using System.Diagnostics.CodeAnalysis; using System.Runtime.InteropServices; namespace Ghost.Ufbx { public partial struct ufbx_light { [NativeTypeName("__AnonymousRecord_ufbx_L1421_C2")] public _Anonymous_e__Union Anonymous; public ufbx_vec3 color; [NativeTypeName("ufbx_real")] public float intensity; public ufbx_vec3 local_direction; public ufbx_light_type type; public ufbx_light_decay decay; public ufbx_light_area_shape area_shape; [NativeTypeName("ufbx_real")] public float inner_angle; [NativeTypeName("ufbx_real")] public float outer_angle; [NativeTypeName("_Bool")] public bool cast_light; [NativeTypeName("_Bool")] public bool cast_shadows; [UnscopedRef] public ref ufbx_element element { get { return ref Anonymous.element; } } [UnscopedRef] public ref ufbx_string name { get { return ref Anonymous.Anonymous.name; } } [UnscopedRef] public ref ufbx_props props { get { return ref Anonymous.Anonymous.props; } } [UnscopedRef] public ref uint element_id { get { return ref Anonymous.Anonymous.element_id; } } [UnscopedRef] public ref uint typed_id { get { return ref Anonymous.Anonymous.typed_id; } } [UnscopedRef] public ref ufbx_node_list instances { get { return ref Anonymous.Anonymous.instances; } } [StructLayout(LayoutKind.Explicit)] public partial struct _Anonymous_e__Union { [FieldOffset(0)] public ufbx_element element; [FieldOffset(0)] [NativeTypeName("__AnonymousRecord_ufbx_L1421_C32")] public _Anonymous_e__Struct Anonymous; public partial struct _Anonymous_e__Struct { public ufbx_string name; public ufbx_props props; [NativeTypeName("uint32_t")] public uint element_id; [NativeTypeName("uint32_t")] public uint typed_id; public ufbx_node_list instances; } } } }