using System.Diagnostics.CodeAnalysis; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace Ghost.Ufbx { public unsafe partial struct ufbx_constraint { [NativeTypeName("__AnonymousRecord_ufbx_L3349_C2")] public _Anonymous_e__Union Anonymous; public ufbx_constraint_type type; public ufbx_string type_name; public ufbx_node* node; public ufbx_constraint_target_list targets; [NativeTypeName("ufbx_real")] public float weight; [NativeTypeName("_Bool")] public bool active; [NativeTypeName("_Bool[3]")] public _constrain_translation_e__FixedBuffer constrain_translation; [NativeTypeName("_Bool[3]")] public _constrain_rotation_e__FixedBuffer constrain_rotation; [NativeTypeName("_Bool[3]")] public _constrain_scale_e__FixedBuffer constrain_scale; public ufbx_transform transform_offset; public ufbx_vec3 aim_vector; public ufbx_constraint_aim_up_type aim_up_type; public ufbx_node* aim_up_node; public ufbx_vec3 aim_up_vector; public ufbx_node* ik_effector; public ufbx_node* ik_end_node; public ufbx_vec3 ik_pole_vector; [UnscopedRef] public ref ufbx_element element { get { return ref Anonymous.element; } } [UnscopedRef] public ref ufbx_string name { get { return ref Anonymous.Anonymous.name; } } [UnscopedRef] public ref ufbx_props props { get { return ref Anonymous.Anonymous.props; } } [UnscopedRef] public ref uint element_id { get { return ref Anonymous.Anonymous.element_id; } } [UnscopedRef] public ref uint typed_id { get { return ref Anonymous.Anonymous.typed_id; } } [StructLayout(LayoutKind.Explicit)] public partial struct _Anonymous_e__Union { [FieldOffset(0)] public ufbx_element element; [FieldOffset(0)] [NativeTypeName("__AnonymousRecord_ufbx_L3349_C32")] public _Anonymous_e__Struct Anonymous; public partial struct _Anonymous_e__Struct { public ufbx_string name; public ufbx_props props; [NativeTypeName("uint32_t")] public uint element_id; [NativeTypeName("uint32_t")] public uint typed_id; } } [InlineArray(3)] public partial struct _constrain_translation_e__FixedBuffer { public bool e0; } [InlineArray(3)] public partial struct _constrain_rotation_e__FixedBuffer { public bool e0; } [InlineArray(3)] public partial struct _constrain_scale_e__FixedBuffer { public bool e0; } } }