using Ghost.Graphics.Data;
namespace Ghost.Graphics.RHI;
public interface IShaderPipeline
{
///
/// Pipeline type
///
PipelineType Type
{
get;
}
}
public interface IPipelineStateController
{
public void ColectionShader(ReadOnlySpan shaders);
public void CompileCollected();
public void PreCookPipelineState();
public IShaderPipeline GetShaderPipeline(Shader shader);
}