using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Win32.Graphics.Direct3D12;
namespace Ghost.Graphics.RHI;
///
/// Root signature interface
///
public interface IRootSignature : IDisposable
{
///
/// Root signature name for debugging
///
string Name
{
get; set;
}
}
///
/// Pipeline types
///
public enum PipelineType
{
Graphics,
Compute
}
[StructLayout(LayoutKind.Explicit)]
public struct ResourceDesc
{
[FieldOffset(0)]
public TextureDesc textureDescription;
[FieldOffset(0)]
public BufferDesc bufferDescription;
public static ResourceDesc Buffer(BufferDesc desc)
{
return new ResourceDesc
{
bufferDescription = desc
};
}
public static ResourceDesc Texture(TextureDesc desc)
{
return new ResourceDesc
{
textureDescription = desc
};
}
internal static ResourceDesc FromD3D12(ResourceDescription desc)
{
if (desc.Dimension == ResourceDimension.Buffer)
{
return Buffer(new BufferDesc
{
Size = desc.Width,
Stride = 0,
Usage = BufferUsage.None,
CreationFlags = BufferCreationFlags.None,
MemoryType = MemoryType.Default
});
}
else
{
return Texture(new TextureDesc
{
Width = (uint)desc.Width,
Height = desc.Height,
Slice = desc.DepthOrArraySize,
Format = desc.Format.ToTextureFormat(),
Dimension = desc.Dimension.ToTextureDimension(),
MipLevels = desc.MipLevels,
Usage = TextureUsage.None,
CreationFlags = TextureCreationFlags.None
});
}
}
}
///
/// Render target description
/// Supports either color OR depth rendering, not both
///
public struct RenderTargetDesc
{
///
/// Width of the render target
///
public uint Width
{
get;
set;
}
///
/// Height of the render target
///
public uint Height
{
get;
set;
}
///
/// Slice of the render target
///
public uint Slice
{
get;
set;
}
///
/// Type of render target
///
public RenderTargetType Type
{
get;
set;
}
///
/// Target texture format
///
public TextureFormat Format
{
get;
set;
}
///
/// Texture dimension
///
public TextureDimension Dimension
{
get;
set;
}
///
/// Creation flags for the render target
///
public RenderTargetCreationFlags CreationFlags
{
get;
set;
}
///
/// Number of mip levels. 0 to generate full mip chain
///
public uint MipLevels
{
get;
set;
}
///
/// Number of samples for MSAA
///
public uint SampleCount
{
get;
set;
}
///
/// Creates a color render target
///
public static RenderTargetDesc Color(uint width, uint height, uint slice = 1,
TextureFormat format = TextureFormat.R8G8B8A8_UNorm, TextureDimension dimension = TextureDimension.Texture2D,
RenderTargetCreationFlags creationFlags = RenderTargetCreationFlags.AllowUAV | RenderTargetCreationFlags.DynamicallyScalable | RenderTargetCreationFlags.GenerateMips,
uint mipLevels = 0u, uint sampleCount = 1)
{
return new RenderTargetDesc
{
Width = width,
Height = height,
Slice = slice,
Type = RenderTargetType.Color,
Format = format,
Dimension = dimension,
CreationFlags = creationFlags,
MipLevels = mipLevels,
SampleCount = sampleCount
};
}
///
/// Creates a depth render target
///
public static RenderTargetDesc Depth(uint width, uint height, uint slice = 1,
TextureFormat format = TextureFormat.D24_UNorm_S8_UInt, TextureDimension dimension = TextureDimension.Texture2D,
RenderTargetCreationFlags creationFlags = RenderTargetCreationFlags.AllowUAV | RenderTargetCreationFlags.DynamicallyScalable,
uint mipLevels = 0u, uint sampleCount = 1)
{
return new RenderTargetDesc
{
Width = width,
Height = height,
Slice = slice,
Type = RenderTargetType.Depth,
Format = format,
Dimension = dimension,
CreationFlags = creationFlags,
MipLevels = mipLevels,
SampleCount = sampleCount
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static TextureDesc ToTextureDescripton(RenderTargetDesc desc)
{
var usage = desc.Type == RenderTargetType.Color ? TextureUsage.RenderTarget : TextureUsage.DepthStencil;
if (desc.CreationFlags.HasFlag(RenderTargetCreationFlags.AllowUAV))
{
usage |= TextureUsage.UnorderedAccess;
}
return new TextureDesc
{
Width = desc.Width,
Height = desc.Height,
Slice = desc.Slice,
Format = desc.Format,
Dimension = desc.Dimension,
MipLevels = desc.MipLevels,
Usage = usage,
CreationFlags = TextureCreationFlags.Bindless
};
}
}
///
/// Texture description
///
public struct TextureDesc
{
///
/// Width of the texture
///
public uint Width
{
get;
set;
}
///
/// Height of the texture
///
public uint Height
{
get;
set;
}
///
/// Slice of the texture
///
public uint Slice
{
get;
set;
}
///
/// Texture format
///
public TextureFormat Format
{
get;
set;
}
///
/// Texture dimension
///
public TextureDimension Dimension
{
get;
set;
}
///
/// Number of mip levels. 0 to generate full mip chain
///
public uint MipLevels
{
get;
set;
}
///
/// Texture usage flags
///
public TextureUsage Usage
{
get;
set;
}
///
/// Texture creation flags
///
public TextureCreationFlags CreationFlags
{
get;
set;
}
}
///
/// Buffer description
///
public struct BufferDesc
{
///
/// Size of the buffer in bytes
///
public ulong Size
{
get;
set;
}
public uint Stride
{
get;
set;
}
///
/// Buffer usage flags
///
public BufferUsage Usage
{
get;
set;
}
public BufferCreationFlags CreationFlags
{
get;
set;
}
///
/// Memory type for the buffer
///
public MemoryType MemoryType
{
get;
set;
}
}
///
/// Texture usage flags
///
[Flags]
public enum TextureUsage
{
None = 0,
ShaderResource = 1 << 0,
RenderTarget = 1 << 1,
DepthStencil = 1 << 2,
UnorderedAccess = 1 << 3
}
///
/// Dimensions of the texture
///
public enum TextureDimension
{
Unknown = -1,
None = 0,
Texture2D = 1,
Texture3D = 2,
TextureCube = 3,
Texture2DArray = 4,
TextureCubeArray = 5
}
public static class TextureDimensionExtension
{
public static TextureDimension ToTextureDimension(this ResourceDimension dimension)
{
return dimension switch
{
ResourceDimension.Texture1D => TextureDimension.Texture2D,
ResourceDimension.Texture2D => TextureDimension.Texture2D,
ResourceDimension.Texture3D => TextureDimension.Texture3D,
_ => TextureDimension.Unknown,
};
}
}
///
/// Render target creation flags
///
[Flags]
public enum RenderTargetCreationFlags
{
None = 0,
AllowUAV = 1 << 0,
AllowMSAA = 1 << 1,
DynamicallyScalable = 1 << 2,
GenerateMips = 1 << 3
}
///
/// Memory types for resources
///
public enum MemoryType
{
Default, // GPU memory
Upload, // CPU-to-GPU memory
Readback // GPU-to-CPU memory
}
[Flags]
public enum TextureCreationFlags
{
None = 0,
Bindless = 1 << 0
}