaged, IComponentData
{
return TryGetMask(TypeHandle.Get<T>(), out bitSet);
}
public ref UnsafeBitSet GetOrCreateMask(TypeHandle typeHandle)
{
if (!_typeIDMap.TryGetValue(typeHandle, out var id))
{
id = GetTypeID(typeHandle);
_typeIDMap[typeHandle] = id;
_typeHandleMap[id] = typeHandle;
}
if (id >= _currentCapacity)
{
Resize(_currentCapacity * 2);
}
ref var set = ref _componentEntityMasks[id];
if (!set.IsCreated)
{
set = new UnsafeBitSet();
}
return ref set;
}
public ref UnsafeBitSet GetOrCreateMask<T>()
where T : unmanaged, IComponentData
{
return ref GetOrCreateMask(TypeHandle.Get<T>());
}
public ref UnsafeBitSet GetOrCreateMask(Type type)
{
return ref GetOrCreateMask(TypeHandle.Get(type));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void RebuildExecutionList()
{
_scriptComponentPool.RebuildExecutionList();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void Remove(Entity entity)
{
_scriptComponentPool.Remove(entity);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void Dispose()
{
foreach (var pool in _componentPools)
{
pool?.Dispose();
}
foreach (var bitSet in _componentEntityMasks)
{
bitSet.Dispose();
}
_scriptComponentPool.Dispose();
}
}

View File

@@ -1,5 +0,0 @@
namespace Ghost.Entities.Components;
public interface IComponentData
{
}

View File

@@ -1,110 +0,0 @@
namespace Ghost.Entities.Components;
public abstract class ScriptComponent : IComponentData
{
private bool _enable;
internal World _world = null!;
/// <summary>
/// Gets or sets a Value indicating whether this script component is enabled.
/// </summary>
public bool Enable
{
get => _enable;
set
{
if (_enable == value)
{
return;
}
_enable = value;
if (_enable)
{
OnEnable();
}
else
{
OnDisable();
}
}
}
/// <summary>
/// Gets the entity that owns this script component.
/// </summary>
public Entity Owner
{
get;
internal set;
}
/// <summary>
/// Gets the EntityManager instance associated with the current world.
/// </summary>
protected EntityManager EntityManager => _world.EntityManager;
/// <summary>
/// Gets or sets the priority of the script component.
/// Change this during runtime does not affect the execution order.
/// </summary>
public virtual int ExecutionOrder => 0;
/// <summary>
/// Called when the script component is enabled.
/// </summary>
public virtual void OnEnable()
{
}
/// <summary>
/// Called when the script component is disabled.
/// </summary>
public virtual void OnDisable()
{
}
/// <summary>
/// Called when the script component is initialized.
/// </summary>
public virtual void Initialize()
{
}
/// <summary>
/// Called when the script component is started.
/// </summary>
public virtual void Start()
{
}
/// <summary>
/// Called every frame.
/// </summary>
public virtual void Update()
{
}
/// <summary>
/// Called every frame after all Update methods have been called.
/// </summary>
public virtual void LateUpdate()
{
}
/// <summary>
/// Called at a fixed interval.
/// This method is called at a fixed time step, independent of the frame rate.
/// </summary>
public virtual void FixedUpdate()
{
}
/// <summary>
/// Called when the script component is destroyed.
/// </summary>
public virtual void OnDestroy()
{
}
}

View File

@@ -1,30 +1,29 @@
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Text.Json.Serialization; using System.Runtime.InteropServices;
namespace Ghost.Entities; namespace Ghost.Entities;
[SkipLocalsInit] [StructLayout(LayoutKind.Sequential, Size = 8)]
public struct Entity : IEquatable<Entity>, IComparable<Entity> public readonly record struct Entity
{ {
public const EntityID INVALID_ID = -1; public const EntityID INVALID_ID = -1;
[JsonInclude] private readonly EntityID _id;
private EntityID _id; private readonly GenerationID _generation;
private GenerationID _generation;
public readonly EntityID ID public EntityID ID
{ {
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _id; get => _id;
} }
public readonly GenerationID Generation public GenerationID Generation
{ {
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _generation; get => _generation;
} }
public readonly bool IsValid public bool IsValid
{ {
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
get => ID != INVALID_ID; get => ID != INVALID_ID;
@@ -42,40 +41,7 @@ public struct Entity : IEquatable<Entity>, IComparable<Entity>
_generation = generation; _generation = generation;
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] public override string ToString()
internal void IncrementGeneration() => _generation++;
public readonly bool Equals(Entity other)
{
return _id == other._id && _generation == other._generation;
}
public readonly int CompareTo(Entity other)
{
return _id.CompareTo(other._id);
}
public override readonly bool Equals(object? obj)
{
return obj is Entity other && Equals(other);
}
public override readonly int GetHashCode()
{
return _id.GetHashCode();
}
public static bool operator ==(Entity left, Entity right)
{
return left.Equals(right);
}
public static bool operator !=(Entity left, Entity right)
{
return !(left == right);
}
public override readonly string ToString()
{ {
return $"Entity {{ Index: {ID}, Generation: {Generation} }}"; return $"Entity {{ Index: {ID}, Generation: {Generation} }}";
} }

View File

@@ -0,0 +1,222 @@
using Ghost.Core;
using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.LowLevel.Collections;
using Misaki.HighPerformance.LowLevel.Utilities;
using System.Runtime.CompilerServices;
namespace Ghost.Entities;
public unsafe class EntityCommandBuffer : IDisposable
{
private enum ECBOpCode : byte
{
CreateEntity,
CreateEntityWithComponents,
DestroyEntity,
AddComponent,
RemoveComponent,
SetComponent,
}
private readonly EntityManager _entityManager;
private UnsafeList<byte> _buffer;
private bool _disposed;
public EntityCommandBuffer(EntityManager entityManager)
{
_entityManager = entityManager;
_buffer = new UnsafeList<byte>(4096, Allocator.Persistent);
}
~EntityCommandBuffer()
{
Dispose();
}
private void WriteHeader(ECBOpCode op)
{
_buffer.Add((byte)op);
}
private void Write<T>(T value)
where T : unmanaged
{
var size = sizeof(T);
var idx = _buffer.Count;
if (idx + size > _buffer.Capacity)
{
_buffer.Resize(idx + size);
}
MemoryUtility.MemCpy((byte*)_buffer.GetUnsafePtr() + idx, &value, (nuint)size);
}
private void WriteSpan<T>(ReadOnlySpan<T> span)
where T : unmanaged
{
var size = sizeof(T) * span.Length;
var idx = _buffer.Count;
if (idx + size > _buffer.Capacity)
{
_buffer.Resize(idx + size);
}
fixed (T* ptr = span)
{
MemoryUtility.MemCpy((byte*)_buffer.GetUnsafePtr() + idx, ptr, (nuint)size);
}
}
private T Read<T>(ref int cursor)
where T : unmanaged
{
var size = sizeof(T);
var ptr = (byte*)_buffer.GetUnsafePtr();
var value = *(T*)&ptr[cursor];
cursor += size;
return value;
}
private Span<T> ReadSpan<T>(ref int cursor, int length)
where T : unmanaged
{
var size = sizeof(T) * length;
var ptr = (byte*)_buffer.GetUnsafePtr();
var span = new Span<T>(&ptr[cursor], length);
cursor += size;
return span;
}
private void* ReadBuffer(ref int cursor, int size)
{
var ptr = (byte*)_buffer.GetUnsafePtr();
var bufferPtr = ptr + cursor;
cursor += size;
return bufferPtr;
}
public void CreateEntity(int count = 1)
{
WriteHeader(ECBOpCode.CreateEntity);
Write(count);
}
public void CreateEntity(int count, params ReadOnlySpan<Identifier<IComponent>> componentTypeIDs)
{
WriteHeader(ECBOpCode.CreateEntityWithComponents);
Write(count);
Write(componentTypeIDs.Length);
WriteSpan(componentTypeIDs);
}
public void DestroyEntity(Entity entity)
{
WriteHeader(ECBOpCode.DestroyEntity);
Write(entity);
}
public void AddComponent<T>(Entity entity, T component = default)
where T : unmanaged, IComponent
{
WriteHeader(ECBOpCode.AddComponent);
Write(entity);
Write(ComponentTypeID<T>.value);
Write(component);
}
public void RemoveComponent<T>(Entity entity)
where T : unmanaged, IComponent
{
WriteHeader(ECBOpCode.RemoveComponent);
Write(entity);
Write(ComponentTypeID<T>.value);
}
public void SetComponent<T>(Entity entity, T component)
where T : unmanaged, IComponent
{
WriteHeader(ECBOpCode.SetComponent);
Write(entity);
Write(ComponentTypeID<T>.value);
Write(component);
}
internal void Playback()
{
var cursor = 0;
var length = _buffer.Count;
while (cursor < length)
{
var op = Read<ECBOpCode>(ref cursor);
switch (op)
{
case ECBOpCode.CreateEntity:
var count = Read<int>(ref cursor);
_entityManager.CreateEntities(count);
break;
case ECBOpCode.CreateEntityWithComponents:
var entityCount = Read<int>(ref cursor);
var compCount = Read<int>(ref cursor);
var compTypeIDs = ReadSpan<Identifier<IComponent>>(ref cursor, compCount);
_entityManager.CreateEntities(entityCount, compTypeIDs);
break;
case ECBOpCode.DestroyEntity:
var entityToDestroy = Read<Entity>(ref cursor);
_entityManager.DestroyEntity(entityToDestroy);
break;
case ECBOpCode.AddComponent:
var entityToAdd = Read<Entity>(ref cursor);
var addCompTypeID = Read<Identifier<IComponent>>(ref cursor);
var pAddCompData = ReadBuffer(ref cursor, ComponentRegister.GetComponentInfo(addCompTypeID).size);
_entityManager.AddComponent(entityToAdd, addCompTypeID, pAddCompData);
break;
case ECBOpCode.RemoveComponent:
var entityToRemove = Read<Entity>(ref cursor);
var removeCompTypeID = Read<Identifier<IComponent>>(ref cursor);
_entityManager.RemoveComponent(entityToRemove, removeCompTypeID);
break;
case ECBOpCode.SetComponent:
var entityToSet = Read<Entity>(ref cursor);
var setCompTypeID = Read<Identifier<IComponent>>(ref cursor);
var pSetCompData = ReadBuffer(ref cursor, ComponentRegister.GetComponentInfo(setCompTypeID).size);
_entityManager.SetComponent(entityToSet, setCompTypeID, pSetCompData);
break;
}
}
Reset();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal void Reset()
{
_buffer.Clear();
}
public void Dispose()
{
if (_disposed)
{
return;
}
_buffer.Dispose();
_disposed = true;
GC.SuppressFinalize(this);
}
}

View File

@@ -0,0 +1,224 @@
using Misaki.HighPerformance.Collections;
using Misaki.HighPerformance.Utilities;
namespace Ghost.Entities;
public partial class EntityManager
{
private readonly SlotMap<List<ScriptComponent>> _scriptComponents;
internal SlotMap<List<ScriptComponent>> ScriptComponents => _scriptComponents;
/// <summary>
/// Creates a new ManagedEntity and associates it with the given Entity.
/// </summary>
/// <param name="entity">The Entity to associate with the ManagedEntity.</param>
/// <returns>The created ManagedEntity.</returns>
public ManagedEntity CreateManagedEntity(Entity entity)
{
var managedEntity = CreateManagedEntity();
AddComponent(entity, new ManagedEntityRef
{
entity = managedEntity
});
return managedEntity;
}
/// <summary>
/// Creates a new ManagedEntity.
/// </summary>
/// <remarks>
/// You must call this if you add <see cref="ManagedEntityRef"/> manually to an entity.
/// Otherwise, use <see cref="CreateManagedEntity(Entity)"/>.
/// </remarks>
/// <returns>The created ManagedEntity.</returns>
public ManagedEntity CreateManagedEntity()
{
var id = _scriptComponents.Add(new(8), out var generation);
var managedEntity = new ManagedEntity
{
id = id,
generation = generation
};
return managedEntity;
}
/// <summary>
/// Destroys the given ManagedEntity and calls OnDestroy on all associated ScriptComponents.
/// </summary>
/// <param name="managedEntity">The ManagedEntity to destroy.</param>
public void DestroyManagedEntity(ManagedEntity managedEntity)
{
if (_scriptComponents.TryGetElement(managedEntity.id, managedEntity.generation, out var scripts))
{
foreach (var script in scripts)
{
script.OnDestroy();
}
_scriptComponents.Remove(managedEntity.id, managedEntity.generation);
}
}
/// <summary>
/// Checks if the given ManagedEntity exists.
/// </summary>
/// <param name="managedEntity">The ManagedEntity to check.</param>
/// <returns>True if the ManagedEntity exists, false otherwise.</returns>
public bool Exists(ManagedEntity managedEntity)
{
return _scriptComponents.Contains(managedEntity.id, managedEntity.generation);
}
/// <summary>
/// Adds a ScriptComponent of type T to the given ManagedEntity and Entity.
/// </summary>
/// <typeparam name="T">The type of ScriptComponent to add.</typeparam>
/// <param name="managedEntity">The ManagedEntity to add the ScriptComponent to.</
/// <param name="entity">The Entity associated with the ManagedEntity.</param>
public void AddScriptComponent<T>(ManagedEntity managedEntity, Entity entity)
where T : ScriptComponent, new()
{
if (_scriptComponents.TryGetElement(managedEntity.id, managedEntity.generation, out var scripts))
{
var script = new T
{
_world = _world,
_entity = entity,
_managedEntity = managedEntity
};
scripts.Add(script);
script.OnCreate();
return;
}
throw new InvalidOperationException($"ManagedEntity {managedEntity} does not exist.");
}
/// <summary>
/// Adds a ScriptComponent of type T to the given Entity.
/// </summary>
/// <typeparam name="T">The type of ScriptComponent to add.</typeparam>
/// <param name="entity">The Entity to add the ScriptComponent to.</param>
public unsafe void AddScriptComponent<T>(Entity entity)
where T : ScriptComponent, new()
{
var location = _entityLocations.GetElementAt(entity.ID, entity.Generation);
ref var archetype = ref _world.GetArchetypeReference(location.archetypeID);
var pManagedEntityRef = (ManagedEntityRef*)archetype.GetComponentData(location.chunkIndex, location.rowIndex, ComponentTypeID<ManagedEntityRef>.value);
if (pManagedEntityRef == null)
{
throw new InvalidOperationException($"Entity {entity} does not have ManagedEntityRef component.");
}
AddScriptComponent<T>(pManagedEntityRef->entity, entity);
}
/// <summary>
/// Destroys the ScriptComponent of type T associated with the given ManagedEntity.
/// </summary>
/// <typeparam name="T">The type of ScriptComponent to destroy.</typeparam>
/// <param name="managedEntity">The ManagedEntity whose ScriptComponent is to be destroyed </param>
/// <returns>True if the ScriptComponent was found and destroyed, false otherwise.</returns
public bool DestroyScriptComponent<T>(ManagedEntity managedEntity)
where T : ScriptComponent
{
if (_scriptComponents.TryGetElement(managedEntity.id, managedEntity.generation, out var scripts))
{
for (var i = 0; i < scripts.Count; i++)
{
if (scripts[i] is T script)
{
script.OnDestroy();
scripts.RemoveAndSwapBack(i);
return true;
}
}
return false;
}
throw new InvalidOperationException($"ManagedEntity {managedEntity} does not exist.");
}
/// <summary>
/// Checks if the given ManagedEntity has a ScriptComponent of type T.
/// </summary>
/// <typeparam name="T">The type of ScriptComponent to check for.</typeparam>
/// <param name="managedEntity">The ManagedEntity to check.</param>
/// <returns>True if the ManagedEntity has a ScriptComponent of type T, false </returns>
public bool HasScriptComponent<T>(ManagedEntity managedEntity)
where T : ScriptComponent
{
if (_scriptComponents.TryGetElement(managedEntity.id, managedEntity.generation, out var scripts))
{
foreach (var script in scripts)
{
if (script is T)
{
return true;
}
}
return false;
}
throw new InvalidOperationException($"ManagedEntity {managedEntity} does not exist.");
}
/// <summary>
/// Gets the ScriptComponent of type T associated with the given ManagedEntity.
/// </summary>
/// <typeparam name="T">The type of ScriptComponent to get.</typeparam>
/// <param name="managedEntity">The ManagedEntity whose ScriptComponent is to be retrieved
/// <returns>The ScriptComponent of type T.</returns>
public T GetScriptComponent<T>(ManagedEntity managedEntity)
where T : ScriptComponent
{
if (_scriptComponents.TryGetElement(managedEntity.id, managedEntity.generation, out var scripts))
{
foreach (var script in scripts)
{
if (script is T typedScript)
{
return typedScript;
}
}
throw new InvalidOperationException($"ManagedEntity {managedEntity} does not have script component of type {typeof(T)}.");
}
throw new InvalidOperationException($"ManagedEntity {managedEntity} does not exist.");
}
/// <summary>
/// Gets all ScriptComponents of type T associated with the given ManagedEntity.
/// </summary>
/// <typeparam name="T">The type of ScriptComponent to get.</typeparam>
/// <param name="managedEntity">The ManagedEntity whose ScriptComponents are to be retrieved
/// <returns>The list of ScriptComponents of type T.</returns>
public List<T> GetScriptComponents<T>(ManagedEntity managedEntity)
where T : ScriptComponent
{
if (_scriptComponents.TryGetElement(managedEntity.id, managedEntity.generation, out var scripts))
{
var result = new List<T>();
foreach (var script in scripts)
{
if (script is T typedScript)
{
result.Add(typedScript);
}
}
return result;
}
throw new InvalidOperationException($"ManagedEntity {managedEntity} does not exist.");
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,87 @@
using Ghost.Core;
using Misaki.HighPerformance.Jobs;
using Misaki.HighPerformance.LowLevel.Collections;
using System.Runtime.CompilerServices;
namespace Ghost.Entities;
public interface IJobChunk
{
void Execute(ChunkView view, int threadIndex);
}
internal unsafe struct ChunkInfo
{
public Chunk* pChunk;
public Archetype* pArchetype;
}
internal unsafe struct JobChunkBatch<TJob> : IJobParallelFor
where TJob : unmanaged, IJobChunk
{
public TJob userJob;
public ReadOnlyUnsafeCollection<ChunkInfo> chunkInfos;
public void Execute(int loopIndex, int threadIndex)
{
var info = chunkInfos[loopIndex];
var view = new ChunkView(in *info.pArchetype, in *info.pChunk);
userJob.Execute(view, threadIndex);
}
}
internal struct DisposeJobChunk : IJob
{
public UnsafeList<ChunkInfo> list;
public void Execute(int threadIndex)
{
list.Dispose();
}
}
public unsafe partial struct EntityQuery
{
public JobHandle ScheduleChunkParallel<TJob>(TJob job, int batchSize, JobHandle dependency)
where TJob : unmanaged, IJobChunk
{
var world = World.GetWorld(_worldID).GetValueOrThrow();
var chunkInfos = new UnsafeList<ChunkInfo>(_matchingArchetypes.Count * 2, JobScheduler.TempAllocatorHandle);
foreach (var archID in _matchingArchetypes)
{
ref var arch = ref world.GetArchetypeReference(archID);
for (int i = 0; i < arch.ChunkCount; i++)
{
var pChunk = (Chunk*)arch._chunks.GetUnsafePtr() + i;
chunkInfos.Add(new ChunkInfo
{
pArchetype = (Archetype*)Unsafe.AsPointer(ref arch),
pChunk = pChunk
});
}
}
var batchJob = new JobChunkBatch<TJob>
{
userJob = job,
chunkInfos = chunkInfos.AsReadOnly()
};
var handle = world.JobScheduler.ScheduleParallel(ref batchJob, chunkInfos.Count, batchSize, dependency);
var disposeJob = new DisposeJobChunk
{
list = chunkInfos
};
world.JobScheduler.Schedule(ref disposeJob, handle);
return handle;
}
}

