### YamlMime:ManagedReference items: - uid: Ghost.Graphics.Utilities.MeshletUtility commentId: T:Ghost.Graphics.Utilities.MeshletUtility id: MeshletUtility parent: Ghost.Graphics.Utilities children: - Ghost.Graphics.Utilities.MeshletUtility.Build(Ghost.Graphics.Utilities.ClodConfig,Ghost.Graphics.Utilities.ClodMesh,System.Void*,Ghost.Graphics.Utilities.ClodOutputDelegate) - Ghost.Graphics.Utilities.MeshletUtility.Simplify(Ghost.Graphics.Utilities.ClodConfig,Ghost.Graphics.Utilities.ClodMesh,Misaki.HighPerformance.LowLevel.Collections.ReadOnlyUnsafeCollection{System.UInt32},Misaki.HighPerformance.LowLevel.Collections.ReadOnlyUnsafeCollection{System.Byte},System.UIntPtr,System.Single*,Misaki.HighPerformance.LowLevel.Buffer.Allocator) langs: - csharp - vb name: MeshletUtility nameWithType: MeshletUtility fullName: Ghost.Graphics.Utilities.MeshletUtility type: Class source: remote: path: src/Runtime/Ghost.Graphics/Utilities/MeshletUtility.cs branch: develop repo: https://git.personalnas.com/Misaki/GhostEngine.git id: MeshletUtility path: src/Runtime/Ghost.Graphics/Utilities/MeshletUtility.cs startLine: 159 assemblies: - Ghost.Graphics namespace: Ghost.Graphics.Utilities syntax: content: public static class MeshletUtility content.vb: Public Module MeshletUtility inheritance: - System.Object inheritedMembers: - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString - uid: Ghost.Graphics.Utilities.MeshletUtility.Simplify(Ghost.Graphics.Utilities.ClodConfig,Ghost.Graphics.Utilities.ClodMesh,Misaki.HighPerformance.LowLevel.Collections.ReadOnlyUnsafeCollection{System.UInt32},Misaki.HighPerformance.LowLevel.Collections.ReadOnlyUnsafeCollection{System.Byte},System.UIntPtr,System.Single*,Misaki.HighPerformance.LowLevel.Buffer.Allocator) commentId: M:Ghost.Graphics.Utilities.MeshletUtility.Simplify(Ghost.Graphics.Utilities.ClodConfig,Ghost.Graphics.Utilities.ClodMesh,Misaki.HighPerformance.LowLevel.Collections.ReadOnlyUnsafeCollection{System.UInt32},Misaki.HighPerformance.LowLevel.Collections.ReadOnlyUnsafeCollection{System.Byte},System.UIntPtr,System.Single*,Misaki.HighPerformance.LowLevel.Buffer.Allocator) id: Simplify(Ghost.Graphics.Utilities.ClodConfig,Ghost.Graphics.Utilities.ClodMesh,Misaki.HighPerformance.LowLevel.Collections.ReadOnlyUnsafeCollection{System.UInt32},Misaki.HighPerformance.LowLevel.Collections.ReadOnlyUnsafeCollection{System.Byte},System.UIntPtr,System.Single*,Misaki.HighPerformance.LowLevel.Buffer.Allocator) parent: Ghost.Graphics.Utilities.MeshletUtility langs: - csharp - vb name: Simplify(ClodConfig, ClodMesh, ReadOnlyUnsafeCollection, ReadOnlyUnsafeCollection, nuint, float*, Allocator) nameWithType: MeshletUtility.Simplify(ClodConfig, ClodMesh, ReadOnlyUnsafeCollection, ReadOnlyUnsafeCollection, nuint, float*, Allocator) fullName: Ghost.Graphics.Utilities.MeshletUtility.Simplify(Ghost.Graphics.Utilities.ClodConfig, Ghost.Graphics.Utilities.ClodMesh, Misaki.HighPerformance.LowLevel.Collections.ReadOnlyUnsafeCollection, Misaki.HighPerformance.LowLevel.Collections.ReadOnlyUnsafeCollection, nuint, float*, Misaki.HighPerformance.LowLevel.Buffer.Allocator) type: Method source: remote: path: src/Runtime/Ghost.Graphics/Utilities/MeshletUtility.cs branch: develop repo: https://git.personalnas.com/Misaki/GhostEngine.git id: Simplify path: src/Runtime/Ghost.Graphics/Utilities/MeshletUtility.cs startLine: 413 assemblies: - Ghost.Graphics namespace: Ghost.Graphics.Utilities syntax: content: public static UnsafeArray Simplify(ClodConfig config, ClodMesh mesh, ReadOnlyUnsafeCollection