using Ghost.Editor.View.Pages; using Ghost.Editor.View.Windows; using Microsoft.Extensions.Hosting; using Microsoft.UI.Xaml; using System; // To learn more about WinUI, the WinUI project structure, // and more about our project templates, see: http://aka.ms/winui-project-info. namespace Ghost.Editor { /// /// Provides application-specific behavior to supplement the default Application class. /// public partial class App : Application { private Window? _window; public Window? CurrentWindow { get => _window; set => _window = value; } public IHost Host { get; } /// /// Initializes the singleton application object. This is the first line of authored code /// executed, and as such is the logical equivalent of main() or WinMain(). /// public App() { InitializeComponent(); Host = Microsoft.Extensions.Hosting.Host. CreateDefaultBuilder(). UseContentRoot(AppContext.BaseDirectory). ConfigureServices((context, services) => { HostHelper.SetupPageService(context, services); }) .Build(); } public static Window? GetWindow() { return (Current as App)?.CurrentWindow; } public static T GetService() where T : class { if ((Current as App)!.Host.Services.GetService(typeof(T)) is not T service) { throw new ArgumentException($"{typeof(T)} needs to be registered in ConfigureServices within App.xaml.cs."); } return service; } /// /// Invoked when the application is launched. /// /// Details about the launch request and process. protected override void OnLaunched(LaunchActivatedEventArgs args) { base.OnLaunched(args); EditorActivationHandler.Handle(args); Host.Start(); _window = GetService(); _window.Activate(); } } }