View File

@@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net10.0</TargetFramework> <TargetFramework>net10.0</TargetFramework>
@@ -8,60 +8,57 @@
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<IsAotCompatible>True</IsAotCompatible> <IsAotCompatible>False</IsAotCompatible>
<IsTrimmable>False</IsTrimmable>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<IsAotCompatible>True</IsAotCompatible> <IsAotCompatible>True</IsAotCompatible>
<IsTrimmable>True</IsTrimmable>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<None Include="Template\ForEach.cs"> <Compile Remove="Templates\ForEach.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Templates\EntityQuery.ForEach.gen.cs">
<DesignTime>True</DesignTime> <DesignTime>True</DesignTime>
<AutoGen>True</AutoGen> <AutoGen>True</AutoGen>
<DependentUpon>EntityQuery.ForEach.tt</DependentUpon>
</None>
<None Include="Templates\ForEach.gen.cs">
<DependentUpon>ForEach.tt</DependentUpon> <DependentUpon>ForEach.tt</DependentUpon>
</None>
<None Include="Template\QueryItem.cs">
<DesignTime>True</DesignTime> <DesignTime>True</DesignTime>
<AutoGen>True</AutoGen> <AutoGen>True</AutoGen>
<DependentUpon>QueryItem.tt</DependentUpon>
</None> </None>
<None Include="Template\QueryRefComponent.cs"> <None Include="Templates\QueryBuilder.With.gen.cs">
<DesignTime>True</DesignTime> <DesignTime>True</DesignTime>
<AutoGen>True</AutoGen> <AutoGen>True</AutoGen>
<DependentUpon>QueryRefComponent.tt</DependentUpon> <DependentUpon>QueryBuilder.With.tt</DependentUpon>
</None>
<None Include="Template\World.Query.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>World.Query.tt</DependentUpon>
</None> </None>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Update="Template\ForEach.tt"> <ProjectReference Include="..\Ghost.Core\Ghost.Core.csproj" />
</ItemGroup>
<ItemGroup>
<None Update="Templates\EntityQuery.ForEach.tt">
<Generator>TextTemplatingFileGenerator</Generator> <Generator>TextTemplatingFileGenerator</Generator>
<LastGenOutput>ForEach.cs</LastGenOutput> <LastGenOutput>EntityQuery.ForEach.gen.cs</LastGenOutput>
</None> </None>
<None Update="Template\QueryEnumerable.tt"> <None Update="Templates\ForEach.tt">
<LastGenOutput>ForEach.gen.cs</LastGenOutput>
<Generator>TextTemplatingFileGenerator</Generator> <Generator>TextTemplatingFileGenerator</Generator>
<LastGenOutput>QueryEnumerable.cs</LastGenOutput>
</None> </None>
<None Update="Template\Helpers.tt"> <None Update="Templates\EntityQuery.JobEntityParallel.tt">
<Generator>TextTemplatingFilePreprocessor</Generator>
<LastGenOutput>Helpers.cs</LastGenOutput>
</None>
<None Update="Template\QueryItem.tt">
<Generator>TextTemplatingFileGenerator</Generator> <Generator>TextTemplatingFileGenerator</Generator>
<LastGenOutput>QueryItem.cs</LastGenOutput> <LastGenOutput>EntityQuery.JobEntityParallel.gen.cs</LastGenOutput>
</None> </None>
<None Update="Template\QueryRefComponent.tt"> <None Update="Templates\QueryBuilder.With.tt">
<Generator>TextTemplatingFileGenerator</Generator> <Generator>TextTemplatingFileGenerator</Generator>
<LastGenOutput>QueryRefComponent.cs</LastGenOutput> <LastGenOutput>QueryBuilder.With.gen.cs</LastGenOutput>
</None>
<None Update="Template\World.Query.tt">
<Generator>TextTemplatingFileGenerator</Generator>
<LastGenOutput>World.Query.cs</LastGenOutput>
</None> </None>
</ItemGroup> </ItemGroup>
@@ -70,44 +67,26 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Update="Template\ForEach.cs"> <Compile Update="Templates\EntityQuery.ForEach.gen.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>EntityQuery.ForEach.tt</DependentUpon>
</Compile>
<Compile Update="Templates\EntityQuery.JobEntityParallel.gen.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>EntityQuery.JobEntityParallel.tt</DependentUpon>
</Compile>
<Compile Update="Templates\ForEach.gen.cs">
<DesignTime>True</DesignTime> <DesignTime>True</DesignTime>
<AutoGen>True</AutoGen> <AutoGen>True</AutoGen>
<DependentUpon>ForEach.tt</DependentUpon> <DependentUpon>ForEach.tt</DependentUpon>
</Compile> </Compile>
<Compile Update="Template\Helpers.cs"> <Compile Update="Templates\QueryBuilder.With.gen.cs">
<DesignTime>True</DesignTime> <DesignTime>True</DesignTime>
<AutoGen>True</AutoGen> <AutoGen>True</AutoGen>
<DependentUpon>Helpers.tt</DependentUpon> <DependentUpon>QueryBuilder.With.tt</DependentUpon>
</Compile> </Compile>
<Compile Update="Template\QueryEnumerable.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>QueryEnumerable.tt</DependentUpon>
</Compile>
<Compile Update="Template\QueryItem.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>QueryItem.tt</DependentUpon>
</Compile>
<Compile Update="Template\QueryRefComponent.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>QueryRefComponent.tt</DependentUpon>
</Compile>
<Compile Update="Template\World.Query.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>World.Query.tt</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<Folder Include="Helpers\" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ghost.Core\Ghost.Core.csproj" />
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@@ -0,0 +1,256 @@
#if false
using Ghost.Core;
using Misaki.HighPerformance.Collections;
using System.Runtime.CompilerServices;
namespace Ghost.Entities;
public interface IManagedComponent;
public interface IManagedWrapper;
public readonly struct Managed<T> : IComponent, IManagedWrapper
where T : IManagedComponent
{
public readonly int id;
public readonly int generation;
internal Managed(int id, int generation)
{
this.id = id;
this.generation = generation;
}
}
public static class ManagedComponemtnID<T>
where T : IManagedComponent
{
public static readonly Identifier<IManagedComponent> value = ManagedComponentRegister.GetOrRegisterComponent<T>();
}
internal struct ManagedComponentInfo
{
public int id;
public bool isScriptComponent;
}
internal static class ManagedComponentRegister
{
private static readonly List<ManagedComponentInfo> s_registeredComponents = new();
private static readonly Dictionary<IntPtr, int> s_typeHandleToID = new();
private static readonly Dictionary<string, int> s_nameToRuntimeID = new();
#if DEBUG || GHOST_EDITOR
internal static readonly Dictionary<int, Type> s_runtimeIDToType = new();
#endif
public static Identifier<IManagedComponent> GetOrRegisterComponent<T>()
where T : IManagedComponent
{
var typeHandle = typeof(T).TypeHandle.Value;
lock (s_registeredComponents)
{
if (s_typeHandleToID.TryGetValue(typeHandle, out var existingID))
{
return existingID;
}
var newID = new Identifier<IManagedComponent>(s_registeredComponents.Count);
var stableName = typeof(T).FullName ?? typeof(T).Name;
var info = new ManagedComponentInfo
{
id = newID,
isScriptComponent = typeof(ScriptComponent).IsAssignableFrom(typeof(T)),
};
s_registeredComponents.Add(info);
s_typeHandleToID[typeHandle] = newID;
s_nameToRuntimeID[stableName] = newID;
#if DEBUG || GHOST_EDITOR
s_runtimeIDToType[newID.value] = typeof(T);
#endif
return newID;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Identifier<IManagedComponent> GetComponentID(Type type)
{
var typeHandle = type.TypeHandle.Value;
lock (s_registeredComponents)
{
if (s_typeHandleToID.TryGetValue(typeHandle, out var existingID))
{
return existingID;
}
}
return Identifier<IManagedComponent>.Invalid;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ManagedComponentInfo GetComponentInfo(Identifier<IManagedComponent> typeId)
{
lock (s_registeredComponents)
{
return s_registeredComponents[typeId];
}
}
}
internal interface IManagedComponentStorage
{
public Identifier<IManagedComponent> TypeID { get; }
}
internal class ManagedComponentStorage<T> : IManagedComponentStorage
where T : IManagedComponent
{
private readonly SlotMap<T> _storage = new(16);
public Identifier<IManagedComponent> TypeID => ManagedComponemtnID<T>.value;
public Managed<T> Add(T component)
{
var id = _storage.Add(component, out var generation);
return new Managed<T>(id, generation);
}
public void Remove(Managed<T> managed)
{
_storage.Remove(managed.id, managed.generation);
}
public ref T GetComponentReference(Managed<T> managed)
{
return ref _storage.GetElementReferenceAt(managed.id, managed.generation, out _);
}
}
public abstract class ScriptComponent : IManagedComponent
{
internal World _world = null!;
internal Entity _entity;
public World World => _world;
public Entity Entity => _entity;
protected ref T GetComponent<T>()
where T : unmanaged, IComponent
{
return ref _world.EntityManager.GetComponent<T>(_entity);
}
public virtual void OnCreate()
{
}
public virtual void OnDestroy()
{
}
public virtual void OnEnable()
{
}
public virtual void OnDisable()
{
}
public virtual void Start()
{
}
public virtual void Update()
{
}
public virtual void FixedUpdate()
{
}
public virtual void LateUpdate()
{
}
}
public partial class EntityManager
{
private IManagedComponentStorage[] _storages;
internal IManagedComponentStorage[] Storages => _storages;
private ManagedComponentStorage<T> GetOrCreateManagedComponentStorage<T>()
where T : IManagedComponent
{
var id = ManagedComponemtnID<T>.value;
if (_storages == null || _storages.Length <= id.value)
{
Array.Resize(ref _storages, id.value + 1);
}
ref var storage = ref _storages[id.value];
storage ??= new ManagedComponentStorage<T>();
return (ManagedComponentStorage<T>)storage;
}
public Managed<T> AddManagedComponent<T>(Entity entity)
where T : IManagedComponent, new()
{
var instance = new T();
if (instance is ScriptComponent scriptComponent)
{
scriptComponent._world = _world;
scriptComponent._entity = entity;
scriptComponent.OnCreate();
}
var managed = GetOrCreateManagedComponentStorage<T>().Add(instance);
AddComponent(entity, managed);
return managed;
}
public bool RemoveManagedComponent<T>(Entity entity)
where T : IManagedComponent
{
ref var component = ref GetComponent<Managed<T>>(entity);
if (!Unsafe.IsNullRef(ref component))
{
var storage = GetOrCreateManagedComponentStorage<T>();
var componentRef = storage.GetComponentReference(component);
if (componentRef is ScriptComponent scriptComponent)
{
scriptComponent.OnDestroy();
}
RemoveComponent<Managed<T>>(entity);
storage.Remove(component);
return true;
}
return false;
}
public ref T GetManagedComponent<T>(Entity entity)
where T : IManagedComponent
{
ref var component = ref GetComponent<Managed<T>>(entity);
if (Unsafe.IsNullRef(ref component))
{
return ref Unsafe.NullRef<T>();
}
return ref GetOrCreateManagedComponentStorage<T>().GetComponentReference(component);
}
public ref T GetManagedComponent<T>(Managed<T> managedComponent)
where T : IManagedComponent
{
return ref GetOrCreateManagedComponentStorage<T>().GetComponentReference(managedComponent);
}
}
#endif

View File

@@ -0,0 +1,69 @@
using System.Runtime.CompilerServices;
namespace Ghost.Entities;
public record struct ManagedEntity
{
public int id;
public int generation;
}
public struct ManagedEntityRef : IComponent
{
public ManagedEntity entity;
}
public abstract class ScriptComponent
{
internal World _world = null!;
internal Entity _entity;
internal ManagedEntity _managedEntity;
public World World => _world;
public Entity Entity => _entity;
public ManagedEntity ManagedEntity => _managedEntity;
protected ref T GetComponent<T>()
where T : unmanaged, IComponent
{
ref var value = ref _world.EntityManager.GetComponent<T>(_entity);
if (Unsafe.IsNullRef(ref value))
{
throw new InvalidOperationException($"Entity {_entity} does not have component of type {typeof(T)}");
}
return ref value;
}
public virtual void OnCreate()
{
}
public virtual void OnDestroy()
{
}
public virtual void OnEnable()
{
}
public virtual void OnDisable()
{
}
public virtual void Start()
{
}
public virtual void Update()
{
}
public virtual void FixedUpdate()
{
}
public virtual void LateUpdate()
{
}
}

604
Ghost.Entities/Query.cs Normal file
View File

@@ -0,0 +1,604 @@
using Ghost.Core;
using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.LowLevel.Collections;
using System.Runtime.CompilerServices;
namespace Ghost.Entities;
internal struct EntityQueryMask : IDisposable, IEquatable<EntityQueryMask>
{
public UnsafeBitSet structuralAll;
public UnsafeBitSet structuralAny;
public UnsafeBitSet structuralAbsent;
public UnsafeBitSet requireEnabled;
public UnsafeBitSet requireDisabled;
public UnsafeBitSet rejectIfEnabled;
public UnsafeBitSet writeAccess;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly bool Matches(ref readonly UnsafeBitSet archetypeSignature)
{
return (!structuralAll.IsCreated || structuralAll.All(archetypeSignature))
&& (!structuralAbsent.IsCreated || structuralAbsent.None(archetypeSignature))
&& (!structuralAny.IsCreated || structuralAny.Count == 0 || structuralAny.Any(archetypeSignature));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override readonly int GetHashCode()
{
var hash = 17;
if (structuralAll.IsCreated) hash = hash * 23 + structuralAll.GetHashCode();
if (structuralAbsent.IsCreated) hash = hash * 23 + structuralAbsent.GetHashCode();
if (structuralAny.IsCreated) hash = hash * 23 + structuralAny.GetHashCode();
if (requireEnabled.IsCreated) hash = hash * 23 + requireEnabled.GetHashCode();
if (requireDisabled.IsCreated) hash = hash * 23 + requireDisabled.GetHashCode();
if (rejectIfEnabled.IsCreated) hash = hash * 23 + rejectIfEnabled.GetHashCode();
if (writeAccess.IsCreated) hash = hash * 23 + writeAccess.GetHashCode();
return hash;
}
public readonly bool Equals(EntityQueryMask other)
{
return structuralAll.Equals(other.structuralAll)
&& structuralAny.Equals(other.structuralAny)
&& structuralAbsent.Equals(other.structuralAbsent)
&& requireEnabled.Equals(other.requireEnabled)
&& requireDisabled.Equals(other.requireDisabled)
&& rejectIfEnabled.Equals(other.rejectIfEnabled)
&& writeAccess.Equals(other.writeAccess);
}
public override readonly bool Equals(object? obj)
{
return obj is EntityQueryMask mask && Equals(mask);
}
public static bool operator ==(EntityQueryMask left, EntityQueryMask right)
{
return left.Equals(right);
}
public static bool operator !=(EntityQueryMask left, EntityQueryMask right)
{
return !(left == right);
}
public void Dispose()
{
structuralAll.Dispose();
structuralAny.Dispose();
structuralAbsent.Dispose();
requireEnabled.Dispose();
requireDisabled.Dispose();
rejectIfEnabled.Dispose();
writeAccess.Dispose();
}
}
/// <summary>
/// Provides a read-only view over a chunk of entities and their component data within an archetype.
/// </summary>
/// <remarks>This does not filter disabled/enabled components. You must handle that manually.</remarks>
public readonly unsafe ref struct ChunkView
{
// We flatten all the information we need for fast access.
private readonly ReadOnlyUnsafeCollection<Archetype.ComponentMemoryLayout> _layouts;
private readonly byte* _pChunkData;
private readonly int* _pVersion;
private readonly int _entityOffset;
private readonly int _entityCount;
private readonly int _structuralVersion;
private readonly int _currentVersion;
public readonly int Count => _entityCount;
internal ChunkView(ref readonly Archetype archetype, ref readonly Chunk chunk)
{
_layouts = archetype._layouts.AsReadOnly();
_pChunkData = chunk.GetUnsafePtr();
_entityOffset = archetype.EntityIDsOffset;
_entityCount = chunk._count;
_pVersion = chunk.GetVersionUnsafePtr();
_structuralVersion = chunk._structuralVersion;
_currentVersion = World.GetWorldUncheck(archetype.WorldID).Version;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private Archetype.ComponentMemoryLayout GetLayout(Identifier<IComponent> id)
{
var layout = _layouts[id.value];
if (layout.enableBitsOffset == -1)
{
throw new InvalidOperationException($"Component {id} is not exist in the archetype.");
}
return layout;
}
/// <summary>
/// Determines whether the specified component has changed since the given version.
/// </summary>
/// <param name="id">The identifier of the component to check for changes.</param>
/// <param name="version">The version number to compare against the component's current version. Must be greater than or equal to zero.</param>
/// <returns>true if the component's current version is less than or equal to the specified version; otherwise, false.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool HasChanged(Identifier<IComponent> id, int version)
{
var layout = GetLayout(id);
return version < _pVersion[layout.versionIndex];
}
/// <summary>
/// Determines whether the specified version indicates that the component of type <typeparamref name="T"/> has
/// changed since the last recorded version.
/// </summary>
/// <typeparam name="T">The type of component to check for changes. Must be an unmanaged type that implements <see cref="IComponent"/>.</typeparam>
/// <param name="version">The version number to compare against the current version of the component.</param>
/// <returns>true if the component of type T has changed since the specified version; otherwise, false.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly bool HasChanged<T>(int version)
where T : unmanaged, IComponent
{
var layout = GetLayout(ComponentTypeID<T>.value);
return version < _pVersion[layout.versionIndex];
}
/// <summary>
/// Determines whether the chunk's structure has changed since the specified version.
/// </summary>
/// <param name="version">The version number to compare against the chunk's structural version.</param>
/// <returns>true if the chunk's structure has changed since the specified version; otherwise, false.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly bool HasStructuralChanged(int version)
{
return version < _structuralVersion;
}
/// <summary>
/// Gets the current version number associated with the specified component identifier.
/// </summary>
/// <param name="id">The identifier of the component for which to retrieve the version number. Must reference a valid component.</param>
/// <returns>The version number of the specified component.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly int GetComponentVersion(Identifier<IComponent> id)
{
return _pVersion[id];
}
/// <summary>
/// Gets the current version number associated with the specified component type.
/// </summary>
/// <typeparam name="T">The component type for which to retrieve the version. Must be an unmanaged type that implements <see cref="IComponent"/>.</typeparam>
/// <returns>The version number of the component type <typeparamref name="T"/>.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly int GetComponentVersion<T>()
where T : unmanaged, IComponent
{
return _pVersion[ComponentTypeID<T>.value];
}
/// <summary>
/// Returns a read-only span containing structuralAll entities stored in the current chunk.
/// </summary>
/// <returns>A read-only span of <see cref="Entity"/> values representing the entities in the chunk.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public ReadOnlySpan<Entity> GetEntities()
{
var pEntity = (Entity*)(_pChunkData + _entityOffset);
return new ReadOnlySpan<Entity>(pEntity, _entityCount);
}
/// <summary>
/// Gets a readonly span providing direct access to the component data of type T0 for structuralAll entities in the chunk.
/// </summary>
/// <typeparam name="T">The type of component to access. Must be an unmanaged type that implements <see cref="Component"/>.</typeparam>
/// <returns>A readonly span of type <see cref="{T}"/> containing the component data for each entity in the chunk.</returns>
/// <exception cref="InvalidOperationException">Thrown if the specified component type is not present in the archetype.</exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public ReadOnlySpan<T> GetComponentData<T>()
where T : unmanaged, IComponent
{
var layout = GetLayout(ComponentTypeID<T>.value);
var pComponentData = _pChunkData + layout.offset;
return new ReadOnlySpan<T>(pComponentData, _entityCount);
}
/// <summary>
/// Gets a span providing direct access to the component data of type T0 for structuralAll entities in the chunk.
/// </summary>
/// <typeparam name="T">The type of component to access. Must be an unmanaged type that implements <see cref="Component"/>.</typeparam>
/// <returns>A span of type <see cref="{T}"/> containing the component data for each entity in the chunk.</returns>
/// <exception cref="InvalidOperationException">Thrown if the specified component type is not present in the archetype.</exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Span<T> GetComponentDataRW<T>()
where T : unmanaged, IComponent
{
var compId = ComponentTypeID<T>.value;
var layout = GetLayout(compId);
_pVersion[layout.versionIndex] = _currentVersion;
var pComponentData = _pChunkData + layout.offset;
return new Span<T>(pComponentData, _entityCount);
}
/// <summary>
/// Gets a bit set representing the enabled state of each instance of the specified enableable component
/// type within the current chunk.
/// </summary>
/// <typeparam name="T">The component type for which to retrieve enablement bits. Must be unmanaged and implement <see cref="IEnableableComponent"/>.</typeparam>
/// <returns>A <see cref="SpanBitSet"/> that provides access to the enablement bits for all instances of the specified component type in the chunk.</returns>
/// <exception cref="InvalidOperationException">Thrown if the specified component type does not support enablement.</exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public SpanBitSet GetEnableBits<T>()
where T : unmanaged, IEnableableComponent
{
var layout = _layouts[ComponentTypeID<T>.value];
var maskBase = _pChunkData + layout.enableBitsOffset;
return new SpanBitSet(new Span<uint>(maskBase, (_entityCount + 31) / 32));
}
/// <summary>
/// Determines whether the specified component of type <typeparamref name="T"/> at the given index is currently enabled.
/// </summary>
/// <typeparam name="T">The type of the component to check. Must be an unmanaged type that implements <see cref="IEnableableComponent"/>.</typeparam>
/// <param name="index">The zero-based index of the component instance to check within the chunk.</param>
/// <returns>true if the component at the specified index is enabled; otherwise, false.</returns>
/// <exception cref="InvalidOperationException">Thrown if the specified component type <typeparamref name="T"/> does not support enable/disable functionality.</exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool IsComponentEnabled<T>(int index)
where T : unmanaged, IEnableableComponent
{
var layout = GetLayout(ComponentTypeID<T>.value);
var pMask = _pChunkData + layout.enableBitsOffset;
return EntityQuery.CheckBit(pMask, index);
}
}
public unsafe partial struct EntityQuery : IDisposable
{
/// <summary>
/// Provides an enumerator for iterating over chunks of entities and their component data that match a set of archetypes within a world.
/// </summary>
public readonly ref struct ChunkIterator
{
public ref struct Enumerator
{
private readonly ChunkIterator _iterator;
private int _archetypeIndex;
private int _chunkIndex;
internal Enumerator(ChunkIterator iterator)
{
_iterator = iterator;
_archetypeIndex = 0;
_chunkIndex = -1;
}
public readonly ChunkView Current
{
get
{
ref var archetype = ref _iterator._world.GetArchetypeReference(_iterator._matchingArchetypes[_archetypeIndex]);
ref var chunk = ref archetype.GetChunkReference(_chunkIndex);
return new ChunkView(in archetype, in chunk);
}
}
public bool MoveNext()
{
_chunkIndex++;
while (_archetypeIndex < _iterator._matchingArchetypes.Count)
{
ref var archetype = ref _iterator._world.GetArchetypeReference(_iterator._matchingArchetypes[_archetypeIndex]);
if (_chunkIndex < archetype.ChunkCount)
{
return true;
}
_chunkIndex = 0;
_archetypeIndex++;
}
return false;
}
public void Reset()
{
_archetypeIndex = 0;
_chunkIndex = -1;
}
}
private readonly ReadOnlyUnsafeCollection<Identifier<Archetype>> _matchingArchetypes;
private readonly World _world;
internal ChunkIterator(ReadOnlyUnsafeCollection<Identifier<Archetype>> matchingArchetypes, World world)
{
_matchingArchetypes = matchingArchetypes;
_world = world;
}
public readonly Enumerator GetEnumerator()
{
return new Enumerator(this);
}
}
internal EntityQueryMask _mask;
private UnsafeList<Identifier<Archetype>> _matchingArchetypes;
private readonly Identifier<EntityQuery> _id;
private readonly Identifier<World> _worldID;
internal EntityQuery(Identifier<EntityQuery> id, Identifier<World> worldID, EntityQueryMask mask)
{
_id = id;
_worldID = worldID;
_mask = mask;
_matchingArchetypes = new UnsafeList<Identifier<Archetype>>(8, Allocator.Persistent);
}
// TODO: Fetching layout every time is not optimal. Cache them?
private static bool IsEntityValid(byte* chunkBase, int entityIndex, ref readonly Archetype archetype, ref readonly EntityQueryMask mask)
{
// 1. Check "Require Enabled" (WithAll)
var it = mask.requireEnabled.GetIterator();
while (it.Next(out var id))
{
// Get the EnableBitmask for this component in this chunk
var layoutResult = archetype.GetLayout(id);
if (layoutResult.Error != ErrorStatus.None
// Not enableable, always true
|| layoutResult.Value.enableBitsOffset == -1)
{
continue;
}
// Check bit
if (!CheckBit(chunkBase + layoutResult.Value.enableBitsOffset, entityIndex))
{
return false;
}
}
// 2. Check "Require Disabled" (WithDisabled)
it = mask.requireDisabled.GetIterator();
while (it.Next(out var id))
{
var layoutResult = archetype.GetLayout(id);
if (layoutResult.Error != ErrorStatus.None)
{
continue;
}
// If component is not enableable, it is technically "Always Enabled",
// so it cannot satisfy "WithDisabled".
// Check bit (Must be 0)
if (layoutResult.Value.enableBitsOffset == -1
|| CheckBit(chunkBase + layoutResult.Value.enableBitsOffset, entityIndex))
{
return false;
}
}
// 3. Check "Reject if Enabled" (The "Soft WithNone")
it = mask.rejectIfEnabled.GetIterator();
while (it.Next(out var id))
{
var layoutResult = archetype.GetLayout(id);
if (layoutResult.Error != ErrorStatus.None)
{
continue;
}
// If component is not enableable, it is technically "Always Enabled",
// so it cannot satisfy "Reject if Enabled".
// Check bit (Must be 0)
if (layoutResult.Value.enableBitsOffset == -1
|| CheckBit(chunkBase + layoutResult.Value.enableBitsOffset, entityIndex))
{
return false;
}
}
return true;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static bool CheckBit(byte* maskBase, int index)
{
var byteIndex = index >> Chunk.BIT_SHIFT;
var bitIndex = index & Chunk.BIT_ALIGNMENT_MINUS_ONE;
return (maskBase[byteIndex] & (1 << bitIndex)) != 0;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal void AddArchetypeIfMatch(ref readonly Archetype archetype)
{
if (_mask.Matches(in archetype._signature))
{
_matchingArchetypes.Add(archetype.ID);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly ChunkIterator GetChunkIterator()
{
var world = World.GetWorld(_worldID).Value;
return new ChunkIterator(_matchingArchetypes.AsReadOnly(), world);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly int GetEntityCount()
{
var total = 0;
var r = World.GetWorld(_worldID);
if (r.IsFailure)
{
return 0;
}
var world = r.Value;
for(var i = 0; i < _matchingArchetypes.Count; i++)
{
var archetypeID = _matchingArchetypes[i];
ref var archetype = ref world.GetArchetypeReference(archetypeID);
for (var j = 0; j < archetype.ChunkCount; j++)
{
ref var chunk = ref archetype.GetChunkReference(j);
total += chunk._count;
}
}
return total;
}
public void Dispose()
{
_mask.Dispose();
_matchingArchetypes.Dispose();
}
}
public ref partial struct QueryBuilder
{
private readonly Stack.Scope _scope;
private UnsafeList<Identifier<IComponent>> _all;
private UnsafeList<Identifier<IComponent>> _any;
private UnsafeList<Identifier<IComponent>> _absent;
private UnsafeList<Identifier<IComponent>> _none;
private UnsafeList<Identifier<IComponent>> _disabled;
private UnsafeList<Identifier<IComponent>> _present;
private UnsafeList<Identifier<IComponent>> _rw;
public QueryBuilder()
{
_scope = AllocationManager.CreateStackScope();
_all = new UnsafeList<Identifier<IComponent>>(4, _scope.AllocationHandle);
_any = new UnsafeList<Identifier<IComponent>>(4, _scope.AllocationHandle);
_absent = new UnsafeList<Identifier<IComponent>>(4, _scope.AllocationHandle);
_none = new UnsafeList<Identifier<IComponent>>(4, _scope.AllocationHandle);
_disabled = new UnsafeList<Identifier<IComponent>>(4, _scope.AllocationHandle);
_present = new UnsafeList<Identifier<IComponent>>(4, _scope.AllocationHandle);
_rw = new UnsafeList<Identifier<IComponent>>(4, _scope.AllocationHandle);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void FindMax(UnsafeList<Identifier<IComponent>> list, ref int max)
{
foreach (var id in list)
{
if (id.value > max) max = id.value;
}
}
public Identifier<EntityQuery> Build(World world, Allocator allocator = Allocator.Persistent)
{
// 1. Calculate max component ID to size the BitSets
var maxID = 0;
FindMax(_all, ref maxID);
FindMax(_any, ref maxID);
FindMax(_absent, ref maxID);
FindMax(_none, ref maxID);
FindMax(_disabled, ref maxID);
FindMax(_present, ref maxID);
// 2. Create the Mask
var mask = new EntityQueryMask
{
structuralAll = new UnsafeBitSet(maxID + 1, allocator, AllocationOption.Clear),
structuralAny = new UnsafeBitSet(maxID + 1, allocator, AllocationOption.Clear),
structuralAbsent = new UnsafeBitSet(maxID + 1, allocator, AllocationOption.Clear),
requireEnabled = new UnsafeBitSet(maxID + 1, allocator, AllocationOption.Clear),
requireDisabled = new UnsafeBitSet(maxID + 1, allocator, AllocationOption.Clear),
rejectIfEnabled = new UnsafeBitSet(maxID + 1, allocator, AllocationOption.Clear),
writeAccess = new UnsafeBitSet(maxID + 1, allocator, AllocationOption.Clear),
};
// 3. Fill BitSets
foreach (var id in _all)
{
mask.structuralAll.SetBit(id); // Structure: Must Exist
mask.requireEnabled.SetBit(id); // Filter: Must be Enabled
}
foreach (var id in _disabled)
{
mask.structuralAll.SetBit(id); // Structure: Must Exist
mask.requireDisabled.SetBit(id); // Filter: Must be Disabled
}
foreach (var id in _none)
{
if (ComponentRegister.GetComponentInfo(id).isEnableable)
{
mask.rejectIfEnabled.SetBit(id); // Filter: Must Not be Enabled (Can be Absent or Disabled)
}
else
{
mask.structuralAbsent.SetBit(id); // Structure: Must Not Exist
}
}
foreach (var id in _present)
{
mask.structuralAll.SetBit(id);
}
foreach (var id in _absent)
{
mask.structuralAbsent.SetBit(id);
}
foreach (var id in _any)
{
mask.structuralAny.SetBit(id);
}
foreach (var id in _rw)
{
mask.writeAccess.SetBit(id);
}
// 4. Ask World for the Query (Cached)
var maskHash = mask.GetHashCode();
var queryID = world.GetEntityQueryIDByMaskHash(maskHash);
if (queryID.IsValid)
{
// Check if the masks are actually equal (Hash collision?).
// Really worth it? It's unlikely to have collisions here.
if (world.GetEntityQueryReference(queryID)._mask.Equals(mask))
{
mask.Dispose();
goto Return;
}
}
// NOTE: We do not dispose the mask here, as it is now owned by the EntityQuery.
queryID = world.CreateEntityQuery(mask, maskHash);
Return:
Dispose();
return queryID;
}
private void Dispose()
{
_scope.Dispose();
}
}

