shader "MyShader/Standard" { properties { float4 color = float4(1, 1, 1, 1); tex2d texture1 = tex2d(black); tex2d texture2 = tex2d(white); tex2d texture3 = tex2d(grey); tex2d texture4 = tex2d(normal); sampler tex_sampler; } pass "Forward" { pipeline { ztest = disable; zwrite = off; cull = off; blend = opaque; color_mask = 15; } ms("F:/csharp/GhostEngine/Ghost.Graphics/RenderPasses/ShaderCode.hlsl", "MSMain"); ps("F:/csharp/GhostEngine/Ghost.Graphics/RenderPasses/ShaderCode.hlsl", "PSMain"); } }