using Ghost.Core;
using Ghost.Graphics.Data;
using Ghost.Graphics.RHI;
using Win32;
using Win32.Graphics.Direct3D;
using Win32.Graphics.Direct3D12;
using Win32.Graphics.Dxgi;
namespace Ghost.Graphics.D3D12;
///
/// D3D12 implementation of the render device interface
///
internal unsafe class D3D12RenderDevice : IRenderDevice
{
private ComPtr _dxgiFactory;
private ComPtr _device;
private ComPtr _adapter;
private D3D12CommandQueue _graphicsQueue;
private D3D12CommandQueue _computeQueue;
private D3D12CommandQueue _copyQueue;
private D3D12DescriptorAllocator _descriptorAllocator;
private bool _disposed;
public ICommandQueue GraphicsQueue => _graphicsQueue;
public ICommandQueue ComputeQueue => _computeQueue;
public ICommandQueue CopyQueue => _copyQueue;
public IDescriptorAllocator DescriptorAllocator => _descriptorAllocator;
public ConstPtr NativeDevice => new(_device.Get());
public ConstPtr DXGIFactory => new(_dxgiFactory.Get());
public ConstPtr Adapter => new(_adapter.Get());
public D3D12RenderDevice()
{
InitializeDevice();
_graphicsQueue = new D3D12CommandQueue(_device, CommandQueueType.Graphics);
_computeQueue = new D3D12CommandQueue(_device, CommandQueueType.Compute);
_copyQueue = new D3D12CommandQueue(_device, CommandQueueType.Copy);
_descriptorAllocator = new D3D12DescriptorAllocator(_device);
}
private void InitializeDevice()
{
#if DEBUG
CreateDXGIFactory2(true, __uuidof(), _dxgiFactory.GetVoidAddressOf());
#else
CreateDXGIFactory2(false, __uuidof(), _dxgiFactory.GetVoidAddressOf());
#endif
using ComPtr adapter = default;
for (uint adapterIndex = 0;
_dxgiFactory.Get()->EnumAdapterByGpuPreference(adapterIndex, GpuPreference.HighPerformance, __uuidof(), adapter.ReleaseAndGetVoidAddressOf()).Success;
adapterIndex++)
{
AdapterDescription1 desc = default;
adapter.Get()->GetDesc1(&desc);
// Don't select the Basic Render Driver adapter.
if ((desc.Flags & AdapterFlags.Software) != AdapterFlags.None)
{
continue;
}
if (D3D12CreateDevice((IUnknown*)adapter.Get(), FeatureLevel.Level_12_0, __uuidof(), _device.GetVoidAddressOf()).Success)
{
_adapter = adapter.Move();
break;
}
}
if (_device.Get() == null)
{
throw new PlatformNotSupportedException("Cannot create ID3D12Device with feature level 12.0");
}
}
public ICommandBuffer CreateCommandBuffer(CommandBufferType type = CommandBufferType.Graphics)
{
return new D3D12CommandBuffer(_device, type);
}
public ISwapChain CreateSwapChain(SwapChainDesc desc)
{
return new D3D12SwapChain(_dxgiFactory, _graphicsQueue.NativeQueue, desc);
}
public IRenderTarget CreateRenderTarget(RenderTargetDesc desc)
{
return new D3D12RenderTarget(_device, _descriptorAllocator, desc);
}
public ITexture CreateTexture(TextureDesc desc)
{
return new D3D12Texture(_device, desc);
}
public IBuffer CreateBuffer(BufferDesc desc)
{
return new D3D12Buffer(_device, desc);
}
public void Dispose()
{
if (_disposed) return;
_descriptorAllocator?.Dispose();
_graphicsQueue?.Dispose();
_computeQueue?.Dispose();
_copyQueue?.Dispose();
_device.Reset();
_dxgiFactory.Dispose();
_adapter.Dispose();
_disposed = true;
}
}