View File

@@ -1,42 +0,0 @@
using Ghost.Core;
namespace Ghost.Entities.Query;
public struct QueryBuilder
{
private QueryFilter _filter;
public QueryBuilder()
{
_filter = new QueryFilter();
}
public QueryBuilder WithAll<T>()
{
_filter._all.Add(TypeHandle.Get<T>());
return this;
}
public QueryBuilder WithAny<T>()
{
_filter._any.Add(TypeHandle.Get<T>());
return this;
}
public QueryBuilder WithAbsent<T>()
{
_filter._absent.Add(TypeHandle.Get<T>());
return this;
}
public QueryBuilder WithDisabled<T>()
{
_filter._disabled.Add(TypeHandle.Get<T>());
return this;
}
public readonly QueryFilter Build()
{
return _filter;
}
}

View File

@@ -1,97 +0,0 @@
using Ghost.Core;
using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.LowLevel.Collections;
namespace Ghost.Entities.Query;
public struct QueryFilter : IDisposable
{
//private readonly Stack.Scope _scope;
internal UnsafeList<TypeHandle> _all;
internal UnsafeList<TypeHandle> _any;
internal UnsafeList<TypeHandle> _absent;
internal UnsafeList<TypeHandle> _disabled;
public QueryFilter()
{
//_scope = AllocationManager.CreateStackScope();
_all = new UnsafeList<TypeHandle>(4, Allocator.Stack);
_any = new UnsafeList<TypeHandle>(4, Allocator.Stack);
_absent = new UnsafeList<TypeHandle>(4, Allocator.Stack);
_disabled = new UnsafeList<TypeHandle>(4, Allocator.Stack);
}
public readonly UnsafeBitSet ComputeFilterBitMask(World world, Allocator allocator)
{
UnsafeBitSet allMask = default;
UnsafeBitSet anyMask = default;
UnsafeBitSet absentMask = default;
var result = new UnsafeBitSet(world.EntityManager.EntityCount, allocator);
result.ClearAll();
using (AllocationManager.CreateStackScope())
{
foreach (var typeHandle in _all)
{
var mask = world.ComponentStorage.GetOrCreateMask(typeHandle);
if (!allMask.IsCreated)
{
allMask = new UnsafeBitSet(mask.Count, Allocator.Stack, AllocationOption.None);
allMask.SetAll();
}
allMask.And(mask);
}
foreach (var typeHandle in _any)
{
var mask = world.ComponentStorage.GetOrCreateMask(typeHandle);
if (!anyMask.IsCreated)
{
anyMask = new UnsafeBitSet(mask.Count, Allocator.Stack);
}
anyMask.And(mask);
}
foreach (var typeHandle in _absent)
{
var mask = world.ComponentStorage.GetOrCreateMask(typeHandle);
if (!absentMask.IsCreated)
{
absentMask = new UnsafeBitSet(mask.Count, Allocator.Stack);
}
absentMask.Or(mask);
}
if (allMask.IsCreated)
{
result.And(allMask);
}
if (anyMask.IsCreated)
{
result.And(anyMask);
}
if (absentMask.IsCreated)
{
result.ANDC(absentMask);
}
}
return result;
}
public readonly void Dispose()
{
//_scope.Dispose();
}
}

View File

@@ -1,73 +0,0 @@
using Ghost.Entities.Components;
using System.Runtime.CompilerServices;
namespace Ghost.Entities.Query;
public interface IQueryTypeParameter<T>
where T : IComponentData
{
}
public ref struct CompRef<T> : IQueryTypeParameter<T>
where T : IComponentData
{
internal ref T _value;
public ref T ValueRW
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => ref _value;
}
public readonly ref T ValueRO
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => ref _value;
}
public readonly bool IsValid
{
get;
init;
}
public CompRef(ref T value, bool isValid)
{
_value = ref value;
IsValid = isValid;
}
public CompRef(ref T value)
: this(ref value, true)
{
}
}
public readonly ref struct CompRO<T> : IQueryTypeParameter<T>
where T : IComponentData
{
internal readonly ref T _value;
public readonly ref T ValueRO
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => ref _value;
}
public readonly bool IsValid
{
get;
init;
}
public CompRO(ref T value, bool isValid)
{
_value = ref value;
IsValid = isValid;
}
public CompRO(ref T value)
: this(ref value, true)
{
}
}

407
Ghost.Entities/System.cs Normal file
View File

@@ -0,0 +1,407 @@
using Ghost.Core;
namespace Ghost.Entities;
public readonly ref struct SystemAPI
{
public TimeData Time
{
get; init;
}
}
public interface ISystem
{
World World
{
get; init;
}
void Initialize(ref readonly SystemAPI systemAPI);
void Update(ref readonly SystemAPI systemAPI);
void Cleanup(ref readonly SystemAPI systemAPI);
}
public abstract class SystemBase : ISystem
{
private List<int>? _requiredQueries;
public World World
{
get; init;
} = null!;
public int LastSystemVersion
{
get; internal set;
} = -2;
private bool ShouldUpdate()
{
if (_requiredQueries == null || _requiredQueries.Count == 0)
{
return true;
}
foreach (var queryID in _requiredQueries)
{
ref var query = ref World.GetEntityQueryReference(new Identifier<EntityQuery>(queryID));
if (query.GetEntityCount() == 0)
{
return false;
}
}
return true;
}
protected void RequireQueryForUpdate(Identifier<EntityQuery> queryID)
{
_requiredQueries ??= new List<int>(4);
_requiredQueries.Add(queryID.value);
}
public void Initialize(ref readonly SystemAPI systemAPI)
{
OnInitialize(in systemAPI);
}
public void Update(ref readonly SystemAPI systemAPI)
{
if (ShouldUpdate())
{
if (World.Version - LastSystemVersion > 1)
{
OnStartRunning();
}
OnUpdate(in systemAPI);
LastSystemVersion = World.Version;
}
else
{
if (World.Version - LastSystemVersion <= 1)
{
OnStopRunning();
}
}
}
public void Cleanup(ref readonly SystemAPI systemAPI)
{
OnCleanup(in systemAPI);
}
protected virtual void OnInitialize(ref readonly SystemAPI systemAPI)
{
}
protected virtual void OnUpdate(ref readonly SystemAPI systemAPI)
{
}
protected virtual void OnCleanup(ref readonly SystemAPI systemAPI)
{
}
protected virtual void OnStopRunning()
{
}
protected virtual void OnStartRunning()
{
}
}
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, AllowMultiple = true)]
public class UpdateAfterAttribute : Attribute
{
public Type SystemType { get; }
public UpdateAfterAttribute(Type systemType)
{
SystemType = systemType;
}
}
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, AllowMultiple = true)]
public class UpdateBeforeAttribute : Attribute
{
public Type SystemType { get; }
public UpdateBeforeAttribute(Type systemType)
{
SystemType = systemType;
}
}
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, AllowMultiple = false)]
public class SystemGroupAttribute : Attribute
{
public Type GroupType { get; }
public SystemGroupAttribute(Type groupType)
{
GroupType = groupType;
}
}
#if false
internal static partial class SystemGroupRegistry
{
private static readonly Dictionary<Type, List<ISystem>> _systemGroupMap = new();
// TODO: Use Source Generators to generate group registrations at compile time.
public static void RegisterSystemGroup<T>(Type groupType)
where T : ISystem, new()
{
if (!_systemGroupMap.ContainsKey(typeof(T)))
{
_systemGroupMap[typeof(T)] = new();
}
_systemGroupMap[groupType].Add(new T());
}
public static List<ISystem> GetSystemsForGroup(Type groupType)
{
if (_systemGroupMap.TryGetValue(groupType, out var systems))
{
return systems;
}
throw new InvalidOperationException($"No systems registered for System Group of type {groupType.FullName}");
}
}
#endif
public abstract class SystemGroup : ISystem
{
private readonly List<ISystem> _systems = [];
private List<ISystem>? _sortedSystems;
private uint _version = 0;
private uint _sortedVersion = 0;
public World World
{
get; init;
} = null!;
// public SystemGroup()
// {
// _systems = SystemGroupRegistry.GetSystemsForGroup(GetType());
// }
private static List<ISystem> Sort(List<ISystem> systems)
{
// 1. Build the Graph
// Key: The System, Value: Systems that MUST run before the Key
var dependencies = new Dictionary<Type, HashSet<Type>>();
var systemMap = systems.ToDictionary(s => s.GetType(), s => s);
foreach (var sys in systems)
{
var type = sys.GetType();
if (!dependencies.TryGetValue(type, out HashSet<Type>? value))
{
value = [];
dependencies[type] = value;
}
// Handle [UpdateAfter(typeof(Other))] -> Other comes before This
foreach (var attr in type.GetCustomAttributes(typeof(UpdateAfterAttribute), true))
{
var depType = ((UpdateAfterAttribute)attr).SystemType;
value.Add(depType);
}
// Handle [UpdateBefore(typeof(Other))] -> This comes before Other
// Which means: Other depends on This
foreach (var attr in type.GetCustomAttributes(typeof(UpdateBeforeAttribute), true))
{
var targetType = ((UpdateBeforeAttribute)attr).SystemType;
if (!dependencies.ContainsKey(targetType)) dependencies[targetType] = [];
dependencies[targetType].Add(type);
}
}
// 2. Topological Sort (Kahn's Algorithm variant)
var sortedList = new List<ISystem>();
var visited = new HashSet<Type>();
// We loop until we have sorted everyone
while (sortedList.Count < systems.Count)
{
bool addedAny = false;
foreach (var sys in systems)
{
var type = sys.GetType();
if (visited.Contains(type)) continue;
// Check if all dependencies for this system are already visited/sorted
bool canRun = true;
if (dependencies.TryGetValue(type, out var deps))
{
foreach (var dep in deps)
{
// If the dependency exists in our list but hasn't run yet, we can't run.
// (We check systemMap to ignore dependencies that don't exist in this world)
if (systemMap.ContainsKey(dep) && !visited.Contains(dep))
{
canRun = false;
break;
}
}
}
if (canRun)
{
sortedList.Add(sys);
visited.Add(type);
addedAny = true;
}
}
if (!addedAny)
{
throw new InvalidOperationException("Circular Dependency detected in Systems! Check your [UpdateAfter] attributes.");
}
}
return sortedList;
}
public void AddSystem<T>()
where T : ISystem, new()
{
_systems.Add(new T()
{
World = World
});
_version++;
}
public void SortSystems()
{
if (_sortedVersion == _version)
{
return;
}
if (_systems.Count == 0)
{
_sortedSystems = [];
_sortedVersion = _version;
return;
}
_sortedSystems = Sort(_systems);
_sortedVersion = _version;
}
private void ThrowIfNotSorted()
{
if (_sortedSystems == null || _sortedVersion != _version)
{
throw new InvalidOperationException("Systems must be sorted before calling this method. Call SortSystems() after adding all systems.");
}
}
public void Initialize(ref readonly SystemAPI systemAPI)
{
ThrowIfNotSorted();
foreach (var system in _sortedSystems!)
{
system.Initialize(in systemAPI);
}
}
public void Update(ref readonly SystemAPI systemAPI)
{
ThrowIfNotSorted();
foreach (var system in _sortedSystems!)
{
system.Update(in systemAPI);
}
}
public void Cleanup(ref readonly SystemAPI systemAPI)
{
ThrowIfNotSorted();
foreach (var system in _sortedSystems!)
{
system.Cleanup(in systemAPI);
}
}
}
public class DefaultSystemGroup : SystemGroup
{
}
public class SystemManager
{
private readonly World _world;
private readonly List<ISystem> _systems = [];
internal SystemManager(World world)
{
_world = world;
AddSystem<DefaultSystemGroup>();
}
public void AddSystem<T>()
where T : ISystem, new()
{
_systems.Add(new T()
{
World = _world
});
}
public T GetSystem<T>()
where T : ISystem
{
foreach (var system in _systems)
{
if (system is T typedSystem)
{
return typedSystem;
}
}
throw new InvalidOperationException($"System of type {typeof(T).FullName} not found in SystemManager.");
}
internal void InitializeAll(ref readonly SystemAPI systemAPI)
{
foreach (var system in _systems)
{
system.Initialize(in systemAPI);
}
}
internal void UpdateAll(ref readonly SystemAPI systemAPI)
{
foreach (var system in _systems)
{
system.Update(in systemAPI);
}
}
internal void CleanupAll(ref readonly SystemAPI systemAPI)
{
foreach (var system in _systems)
{
system.Cleanup(in systemAPI);
}
}
}

View File

@@ -1,27 +0,0 @@
namespace Ghost.Entities.Systems;
/// <summary>
/// Attribute to declare that a system depends on one or more other systems.
/// </summary>
[AttributeUsage(AttributeTargets.Struct | AttributeTargets.Class, AllowMultiple = false)]
public class DependsOnAttribute : Attribute
{
public Type[] Prerequisites
{
get;
}
public DependsOnAttribute(params Type[] prerequisites)
{
Prerequisites = prerequisites;
}
}
public interface ISystem
{
public void OnCreate(in SystemState state);
public void OnUpdate(in SystemState state);
public void OnDestroy(in SystemState state);
}

View File

@@ -1,105 +0,0 @@
using System.Reflection;
namespace Ghost.Entities.Systems;
internal class SystemDependencyBuilder
{
private readonly Dictionary<Type, List<Type>> _dependencies = new();
private readonly List<Type> _systemTypes;
public SystemDependencyBuilder(List<Type> allSystemTypes)
{
_systemTypes = allSystemTypes;
}
/// <summary>
/// Builds a dependency graph for all system types that implement the <see cref="ISystem"/> interface.
/// </summary>
/// <remarks>This method analyzes all system types and their dependencies, as defined by the <see
/// cref="DependsOnAttribute"/>. It validates that each system type is a concrete implementation of <see
/// cref="ISystem"/> and constructs a mapping of each system type to its direct dependencies.</remarks>
/// <exception cref="ArgumentException">Thrown if a type in <c>allSystemTypes</c> is not a concrete implementation of <see cref="ISystem"/>.</exception>
public void BuildDependencyGraph()
{
foreach (var systemType in _systemTypes)
{
if (!typeof(ISystem).IsAssignableFrom(systemType) || systemType.IsAbstract || systemType.IsInterface)
{
throw new ArgumentException($"{systemType.Name} is not a concrete ISystem type.");
}
var directDependencies = new List<Type>();
var dependsOnAttributes = systemType.GetCustomAttributes<DependsOnAttribute>(false);
foreach (var attr in dependsOnAttributes)
{
directDependencies.AddRange(attr.Prerequisites);
}
_dependencies[systemType] = directDependencies;
}
}
private void Visit(Type systemType, HashSet<Type> visited, HashSet<Type> permanentMark, List<Type> executionOrder)
{
if (permanentMark.Contains(systemType))
{
return;
}
if (visited.Contains(systemType))
{
throw new InvalidOperationException($"Circular dependency detected involving system: {systemType.Name}");
}
visited.Add(systemType); // Mark as currently visiting
if (_dependencies.TryGetValue(systemType, out var directDependencies))
{
foreach (var dependencyType in directDependencies)
{
// Ensure the dependency is a registered system type
if (!_systemTypes.Contains(dependencyType))
{
throw new InvalidOperationException($"System {systemType.Name} depends on unregistered system {dependencyType.Name}.");
}
Visit(dependencyType, visited, permanentMark, executionOrder);
}
}
visited.Remove(systemType); // Done visiting this node in the current path
permanentMark.Add(systemType); // Mark as permanently processed
executionOrder.Add(systemType); // Add to the sorted list (this will be reversed later for correct order)
}
/// <summary>
/// Builds the topological order of systems.
/// </summary>
/// <returns>A list of system types in the order they should be executed.</returns>
/// <exception cref="InvalidOperationException">Thrown if a circular dependency is detected.</exception>"
public List<Type> BuildExecutionOrder()
{
var executionOrder = new List<Type>(_systemTypes.Count);
var visited = new HashSet<Type>(); // Tracks visited nodes in the current DFS path (for cycle detection)
var permanentMark = new HashSet<Type>(); // Tracks nodes whose dependencies have been fully resolved
// Initialize dependencies for all registered systems, even those without explicit attributes
foreach (var sysType in _systemTypes)
{
if (!_dependencies.ContainsKey(sysType))
{
_dependencies[sysType] = new();
}
}
foreach (var systemType in _systemTypes)
{
if (!permanentMark.Contains(systemType))
{
Visit(systemType, visited, permanentMark, executionOrder);
}
}
return executionOrder;
}
}

View File

@@ -1,10 +0,0 @@
namespace Ghost.Entities.Systems;
public struct SystemState
{
public World World
{
get;
init;
}
}

View File

@@ -1,93 +0,0 @@
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ghost.Entities.Systems;
[SkipLocalsInit]
public readonly struct SystemStorage
{
private readonly List<Type> _systems = new();
private readonly List<ISystem> _executionList = new();
private readonly World _world;
internal ReadOnlySpan<Type> Systems => CollectionsMarshal.AsSpan(_systems);
internal SystemStorage(World world)
{
_world = world;
}
public readonly void AddSystem(Type systemType)
{
_systems.Add(systemType);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void AddSystem<T>()
where T : ISystem, new()
{
AddSystem(typeof(T));
}
public readonly void RemoveSystem(Type systemType)
{
_systems.Remove(systemType);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void RemoveSystem<T>()
where T : ISystem, new()
{
RemoveSystem(typeof(T));
}
internal void CreateSystems()
{
var builder = new SystemDependencyBuilder(_systems);
builder.BuildDependencyGraph();
var executionOrder = builder.BuildExecutionOrder();
var state = new SystemState()
{
World = _world,
};
foreach (var systemType in executionOrder)
{
var system = (ISystem?)Activator.CreateInstance(systemType) ?? throw new InvalidOperationException($"Failed to create instance of system type {systemType.Name}.");
_executionList.Add(system);
system.OnCreate(in state);
}
}
internal void UpdateSystems()
{
var state = new SystemState()
{
World = _world,
};
foreach (var system in _executionList)
{
system.OnUpdate(in state);
}
}
internal void Dispose()
{
var state = new SystemState()
{
World = _world,
};
foreach (var system in _executionList)
{
system.OnDestroy(in state);
}
_systems.Clear();
_executionList.Clear();
}
}

View File

@@ -1,12 +0,0 @@
namespace Ghost.Entities;
public delegate void ForEach<T0>(ref T0 t0Component);
public delegate void ForEach<T0, T1>(ref T0 t0Component, ref T1 t1Component);
public delegate void ForEach<T0, T1, T2>(ref T0 t0Component, ref T1 t1Component, ref T2 t2Component);
public delegate void ForEach<T0, T1, T2, T3>(ref T0 t0Component, ref T1 t1Component, ref T2 t2Component, ref T3 t3Component);
public delegate void ForEach<T0, T1, T2, T3, T4>(ref T0 t0Component, ref T1 t1Component, ref T2 t2Component, ref T3 t3Component, ref T4 t4Component);
public delegate void ForEach<T0, T1, T2, T3, T4, T5>(ref T0 t0Component, ref T1 t1Component, ref T2 t2Component, ref T3 t3Component, ref T4 t4Component, ref T5 t5Component);
public delegate void ForEach<T0, T1, T2, T3, T4, T5, T6>(ref T0 t0Component, ref T1 t1Component, ref T2 t2Component, ref T3 t3Component, ref T4 t4Component, ref T5 t5Component, ref T6 t6Component);
public delegate void ForEach<T0, T1, T2, T3, T4, T5, T6, T7>(ref T0 t0Component, ref T1 t1Component, ref T2 t2Component, ref T3 t3Component, ref T4 t4Component, ref T5 t5Component, ref T6 t6Component, ref T7 t7Component);

View File

@@ -1,16 +0,0 @@
<#@ template language="C#" #>
<#@ output extension=".cs" #>
<#@ assembly name="System.Core" #>
<#@ import namespace="System.Linq" #>
<#@ import namespace="System.Text" #>
<#@ include file="Helpers.ttinclude" #>
namespace Ghost.Entities;
<# for (var i = 1; i <= Amount; i++)
{
var generics = AppendGenerics(i);
var compGenerics = AppendGenericRefParameters(i);
#>
public delegate void ForEach<<#= generics #>>(<#= compGenerics #>);
<# } #>

