using Ghost.Editor.View.Pages;
using Ghost.Editor.View.Windows;
using Microsoft.Extensions.Hosting;
using Microsoft.UI.Xaml;
using System;
// To learn more about WinUI, the WinUI project structure,
// and more about our project templates, see: http://aka.ms/winui-project-info.
namespace Ghost.Editor
{
///
/// Provides application-specific behavior to supplement the default Application class.
///
public partial class App : Application
{
private Window? _window;
public Window? CurrentWindow
{
get => _window;
set => _window = value;
}
public IHost Host
{
get;
}
///
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
///
public App()
{
InitializeComponent();
Host = Microsoft.Extensions.Hosting.Host.
CreateDefaultBuilder().
UseContentRoot(AppContext.BaseDirectory).
ConfigureServices((context, services) =>
{
HostHelper.SetupPageService(context, services);
})
.Build();
}
public static Window? GetWindow()
{
return (Current as App)?.CurrentWindow;
}
public static T GetService() where T : class
{
if ((Current as App)!.Host.Services.GetService(typeof(T)) is not T service)
{
throw new ArgumentException($"{typeof(T)} needs to be registered in ConfigureServices within App.xaml.cs.");
}
return service;
}
///
/// Invoked when the application is launched.
///
/// Details about the launch request and process.
protected override void OnLaunched(LaunchActivatedEventArgs args)
{
base.OnLaunched(args);
EditorActivationHandler.Handle(args);
Host.Start();
_window = GetService();
_window.Activate();
}
}
}