using Ghost.Core; using Ghost.Engine.Models; namespace Ghost.Engine; internal class EngineCore { public void Start(LaunchArgument args) { ActivationHandler.Handle(args); //GraphicsPipeline.Initialize(); //GraphicsPipeline.Start(); Logger.LogInfo("Engine started successfully."); } public void IncrementCPUFenceValue() { //GraphicsPipeline.SignalCPUReady(); } public void ShutDown() { //GraphicsPipeline.SignalCPUReady(); //GraphicsPipeline.Shutdown(); } }