File diff suppressed because it is too large Load Diff

View File

@@ -1,175 +0,0 @@
<#@ template language="C#" #>
<#@ output extension=".cs" #>
<#@ assembly name="System.Core" #>
<#@ import namespace="System.Text" #>
<#@ import namespace="System.Linq" #>
<#@ include file="Helpers.ttinclude" #>
using Ghost.Core;
using Ghost.Entities.Components;
using Ghost.Entities.Query;
using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.LowLevel.Collections;
namespace Ghost.Entities;
<# for (int arity = 1; arity <= Amount; arity++) {
var generics = AppendGenerics(arity);
var restrictions = AppendGenericRestrictions(arity, "unmanaged, IComponentData");
var poolParams = Enumerable.Range(0, arity)
.Select(i => $"ComponentPool<T{i}> pool{i}")
.Aggregate((a, b) => a + ", " + b);
var constructorParams = Enumerable.Range(0, arity)
.Select(i => $"_pool{i}")
.Aggregate((a, b) => a + ", " + b);
#>
public unsafe ref struct QueryEnumerable<<#= generics #>>
<#= restrictions #>
{
private QueryFilter _filter;
private readonly World _world;
<# for (int i = 0; i < arity; i++){ #>
private readonly ComponentPool<T<#= i #>> _pool<#= i #>;
<# } #>
private readonly int _count;
internal QueryEnumerable(World world, <#= poolParams #>, int count)
{
_filter = new();
<# for (int i = 0; i < arity; i++) {#>
_filter._all.Add(TypeHandle.Get<T<#= i #>>());
<# } #>
_world = world;
<# for (int i = 0; i < arity; i++) { #>
_pool<#= i #> = pool<#= i #>;
<# } #>
_count = count;
}
internal QueryEnumerable(World world, <#= poolParams #>, int count, ref readonly QueryFilter filter)
{
_filter = filter;
_world = world;
<# for (int i = 0; i < arity; i++) { #>
_pool<#= i #> = pool<#= i #>;
<# } #>
_count = count;
}
#pragma warning disable CS9084 // Struct member returns 'this' or other instance members by reference
public Enumerator GetEnumerator() => new(_world, <#= constructorParams #>, _count, ref _filter);
#pragma warning restore CS9084 // Struct member returns 'this' or other instance members by reference
public ref struct Enumerator
{
private ref QueryFilter _filter;
private UnsafeBitSet _filterMask;
private readonly ReadOnlySpan<Entity> _entities;
private readonly Stack.Scope _stackScope;
<# for (int i = 0; i < arity; i++){ #>
private readonly ComponentPool<T<#= i #>> _pool<#= i #>;
<# } #>
private int _index;
private int _count;
public QueryItem<<#= generics #>> Current
{
get;
private set;
}
internal Enumerator(World world, <#= poolParams #>, int count, ref QueryFilter filter)
{
_stackScope = AllocationManager.CreateStackScope();
_filter = ref filter;
_filterMask = _filter.ComputeFilterBitMask(world, Allocator.Stack);
_entities = world.EntityManager.Entities;
<# for (int i = 0; i < arity; i++){ #>
_pool<#= i #> = pool<#= i #>;
<# } #>
_count = count;
_index = -1;
Current = default;
}
public bool MoveNext()
{
_index = _filterMask.NextSetBit(_index + 1);
if (_index < 0 || _count <= 0)
{
return false;
}
_count--;
Current = new QueryItem<<#= generics #>>(_entities[_index], <#= constructorParams #>);
return true;
}
public readonly void Dispose()
{
_stackScope.Dispose();
_filter.Dispose();
}
}
<# for (int i = 1; i <= ExtensionAmount; i++) {
var compGenerics = AppendGenerics(i, "TComponent");
var compRestrictions = AppendGenericRestrictions(i, "TComponent", "unmanaged, IComponentData");
#>
public QueryEnumerable<<#= generics #>> WithAll<<#= compGenerics #>>()
<#= compRestrictions #>
{
<# for (int j = 0; j < i; j++) {#>
_filter._all.Add(TypeHandle.Get<TComponent<#= j #>>());
<# } #>
return this;
}
public QueryEnumerable<<#= generics #>> WithAny<<#= compGenerics #>>()
<#= compRestrictions #>
{
<# for (int j = 0; j < i; j++) {#>
_filter._any.Add(TypeHandle.Get<TComponent<#= j #>>());
<# } #>
return this;
}
public QueryEnumerable<<#= generics #>> WithAbsent<<#= compGenerics #>>()
<#= compRestrictions #>
{
<# for (int j = 0; j < i; j++) {#>
_filter._absent.Add(TypeHandle.Get<TComponent<#= j #>>());
<# } #>
return this;
}
public QueryEnumerable<<#= generics #>> WithDisabled<<#= compGenerics #>>()
<#= compRestrictions #>
{
<# for (int j = 0; j < i; j++) {#>
_filter._disabled.Add(TypeHandle.Get<TComponent<#= j #>>());
<# } #>
return this;
}
<# } #>
}
<# } #>

View File

@@ -1,319 +0,0 @@
using Ghost.Entities.Components;
using Ghost.Entities.Query;
namespace Ghost.Entities;
public readonly struct QueryItem<T0>
where T0 : unmanaged, IComponentData
{
private readonly Entity _entity;
private readonly ComponentPool<T0> _pool0;
internal QueryItem(Entity entity, ComponentPool<T0> pool0)
{
_entity = entity;
_pool0 = pool0;
}
public Entity Entity => _entity;
public ref T0 Component0 => ref _pool0.GetRef(_entity);
// Deconstruct into tuple-like values
public void Deconstruct(out Entity entity, out CompRef<T0> c0)
{
entity = _entity;
c0 = new(ref _pool0.GetRef(_entity));
}
}
public readonly struct QueryItem<T0, T1>
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData
{
private readonly Entity _entity;
private readonly ComponentPool<T0> _pool0;
private readonly ComponentPool<T1> _pool1;
internal QueryItem(Entity entity, ComponentPool<T0> pool0, ComponentPool<T1> pool1)
{
_entity = entity;
_pool0 = pool0;
_pool1 = pool1;
}
public Entity Entity => _entity;
public ref T0 Component0 => ref _pool0.GetRef(_entity);
public ref T1 Component1 => ref _pool1.GetRef(_entity);
// Deconstruct into tuple-like values
public void Deconstruct(out Entity entity, out CompRef<T0> c0, out CompRef<T1> c1)
{
entity = _entity;
c0 = new(ref _pool0.GetRef(_entity));
c1 = new(ref _pool1.GetRef(_entity));
}
}
public readonly struct QueryItem<T0, T1, T2>
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData where T2 : unmanaged, IComponentData
{
private readonly Entity _entity;
private readonly ComponentPool<T0> _pool0;
private readonly ComponentPool<T1> _pool1;
private readonly ComponentPool<T2> _pool2;
internal QueryItem(Entity entity, ComponentPool<T0> pool0, ComponentPool<T1> pool1, ComponentPool<T2> pool2)
{
_entity = entity;
_pool0 = pool0;
_pool1 = pool1;
_pool2 = pool2;
}
public Entity Entity => _entity;
public ref T0 Component0 => ref _pool0.GetRef(_entity);
public ref T1 Component1 => ref _pool1.GetRef(_entity);
public ref T2 Component2 => ref _pool2.GetRef(_entity);
// Deconstruct into tuple-like values
public void Deconstruct(out Entity entity, out CompRef<T0> c0, out CompRef<T1> c1, out CompRef<T2> c2)
{
entity = _entity;
c0 = new(ref _pool0.GetRef(_entity));
c1 = new(ref _pool1.GetRef(_entity));
c2 = new(ref _pool2.GetRef(_entity));
}
}
public readonly struct QueryItem<T0, T1, T2, T3>
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData where T2 : unmanaged, IComponentData where T3 : unmanaged, IComponentData
{
private readonly Entity _entity;
private readonly ComponentPool<T0> _pool0;
private readonly ComponentPool<T1> _pool1;
private readonly ComponentPool<T2> _pool2;
private readonly ComponentPool<T3> _pool3;
internal QueryItem(Entity entity, ComponentPool<T0> pool0, ComponentPool<T1> pool1, ComponentPool<T2> pool2, ComponentPool<T3> pool3)
{
_entity = entity;
_pool0 = pool0;
_pool1 = pool1;
_pool2 = pool2;
_pool3 = pool3;
}
public Entity Entity => _entity;
public ref T0 Component0 => ref _pool0.GetRef(_entity);
public ref T1 Component1 => ref _pool1.GetRef(_entity);
public ref T2 Component2 => ref _pool2.GetRef(_entity);
public ref T3 Component3 => ref _pool3.GetRef(_entity);
// Deconstruct into tuple-like values
public void Deconstruct(out Entity entity, out CompRef<T0> c0, out CompRef<T1> c1, out CompRef<T2> c2, out CompRef<T3> c3)
{
entity = _entity;
c0 = new(ref _pool0.GetRef(_entity));
c1 = new(ref _pool1.GetRef(_entity));
c2 = new(ref _pool2.GetRef(_entity));
c3 = new(ref _pool3.GetRef(_entity));
}
}
public readonly struct QueryItem<T0, T1, T2, T3, T4>
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData where T2 : unmanaged, IComponentData where T3 : unmanaged, IComponentData where T4 : unmanaged, IComponentData
{
private readonly Entity _entity;
private readonly ComponentPool<T0> _pool0;
private readonly ComponentPool<T1> _pool1;
private readonly ComponentPool<T2> _pool2;
private readonly ComponentPool<T3> _pool3;
private readonly ComponentPool<T4> _pool4;
internal QueryItem(Entity entity, ComponentPool<T0> pool0, ComponentPool<T1> pool1, ComponentPool<T2> pool2, ComponentPool<T3> pool3, ComponentPool<T4> pool4)
{
_entity = entity;
_pool0 = pool0;
_pool1 = pool1;
_pool2 = pool2;
_pool3 = pool3;
_pool4 = pool4;
}
public Entity Entity => _entity;
public ref T0 Component0 => ref _pool0.GetRef(_entity);
public ref T1 Component1 => ref _pool1.GetRef(_entity);
public ref T2 Component2 => ref _pool2.GetRef(_entity);
public ref T3 Component3 => ref _pool3.GetRef(_entity);
public ref T4 Component4 => ref _pool4.GetRef(_entity);
// Deconstruct into tuple-like values
public void Deconstruct(out Entity entity, out CompRef<T0> c0, out CompRef<T1> c1, out CompRef<T2> c2, out CompRef<T3> c3, out CompRef<T4> c4)
{
entity = _entity;
c0 = new(ref _pool0.GetRef(_entity));
c1 = new(ref _pool1.GetRef(_entity));
c2 = new(ref _pool2.GetRef(_entity));
c3 = new(ref _pool3.GetRef(_entity));
c4 = new(ref _pool4.GetRef(_entity));
}
}
public readonly struct QueryItem<T0, T1, T2, T3, T4, T5>
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData where T2 : unmanaged, IComponentData where T3 : unmanaged, IComponentData where T4 : unmanaged, IComponentData where T5 : unmanaged, IComponentData
{
private readonly Entity _entity;
private readonly ComponentPool<T0> _pool0;
private readonly ComponentPool<T1> _pool1;
private readonly ComponentPool<T2> _pool2;
private readonly ComponentPool<T3> _pool3;
private readonly ComponentPool<T4> _pool4;
private readonly ComponentPool<T5> _pool5;
internal QueryItem(Entity entity, ComponentPool<T0> pool0, ComponentPool<T1> pool1, ComponentPool<T2> pool2, ComponentPool<T3> pool3, ComponentPool<T4> pool4, ComponentPool<T5> pool5)
{
_entity = entity;
_pool0 = pool0;
_pool1 = pool1;
_pool2 = pool2;
_pool3 = pool3;
_pool4 = pool4;
_pool5 = pool5;
}
public Entity Entity => _entity;
public ref T0 Component0 => ref _pool0.GetRef(_entity);
public ref T1 Component1 => ref _pool1.GetRef(_entity);
public ref T2 Component2 => ref _pool2.GetRef(_entity);
public ref T3 Component3 => ref _pool3.GetRef(_entity);
public ref T4 Component4 => ref _pool4.GetRef(_entity);
public ref T5 Component5 => ref _pool5.GetRef(_entity);
// Deconstruct into tuple-like values
public void Deconstruct(out Entity entity, out CompRef<T0> c0, out CompRef<T1> c1, out CompRef<T2> c2, out CompRef<T3> c3, out CompRef<T4> c4, out CompRef<T5> c5)
{
entity = _entity;
c0 = new(ref _pool0.GetRef(_entity));
c1 = new(ref _pool1.GetRef(_entity));
c2 = new(ref _pool2.GetRef(_entity));
c3 = new(ref _pool3.GetRef(_entity));
c4 = new(ref _pool4.GetRef(_entity));
c5 = new(ref _pool5.GetRef(_entity));
}
}
public readonly struct QueryItem<T0, T1, T2, T3, T4, T5, T6>
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData where T2 : unmanaged, IComponentData where T3 : unmanaged, IComponentData where T4 : unmanaged, IComponentData where T5 : unmanaged, IComponentData where T6 : unmanaged, IComponentData
{
private readonly Entity _entity;
private readonly ComponentPool<T0> _pool0;
private readonly ComponentPool<T1> _pool1;
private readonly ComponentPool<T2> _pool2;
private readonly ComponentPool<T3> _pool3;
private readonly ComponentPool<T4> _pool4;
private readonly ComponentPool<T5> _pool5;
private readonly ComponentPool<T6> _pool6;
internal QueryItem(Entity entity, ComponentPool<T0> pool0, ComponentPool<T1> pool1, ComponentPool<T2> pool2, ComponentPool<T3> pool3, ComponentPool<T4> pool4, ComponentPool<T5> pool5, ComponentPool<T6> pool6)
{
_entity = entity;
_pool0 = pool0;
_pool1 = pool1;
_pool2 = pool2;
_pool3 = pool3;
_pool4 = pool4;
_pool5 = pool5;
_pool6 = pool6;
}
public Entity Entity => _entity;
public ref T0 Component0 => ref _pool0.GetRef(_entity);
public ref T1 Component1 => ref _pool1.GetRef(_entity);
public ref T2 Component2 => ref _pool2.GetRef(_entity);
public ref T3 Component3 => ref _pool3.GetRef(_entity);
public ref T4 Component4 => ref _pool4.GetRef(_entity);
public ref T5 Component5 => ref _pool5.GetRef(_entity);
public ref T6 Component6 => ref _pool6.GetRef(_entity);
// Deconstruct into tuple-like values
public void Deconstruct(out Entity entity, out CompRef<T0> c0, out CompRef<T1> c1, out CompRef<T2> c2, out CompRef<T3> c3, out CompRef<T4> c4, out CompRef<T5> c5, out CompRef<T6> c6)
{
entity = _entity;
c0 = new(ref _pool0.GetRef(_entity));
c1 = new(ref _pool1.GetRef(_entity));
c2 = new(ref _pool2.GetRef(_entity));
c3 = new(ref _pool3.GetRef(_entity));
c4 = new(ref _pool4.GetRef(_entity));
c5 = new(ref _pool5.GetRef(_entity));
c6 = new(ref _pool6.GetRef(_entity));
}
}
public readonly struct QueryItem<T0, T1, T2, T3, T4, T5, T6, T7>
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData where T2 : unmanaged, IComponentData where T3 : unmanaged, IComponentData where T4 : unmanaged, IComponentData where T5 : unmanaged, IComponentData where T6 : unmanaged, IComponentData where T7 : unmanaged, IComponentData
{
private readonly Entity _entity;
private readonly ComponentPool<T0> _pool0;
private readonly ComponentPool<T1> _pool1;
private readonly ComponentPool<T2> _pool2;
private readonly ComponentPool<T3> _pool3;
private readonly ComponentPool<T4> _pool4;
private readonly ComponentPool<T5> _pool5;
private readonly ComponentPool<T6> _pool6;
private readonly ComponentPool<T7> _pool7;
internal QueryItem(Entity entity, ComponentPool<T0> pool0, ComponentPool<T1> pool1, ComponentPool<T2> pool2, ComponentPool<T3> pool3, ComponentPool<T4> pool4, ComponentPool<T5> pool5, ComponentPool<T6> pool6, ComponentPool<T7> pool7)
{
_entity = entity;
_pool0 = pool0;
_pool1 = pool1;
_pool2 = pool2;
_pool3 = pool3;
_pool4 = pool4;
_pool5 = pool5;
_pool6 = pool6;
_pool7 = pool7;
}
public Entity Entity => _entity;
public ref T0 Component0 => ref _pool0.GetRef(_entity);
public ref T1 Component1 => ref _pool1.GetRef(_entity);
public ref T2 Component2 => ref _pool2.GetRef(_entity);
public ref T3 Component3 => ref _pool3.GetRef(_entity);
public ref T4 Component4 => ref _pool4.GetRef(_entity);
public ref T5 Component5 => ref _pool5.GetRef(_entity);
public ref T6 Component6 => ref _pool6.GetRef(_entity);
public ref T7 Component7 => ref _pool7.GetRef(_entity);
// Deconstruct into tuple-like values
public void Deconstruct(out Entity entity, out CompRef<T0> c0, out CompRef<T1> c1, out CompRef<T2> c2, out CompRef<T3> c3, out CompRef<T4> c4, out CompRef<T5> c5, out CompRef<T6> c6, out CompRef<T7> c7)
{
entity = _entity;
c0 = new(ref _pool0.GetRef(_entity));
c1 = new(ref _pool1.GetRef(_entity));
c2 = new(ref _pool2.GetRef(_entity));
c3 = new(ref _pool3.GetRef(_entity));
c4 = new(ref _pool4.GetRef(_entity));
c5 = new(ref _pool5.GetRef(_entity));
c6 = new(ref _pool6.GetRef(_entity));
c7 = new(ref _pool7.GetRef(_entity));
}
}

View File

@@ -1,61 +0,0 @@
<#@ template language="C#" debug="false" hostspecific="true" #>
<#@ assembly name="System.Core" #>
<#@ import namespace="System.Linq" #>
<#@ include file="Helpers.ttinclude" #>
<#@ output extension=".cs" #>
using Ghost.Entities.Components;
using Ghost.Entities.Query;
namespace Ghost.Entities;
<# for (int arity = 1; arity <= Amount; arity++)
{
var generics = AppendGenerics(arity);
var restrictions = AppendGenericRestrictions(arity, "unmanaged, IComponentData");
var constructorParams = Enumerable.Range(0, arity)
.Select(i => $"ComponentPool<T{i}> pool{i}")
.Aggregate((a, b) => a + ", " + b);
var deconstructParams = Enumerable.Range(0, arity)
.Select(i => {
var name = $"c{i}";
return arity == 1
? $"out CompRef<T0> {name}"
: $"out CompRef<T{i}> {name}";
})
.Aggregate((a, b) => a + ", " + b);
#>
public readonly struct QueryItem<<#= generics #>>
<#= restrictions #>
{
private readonly Entity _entity;
<# for (int i = 0; i < arity; i++){ #>
private readonly ComponentPool<T<#= i #>> _pool<#= i #>;
<# } #>
internal QueryItem(Entity entity, <#= constructorParams #>)
{
_entity = entity;
<# for (int i = 0; i < arity; i++){ #>
_pool<#= i #> = pool<#= i #>;
<# } #>
}
public Entity Entity => _entity;
<# for (int i = 0; i < arity; i++){ #>
public ref T<#= i #> Component<#= i #> => ref _pool<#= i #>.GetRef(_entity);
<# } #>
// Deconstruct into tuple-like values
public void Deconstruct(out Entity entity, <#= deconstructParams #>)
{
entity = _entity;
<# for (int i = 0; i < arity; i++){ #>
c<#= i #> = new (ref _pool<#= i #>.GetRef(_entity));
<# } #>
}
}
<# } #>

View File

@@ -1,22 +0,0 @@
using Ghost.Entities.Components;
namespace Ghost.Entities;
public delegate void QueryRefComponent<T0>(Entity entity, ref T0 t0Component)
where T0 : unmanaged, IComponentData;
public delegate void QueryRefComponent<T0, T1>(Entity entity, ref T0 t0Component, ref T1 t1Component)
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData;
public delegate void QueryRefComponent<T0, T1, T2>(Entity entity, ref T0 t0Component, ref T1 t1Component, ref T2 t2Component)
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData where T2 : unmanaged, IComponentData;
public delegate void QueryRefComponent<T0, T1, T2, T3>(Entity entity, ref T0 t0Component, ref T1 t1Component, ref T2 t2Component, ref T3 t3Component)
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData where T2 : unmanaged, IComponentData where T3 : unmanaged, IComponentData;
public delegate void QueryRefComponent<T0, T1, T2, T3, T4>(Entity entity, ref T0 t0Component, ref T1 t1Component, ref T2 t2Component, ref T3 t3Component, ref T4 t4Component)
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData where T2 : unmanaged, IComponentData where T3 : unmanaged, IComponentData where T4 : unmanaged, IComponentData;
public delegate void QueryRefComponent<T0, T1, T2, T3, T4, T5>(Entity entity, ref T0 t0Component, ref T1 t1Component, ref T2 t2Component, ref T3 t3Component, ref T4 t4Component, ref T5 t5Component)
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData where T2 : unmanaged, IComponentData where T3 : unmanaged, IComponentData where T4 : unmanaged, IComponentData where T5 : unmanaged, IComponentData;
public delegate void QueryRefComponent<T0, T1, T2, T3, T4, T5, T6>(Entity entity, ref T0 t0Component, ref T1 t1Component, ref T2 t2Component, ref T3 t3Component, ref T4 t4Component, ref T5 t5Component, ref T6 t6Component)
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData where T2 : unmanaged, IComponentData where T3 : unmanaged, IComponentData where T4 : unmanaged, IComponentData where T5 : unmanaged, IComponentData where T6 : unmanaged, IComponentData;
public delegate void QueryRefComponent<T0, T1, T2, T3, T4, T5, T6, T7>(Entity entity, ref T0 t0Component, ref T1 t1Component, ref T2 t2Component, ref T3 t3Component, ref T4 t4Component, ref T5 t5Component, ref T6 t6Component, ref T7 t7Component)
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData where T2 : unmanaged, IComponentData where T3 : unmanaged, IComponentData where T4 : unmanaged, IComponentData where T5 : unmanaged, IComponentData where T6 : unmanaged, IComponentData where T7 : unmanaged, IComponentData;

View File

@@ -1,21 +0,0 @@
<#@ template language="C#" #>
<#@ output extension=".cs" #>
<#@ import namespace="System.Text" #>
<#@ include file="Helpers.ttinclude" #>
using Ghost.Entities.Components;
namespace Ghost.Entities;
<#
for (var index = 1; index <= Amount; index++)
{
var generics = AppendGenerics(index);
var parameters = AppendGenericRefParameters(index);
var restrictions = AppendGenericRestrictions(index, "unmanaged, IComponentData");
#>
public delegate void QueryRefComponent<<#= generics #>>(Entity entity, <#= parameters.ToString() #>)
<#= restrictions.ToString() #>;
<#
}
#>

