using System.Runtime.CompilerServices; namespace Ghost.Ufbx { public partial struct ufbx_metadata { public ufbx_warning_list warnings; [NativeTypeName("_Bool")] public bool ascii; [NativeTypeName("uint32_t")] public uint version; public ufbx_file_format file_format; [NativeTypeName("_Bool")] public bool may_contain_no_index; [NativeTypeName("_Bool")] public bool may_contain_missing_vertex_position; [NativeTypeName("_Bool")] public bool may_contain_broken_elements; [NativeTypeName("_Bool")] public bool is_unsafe; [NativeTypeName("_Bool[15]")] public _has_warning_e__FixedBuffer has_warning; public ufbx_string creator; [NativeTypeName("_Bool")] public bool big_endian; public ufbx_string filename; public ufbx_string relative_root; public ufbx_blob raw_filename; public ufbx_blob raw_relative_root; public ufbx_exporter exporter; [NativeTypeName("uint32_t")] public uint exporter_version; public ufbx_props scene_props; public ufbx_application original_application; public ufbx_application latest_application; public ufbx_thumbnail thumbnail; [NativeTypeName("_Bool")] public bool geometry_ignored; [NativeTypeName("_Bool")] public bool animation_ignored; [NativeTypeName("_Bool")] public bool embedded_ignored; [NativeTypeName("size_t")] public nuint max_face_triangles; [NativeTypeName("size_t")] public nuint result_memory_used; [NativeTypeName("size_t")] public nuint temp_memory_used; [NativeTypeName("size_t")] public nuint result_allocs; [NativeTypeName("size_t")] public nuint temp_allocs; [NativeTypeName("size_t")] public nuint element_buffer_size; [NativeTypeName("size_t")] public nuint num_shader_textures; [NativeTypeName("ufbx_real")] public float bone_prop_size_unit; [NativeTypeName("_Bool")] public bool bone_prop_limb_length_relative; [NativeTypeName("ufbx_real")] public float ortho_size_unit; [NativeTypeName("int64_t")] public long ktime_second; public ufbx_string original_file_path; public ufbx_blob raw_original_file_path; public ufbx_space_conversion space_conversion; public ufbx_geometry_transform_handling geometry_transform_handling; public ufbx_inherit_mode_handling inherit_mode_handling; public ufbx_pivot_handling pivot_handling; public ufbx_mirror_axis handedness_conversion_axis; public ufbx_quat root_rotation; [NativeTypeName("ufbx_real")] public float root_scale; public ufbx_mirror_axis mirror_axis; [NativeTypeName("ufbx_real")] public float geometry_scale; [InlineArray(15)] public partial struct _has_warning_e__FixedBuffer { public bool e0; } } }