using Ghost.Entities; using Ghost.Entities.Components; using Ghost.Entities.Systems; using Ghost.UnitTest.Services; using Ghost.UnitTest.TestFramework; using System.Numerics; namespace Ghost.UnitTest.Test; public partial class EntityTest : ITest { public void Run() { var world = World.Create(); var entity1 = world.EntityManager.CreateEntity(); var entity2 = world.EntityManager.CreateEntity(); var entity3 = world.EntityManager.CreateEntity(); world.EntityManager.AddComponent(entity1, new Transform { position = new Vector3(1, 2, 3) }); world.EntityManager.AddComponent(entity1, new Mesh { index = 42 }); world.EntityManager.AddScript(entity1); world.EntityManager.AddScript(entity1); world.EntityManager.AddComponent(entity2, new Transform { position = new Vector3(4, 5, 6) }); world.EntityManager.AddComponent(entity2, new Mesh { index = 43 }); world.EntityManager.AddScript(entity2); world.EntityManager.AddComponent(entity3, new Transform { position = new Vector3(7, 8, 9) }); world.EntityManager.AddScript(entity3); foreach (var (_, transform) in world.Query()) { transform.ValueRW.position += new Vector3(1, 1, 1); } foreach (var (_, mesh) in world.Query()) { mesh.ValueRW.index += 1; } world.EntityManager.RemoveEntity(ref entity2); var entity4 = world.EntityManager.CreateEntity(); world.EntityManager.AddComponent(entity4, new Transform { position = new Vector3(10, 11, 12) }); world.EntityManager.AddComponent(entity4, new Mesh { index = 44 }); world.EntityManager.AddScript(entity4); world.SystemStorage.AddSystem(); world.SystemStorage.AddSystem(); world.SystemStorage.CreateSystems(); world.SystemStorage.UpdateSystems(); world.Dispose(); } } public class TestSystem : ISystem { public void OnCreate(in SystemState state) { } public void OnUpdate(in SystemState state) { foreach (var (entity, transform) in state.World.Query()) { LoggingService.Info($"Entity {entity.ID}: Transform Position = {transform.ValueRO.position}"); } } public void OnDestroy(in SystemState state) { } } [DependsOn(typeof(TestSystem))] public class TestSystem2 : ISystem { public void OnCreate(in SystemState state) { } public void OnUpdate(in SystemState state) { foreach (var (entity, mesh) in state.World.Query()) { LoggingService.Info($"Entity {entity.ID}: Mesh Index = {mesh.ValueRO.index}"); } } public void OnDestroy(in SystemState state) { } } public struct Transform : IComponentData { public Vector3 position; public Quaternion rotation; public Vector3 scale; } public struct Mesh : IComponentData { public uint index; } public class UserScript : ScriptComponent { public override int ExecutionOrder => -1; public override void Start() { LoggingService.Info("UserScript started for entity: " + Owner.ID); } public override void Update() { LoggingService.Info("UserScript updating for entity: " + Owner.ID); } public override void OnDestroy() { LoggingService.Info("UserScript destroyed for entity: " + Owner.ID); } } public class UIManager : ScriptComponent { public override void Start() { LoggingService.Info("UIManager started for entity: " + Owner.ID); } public override void Update() { LoggingService.Info("UIManager updating for entity: " + Owner.ID); } public override void OnDestroy() { LoggingService.Info("UIManager destroyed for entity: " + Owner.ID); } } public class EventManager : ScriptComponent { public override void Start() { LoggingService.Info("EventManager started for entity: " + Owner.ID); } public override void Update() { LoggingService.Info("EventManager updating for entity: " + Owner.ID); } public override void OnDestroy() { LoggingService.Info("EventManager destroyed for entity: " + Owner.ID); } }