View File

@@ -1,242 +0,0 @@
using Ghost.Entities.Components;
using Ghost.Entities.Query;
namespace Ghost.Entities;
public partial class World
{
public QueryEnumerable<T0> Query<T0>()
where T0 : unmanaged, IComponentData
{
if (!(_componentStorage.TryGetPool<T0>(out var pool0)))
{
return default;
}
return new QueryEnumerable<T0>(
this,
pool0,
pool0.Count);
}
public QueryEnumerable<T0> QueryFilter<T0>(ref readonly QueryFilter filter)
where T0 : unmanaged, IComponentData
{
if (!(_componentStorage.TryGetPool<T0>(out var pool0)))
{
return default;
}
return new QueryEnumerable<T0>(
this,
pool0,
pool0.Count,
in filter);
}
public QueryEnumerable<T0, T1> Query<T0, T1>()
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData
{
if (!(_componentStorage.TryGetPool<T0>(out var pool0) && _componentStorage.TryGetPool<T1>(out var pool1)))
{
return default;
}
return new QueryEnumerable<T0, T1>(
this,
pool0, pool1,
pool0.Count);
}
public QueryEnumerable<T0, T1> QueryFilter<T0, T1>(ref readonly QueryFilter filter)
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData
{
if (!(_componentStorage.TryGetPool<T0>(out var pool0) && _componentStorage.TryGetPool<T1>(out var pool1)))
{
return default;
}
return new QueryEnumerable<T0, T1>(
this,
pool0, pool1,
pool0.Count,
in filter);
}
public QueryEnumerable<T0, T1, T2> Query<T0, T1, T2>()
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData where T2 : unmanaged, IComponentData
{
if (!(_componentStorage.TryGetPool<T0>(out var pool0) && _componentStorage.TryGetPool<T1>(out var pool1) && _componentStorage.TryGetPool<T2>(out var pool2)))
{
return default;
}
return new QueryEnumerable<T0, T1, T2>(
this,
pool0, pool1, pool2,
pool0.Count);
}
public QueryEnumerable<T0, T1, T2> QueryFilter<T0, T1, T2>(ref readonly QueryFilter filter)
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData where T2 : unmanaged, IComponentData
{
if (!(_componentStorage.TryGetPool<T0>(out var pool0) && _componentStorage.TryGetPool<T1>(out var pool1) && _componentStorage.TryGetPool<T2>(out var pool2)))
{
return default;
}
return new QueryEnumerable<T0, T1, T2>(
this,
pool0, pool1, pool2,
pool0.Count,
in filter);
}
public QueryEnumerable<T0, T1, T2, T3> Query<T0, T1, T2, T3>()
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData where T2 : unmanaged, IComponentData where T3 : unmanaged, IComponentData
{
if (!(_componentStorage.TryGetPool<T0>(out var pool0) && _componentStorage.TryGetPool<T1>(out var pool1) && _componentStorage.TryGetPool<T2>(out var pool2) && _componentStorage.TryGetPool<T3>(out var pool3)))
{
return default;
}
return new QueryEnumerable<T0, T1, T2, T3>(
this,
pool0, pool1, pool2, pool3,
pool0.Count);
}
public QueryEnumerable<T0, T1, T2, T3> QueryFilter<T0, T1, T2, T3>(ref readonly QueryFilter filter)
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData where T2 : unmanaged, IComponentData where T3 : unmanaged, IComponentData
{
if (!(_componentStorage.TryGetPool<T0>(out var pool0) && _componentStorage.TryGetPool<T1>(out var pool1) && _componentStorage.TryGetPool<T2>(out var pool2) && _componentStorage.TryGetPool<T3>(out var pool3)))
{
return default;
}
return new QueryEnumerable<T0, T1, T2, T3>(
this,
pool0, pool1, pool2, pool3,
pool0.Count,
in filter);
}
public QueryEnumerable<T0, T1, T2, T3, T4> Query<T0, T1, T2, T3, T4>()
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData where T2 : unmanaged, IComponentData where T3 : unmanaged, IComponentData where T4 : unmanaged, IComponentData
{
if (!(_componentStorage.TryGetPool<T0>(out var pool0) && _componentStorage.TryGetPool<T1>(out var pool1) && _componentStorage.TryGetPool<T2>(out var pool2) && _componentStorage.TryGetPool<T3>(out var pool3) && _componentStorage.TryGetPool<T4>(out var pool4)))
{
return default;
}
return new QueryEnumerable<T0, T1, T2, T3, T4>(
this,
pool0, pool1, pool2, pool3, pool4,
pool0.Count);
}
public QueryEnumerable<T0, T1, T2, T3, T4> QueryFilter<T0, T1, T2, T3, T4>(ref readonly QueryFilter filter)
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData where T2 : unmanaged, IComponentData where T3 : unmanaged, IComponentData where T4 : unmanaged, IComponentData
{
if (!(_componentStorage.TryGetPool<T0>(out var pool0) && _componentStorage.TryGetPool<T1>(out var pool1) && _componentStorage.TryGetPool<T2>(out var pool2) && _componentStorage.TryGetPool<T3>(out var pool3) && _componentStorage.TryGetPool<T4>(out var pool4)))
{
return default;
}
return new QueryEnumerable<T0, T1, T2, T3, T4>(
this,
pool0, pool1, pool2, pool3, pool4,
pool0.Count,
in filter);
}
public QueryEnumerable<T0, T1, T2, T3, T4, T5> Query<T0, T1, T2, T3, T4, T5>()
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData where T2 : unmanaged, IComponentData where T3 : unmanaged, IComponentData where T4 : unmanaged, IComponentData where T5 : unmanaged, IComponentData
{
if (!(_componentStorage.TryGetPool<T0>(out var pool0) && _componentStorage.TryGetPool<T1>(out var pool1) && _componentStorage.TryGetPool<T2>(out var pool2) && _componentStorage.TryGetPool<T3>(out var pool3) && _componentStorage.TryGetPool<T4>(out var pool4) && _componentStorage.TryGetPool<T5>(out var pool5)))
{
return default;
}
return new QueryEnumerable<T0, T1, T2, T3, T4, T5>(
this,
pool0, pool1, pool2, pool3, pool4, pool5,
pool0.Count);
}
public QueryEnumerable<T0, T1, T2, T3, T4, T5> QueryFilter<T0, T1, T2, T3, T4, T5>(ref readonly QueryFilter filter)
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData where T2 : unmanaged, IComponentData where T3 : unmanaged, IComponentData where T4 : unmanaged, IComponentData where T5 : unmanaged, IComponentData
{
if (!(_componentStorage.TryGetPool<T0>(out var pool0) && _componentStorage.TryGetPool<T1>(out var pool1) && _componentStorage.TryGetPool<T2>(out var pool2) && _componentStorage.TryGetPool<T3>(out var pool3) && _componentStorage.TryGetPool<T4>(out var pool4) && _componentStorage.TryGetPool<T5>(out var pool5)))
{
return default;
}
return new QueryEnumerable<T0, T1, T2, T3, T4, T5>(
this,
pool0, pool1, pool2, pool3, pool4, pool5,
pool0.Count,
in filter);
}
public QueryEnumerable<T0, T1, T2, T3, T4, T5, T6> Query<T0, T1, T2, T3, T4, T5, T6>()
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData where T2 : unmanaged, IComponentData where T3 : unmanaged, IComponentData where T4 : unmanaged, IComponentData where T5 : unmanaged, IComponentData where T6 : unmanaged, IComponentData
{
if (!(_componentStorage.TryGetPool<T0>(out var pool0) && _componentStorage.TryGetPool<T1>(out var pool1) && _componentStorage.TryGetPool<T2>(out var pool2) && _componentStorage.TryGetPool<T3>(out var pool3) && _componentStorage.TryGetPool<T4>(out var pool4) && _componentStorage.TryGetPool<T5>(out var pool5) && _componentStorage.TryGetPool<T6>(out var pool6)))
{
return default;
}
return new QueryEnumerable<T0, T1, T2, T3, T4, T5, T6>(
this,
pool0, pool1, pool2, pool3, pool4, pool5, pool6,
pool0.Count);
}
public QueryEnumerable<T0, T1, T2, T3, T4, T5, T6> QueryFilter<T0, T1, T2, T3, T4, T5, T6>(ref readonly QueryFilter filter)
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData where T2 : unmanaged, IComponentData where T3 : unmanaged, IComponentData where T4 : unmanaged, IComponentData where T5 : unmanaged, IComponentData where T6 : unmanaged, IComponentData
{
if (!(_componentStorage.TryGetPool<T0>(out var pool0) && _componentStorage.TryGetPool<T1>(out var pool1) && _componentStorage.TryGetPool<T2>(out var pool2) && _componentStorage.TryGetPool<T3>(out var pool3) && _componentStorage.TryGetPool<T4>(out var pool4) && _componentStorage.TryGetPool<T5>(out var pool5) && _componentStorage.TryGetPool<T6>(out var pool6)))
{
return default;
}
return new QueryEnumerable<T0, T1, T2, T3, T4, T5, T6>(
this,
pool0, pool1, pool2, pool3, pool4, pool5, pool6,
pool0.Count,
in filter);
}
public QueryEnumerable<T0, T1, T2, T3, T4, T5, T6, T7> Query<T0, T1, T2, T3, T4, T5, T6, T7>()
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData where T2 : unmanaged, IComponentData where T3 : unmanaged, IComponentData where T4 : unmanaged, IComponentData where T5 : unmanaged, IComponentData where T6 : unmanaged, IComponentData where T7 : unmanaged, IComponentData
{
if (!(_componentStorage.TryGetPool<T0>(out var pool0) && _componentStorage.TryGetPool<T1>(out var pool1) && _componentStorage.TryGetPool<T2>(out var pool2) && _componentStorage.TryGetPool<T3>(out var pool3) && _componentStorage.TryGetPool<T4>(out var pool4) && _componentStorage.TryGetPool<T5>(out var pool5) && _componentStorage.TryGetPool<T6>(out var pool6) && _componentStorage.TryGetPool<T7>(out var pool7)))
{
return default;
}
return new QueryEnumerable<T0, T1, T2, T3, T4, T5, T6, T7>(
this,
pool0, pool1, pool2, pool3, pool4, pool5, pool6, pool7,
pool0.Count);
}
public QueryEnumerable<T0, T1, T2, T3, T4, T5, T6, T7> QueryFilter<T0, T1, T2, T3, T4, T5, T6, T7>(ref readonly QueryFilter filter)
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData where T2 : unmanaged, IComponentData where T3 : unmanaged, IComponentData where T4 : unmanaged, IComponentData where T5 : unmanaged, IComponentData where T6 : unmanaged, IComponentData where T7 : unmanaged, IComponentData
{
if (!(_componentStorage.TryGetPool<T0>(out var pool0) && _componentStorage.TryGetPool<T1>(out var pool1) && _componentStorage.TryGetPool<T2>(out var pool2) && _componentStorage.TryGetPool<T3>(out var pool3) && _componentStorage.TryGetPool<T4>(out var pool4) && _componentStorage.TryGetPool<T5>(out var pool5) && _componentStorage.TryGetPool<T6>(out var pool6) && _componentStorage.TryGetPool<T7>(out var pool7)))
{
return default;
}
return new QueryEnumerable<T0, T1, T2, T3, T4, T5, T6, T7>(
this,
pool0, pool1, pool2, pool3, pool4, pool5, pool6, pool7,
pool0.Count,
in filter);
}
}

View File

@@ -1,54 +0,0 @@
<#@ template language="C#" #>
<#@ output extension=".cs" #>
<#@ assembly name="System.Core" #>
<#@ import namespace="System.Linq" #>
<#@ import namespace="System.Text" #>
<#@ include file="Helpers.ttinclude" #>
using Ghost.Entities.Components;
using Ghost.Entities.Query;
namespace Ghost.Entities;
public partial class World
{
<# for (var index = 1; index <= Amount; index++) {
var generics = AppendGenerics(index);
var restrictions = AppendGenericRestrictions(index, "unmanaged, IComponentData");
var tryGetPools = TryGetComponentPools(index);
var poolParams = Enumerable.Range(0, index)
.Select(i => $"pool{i}")
.Aggregate((a,b)=> a + ", " + b);
var countSource = "pool0.Count";
#>
public QueryEnumerable<<#= generics #>> Query<<#= generics #>>()
<#= restrictions #>
{
if (!(<#= tryGetPools #>))
{
return default;
}
return new QueryEnumerable<<#= generics #>>(
this,
<#= poolParams #>,
<#= countSource #>);
}
public QueryEnumerable<<#= generics #>> QueryFilter<<#= generics #>>(ref readonly QueryFilter filter)
<#= restrictions #>
{
if (!(<#= tryGetPools #>))
{
return default;
}
return new QueryEnumerable<<#= generics #>>(
this,
<#= poolParams #>,
<#= countSource #>,
in filter);
}
<# } #>
}

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,228 @@
<#@ template language="C#" #>
<#@ output extension="gen.cs" #>
<#@ assembly name="System.Core" #>
<#@ import namespace="System.Linq" #>
<#@ import namespace="System.Text" #>
<#@ include file="Helpers.ttinclude" #>
using Ghost.Core;
using Misaki.HighPerformance.LowLevel;
using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.LowLevel.Collections;
using System.Runtime.CompilerServices;
namespace Ghost.Entities;
public unsafe partial struct EntityQuery
{
<# for (var i = 1; i <= Amount; i++)
{
var generics = AppendParameters(i, "T{0}");
var compGenerics = AppendParameters(i, "ref T{0} component{0}");
var deconstrictOutPrams = AppendParameters(i, "out Ref<T{0}> component{0}");
var restrictions = AppendGenericRestrictionsMultiline(i, "unmanaged, IComponent", 2);
#>
public readonly ref struct ComponentIterator<<#= generics#>>
<#= restrictions #>
{
<# if (i > 1) { #>
public ref struct QueryItem
{
<# for (var j = 0; j < i; j++) { #>
public ref T<#= j #> component<#= j #>;
<# } #>
internal QueryItem(<#= compGenerics #>)
{
<# for (var j = 0; j < i; j++) { #>
this.component<#= j #> = ref component<#= j #>;
<# } #>
}
public void Deconstruct(<#= deconstrictOutPrams #>)
{
<# for (var j = 0; j < i; j++) { #>
component<#= j #> = new Ref<T<#= j #>>(ref this.component<#= j #>);
<# } #>
}
}
<# } #>
public ref struct Enumerator : IDisposable
{
private fixed int _compTypeIDs[<#= i #>];
private fixed int _offsets[<#= i #>];
private fixed long _compBasePtrs[<#= i #>];
private readonly ReadOnlyUnsafeCollection<Identifier<Archetype>> _matchingArchetypes;
private readonly EntityQueryMask _mask;
private readonly World _world;
private readonly Stack.Scope _scope;
private UnsafeList<int> _changedComponentIDs;
private ref Archetype _currentArchetype;
private ref Chunk _currentChunk;
private byte* _chunkBasePtr;
private int _currentChunkEntityCount;
private int _currentArchetypeIndex;
private int _currentChunkIndex;
private int _currentEntityIndex;
internal Enumerator(ReadOnlyUnsafeCollection<Identifier<Archetype>> matchingArchetypes, EntityQueryMask mask, World world)
{
<# for (var j = 0; j < i; j++) { #>
_compTypeIDs[<#= j #>] = ComponentTypeID<T<#= j #>>.value;
_offsets[<#= j #>] = 0;
_compBasePtrs[<#= j #>] = 0;
<# } #>
_matchingArchetypes = matchingArchetypes;
_mask = mask;
_world = world;
_scope = AllocationManager.CreateStackScope();
_changedComponentIDs = new UnsafeList<int>(<#= i #>, _scope.AllocationHandle);
var it = _mask.writeAccess.GetIterator();
while (it.Next(out var id))
{
for (var i = 0; i < <#= i #>; i++)
{
if (id == _compTypeIDs[i])
{
_changedComponentIDs.Add(id);
break;
}
}
}
Reset();
}
<# if (i > 1) { #>
public QueryItem Current => new(
<# for (var j = 0; j < i; j++) { #>
ref *(T<#= j #>*)(_compBasePtrs[<#= j #>] + _currentEntityIndex * sizeof(T<#= j #>))<#= j < i - 1 ? "," : "" #>
<# } #>
);
<# } else { #>
public ref T0 Current => ref *(T0*)(_compBasePtrs[0] + _currentEntityIndex * sizeof(T0));
<# } #>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void SetChunk(int chunkIndex)
{
_currentChunk = ref _currentArchetype.GetChunkReference(chunkIndex);
_chunkBasePtr = _currentChunk.GetUnsafePtr();
_currentChunkEntityCount = _currentChunk._count;
for (var index = 0; index < <#= i #>; index++)
{
var layout = _currentArchetype.GetLayout(_compTypeIDs[index])
.GetValueOrThrow();
_offsets[index] = layout.offset;
_compBasePtrs[index] = (long)(_chunkBasePtr + _offsets[index]);
}
for (var i = 0; i < _changedComponentIDs.Count; i++)
{
_currentArchetype.MarkChanged(_currentChunkIndex, _changedComponentIDs[i], _world.Version);
}
}
public bool MoveNext()
{
while (true)
{
_currentEntityIndex++;
if (_currentEntityIndex < _currentChunk._count)
{
var pChunkData = _currentChunk.GetUnsafePtr();
if (IsEntityValid(pChunkData, _currentEntityIndex, in _currentArchetype, in _mask))
{
return true;
}
continue;
}
_currentChunkIndex++;
if (!Unsafe.IsNullRef(ref _currentArchetype) && _currentChunkIndex < _currentArchetype.ChunkCount)
{
SetChunk(_currentChunkIndex);
_currentEntityIndex = -1; // Reset for new chunk
continue;
}
_currentArchetypeIndex++;
if (_currentArchetypeIndex < _matchingArchetypes.Count)
{
_currentArchetype = ref _world.GetArchetypeReference(_matchingArchetypes[_currentArchetypeIndex]);
_currentChunkIndex = 0;
if (_currentArchetype.ChunkCount > 0)
{
SetChunk(0);
_currentEntityIndex = -1;
continue;
}
// If archetype has no chunks, loop will try next archetype
}
else
{
return false; // End of all data
}
}
}
public void Reset()
{
_currentArchetype = ref Unsafe.NullRef<Archetype>();
_currentChunk = ref Unsafe.NullRef<Chunk>();
_currentArchetypeIndex = 0;
_currentChunkIndex = 0;
_currentEntityIndex = -1;
if (_matchingArchetypes.Count > 0)
{
_currentArchetype = ref _world.GetArchetypeReference(_matchingArchetypes[0]);
if (_currentArchetype.ChunkCount > 0)
{
SetChunk(0);
}
}
}
public readonly void Dispose()
{
_scope.Dispose();
}
}
private readonly ReadOnlyUnsafeCollection<Identifier<Archetype>> _matchingArchetypes;
private readonly EntityQueryMask _mask;
private readonly World _world;
internal ComponentIterator(ReadOnlyUnsafeCollection<Identifier<Archetype>> matchingArchetypes, EntityQueryMask mask, World world)
{
_matchingArchetypes = matchingArchetypes;
_mask = mask;
_world = world;
}
public Enumerator GetEnumerator()
{
return new Enumerator(_matchingArchetypes, _mask, _world);
}
}
public readonly ComponentIterator<<#= generics#>> GetComponentIterator<<#= generics#>>()
<#= restrictions #>
{
return new ComponentIterator<<#= generics#>>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow());
}
<# } #>
}

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,229 @@
<#@ template language="C#" #>
<#@ output extension="gen.cs" #>
<#@ assembly name="System.Core" #>
<#@ import namespace="System.Linq" #>
<#@ import namespace="System.Text" #>
<#@ include file="Helpers.ttinclude" #>
using Ghost.Core;
using Misaki.HighPerformance.LowLevel;
using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.LowLevel.Collections;
using System.Runtime.CompilerServices;
namespace Ghost.Entities;
public unsafe partial struct EntityQuery
{
<# for (var i = 1; i <= Amount; i++)
{
var generics = AppendParameters(i, "T{0}");
var compGenerics = AppendParameters(i, "ref T{0} component{0}");
var deconstrictOutPrams = AppendParameters(i, "out Ref<T{0}> component{0}");
var restrictions = AppendGenericRestrictionsMultiline(i, "unmanaged, IComponent", 2);
#>
public readonly ref struct EntityComponentIterator<<#= generics #>>
<#= restrictions #>
{
public ref struct QueryItem
{
public Entity entity;
<# for (var j = 0; j < i; j++) { #>
public ref T<#= j #> component<#= j #>;
<# } #>
internal QueryItem(Entity entity, <#= compGenerics #>)
{
this.entity = entity;
<# for (var j = 0; j < i; j++) { #>
this.component<#= j #> = ref component<#= j #>;
<# } #>
}
public void Deconstruct(out Entity entity, <#= deconstrictOutPrams #>)
{
entity = this.entity;
<# for (var j = 0; j < i; j++) { #>
component<#= j #> = new Ref<T<#= j #>>(ref this.component<#= j #>);
<# } #>
}
}
public ref struct Enumerator : IDisposable
{
private fixed int _compTypeIDs[<#= i #>];
private fixed int _offsets[<#= i #>];
private fixed long _compBasePtrs[<#= i #>];
private readonly ReadOnlyUnsafeCollection<Identifier<Archetype>> _matchingArchetypes;
private readonly EntityQueryMask _mask;
private readonly World _world;
private readonly Stack.Scope _scope;
private UnsafeList<int> _changedComponentIDs;
private ref Archetype _currentArchetype;
private ref Chunk _currentChunk;
private byte* _chunkBasePtr;
private int _currentChunkEntityCount;
private int _currentArchetypeIndex;
private int _currentChunkIndex;
private int _currentEntityIndex;
internal Enumerator(ReadOnlyUnsafeCollection<Identifier<Archetype>> matchingArchetypes, EntityQueryMask mask, World world)
{
<# for (var j = 0; j < i; j++) { #>
_compTypeIDs[<#= j #>] = ComponentTypeID<T<#= j #>>.value;
_offsets[<#= j #>] = 0;
_compBasePtrs[<#= j #>] = 0;
<# } #>
_matchingArchetypes = matchingArchetypes;
_mask = mask;
_world = world;
_scope = AllocationManager.CreateStackScope();
_changedComponentIDs = new UnsafeList<int>(<#= i #>, _scope.AllocationHandle);
var it = _mask.writeAccess.GetIterator();
while (it.Next(out var id))
{
for (var i = 0; i < <#= i #>; i++)
{
if (id == _compTypeIDs[i])
{
_changedComponentIDs.Add(id);
break;
}
}
}
Reset();
}
public QueryItem Current => new(
*(Entity*)(_chunkBasePtr + _currentArchetype.EntityIDsOffset + _currentEntityIndex * sizeof(Entity)),
<# for (var j = 0; j < i; j++) { #>
ref *(T<#= j #>*)(_compBasePtrs[<#= j #>] + _currentEntityIndex * sizeof(T<#= j #>))<#= j < i - 1 ? "," : "" #>
<# } #>
);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void SetChunk(int chunkIndex)
{
_currentChunk = ref _currentArchetype.GetChunkReference(chunkIndex);
_chunkBasePtr = _currentChunk.GetUnsafePtr();
_currentChunkEntityCount = _currentChunk._count;
for (var index = 0; index < <#= i #>; index++)
{
var layout = _currentArchetype.GetLayout(_compTypeIDs[index])
.GetValueOrThrow();
_offsets[index] = layout.offset;
_compBasePtrs[index] = (long)(_chunkBasePtr + _offsets[index]);
}
for (var i = 0; i < _changedComponentIDs.Count; i++)
{
_currentArchetype.MarkChanged(_currentChunkIndex, _changedComponentIDs[i], _world.Version);
}
}
public bool MoveNext()
{
while (true)
{
_currentEntityIndex++;
if (_currentEntityIndex < _currentChunk._count)
{
var pChunkData = _currentChunk.GetUnsafePtr();
if (IsEntityValid(pChunkData, _currentEntityIndex, in _currentArchetype, in _mask))
{
return true;
}
continue;
}
_currentChunkIndex++;
if (!Unsafe.IsNullRef(ref _currentArchetype) && _currentChunkIndex < _currentArchetype.ChunkCount)
{
SetChunk(_currentChunkIndex);
_currentEntityIndex = -1; // Reset for new chunk
continue;
}
_currentArchetypeIndex++;
if (_currentArchetypeIndex < _matchingArchetypes.Count)
{
_currentArchetype = ref _world.GetArchetypeReference(_matchingArchetypes[_currentArchetypeIndex]);
_currentChunkIndex = 0;
if (_currentArchetype.ChunkCount > 0)
{
SetChunk(0);
_currentEntityIndex = -1;
continue;
}
// If archetype has no chunks, loop will try next archetype
}
else
{
return false; // End of all data
}
}
}
public void Reset()
{
_currentArchetype = ref Unsafe.NullRef<Archetype>();
_currentChunk = ref Unsafe.NullRef<Chunk>();
_currentArchetypeIndex = 0;
_currentChunkIndex = 0;
_currentEntityIndex = -1;
if (_matchingArchetypes.Count > 0)
{
_currentArchetype = ref _world.GetArchetypeReference(_matchingArchetypes[0]);
if (_currentArchetype.ChunkCount > 0)
{
SetChunk(0);
}
}
}
public readonly void Dispose()
{
_scope.Dispose();
}
}
private readonly ReadOnlyUnsafeCollection<Identifier<Archetype>> _matchingArchetypes;
private readonly EntityQueryMask _mask;
private readonly World _world;
internal EntityComponentIterator(ReadOnlyUnsafeCollection<Identifier<Archetype>> matchingArchetypes, EntityQueryMask mask, World world)
{
_matchingArchetypes = matchingArchetypes;
_mask = mask;
_world = world;
}
public Enumerator GetEnumerator()
{
return new Enumerator(_matchingArchetypes, _mask, _world);
}
}
public readonly EntityComponentIterator<<#= generics#>> GetEntityComponentIterator<<#= generics#>>()
<#= restrictions #>
{
return new EntityComponentIterator<<#= generics#>>(_matchingArchetypes.AsReadOnly(), _mask, World.GetWorld(_worldID).GetValueOrThrow());
}
<# } #>
}

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,119 @@
<#@ template language="C#" #>
<#@ output extension="gen.cs" #>
<#@ assembly name="System.Core" #>
<#@ import namespace="System.Linq" #>
<#@ import namespace="System.Text" #>
<#@ include file="Helpers.ttinclude" #>
namespace Ghost.Entities;
public unsafe partial struct EntityQuery
{
<# for (var f = 0; f < 2; f++)
{
var isForEachWithEntity = f != 0;
#>
<# for (var i = 1; i <= Amount; i++)
{
var generics = AppendParameters(i, "T{0}");
var restrictions = AppendGenericRestrictionsMultiline(i, "unmanaged, IComponent", 2);
var delegateTupe = isForEachWithEntity ? "ForEachWithEntity" : "ForEach";
#>
public readonly void ForEach<<#= generics #>>(<#= delegateTupe #><<#= generics #>> action)
<#= restrictions #>
{
var world = World.GetWorldUncheck(_worldID);
var globalVersion = world.Version;
<# for (var localIndex = 0; localIndex < i; localIndex++) { #>
var comp<#= localIndex #>TypeID = ComponentTypeID<T<#= localIndex #>>.value;
<# } #>
var compTypeIDs = stackalloc int[]
{
<# for (var localIndex = 0; localIndex < i; localIndex++) { #>
comp<#= localIndex #>TypeID.value,
<# } #>
};
var changedCompIDs = stackalloc int[<#= i #>];
var offsets = stackalloc int[<#= i #>];
var basePtrs = stackalloc byte*[<#= i #>];
var changedCompCount = 0;
var it = _mask.writeAccess.GetIterator();
while (it.Next(out var id))
{
for (var i =0; i < <#= i #>; i++)
{
if (id == compTypeIDs[i])
{
changedCompIDs[changedCompCount] = id;
changedCompCount++;
break;
}
}
}
for (var i = 0; i < _matchingArchetypes.Count; i++)
{
ref var archetype = ref world.GetArchetypeReference(_matchingArchetypes[i]);
var hasAllComponents = true;
for (var index = 0; index < <#= i #>; index++)
{
var layoutResult = archetype.GetLayout(compTypeIDs[index]);
if (!layoutResult)
{
hasAllComponents = false;
break;
}
offsets[index] = layoutResult.Value.offset;
}
if (!hasAllComponents)
{
continue;
}
for (var chunkIndex = 0; chunkIndex < archetype.ChunkCount; chunkIndex++)
{
ref var chunk = ref archetype.GetChunkReference(chunkIndex);
var pChunkData = chunk.GetUnsafePtr();
for (var j = 0; j < changedCompCount; j++)
{
archetype.MarkChanged(chunkIndex, changedCompIDs[j], globalVersion);
}
for (var index = 0; index < <#= i #>; index++)
{
basePtrs[index] = pChunkData + offsets[index];
}
for (var entityIndex = 0; entityIndex < chunk._count; entityIndex++)
{
if (!IsEntityValid(pChunkData, entityIndex, in archetype, in _mask))
{
continue;
}
<# for (var localIndex = 0; localIndex < i; localIndex++) { #>
var pComp<#= localIndex #> = (T<#= localIndex #>*)(basePtrs[<#= localIndex #>] + (sizeof(T<#= localIndex #>) * entityIndex));
<# } #>
<# if (isForEachWithEntity) { #>
var pEntity = (Entity*)(pChunkData + archetype.EntityIDsOffset + (sizeof(Entity) * entityIndex));
action(*pEntity, <#= AppendParameters(i, "ref *pComp{0}") #>);
<# } else { #>
action(<#= AppendParameters(i, "ref *pComp{0}") #>);
<# } #>
}
}
}
}
<# } #>
<# } #>
}

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,234 @@
<#@ template language="C#" #>
<#@ output extension="gen.cs" #>
<#@ assembly name="System.Core" #>
<#@ import namespace="System.Linq" #>
<#@ import namespace="System.Text" #>
<#@ include file="Helpers.ttinclude" #>
using Ghost.Core;
using Misaki.HighPerformance.Jobs;
using Misaki.HighPerformance.LowLevel.Collections;
namespace Ghost.Entities;
<# for (var i = 1; i <= Amount; i++)
{
var generics = AppendGenerics(i);
var restrictions = AppendGenericRestrictionsMultiline(i, "unmanaged, IComponent", 1);
#>
public interface IJobEntity<<#= generics #>>
<#= restrictions #>
{
void Execute(Entity entity, <#= AppendParameters(i, "ref T{0} component{0}") #>, int threadIndex);
}
internal unsafe struct JobEntityBatch<TJob, <#= generics #>> : IJobParallelFor
where TJob : unmanaged, IJobEntity<<#= generics #>>
<#= restrictions #>
{
public fixed int componentIDs[<#= i #>];
public fixed bool componentRW[<#= i #>];
public TJob userJob;
public UnsafeList<IntPtr> chunks;
public UnsafeList<IntPtr> chunkVersions;
public UnsafeList<int> chunkCount;
public UnsafeList<int> entityOffset;
<# for (var j = 0; j < i; j++){ #>
public UnsafeList<int> offsets<#= j #>;
public UnsafeList<int> bitsOffsets<#= j #>;
public UnsafeList<int> versionindices<#= j #>;
<# } #>
public int version;
public void Execute(int loopIndex, int threadIndex)
{
// 1. Get the specific pChunk for this thread
var pChunk = (byte*)chunks[loopIndex];
var pVersions = (int*)chunkVersions[loopIndex];
var count = chunkCount[loopIndex];
<# for (var j = 0; j < i; j++){ #>
var off<#= j #> = offsets<#= j #>[loopIndex];
var enableOff<#= j #> = bitsOffsets<#= j #>[loopIndex];
var versionIndex<#= j #> = versionindices<#= j #>[loopIndex];
<# } #>
var pEntity = (Entity*)(pChunk + entityOffset[loopIndex]);
<# for (var j = 0; j < i; j++){ #>
var ptr<#= j #> = (<#= "T" + j #>*)(pChunk + off<#= j #>);
<# } #>
// 2. Update versions for RW components
<# for (var j = 0; j < i; j++){ #>
if (componentRW[<#= j #>])
{
pVersions[versionIndex<#= j #>] = version;
}
<# } #>
// 3. Iterate all entities in this chunk
for (var i = 0; i < count; i++)
{
<# for (var j = 0; j < i; j++){ #>
if (enableOff<#= j #> != -1 && !EntityQuery.CheckBit(pChunk + enableOff<#= j #>, i))
{
continue;
}
<# } #>
userJob.Execute(pEntity[i], <#= AppendParameters(i, "ref ptr{0}[i]") #>, threadIndex);
}
}
}
<# } #>
public unsafe partial struct EntityQuery
{
<# for (var i = 1; i <= Amount; i++)
{
var generics = AppendGenerics(i);
var restrictions = AppendGenericRestrictionsMultiline(i, "unmanaged, IComponent", 2);
#>
private struct DisposeJobEntity<#= i #> : IJob
{
public UnsafeList<IntPtr> chunks;
public UnsafeList<IntPtr> chunkVersions;
public UnsafeList<int> chunkEntityCounts;
public UnsafeList<int> entityOffsets;
<# for (var j = 0; j < i; j++){ #>
public UnsafeList<int> offsets<#= j #>;
public UnsafeList<int> bitsOffsets<#= j #>;
public UnsafeList<int> versionindices<#= j #>;
<# } #>
public void Execute(int threadIndex)
{
chunks.Dispose();
chunkVersions.Dispose();
chunkEntityCounts.Dispose();
entityOffsets.Dispose();
<# for (var j = 0; j < i; j++){ #>
offsets<#= j #>.Dispose();
bitsOffsets<#= j #>.Dispose();
versionindices<#= j #>.Dispose();
<# } #>
}
}
public JobHandle ScheduleEntityParallel<TJob, <#= generics #>>(TJob jobData, int batchSize, JobHandle dependency)
where TJob : unmanaged, IJobEntity<<#= generics #>>
<#= restrictions #>
{
var world = World.GetWorld(_worldID).GetValueOrThrow();
// 1. Flatten the World
var chunks = new UnsafeList<IntPtr>(128, JobScheduler.TempAllocatorHandle);
var chunkVersions = new UnsafeList<IntPtr>(128, JobScheduler.TempAllocatorHandle);
var chunkEntityCounts = new UnsafeList<int>(128, JobScheduler.TempAllocatorHandle);
var entityOffsets = new UnsafeList<int>(128, JobScheduler.TempAllocatorHandle);
<# for (var j = 0; j < i; j++){ #>
var offsets<#= j #> = new UnsafeList<int>(128, JobScheduler.TempAllocatorHandle);
var bitsOffsets<#= j #> = new UnsafeList<int>(128, JobScheduler.TempAllocatorHandle);
var versionIndices<#= j #> = new UnsafeList<int>(128, JobScheduler.TempAllocatorHandle);
<# } #>
// Iterate the Query's matching archetypes
foreach (var archID in _matchingArchetypes)
{
ref var arch = ref world.GetArchetypeReference(archID);
if (arch.ChunkCount == 0)
{
continue;
}
// Get offsets ONCE per archetype
<# for (var j = 0; j < i; j++){ #>
var layout<#= j #> = arch.GetLayout(ComponentTypeID<T<#= j #>>.value)
.GetValueOrThrow();
<# } #>
// Add all chunks from this archetype
for (var i = 0; i < arch.ChunkCount; i++)
{
ref var chunkRef = ref arch.GetChunkReference(i);
chunks.Add((IntPtr)chunkRef.GetUnsafePtr());
chunkVersions.Add((IntPtr)chunkRef.GetVersionUnsafePtr());
chunkEntityCounts.Add(chunkRef._count);
entityOffsets.Add(arch.EntityIDsOffset);
<# for (var j = 0; j < i; j++){ #>
offsets<#= j #>.Add(layout<#= j #>.offset);
bitsOffsets<#= j #>.Add(layout<#= j #>.enableBitsOffset);
versionIndices<#= j #>.Add(layout<#= j #>.versionIndex);
<# } #>
}
}
// 2. Create the Runner
var runner = new JobEntityBatch<TJob, <#= generics #>>
{
userJob = jobData,
chunks = chunks,
chunkVersions = chunkVersions,
chunkCount = chunkEntityCounts,
entityOffset = entityOffsets,
<# for (var j = 0; j < i; j++){ #>
offsets<#= j #> = offsets<#= j #>,
bitsOffsets<#= j #> = bitsOffsets<#= j #>,
versionindices<#= j #> = versionIndices<#= j #>,
<# } #>
version = world.Version,
};
runner.componentIDs[0] = ComponentTypeID<T0>.value;
var it = _mask.writeAccess.GetIterator();
while (it.Next(out var id))
{
for (var i =0; i < 1; i++)
{
if (id == runner.componentIDs[i])
{
runner.componentRW[i] = true;
break;
}
}
}
var jobHandle = world.JobScheduler.ScheduleParallel(ref runner, chunks.Count, batchSize, dependency);
// 3. Dispose the temp lists
var disposeJob = new DisposeJobEntity<#= i #>
{
chunks = chunks,
chunkVersions = chunkVersions,
chunkEntityCounts = chunkEntityCounts,
entityOffsets = entityOffsets,
<# for (var j = 0; j < i; j++){ #>
offsets<#= j #> = offsets<#= j #>,
bitsOffsets<#= j #> = bitsOffsets<#= j #>,
versionindices<#= j #> = versionIndices<#= j #>,
<# } #>
};
world.JobScheduler.Schedule(ref disposeJob, jobHandle);
return jobHandle;
}
<# } #>
}

View File

@@ -0,0 +1,35 @@
namespace Ghost.Entities;
public delegate void ForEach<T0>(ref T0 component0)
where T0 : unmanaged, IComponent;
public delegate void ForEach<T0, T1>(ref T0 component0, ref T1 component1)
where T0 : unmanaged, IComponent where T1 : unmanaged, IComponent;
public delegate void ForEach<T0, T1, T2>(ref T0 component0, ref T1 component1, ref T2 component2)
where T0 : unmanaged, IComponent where T1 : unmanaged, IComponent where T2 : unmanaged, IComponent;
public delegate void ForEach<T0, T1, T2, T3>(ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3)
where T0 : unmanaged, IComponent where T1 : unmanaged, IComponent where T2 : unmanaged, IComponent where T3 : unmanaged, IComponent;
public delegate void ForEach<T0, T1, T2, T3, T4>(ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3, ref T4 component4)
where T0 : unmanaged, IComponent where T1 : unmanaged, IComponent where T2 : unmanaged, IComponent where T3 : unmanaged, IComponent where T4 : unmanaged, IComponent;
public delegate void ForEach<T0, T1, T2, T3, T4, T5>(ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3, ref T4 component4, ref T5 component5)
where T0 : unmanaged, IComponent where T1 : unmanaged, IComponent where T2 : unmanaged, IComponent where T3 : unmanaged, IComponent where T4 : unmanaged, IComponent where T5 : unmanaged, IComponent;
public delegate void ForEach<T0, T1, T2, T3, T4, T5, T6>(ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3, ref T4 component4, ref T5 component5, ref T6 component6)
where T0 : unmanaged, IComponent where T1 : unmanaged, IComponent where T2 : unmanaged, IComponent where T3 : unmanaged, IComponent where T4 : unmanaged, IComponent where T5 : unmanaged, IComponent where T6 : unmanaged, IComponent;
public delegate void ForEach<T0, T1, T2, T3, T4, T5, T6, T7>(ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3, ref T4 component4, ref T5 component5, ref T6 component6, ref T7 component7)
where T0 : unmanaged, IComponent where T1 : unmanaged, IComponent where T2 : unmanaged, IComponent where T3 : unmanaged, IComponent where T4 : unmanaged, IComponent where T5 : unmanaged, IComponent where T6 : unmanaged, IComponent where T7 : unmanaged, IComponent;
public delegate void ForEachWithEntity<T0>(Entity entity, ref T0 component0)
where T0 : unmanaged, IComponent;
public delegate void ForEachWithEntity<T0, T1>(Entity entity, ref T0 component0, ref T1 component1)
where T0 : unmanaged, IComponent where T1 : unmanaged, IComponent;
public delegate void ForEachWithEntity<T0, T1, T2>(Entity entity, ref T0 component0, ref T1 component1, ref T2 component2)
where T0 : unmanaged, IComponent where T1 : unmanaged, IComponent where T2 : unmanaged, IComponent;
public delegate void ForEachWithEntity<T0, T1, T2, T3>(Entity entity, ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3)
where T0 : unmanaged, IComponent where T1 : unmanaged, IComponent where T2 : unmanaged, IComponent where T3 : unmanaged, IComponent;
public delegate void ForEachWithEntity<T0, T1, T2, T3, T4>(Entity entity, ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3, ref T4 component4)
where T0 : unmanaged, IComponent where T1 : unmanaged, IComponent where T2 : unmanaged, IComponent where T3 : unmanaged, IComponent where T4 : unmanaged, IComponent;
public delegate void ForEachWithEntity<T0, T1, T2, T3, T4, T5>(Entity entity, ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3, ref T4 component4, ref T5 component5)
where T0 : unmanaged, IComponent where T1 : unmanaged, IComponent where T2 : unmanaged, IComponent where T3 : unmanaged, IComponent where T4 : unmanaged, IComponent where T5 : unmanaged, IComponent;
public delegate void ForEachWithEntity<T0, T1, T2, T3, T4, T5, T6>(Entity entity, ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3, ref T4 component4, ref T5 component5, ref T6 component6)
where T0 : unmanaged, IComponent where T1 : unmanaged, IComponent where T2 : unmanaged, IComponent where T3 : unmanaged, IComponent where T4 : unmanaged, IComponent where T5 : unmanaged, IComponent where T6 : unmanaged, IComponent;
public delegate void ForEachWithEntity<T0, T1, T2, T3, T4, T5, T6, T7>(Entity entity, ref T0 component0, ref T1 component1, ref T2 component2, ref T3 component3, ref T4 component4, ref T5 component5, ref T6 component6, ref T7 component7)
where T0 : unmanaged, IComponent where T1 : unmanaged, IComponent where T2 : unmanaged, IComponent where T3 : unmanaged, IComponent where T4 : unmanaged, IComponent where T5 : unmanaged, IComponent where T6 : unmanaged, IComponent where T7 : unmanaged, IComponent;

View File

@@ -0,0 +1,27 @@
<#@ template language="C#" #>
<#@ output extension="gen.cs" #>
<#@ assembly name="System.Core" #>
<#@ import namespace="System.Linq" #>
<#@ import namespace="System.Text" #>
<#@ include file="Helpers.ttinclude" #>
namespace Ghost.Entities;
<# for (var i = 1; i <= Amount; i++)
{
var generics = AppendParameters(i, "T{0}");
var compGenerics = AppendParameters(i, "ref T{0} component{0}");
var restrictions = AppendGenericRestrictions(i, "unmanaged, IComponent");
#>
public delegate void ForEach<<#= generics #>>(<#= compGenerics #>)
<#= restrictions #>;
<# } #>
<# for (var i = 1; i <= Amount; i++)
{
var generics = AppendParameters(i, "T{0}");
var compGenerics = AppendParameters(i, "ref T{0} component{0}");
var restrictions = AppendGenericRestrictions(i, "unmanaged, IComponent");
#>
public delegate void ForEachWithEntity<<#= generics #>>(Entity entity, <#= compGenerics #>)
<#= restrictions #>;
<# } #>

View File

@@ -1,4 +1,4 @@
<#@ import namespace="System.Text" #> <#@ import namespace="System.Text" #>
<#@ import namespace="System.Collections.Generic" #> <#@ import namespace="System.Collections.Generic" #>
<#+ <#+
@@ -17,37 +17,29 @@
for (var i = 0; i < amount; i++) for (var i = 0; i < amount; i++)
{ {
if (i > 0) sb.Append(", "); if (i > 0) sb.Append(", ");
sb.Append($"{template}{i}"); sb.Append(string.Format(template, i));
} }
return sb.ToString(); return sb.ToString();
} }
string AppendGenerics(int amount) string AppendGenerics(int amount)
{ {
return AppendGenerics(amount, "T"); return AppendGenerics(amount, "T{0}");
} }
public StringBuilder AppendGenericRefParameters(int amount) public StringBuilder AppendParameters(int amount, string template)
{ {
var sb = new StringBuilder(); var sb = new StringBuilder();
for (var localIndex = 0; localIndex < amount; localIndex++) for (var localIndex = 0; localIndex < amount; localIndex++)
{ {
sb.Append($"ref T{localIndex} t{localIndex}Component,"); sb.Append(string.Format(template, localIndex));
} if (localIndex < amount - 1)
sb.Length--;
return sb;
}
public StringBuilder AppendRefParameters(int amount)
{ {
var sb = new StringBuilder(); sb.Append(", ");
for (var localIndex = 0; localIndex < amount; localIndex++) }
{
sb.Append($"ref component{localIndex},");
} }
sb.Length--;
return sb; return sb;
} }
@@ -62,6 +54,7 @@
sb.Append(' '); sb.Append(' ');
} }
} }
return sb; return sb;
} }
@@ -70,6 +63,28 @@
return AppendGenericRestrictions(amount, "T", template); return AppendGenericRestrictions(amount, "T", template);
} }
public StringBuilder AppendGenericRestrictionsMultiline(int amount, string Ttemplate, string template, int indentation)
{
var sb = new StringBuilder();
var spaces = new string(' ', indentation * 4);
for (var localIndex = 0; localIndex < amount; localIndex++)
{
sb.Append($"{spaces}where {Ttemplate}{localIndex} : {template}");
if (localIndex < amount - 1)
{
sb.AppendLine();
}
}
return sb;
}
public StringBuilder AppendGenericRestrictionsMultiline(int amount, string template, int indentation)
{
return AppendGenericRestrictionsMultiline(amount, "T", template, indentation);
}
public StringBuilder TryGetComponentPools(int amount) public StringBuilder TryGetComponentPools(int amount)
{ {
var sb = new StringBuilder(); var sb = new StringBuilder();
@@ -81,6 +96,7 @@
sb.Append(" && "); sb.Append(" && ");
} }
} }
return sb; return sb;
} }
@@ -95,6 +111,7 @@
sb.Append(" && "); sb.Append(" && ");
} }
} }
return sb; return sb;
} }
@@ -109,6 +126,7 @@
sb.Append(", "); sb.Append(", ");
} }
} }
return sb; return sb;
} }
@@ -123,6 +141,7 @@
sb.Append(", "); sb.Append(", ");
} }
} }
return sb; return sb;
} }
#> #>

View File

@@ -0,0 +1,380 @@
using System.Runtime.CompilerServices;
namespace Ghost.Entities;
public ref partial struct QueryBuilder
{
/// <summary>
/// Adds the specified component type(s) to the 'All' filter of the query.
/// Targets entities that have all of the specified component types and those component(s) must be enabled.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueryBuilder WithAll<T0>()
where T0 : unmanaged, IComponent
{
_all.Add(ComponentTypeID<T0>.value);
return this;
}
/// <summary>
/// Adds the specified component type(s) to the 'All' filter of the query and requires read-write access.
/// Targets entities that have all of the specified component types and those component(s) must be enabled.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueryBuilder WithAllRW<T0>()
where T0 : unmanaged, IComponent
{
_all.Add(ComponentTypeID<T0>.value);
_rw.Add(ComponentTypeID<T0>.value);
return this;
}
/// <summary>
/// Adds the specified component type(s) to the 'Any' filter of the query.
/// Targets entities that have at least one of the specified component types and those component(s) must be enabled.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueryBuilder WithAny<T0>()
where T0 : unmanaged, IComponent
{
_any.Add(ComponentTypeID<T0>.value);
return this;
}
/// <summary>
/// Adds the specified component type(s) to the 'Absent' filter of the query.
/// Targets entities that do not have any of the specified component types.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueryBuilder WithAbsent<T0>()
where T0 : unmanaged, IComponent
{
_absent.Add(ComponentTypeID<T0>.value);
return this;
}
/// <summary>
/// Adds the specified component type(s) to the 'None' filter of the query.
/// Targets entities that do not have any of the specified component types, or those component(s) are disabled.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueryBuilder WithNone<T0>()
where T0 : unmanaged, IComponent
{
_none.Add(ComponentTypeID<T0>.value);
return this;
}
/// <summary>
/// Adds the specified component type(s) to the 'Disabled' filter of the query.
/// Targets entities that have all of the specified component types and those component(s) are disabled.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueryBuilder WithDisabled<T0>()
where T0 : unmanaged, IEnableableComponent
{
_disabled.Add(ComponentTypeID<T0>.value);
return this;
}
/// <summary>
/// Adds the specified component type(s) to the 'Present' filter of the query.
/// Targets entities that have all of the specified component types, regardless of whether those component(s) are enabled or disabled.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueryBuilder WithPresent<T0>()
where T0 : unmanaged, IComponent
{
_present.Add(ComponentTypeID<T0>.value);
return this;
}
/// <summary>
/// Adds the specified component type(s) to the 'Present' filter of the query and requires read-write access.
/// Targets entities that have all of the specified component types, regardless of whether those component(s) are enabled or disabled.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueryBuilder WithPresentRW<T0>()
where T0 : unmanaged, IComponent
{
_present.Add(ComponentTypeID<T0>.value);
_rw.Add(ComponentTypeID<T0>.value);
return this;
}
/// <summary>
/// Adds the specified component type(s) to the 'All' filter of the query.
/// Targets entities that have all of the specified component types and those component(s) must be enabled.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueryBuilder WithAll<T0, T1>()
where T0 : unmanaged, IComponent
where T1 : unmanaged, IComponent
{
_all.Add(ComponentTypeID<T0>.value);
_all.Add(ComponentTypeID<T1>.value);
return this;
}
/// <summary>
/// Adds the specified component type(s) to the 'All' filter of the query and requires read-write access.
/// Targets entities that have all of the specified component types and those component(s) must be enabled.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueryBuilder WithAllRW<T0, T1>()
where T0 : unmanaged, IComponent
where T1 : unmanaged, IComponent
{
_all.Add(ComponentTypeID<T0>.value);
_rw.Add(ComponentTypeID<T0>.value);
_all.Add(ComponentTypeID<T1>.value);
_rw.Add(ComponentTypeID<T1>.value);
return this;
}
/// <summary>
/// Adds the specified component type(s) to the 'Any' filter of the query.
/// Targets entities that have at least one of the specified component types and those component(s) must be enabled.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueryBuilder WithAny<T0, T1>()
where T0 : unmanaged, IComponent
where T1 : unmanaged, IComponent
{
_any.Add(ComponentTypeID<T0>.value);
_any.Add(ComponentTypeID<T1>.value);
return this;
}
/// <summary>
/// Adds the specified component type(s) to the 'Absent' filter of the query.
/// Targets entities that do not have any of the specified component types.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueryBuilder WithAbsent<T0, T1>()
where T0 : unmanaged, IComponent
where T1 : unmanaged, IComponent
{
_absent.Add(ComponentTypeID<T0>.value);
_absent.Add(ComponentTypeID<T1>.value);
return this;
}
/// <summary>
/// Adds the specified component type(s) to the 'None' filter of the query.
/// Targets entities that do not have any of the specified component types, or those component(s) are disabled.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueryBuilder WithNone<T0, T1>()
where T0 : unmanaged, IComponent
where T1 : unmanaged, IComponent
{
_none.Add(ComponentTypeID<T0>.value);
_none.Add(ComponentTypeID<T1>.value);
return this;
}
/// <summary>
/// Adds the specified component type(s) to the 'Disabled' filter of the query.
/// Targets entities that have all of the specified component types and those component(s) are disabled.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueryBuilder WithDisabled<T0, T1>()
where T0 : unmanaged, IEnableableComponent
where T1 : unmanaged, IEnableableComponent
{
_disabled.Add(ComponentTypeID<T0>.value);
_disabled.Add(ComponentTypeID<T1>.value);
return this;
}
/// <summary>
/// Adds the specified component type(s) to the 'Present' filter of the query.
/// Targets entities that have all of the specified component types, regardless of whether those component(s) are enabled or disabled.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueryBuilder WithPresent<T0, T1>()
where T0 : unmanaged, IComponent
where T1 : unmanaged, IComponent
{
_present.Add(ComponentTypeID<T0>.value);
_present.Add(ComponentTypeID<T1>.value);
return this;
}
/// <summary>
/// Adds the specified component type(s) to the 'Present' filter of the query and requires read-write access.
/// Targets entities that have all of the specified component types, regardless of whether those component(s) are enabled or disabled.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueryBuilder WithPresentRW<T0, T1>()
where T0 : unmanaged, IComponent
where T1 : unmanaged, IComponent
{
_present.Add(ComponentTypeID<T0>.value);
_rw.Add(ComponentTypeID<T0>.value);
_present.Add(ComponentTypeID<T1>.value);
_rw.Add(ComponentTypeID<T1>.value);
return this;
}
/// <summary>
/// Adds the specified component type(s) to the 'All' filter of the query.
/// Targets entities that have all of the specified component types and those component(s) must be enabled.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueryBuilder WithAll<T0, T1, T2>()
where T0 : unmanaged, IComponent
where T1 : unmanaged, IComponent
where T2 : unmanaged, IComponent
{
_all.Add(ComponentTypeID<T0>.value);
_all.Add(ComponentTypeID<T1>.value);
_all.Add(ComponentTypeID<T2>.value);
return this;
}
/// <summary>
/// Adds the specified component type(s) to the 'All' filter of the query and requires read-write access.
/// Targets entities that have all of the specified component types and those component(s) must be enabled.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueryBuilder WithAllRW<T0, T1, T2>()
where T0 : unmanaged, IComponent
where T1 : unmanaged, IComponent
where T2 : unmanaged, IComponent
{
_all.Add(ComponentTypeID<T0>.value);
_rw.Add(ComponentTypeID<T0>.value);
_all.Add(ComponentTypeID<T1>.value);
_rw.Add(ComponentTypeID<T1>.value);
_all.Add(ComponentTypeID<T2>.value);
_rw.Add(ComponentTypeID<T2>.value);
return this;
}
/// <summary>
/// Adds the specified component type(s) to the 'Any' filter of the query.
/// Targets entities that have at least one of the specified component types and those component(s) must be enabled.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueryBuilder WithAny<T0, T1, T2>()
where T0 : unmanaged, IComponent
where T1 : unmanaged, IComponent
where T2 : unmanaged, IComponent
{
_any.Add(ComponentTypeID<T0>.value);
_any.Add(ComponentTypeID<T1>.value);
_any.Add(ComponentTypeID<T2>.value);
return this;
}
/// <summary>
/// Adds the specified component type(s) to the 'Absent' filter of the query.
/// Targets entities that do not have any of the specified component types.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueryBuilder WithAbsent<T0, T1, T2>()
where T0 : unmanaged, IComponent
where T1 : unmanaged, IComponent
where T2 : unmanaged, IComponent
{
_absent.Add(ComponentTypeID<T0>.value);
_absent.Add(ComponentTypeID<T1>.value);
_absent.Add(ComponentTypeID<T2>.value);
return this;
}
/// <summary>
/// Adds the specified component type(s) to the 'None' filter of the query.
/// Targets entities that do not have any of the specified component types, or those component(s) are disabled.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueryBuilder WithNone<T0, T1, T2>()
where T0 : unmanaged, IComponent
where T1 : unmanaged, IComponent
where T2 : unmanaged, IComponent
{
_none.Add(ComponentTypeID<T0>.value);
_none.Add(ComponentTypeID<T1>.value);
_none.Add(ComponentTypeID<T2>.value);
return this;
}
/// <summary>
/// Adds the specified component type(s) to the 'Disabled' filter of the query.
/// Targets entities that have all of the specified component types and those component(s) are disabled.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueryBuilder WithDisabled<T0, T1, T2>()
where T0 : unmanaged, IEnableableComponent
where T1 : unmanaged, IEnableableComponent
where T2 : unmanaged, IEnableableComponent
{
_disabled.Add(ComponentTypeID<T0>.value);
_disabled.Add(ComponentTypeID<T1>.value);
_disabled.Add(ComponentTypeID<T2>.value);
return this;
}
/// <summary>
/// Adds the specified component type(s) to the 'Present' filter of the query.
/// Targets entities that have all of the specified component types, regardless of whether those component(s) are enabled or disabled.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueryBuilder WithPresent<T0, T1, T2>()
where T0 : unmanaged, IComponent
where T1 : unmanaged, IComponent
where T2 : unmanaged, IComponent
{
_present.Add(ComponentTypeID<T0>.value);
_present.Add(ComponentTypeID<T1>.value);
_present.Add(ComponentTypeID<T2>.value);
return this;
}
/// <summary>
/// Adds the specified component type(s) to the 'Present' filter of the query and requires read-write access.
/// Targets entities that have all of the specified component types, regardless of whether those component(s) are enabled or disabled.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueryBuilder WithPresentRW<T0, T1, T2>()
where T0 : unmanaged, IComponent
where T1 : unmanaged, IComponent
where T2 : unmanaged, IComponent
{
_present.Add(ComponentTypeID<T0>.value);
_rw.Add(ComponentTypeID<T0>.value);
_present.Add(ComponentTypeID<T1>.value);
_rw.Add(ComponentTypeID<T1>.value);
_present.Add(ComponentTypeID<T2>.value);
_rw.Add(ComponentTypeID<T2>.value);
return this;
}
}

View File

@@ -0,0 +1,142 @@
<#@ template language="C#" #>
<#@ output extension="gen.cs" #>
<#@ assembly name="System.Core" #>
<#@ import namespace="System.Linq" #>
<#@ import namespace="System.Text" #>
<#@ include file="Helpers.ttinclude" #>
using System.Runtime.CompilerServices;
namespace Ghost.Entities;
public ref partial struct QueryBuilder
{
<# for (var i = 1; i <= 3; i++)
{
var generics = AppendGenerics(i);
var restrictions = AppendGenericRestrictionsMultiline(i, "unmanaged, IComponent", 2);
var enableRestrictions = AppendGenericRestrictionsMultiline(i, "unmanaged, IEnableableComponent", 2);
#>
/// <summary>
/// Adds the specified component type(s) to the 'All' filter of the query.
/// Targets entities that have all of the specified component types and those component(s) must be enabled.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueryBuilder WithAll<<#= generics #>>()
<#= restrictions #>
{
<# for (var j = 0; j < i; j++) { #>
_all.Add(ComponentTypeID<T<#= j #>>.value);
<# } #>
return this;
}
/// <summary>
/// Adds the specified component type(s) to the 'All' filter of the query and requires read-write access.
/// Targets entities that have all of the specified component types and those component(s) must be enabled.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueryBuilder WithAllRW<<#= generics #>>()
<#= restrictions #>
{
<# for (var j = 0; j < i; j++) { #>
_all.Add(ComponentTypeID<T<#= j #>>.value);
_rw.Add(ComponentTypeID<T<#= j #>>.value);
<# } #>
return this;
}
/// <summary>
/// Adds the specified component type(s) to the 'Any' filter of the query.
/// Targets entities that have at least one of the specified component types and those component(s) must be enabled.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueryBuilder WithAny<<#= generics #>>()
<#= restrictions #>
{
<# for (var j = 0; j < i; j++) { #>
_any.Add(ComponentTypeID<T<#= j #>>.value);
<# } #>
return this;
}
/// <summary>
/// Adds the specified component type(s) to the 'Absent' filter of the query.
/// Targets entities that do not have any of the specified component types.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueryBuilder WithAbsent<<#= generics #>>()
<#= restrictions #>
{
<# for (var j = 0; j < i; j++) { #>
_absent.Add(ComponentTypeID<T<#= j #>>.value);
<# } #>
return this;
}
/// <summary>
/// Adds the specified component type(s) to the 'None' filter of the query.
/// Targets entities that do not have any of the specified component types, or those component(s) are disabled.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueryBuilder WithNone<<#= generics #>>()
<#= restrictions #>
{
<# for (var j = 0; j < i; j++) { #>
_none.Add(ComponentTypeID<T<#= j #>>.value);
<# } #>
return this;
}
/// <summary>
/// Adds the specified component type(s) to the 'Disabled' filter of the query.
/// Targets entities that have all of the specified component types and those component(s) are disabled.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueryBuilder WithDisabled<<#= generics #>>()
<#= enableRestrictions #>
{
<# for (var j = 0; j < i; j++) { #>
_disabled.Add(ComponentTypeID<T<#= j #>>.value);
<# } #>
return this;
}
/// <summary>
/// Adds the specified component type(s) to the 'Present' filter of the query.
/// Targets entities that have all of the specified component types, regardless of whether those component(s) are enabled or disabled.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueryBuilder WithPresent<<#= generics #>>()
<#= restrictions #>
{
<# for (var j = 0; j < i; j++) { #>
_present.Add(ComponentTypeID<T<#= j #>>.value);
<# } #>
return this;
}
/// <summary>
/// Adds the specified component type(s) to the 'Present' filter of the query and requires read-write access.
/// Targets entities that have all of the specified component types, regardless of whether those component(s) are enabled or disabled.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public QueryBuilder WithPresentRW<<#= generics #>>()
<#= restrictions #>
{
<# for (var j = 0; j < i; j++) { #>
_present.Add(ComponentTypeID<T<#= j #>>.value);
_rw.Add(ComponentTypeID<T<#= j #>>.value);
<# } #>
return this;
}
<# } #>
}

View File

@@ -1,73 +1,160 @@
using Ghost.Entities.Components; using Ghost.Core;
using Ghost.Entities.Query; using Misaki.HighPerformance.Jobs;
using Ghost.Entities.Systems; using Misaki.HighPerformance.LowLevel.Buffer;
using System.Diagnostics; using Misaki.HighPerformance.LowLevel.Collections;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ghost.Entities; namespace Ghost.Entities;
// TODO: Archetype system for better performance
public partial class World public partial class World
{ {
private static List<World> s_worlds = new(4); private static readonly List<World?> s_worlds = new(4);
private static Queue<WorldID> s_freeWorldSlots = new(); private static readonly Queue<Identifier<World>> s_freeWorldSlots = new();
internal static Identifier<Archetype> EmptyArchetypeID => new (0);
public static int WorldCount => s_worlds.Count - s_freeWorldSlots.Count; public static int WorldCount => s_worlds.Count - s_freeWorldSlots.Count;
public static World Create(int entityCapacity = 16) public static World Create(JobScheduler jobScheduler, int entityCapacity = 16)
{ {
lock (s_worlds) lock (s_worlds)
{ {
if (s_freeWorldSlots.TryDequeue(out var index)) if (s_freeWorldSlots.TryDequeue(out var index))
{ {
s_worlds[index] = new World(index, entityCapacity); s_worlds[index.value] = new World(index, entityCapacity, jobScheduler);
} }
else else
{ {
if (s_worlds.Count >= WorldID.MaxValue) index = new Identifier<World>(s_worlds.Count);
s_worlds.Add(new World(index, entityCapacity, jobScheduler));
}
return s_worlds[index.value]!;
}
}
public static void Destroy(Identifier<World> id)
{ {
throw new InvalidOperationException("Maximum number of worlds reached"); lock (s_worlds)
{
if (id.value < 0 || id.value >= s_worlds.Count)
{
return;
} }
index = (WorldID)s_worlds.Count; var world = s_worlds[id.value];
s_worlds.Add(new World(index, entityCapacity)); world?.Dispose();
}
return s_worlds[index];
} }
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static World GetWorld(int index) internal static World GetWorldUncheck(Identifier<World> id)
{ {
return s_worlds[index]; #if DEBUG || GHOST_EDITOR
if (id.value < 0 || id.value >= s_worlds.Count)
{
throw new ArgumentOutOfRangeException(nameof(id), "World ID is out of range.");
}
var world = s_worlds[id.value];
return world is null ? throw new InvalidOperationException("World not found.") : world;
#else
return s_worlds[id.value]!;
#endif
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Result<World, ErrorStatus> GetWorld(Identifier<World> id)
{
if (id.value < 0 || id.value >= s_worlds.Count)
{
return ErrorStatus.InvalidArgument;
}
var world = s_worlds[id.value];
return world is null ? ErrorStatus.NotFound : world;
} }
} }
public partial class World : IDisposable, IEquatable<World> public partial class World : IDisposable, IEquatable<World>
{ {
private readonly WorldID _id; private readonly Identifier<World> _id;
private readonly JobScheduler _jobScheduler;
private readonly EntityManager _entityManager; private readonly EntityManager _entityManager;
private readonly ComponentStorage _componentStorage; private readonly EntityCommandBuffer _entityCommandBuffer;
private readonly SystemStorage _systemStorage; private readonly EntityCommandBuffer[] _threadLocalECBs;
private bool _isDisposed = false; private readonly SystemManager _systemManager;
internal ComponentStorage ComponentStorage => _componentStorage; private UnsafeList<Archetype> _archetypes;
private UnsafeList<EntityQuery> _entityQueries;
public WorldID ID => _id; private UnsafeHashMap<int, Identifier<Archetype>> _archetypeLookup; // Signature Hash to Archetype ID
private UnsafeHashMap<int, Identifier<EntityQuery>> _querieLookup; // Query Mask Hash to Query ID
private int _version;
private bool _disposed = false;
internal int ArchetypeCount => _archetypes.Count;
/// <summary>
/// Gets the unique identifier of this world.
/// </summary>
public Identifier<World> ID => _id;
/// <summary>
/// Gets the job scheduler associated with this world.
/// </summary>
public JobScheduler JobScheduler => _jobScheduler;
/// <summary>
/// Gets the publicntity manager for this world.
/// </summary>
public EntityManager EntityManager => _entityManager; public EntityManager EntityManager => _entityManager;
public SystemStorage SystemStorage => _systemStorage;
public event Action<World, Entity, Type>? ComponentChanged; /// <summary>
/// Gets the system manager for this world.
/// </summary>
public SystemManager SystemManager => _systemManager;
private World(WorldID id, int entityCapacity) /// <summary>
/// Gets the current version number of the world.
/// </summary>
public int Version => Interlocked.CompareExchange(ref _version, 0, 0);
/// <summary>
/// Gets the main entity command buffer for this world.
/// </summary>
/// <remarks>
/// Use <see cref="GetThreadLocalEntityCommandBuffer(int)"/> to get thread-local command buffers for multi-threaded jobs.
/// </remarks>
public EntityCommandBuffer EntityCommandBuffer => _entityCommandBuffer;
private World(Identifier<World> id, int entityCapacity, JobScheduler jobScheduler)
{ {
_id = id; _id = id;
_jobScheduler = jobScheduler;
_entityManager = new EntityManager(this, entityCapacity); _entityManager = new EntityManager(this, entityCapacity);
_componentStorage = new ComponentStorage(this); _entityCommandBuffer = new EntityCommandBuffer(_entityManager);
_systemStorage = new SystemStorage(this); _threadLocalECBs = new EntityCommandBuffer[jobScheduler.WorkerCount];
_systemManager = new SystemManager(this);
_archetypes = new UnsafeList<Archetype>(16, Allocator.Persistent);
_entityQueries = new UnsafeList<EntityQuery>(16, Allocator.Persistent);
_archetypeLookup = new UnsafeHashMap<int, Identifier<Archetype>>(16, Allocator.Persistent);
_querieLookup = new UnsafeHashMap<int, Identifier<EntityQuery>>(16, Allocator.Persistent);
for (var i = 0; i < jobScheduler.WorkerCount; i++)
{
_threadLocalECBs[i] = new EntityCommandBuffer(_entityManager);
}
// Create the empty archetype
CreateArchetype(ReadOnlySpan<Identifier<IComponent>>.Empty, 0);
} }
~World() ~World()
@@ -76,52 +163,103 @@ public partial class World : IDisposable, IEquatable<World>
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public CompRef<T> GetSingleton<T>() internal Identifier<Archetype> CreateArchetype(ReadOnlySpan<Identifier<IComponent>> componentTypeIDs, int signatureHash)
where T : unmanaged, IComponentData
{ {
ref var component = ref CollectionsMarshal.GetValueRefOrAddDefault(SingletonContainer<T>.container, _id, out _); var arcID = new Identifier<Archetype>(_archetypes.Count);
return new CompRef<T>(ref component); _archetypes.Add(new Archetype(arcID, _id, componentTypeIDs));
_archetypeLookup.Add(signatureHash, arcID);
for (int i = 0; i < _entityQueries.Count; i++)
{
ref var query = ref _entityQueries[i];
query.AddArchetypeIfMatch(in _archetypes[arcID.value]);
}
return arcID;
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public IEnumerable<ScriptComponent> QueryScript() internal Identifier<Archetype> GetArchetypeIDBySignatureHash(int signatureHash)
{ {
if (_componentStorage.ScriptComponentPool.IsInitialized) if (_archetypeLookup.TryGetValue(signatureHash, out var arcID))
{ {
return _componentStorage.ScriptComponentPool.ExecutionList!; return arcID;
} }
return Enumerable.Empty<ScriptComponent>(); return Identifier<Archetype>.Invalid;
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
[Conditional("GHOST_EDITOR")] internal ref Archetype GetArchetypeReference(Identifier<Archetype> id)
public void NotifyComponentChanged(Entity entity, Type type)
{ {
ComponentChanged?.Invoke(this, entity, type); return ref _archetypes[id.value];
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
[Conditional("GHOST_EDITOR")] internal Identifier<EntityQuery> CreateEntityQuery(EntityQueryMask mask, int maskHash)
public void NotifyComponentChanged<T>(Entity entity)
where T : unmanaged, IComponentData
{ {
NotifyComponentChanged(entity, typeof(T)); var queryID = new Identifier<EntityQuery>(_entityQueries.Count);
_entityQueries.Add(new EntityQuery(queryID, _id, mask));
_querieLookup.Add(maskHash, queryID);
ref var query = ref _entityQueries[queryID.value];
for (var i = 0; i < _archetypes.Count; i++)
{
query.AddArchetypeIfMatch(in _archetypes[i]);
}
return queryID;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal Identifier<EntityQuery> GetEntityQueryIDByMaskHash(int maskHash)
{
if (_querieLookup.TryGetValue(maskHash, out var queryID))
{
return queryID;
}
return Identifier<EntityQuery>.Invalid;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal void PlaybackEntityCommandBuffers()
{
_entityCommandBuffer.Playback();
for (var i = 0; i < _threadLocalECBs.Length; i++)
{
_threadLocalECBs[i].Playback();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal int AdvanceVersion()
{
return Interlocked.Increment(ref _version);
}
/// <summary>
/// Gets a reference to the entity query with the specified identifier.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public ref EntityQuery GetEntityQueryReference(Identifier<EntityQuery> id)
{
return ref _entityQueries[id.value];
}
/// <summary>
/// Gets the thread-local entity command buffer for the specified thread index.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public EntityCommandBuffer GetThreadLocalEntityCommandBuffer(int threadIndex)
{
return _threadLocalECBs[threadIndex];
} }
public bool Equals(World? other) public bool Equals(World? other)
{ {
if (other is null) return other is not null && _id == other._id;
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return _id == other._id;
} }
public override int GetHashCode() public override int GetHashCode()
@@ -146,19 +284,39 @@ public partial class World : IDisposable, IEquatable<World>
public void Dispose() public void Dispose()
{ {
if (_isDisposed) if (_disposed)
{ {
return; return;
} }
foreach (ref var archetype in _archetypes)
{
archetype.Dispose();
}
foreach (ref var query in _entityQueries)
{
query.Dispose();
}
_entityManager.Dispose(); _entityManager.Dispose();
_componentStorage.Dispose(); _entityCommandBuffer.Dispose();
_systemStorage.Dispose(); foreach (var v in _threadLocalECBs)
{
v.Dispose();
}
_archetypes.Dispose();
_entityQueries.Dispose();
_archetypeLookup.Dispose();
_querieLookup.Dispose();
s_freeWorldSlots.Enqueue(_id); s_freeWorldSlots.Enqueue(_id);
s_worlds[_id] = null;
_isDisposed = true; _disposed = true;
GC.SuppressFinalize(this); GC.SuppressFinalize(this);
} }
} }

View File

@@ -1,5 +1,6 @@
using Ghost.Core; using Ghost.Core;
using Ghost.Graphics.RHI; using Ghost.Graphics.RHI;
using Misaki.HighPerformance.LowLevel;
using Misaki.HighPerformance.LowLevel.Buffer; using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.LowLevel.Collections; using Misaki.HighPerformance.LowLevel.Collections;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
@@ -83,15 +84,15 @@ public struct Material : IResourceReleasable, IHandleType
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly unsafe Result<T, ResultStatus> GetPropertyCache<T>() public readonly unsafe Result<T, ErrorStatus> GetPropertyCache<T>()
where T : unmanaged where T : unmanaged
{ {
if (sizeof(T) != _cBufferCache.Size) if (sizeof(T) != _cBufferCache.Size)
{ {
return Result.Create(default(T), ResultStatus.InvalidArgument); return ErrorStatus.InvalidArgument;
} }
return Result.Create(*(T*)_cBufferCache.CpuData.GetUnsafePtr(), ResultStatus.Success); return *(T*)_cBufferCache.CpuData.GetUnsafePtr();
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -106,28 +107,28 @@ public struct Material : IResourceReleasable, IHandleType
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly unsafe ResultStatus SetPropertyCache<T>(ref readonly T data) public readonly unsafe ErrorStatus SetPropertyCache<T>(ref readonly T data)
where T : unmanaged where T : unmanaged
{ {
if (sizeof(T) != _cBufferCache.Size) if (sizeof(T) != _cBufferCache.Size)
{ {
return ResultStatus.InvalidArgument; return ErrorStatus.InvalidArgument;
} }
Unsafe.WriteUnaligned(_cBufferCache.CpuData.GetUnsafePtr(), data); Unsafe.WriteUnaligned(_cBufferCache.CpuData.GetUnsafePtr(), data);
return ResultStatus.Success; return ErrorStatus.None;
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly unsafe ResultStatus SetRawPropertyCache(ReadOnlySpan<byte> data) public readonly unsafe ErrorStatus SetRawPropertyCache(ReadOnlySpan<byte> data)
{ {
if (data.Length != _cBufferCache.Size) if (data.Length != _cBufferCache.Size)
{ {
return ResultStatus.InvalidArgument; return ErrorStatus.InvalidArgument;
} }
Unsafe.WriteUnaligned(_cBufferCache.CpuData.GetUnsafePtr(), data); Unsafe.WriteUnaligned(_cBufferCache.CpuData.GetUnsafePtr(), data);
return ResultStatus.Success; return ErrorStatus.None;
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]

View File

@@ -49,7 +49,7 @@ public readonly unsafe ref struct RenderingContext
CommandBufferType.Graphics => _engine.Device.GraphicsQueue, CommandBufferType.Graphics => _engine.Device.GraphicsQueue,
CommandBufferType.Compute => _engine.Device.ComputeQueue, CommandBufferType.Compute => _engine.Device.ComputeQueue,
CommandBufferType.Copy => _engine.Device.CopyQueue, CommandBufferType.Copy => _engine.Device.CopyQueue,
_ => throw new ArgumentOutOfRangeException(), _ => throw new InvalidOperationException("Unknown command buffer type."),
}; };
queue.Submit(commandBuffer); queue.Submit(commandBuffer);
@@ -123,8 +123,8 @@ public readonly unsafe ref struct RenderingContext
localToWorld = localToWorld, localToWorld = localToWorld,
worldBoundsMin = meshData.BoundingBox.Min, worldBoundsMin = meshData.BoundingBox.Min,
worldBoundsMax = meshData.BoundingBox.Max, worldBoundsMax = meshData.BoundingBox.Max,
vertexBuffer = _engine.ResourceDatabase.GetBindlessIndex(meshData.VertexBuffer.AsResource()).GetValueOrThrow(ResultStatus.Success), vertexBuffer = _engine.ResourceDatabase.GetBindlessIndex(meshData.VertexBuffer.AsResource()).GetValueOrThrow(),
indexBuffer = _engine.ResourceDatabase.GetBindlessIndex(meshData.IndexBuffer.AsResource()).GetValueOrThrow(ResultStatus.Success), indexBuffer = _engine.ResourceDatabase.GetBindlessIndex(meshData.IndexBuffer.AsResource()).GetValueOrThrow(),
}; };
var bufferHandle = meshData.ObjectDataBuffer.AsResource(); var bufferHandle = meshData.ObjectDataBuffer.AsResource();
@@ -147,7 +147,7 @@ public readonly unsafe ref struct RenderingContext
where T : unmanaged where T : unmanaged
{ {
var desc = ResourceDatabase.GetResourceDescription(texture.AsResource()) var desc = ResourceDatabase.GetResourceDescription(texture.AsResource())
.GetValueOrThrow(ResultStatus.Success); .GetValueOrThrow();
if (data.Length * sizeof(T) != desc.TextureDescription.GetTotalBytes()) if (data.Length * sizeof(T) != desc.TextureDescription.GetTotalBytes())
{ {
@@ -180,7 +180,7 @@ public readonly unsafe ref struct RenderingContext
var shader = ResourceDatabase.GetShaderReference(materialRef.Shader); var shader = ResourceDatabase.GetShaderReference(materialRef.Shader);
var keyResult = shader.TryGetPassKey(passName, out var passIndex); var keyResult = shader.TryGetPassKey(passName, out var passIndex);
if (keyResult.Status != ResultStatus.Success) if (keyResult.Error != ErrorStatus.None)
{ {
throw new Exception(keyResult.ToString()); throw new Exception(keyResult.ToString());
} }

View File

@@ -101,17 +101,17 @@ public class Shader : IResourceReleasable, IIdentifierType
return ref _passes[index]; return ref _passes[index];
} }
public RefResult<ShaderPass, ResultStatus> TryGetPassKey(string passName, out int passIndex) public RefResult<ShaderPass, ErrorStatus> TryGetPassKey(string passName, out int passIndex)
{ {
var index = _passLookup.GetValueOrDefault(passName, -1); var index = _passLookup.GetValueOrDefault(passName, -1);
if (index == -1) if (index == -1)
{ {
passIndex = -1; passIndex = -1;
return Result.CreateRef(ref Unsafe.NullRef<ShaderPass>(), ResultStatus.NotFound); return ErrorStatus.NotFound;
} }
passIndex = index; passIndex = index;
return Result.CreateRef(ref _passes[index], ResultStatus.Success); return RefResult<ShaderPass, ErrorStatus>.Success(ref _passes[index]);
} }
void IResourceReleasable.ReleaseResource(IResourceDatabase database) void IResourceReleasable.ReleaseResource(IResourceDatabase database)

View File

@@ -130,7 +130,7 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
#if DEBUG #if DEBUG
[DoesNotReturn] [DoesNotReturn]
#endif #endif
private void RecordError(string cmdName, ResultStatus status) private void RecordError(string cmdName, ErrorStatus status)
{ {
#if DEBUG #if DEBUG
throw new InvalidOperationException($"Error at {cmdName} with {status}"); throw new InvalidOperationException($"Error at {cmdName} with {status}");
@@ -183,7 +183,7 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
_commandList.Get()->Close(); _commandList.Get()->Close();
_isRecording = false; _isRecording = false;
if (_lastError.Status != ResultStatus.Success) if (_lastError.Status != ErrorStatus.None)
{ {
return Result.Failure($"Command buffer ended with errors at {_lastError.CommandIndex}, command '{_lastError.CommandName}': {_lastError.Status}"); return Result.Failure($"Command buffer ended with errors at {_lastError.CommandIndex}, command '{_lastError.CommandName}': {_lastError.Status}");
} }
@@ -220,21 +220,21 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
if (!desc.Resource.IsValid) if (!desc.Resource.IsValid)
{ {
RecordError(nameof(ResourceBarrier), ResultStatus.InvalidArgument); RecordError(nameof(ResourceBarrier), ErrorStatus.InvalidArgument);
continue; continue;
} }
var recordResult = _resourceDatabase.GetResourceRecord(desc.Resource); var recordResult = _resourceDatabase.GetResourceRecord(desc.Resource);
if (recordResult.Status != ResultStatus.Success) if (recordResult.Error != ErrorStatus.None)
{ {
RecordError(nameof(ResourceBarrier), recordResult.Status); RecordError(nameof(ResourceBarrier), recordResult.Error);
continue; continue;
} }
ref var record = ref recordResult.Value; ref var record = ref recordResult.Value;
if (record.state != desc.StateBefore) if (record.state != desc.StateBefore)
{ {
RecordError(nameof(ResourceBarrier), ResultStatus.InvalidState); RecordError(nameof(ResourceBarrier), ErrorStatus.InvalidState);
continue; continue;
} }
@@ -263,9 +263,9 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
} }
var recordResult = _resourceDatabase.GetResourceRecord(resource); var recordResult = _resourceDatabase.GetResourceRecord(resource);
if (recordResult.Status != ResultStatus.Success) if (recordResult.Error != ErrorStatus.None)
{ {
RecordError(nameof(ResourceBarrier), recordResult.Status); RecordError(nameof(ResourceBarrier), recordResult.Error);
return; return;
} }
@@ -284,9 +284,9 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
IncrementCommandCount(); IncrementCommandCount();
var recordResult = _resourceDatabase.GetResourceRecord(resource); var recordResult = _resourceDatabase.GetResourceRecord(resource);
if (recordResult.Status != ResultStatus.Success) if (recordResult.Error != ErrorStatus.None)
{ {
RecordError(nameof(ResourceBarrier), recordResult.Status); RecordError(nameof(ResourceBarrier), recordResult.Error);
return; return;
} }
@@ -316,14 +316,14 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
var handle = renderTargets[i]; var handle = renderTargets[i];
if (!handle.IsValid) if (!handle.IsValid)
{ {
RecordError(nameof(SetRenderTargets), ResultStatus.InvalidArgument); RecordError(nameof(SetRenderTargets), ErrorStatus.InvalidArgument);
continue; continue;
} }
var recordResult = _resourceDatabase.GetResourceRecord(handle.AsResource()); var recordResult = _resourceDatabase.GetResourceRecord(handle.AsResource());
if (recordResult.Status != ResultStatus.Success) if (recordResult.Error != ErrorStatus.None)
{ {
RecordError(nameof(SetRenderTargets), recordResult.Status); RecordError(nameof(SetRenderTargets), recordResult.Error);
continue; continue;
} }
@@ -337,9 +337,9 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
if (pDsvHandle != null) if (pDsvHandle != null)
{ {
var recordResult = _resourceDatabase.GetResourceRecord(depthTarget.AsResource()); var recordResult = _resourceDatabase.GetResourceRecord(depthTarget.AsResource());
if (recordResult.Status != ResultStatus.Success) if (recordResult.Error != ErrorStatus.None)
{ {
RecordError(nameof(SetRenderTargets), recordResult.Status); RecordError(nameof(SetRenderTargets), recordResult.Error);
return; return;
} }
@@ -362,14 +362,14 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
var rtDesc = rtDescs[i]; var rtDesc = rtDescs[i];
if (!rtDesc.Texture.IsValid) if (!rtDesc.Texture.IsValid)
{ {
RecordError(nameof(BeginRenderPass), ResultStatus.InvalidArgument); RecordError(nameof(BeginRenderPass), ErrorStatus.InvalidArgument);
continue; continue;
} }
var recordResult = _resourceDatabase.GetResourceRecord(rtDesc.Texture.AsResource()); var recordResult = _resourceDatabase.GetResourceRecord(rtDesc.Texture.AsResource());
if (recordResult.Status != ResultStatus.Success) if (recordResult.Error != ErrorStatus.None)
{ {
RecordError(nameof(BeginRenderPass), recordResult.Status); RecordError(nameof(BeginRenderPass), recordResult.Error);
continue; continue;
} }
@@ -402,9 +402,9 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
if (pDsvDesc != null) if (pDsvDesc != null)
{ {
var recordResult = _resourceDatabase.GetResourceRecord(depthDesc.Texture.AsResource()); var recordResult = _resourceDatabase.GetResourceRecord(depthDesc.Texture.AsResource());
if (recordResult.Status != ResultStatus.Success) if (recordResult.Error != ErrorStatus.None)
{ {
RecordError(nameof(BeginRenderPass), recordResult.Status); RecordError(nameof(BeginRenderPass), recordResult.Error);
return; return;
} }
@@ -458,10 +458,10 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
IncrementCommandCount(); IncrementCommandCount();
var psor = _pipelineLibrary.GetGraphicsPSO(pipelineKey); var psor = _pipelineLibrary.GetGraphicsPSO(pipelineKey);
if (psor.Status != ResultStatus.Success) if (psor.Error != ErrorStatus.None)
{ {
#if DEBUG || GHOST_EDITOR #if DEBUG || GHOST_EDITOR
Logger.LogError($"Failed to get graphics pipeline state object for key {pipelineKey}: {psor.Status}"); Logger.LogError($"Failed to get graphics pipeline state object for key {pipelineKey}: {psor.Error}");
#endif #endif
return; return;
} }
@@ -487,9 +487,9 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
IncrementCommandCount(); IncrementCommandCount();
var recordResult = _resourceDatabase.GetResourceRecord(buffer.AsResource()); var recordResult = _resourceDatabase.GetResourceRecord(buffer.AsResource());
if (recordResult.Status != ResultStatus.Success) if (recordResult.Error != ErrorStatus.None)
{ {
RecordError(nameof(BeginRenderPass), recordResult.Status); RecordError(nameof(BeginRenderPass), recordResult.Error);
return; return;
} }
@@ -601,7 +601,7 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
uploadResource.Get()->Map(0, null, &pMappedData); uploadResource.Get()->Map(0, null, &pMappedData);
fixed (T* pData = data) fixed (T* pData = data)
{ {
MemoryUtility.MemCpy(pData, pMappedData, sizeInBytes); MemoryUtility.MemCpy(pMappedData, pData, sizeInBytes);
} }
uploadResource.Get()->Unmap(0, null); uploadResource.Get()->Unmap(0, null);
@@ -657,7 +657,7 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
var pSrcResource = _resourceDatabase.GetResource(src.AsResource()); var pSrcResource = _resourceDatabase.GetResource(src.AsResource());
if (pSrcResource == null || pDestResource == null) if (pSrcResource == null || pDestResource == null)
{ {
RecordError(nameof(CopyBuffer), ResultStatus.InvalidArgument); RecordError(nameof(CopyBuffer), ErrorStatus.InvalidArgument);
return; return;
} }

View File

@@ -161,7 +161,7 @@ internal unsafe class D3D12PipelineLibrary : IPipelineLibrary
if (File.Exists(filePath)) if (File.Exists(filePath))
{ {
var fileBytes = File.ReadAllBytes(filePath!); var fileBytes = File.ReadAllBytes(filePath);
fixed (byte* pFileBytes = fileBytes) fixed (byte* pFileBytes = fileBytes)
{ {
ThrowIfFailed(_device.NativeDevice.Get()->CreatePipelineLibrary(pFileBytes, (nuint)fileBytes.Length, __uuidof(pLibrary), (void**)&pLibrary)); ThrowIfFailed(_device.NativeDevice.Get()->CreatePipelineLibrary(pFileBytes, (nuint)fileBytes.Length, __uuidof(pLibrary), (void**)&pLibrary));
@@ -224,7 +224,7 @@ internal unsafe class D3D12PipelineLibrary : IPipelineLibrary
RegisterSlot = info.BindPoint, RegisterSlot = info.BindPoint,
RegisterSpace = info.Space, RegisterSpace = info.Space,
SizeInBytes = info.Size, SizeInBytes = info.Size,
Properties = info.Properties ?? Array.Empty<CBufferPropertyInfo>(), Properties = info.Properties ?? [],
}; };
} }
} }
@@ -401,14 +401,14 @@ internal unsafe class D3D12PipelineLibrary : IPipelineLibrary
return key; return key;
} }
public Result<SharedPtr<ID3D12PipelineState>, ResultStatus> GetGraphicsPSO(GraphicsPipelineKey key) public Result<SharedPtr<ID3D12PipelineState>, ErrorStatus> GetGraphicsPSO(GraphicsPipelineKey key)
{ {
if (_pipelineCache.TryGetValue(key, out var cacheEntry)) if (_pipelineCache.TryGetValue(key, out var cacheEntry))
{ {
return Result.Create(new SharedPtr<ID3D12PipelineState>(cacheEntry.pso.Get()), ResultStatus.Success); return cacheEntry.pso.Share();
} }
return Result.Create(default(SharedPtr<ID3D12PipelineState>), ResultStatus.NotFound); return ErrorStatus.NotFound;
} }
public void Dispose() public void Dispose()

View File

@@ -178,17 +178,17 @@ internal class D3D12ResourceDatabase : IResourceDatabase
return _resources.Contains(handle.id, handle.generation); return _resources.Contains(handle.id, handle.generation);
} }
public RefResult<ResourceRecord, ResultStatus> GetResourceRecord(Handle<GPUResource> handle) public RefResult<ResourceRecord, ErrorStatus> GetResourceRecord(Handle<GPUResource> handle)
{ {
ObjectDisposedException.ThrowIf(_disposed, this); ObjectDisposedException.ThrowIf(_disposed, this);
ref var info = ref _resources.GetElementReferenceAt(handle.id, handle.generation, out var exist); ref var info = ref _resources.GetElementReferenceAt(handle.id, handle.generation, out var exist);
if (!exist) if (!exist)
{ {
return Result.CreateRef(ref Unsafe.NullRef<ResourceRecord>(), ResultStatus.NotFound); return ErrorStatus.NotFound;
} }
return Result.CreateRef(ref info, ResultStatus.Success); return RefResult<ResourceRecord, ErrorStatus>.Success(ref info);
} }
public ref ResourceRecord GetResourceRecord(Handle<GPUResource> handle, out bool exist) public ref ResourceRecord GetResourceRecord(Handle<GPUResource> handle, out bool exist)
@@ -202,7 +202,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase
ObjectDisposedException.ThrowIf(_disposed, this); ObjectDisposedException.ThrowIf(_disposed, this);
var r = GetResourceRecord(handle); var r = GetResourceRecord(handle);
if (r.Status != ResultStatus.Success) if (r.Error != ErrorStatus.None)
{ {
return null; return null;
} }
@@ -210,17 +210,17 @@ internal class D3D12ResourceDatabase : IResourceDatabase
return r.Value.ResourcePtr; return r.Value.ResourcePtr;
} }
public Result<ResourceState, ResultStatus> GetResourceState(Handle<GPUResource> handle) public Result<ResourceState, ErrorStatus> GetResourceState(Handle<GPUResource> handle)
{ {
ObjectDisposedException.ThrowIf(_disposed, this); ObjectDisposedException.ThrowIf(_disposed, this);
var r = GetResourceRecord(handle); var r = GetResourceRecord(handle);
if (r.Status != ResultStatus.Success) if (!r)
{ {
return Result.Create(ResourceState.Common, r.Status); return r.Error;
} }
return Result.Create(r.Value.state, ResultStatus.Success); return r.Value.state;
} }
public void SetResourceState(Handle<GPUResource> handle, ResourceState state) public void SetResourceState(Handle<GPUResource> handle, ResourceState state)
@@ -236,31 +236,30 @@ internal class D3D12ResourceDatabase : IResourceDatabase
info.state = state; info.state = state;
} }
public Result<ResourceDesc, ResultStatus> GetResourceDescription(Handle<GPUResource> handle) public Result<ResourceDesc, ErrorStatus> GetResourceDescription(Handle<GPUResource> handle)
{ {
ObjectDisposedException.ThrowIf(_disposed, this); ObjectDisposedException.ThrowIf(_disposed, this);
var r = GetResourceRecord(handle); var r = GetResourceRecord(handle);
if (!r)
if (r.Status != ResultStatus.Success)
{ {
return Result.Create(default(ResourceDesc), r.Status); return r.Error;
} }
return Result.Create(r.Value.desc, ResultStatus.Success); return r.Value.desc;
} }
public Result<uint, ResultStatus> GetBindlessIndex(Handle<GPUResource> handle) public Result<uint, ErrorStatus> GetBindlessIndex(Handle<GPUResource> handle)
{ {
ObjectDisposedException.ThrowIf(_disposed, this); ObjectDisposedException.ThrowIf(_disposed, this);
ref var info = ref GetResourceRecord(handle, out var exist); ref var info = ref GetResourceRecord(handle, out var exist);
if (!exist || !info.Allocated) if (!exist || !info.Allocated)
{ {
return Result.Create(0u, ResultStatus.NotFound); return ErrorStatus.NotFound;
} }
return Result.Create((uint)info.viewGroup.srv.value, ResultStatus.Success); return (uint)info.viewGroup.srv.value;
} }
public string? GetResourceName(Handle<GPUResource> handle) public string? GetResourceName(Handle<GPUResource> handle)

View File

@@ -16,6 +16,12 @@
<IsTrimmable>True</IsTrimmable> <IsTrimmable>True</IsTrimmable>
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<Compile Remove="RenderGraphModule\**" />
<EmbeddedResource Remove="RenderGraphModule\**" />
<None Remove="RenderGraphModule\**" />
</ItemGroup>
<ItemGroup> <ItemGroup>
<None Remove="runtime\win-x64\native\dxcompiler.dll" /> <None Remove="runtime\win-x64\native\dxcompiler.dll" />
<None Remove="runtime\win-x64\native\dxil.dll" /> <None Remove="runtime\win-x64\native\dxil.dll" />
@@ -48,14 +54,4 @@
<Service Include="{508349b6-6b84-4df5-91f0-309beebad82d}" /> <Service Include="{508349b6-6b84-4df5-91f0-309beebad82d}" />
</ItemGroup> </ItemGroup>
<ItemGroup>
<Folder Include="RenderGraphModule\" />
</ItemGroup>
<ItemGroup>
<Reference Include="Misaki.HighPerformance.LowLevel">
<HintPath>..\..\Class\Misaki.HighPerformance\Misaki.HighPerformance.LowLevel\bin\Release\net10.0\Misaki.HighPerformance.LowLevel.dll</HintPath>
</Reference>
</ItemGroup>
</Project> </Project>

View File

@@ -98,7 +98,7 @@ internal struct GraphicsPipelineHash
// Do we need to store blend state? // Do we need to store blend state?
// TODO: Variants // TODO: Variants
public GraphicsPipelineKey GetKey() public readonly GraphicsPipelineKey GetKey()
{ {
Span<ulong> data = stackalloc ulong[3 + D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; Span<ulong> data = stackalloc ulong[3 + D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
data[0] = Id.value; data[0] = Id.value;
@@ -731,7 +731,7 @@ public struct CommandError
get; set; get; set;
} }
public ResultStatus Status public ErrorStatus Status
{ {
get; set; get; set;
} }

View File

@@ -39,7 +39,7 @@ public interface IResourceDatabase : IDisposable
/// </summary> /// </summary>
/// <param name="handle">The handle that uniquely identifies the resource whose state is to be retrieved.</param> /// <param name="handle">The handle that uniquely identifies the resource whose state is to be retrieved.</param>
/// <returns>A ResourceState Value representing the current state of the resource associated with the specified handle.</returns> /// <returns>A ResourceState Value representing the current state of the resource associated with the specified handle.</returns>
Result<ResourceState, ResultStatus> GetResourceState(Handle<GPUResource> handle); Result<ResourceState, ErrorStatus> GetResourceState(Handle<GPUResource> handle);
/// <summary> /// <summary>
/// Sets the state of the specified resource handle to the given Value. /// Sets the state of the specified resource handle to the given Value.
@@ -53,14 +53,14 @@ public interface IResourceDatabase : IDisposable
/// </summary> /// </summary>
/// <param name="handle">A handle that identifies the GPU resource for which to obtain the description. Must reference a valid resource.</param> /// <param name="handle">A handle that identifies the GPU resource for which to obtain the description. Must reference a valid resource.</param>
/// <returns>A ResourceDesc structure containing details about the specified GPU resource.</returns> /// <returns>A ResourceDesc structure containing details about the specified GPU resource.</returns>
Result<ResourceDesc, ResultStatus> GetResourceDescription(Handle<GPUResource> handle); Result<ResourceDesc, ErrorStatus> GetResourceDescription(Handle<GPUResource> handle);
/// <summary> /// <summary>
/// Retrieves the bindless index associated with the specified GPU resource handle. /// Retrieves the bindless index associated with the specified GPU resource handle.
/// </summary> /// </summary>
/// <param name="handle">A handle to the GPU resource for which to obtain the bindless index. Must reference a valid, currently registered resource.</param> /// <param name="handle">A handle to the GPU resource for which to obtain the bindless index. Must reference a valid, currently registered resource.</param>
/// <returns>The bindless index corresponding to the specified GPU resource handle. -1 if the resource does not support bindless access or is not found.</returns> /// <returns>The bindless index corresponding to the specified GPU resource handle. -1 if the resource does not support bindless access or is not found.</returns>
Result<uint, ResultStatus> GetBindlessIndex(Handle<GPUResource> handle); Result<uint, ErrorStatus> GetBindlessIndex(Handle<GPUResource> handle);
/// <summary> /// <summary>
/// Retrieves the name of the GPU resource associated with the specified handle. /// Retrieves the name of the GPU resource associated with the specified handle.

View File

@@ -27,9 +27,9 @@ internal class MeshRenderPass : IRenderPass
public uint texture4; public uint texture4;
public uint tex_sampler; public uint tex_sampler;
private uint _padding1; private readonly uint _padding1;
private uint _padding2; private readonly uint _padding2;
private uint _padding3; private readonly uint _padding3;
} }
private Handle<Mesh> _mesh; private Handle<Mesh> _mesh;
@@ -121,14 +121,14 @@ internal class MeshRenderPass : IRenderPass
var matProps = new ShaderProperties_MyShader_Standard var matProps = new ShaderProperties_MyShader_Standard
{ {
color = new float4(1.0f, 1.0f, 1.0f, 1.0f), color = new float4(1.0f, 1.0f, 1.0f, 1.0f),
texture1 = ctx.ResourceDatabase.GetBindlessIndex(_textures[0].AsResource()).GetValueOrThrow(ResultStatus.Success), texture1 = ctx.ResourceDatabase.GetBindlessIndex(_textures[0].AsResource()).GetValueOrThrow(),
texture2 = ctx.ResourceDatabase.GetBindlessIndex(_textures[1].AsResource()).GetValueOrThrow(ResultStatus.Success), texture2 = ctx.ResourceDatabase.GetBindlessIndex(_textures[1].AsResource()).GetValueOrThrow(),
texture3 = ctx.ResourceDatabase.GetBindlessIndex(_textures[2].AsResource()).GetValueOrThrow(ResultStatus.Success), texture3 = ctx.ResourceDatabase.GetBindlessIndex(_textures[2].AsResource()).GetValueOrThrow(),
texture4 = ctx.ResourceDatabase.GetBindlessIndex(_textures[3].AsResource()).GetValueOrThrow(ResultStatus.Success), texture4 = ctx.ResourceDatabase.GetBindlessIndex(_textures[3].AsResource()).GetValueOrThrow(),
tex_sampler = (uint)sampler.value, tex_sampler = (uint)sampler.value,
}; };
Debug.Assert(matRef.SetPropertyCache(in matProps) == ResultStatus.Success); Debug.Assert(matRef.SetPropertyCache(in matProps) == ErrorStatus.None);
matRef.UploadData(ctx.DirectCommandBuffer); matRef.UploadData(ctx.DirectCommandBuffer);
} }

View File

@@ -231,7 +231,7 @@ public unsafe static class MeshBuilder
public static void ComputeTangents(UnsafeList<Vertex> vertices, UnsafeList<uint> indices) public static void ComputeTangents(UnsafeList<Vertex> vertices, UnsafeList<uint> indices)
{ {
using var scope = AllocationManager.CreateStackScope(); using var scope = AllocationManager.CreateStackScope();
using var bitangents = new UnsafeArray<float4>(vertices.Count, Allocator.Stack); var bitangents = new UnsafeArray<float4>(vertices.Count, scope.AllocationHandle);
for (var i = 0; i < indices.Count; i += 3) for (var i = 0; i < indices.Count; i += 3)
{ {

View File

@@ -20,7 +20,6 @@
<Project Path="Ghost.Zeux.MeshOptimizer/Ghost.Zeux.MeshOptimizer.csproj" /> <Project Path="Ghost.Zeux.MeshOptimizer/Ghost.Zeux.MeshOptimizer.csproj" />
</Folder> </Folder>
<Folder Name="/Runtime/"> <Folder Name="/Runtime/">
<Project Path="Ghost.ArcEntities/Ghost.ArcEntities.csproj" />
<Project Path="Ghost.Core/Ghost.Core.csproj" /> <Project Path="Ghost.Core/Ghost.Core.csproj" />
<Project Path="Ghost.Engine/Ghost.Engine.csproj" /> <Project Path="Ghost.Engine/Ghost.Engine.csproj" />
<Project Path="Ghost.Entities/Ghost.Entities.csproj" /> <Project Path="Ghost.Entities/Ghost.Entities.csproj" />