indices, ReadOnlyUnsafeCollection locks, nuint targetCount, float* error, Allocator allocator) parameters: - id: config type: Ghost.Graphics.Utilities.ClodConfig - id: mesh type: Ghost.Graphics.Utilities.ClodMesh - id: indices type: Misaki.HighPerformance.LowLevel.Collections.ReadOnlyUnsafeCollection{System.UInt32} - id: locks type: Misaki.HighPerformance.LowLevel.Collections.ReadOnlyUnsafeCollection{System.Byte} - id: targetCount type: System.UIntPtr - id: error type: System.Single* - id: allocator type: Misaki.HighPerformance.LowLevel.Buffer.Allocator return: type: Misaki.HighPerformance.LowLevel.Collections.UnsafeArray{System.UInt32} content.vb: Public Shared Function Simplify(config As ClodConfig, mesh As ClodMesh, indices As ReadOnlyUnsafeCollection(Of UInteger), locks As ReadOnlyUnsafeCollection(Of Byte), targetCount As UIntPtr, [error] As Single*, allocator As Allocator) As UnsafeArray(Of UInteger) overload: Ghost.Graphics.Utilities.MeshletUtility.Simplify* nameWithType.vb: MeshletUtility.Simplify(ClodConfig, ClodMesh, ReadOnlyUnsafeCollection(Of UInteger), ReadOnlyUnsafeCollection(Of Byte), UIntPtr, Single*, Allocator) fullName.vb: Ghost.Graphics.Utilities.MeshletUtility.Simplify(Ghost.Graphics.Utilities.ClodConfig, Ghost.Graphics.Utilities.ClodMesh, Misaki.HighPerformance.LowLevel.Collections.ReadOnlyUnsafeCollection(Of UInteger), Misaki.HighPerformance.LowLevel.Collections.ReadOnlyUnsafeCollection(Of Byte), System.UIntPtr, Single*, Misaki.HighPerformance.LowLevel.Buffer.Allocator) name.vb: Simplify(ClodConfig, ClodMesh, ReadOnlyUnsafeCollection(Of UInteger), ReadOnlyUnsafeCollection(Of Byte), UIntPtr, Single*, Allocator) - uid: Ghost.Graphics.Utilities.MeshletUtility.Build(Ghost.Graphics.Utilities.ClodConfig,Ghost.Graphics.Utilities.ClodMesh,System.Void*,Ghost.Graphics.Utilities.ClodOutputDelegate) commentId: M:Ghost.Graphics.Utilities.MeshletUtility.Build(Ghost.Graphics.Utilities.ClodConfig,Ghost.Graphics.Utilities.ClodMesh,System.Void*,Ghost.Graphics.Utilities.ClodOutputDelegate) id: Build(Ghost.Graphics.Utilities.ClodConfig,Ghost.Graphics.Utilities.ClodMesh,System.Void*,Ghost.Graphics.Utilities.ClodOutputDelegate) parent: Ghost.Graphics.Utilities.MeshletUtility langs: - csharp - vb name: Build(ClodConfig, ClodMesh, void*, ClodOutputDelegate?) nameWithType: MeshletUtility.Build(ClodConfig, ClodMesh, void*, ClodOutputDelegate?) fullName: Ghost.Graphics.Utilities.MeshletUtility.Build(Ghost.Graphics.Utilities.ClodConfig, Ghost.Graphics.Utilities.ClodMesh, void*, Ghost.Graphics.Utilities.ClodOutputDelegate?) type: Method source: remote: path: src/Runtime/Ghost.Graphics/Utilities/MeshletUtility.cs branch: develop repo: https://git.personalnas.com/Misaki/GhostEngine.git id: Build path: src/Runtime/Ghost.Graphics/Utilities/MeshletUtility.cs startLine: 523 assemblies: - Ghost.Graphics namespace: Ghost.Graphics.Utilities summary: Builds a cluster LOD hierarchy from the input mesh. example: [] syntax: content: public static nuint Build(ClodConfig config, ClodMesh mesh, void* outputContext, ClodOutputDelegate? outputCallback) parameters: - id: config type: Ghost.Graphics.Utilities.ClodConfig description: The configuration parameters for the LOD building process. - id: mesh type: Ghost.Graphics.Utilities.ClodMesh description: The input mesh data. - id: outputContext type: System.Void* description: Optional context pointer passed to the output callback. - id: outputCallback type: Ghost.Graphics.Utilities.ClodOutputDelegate description: Delegate invoked for each generated LOD group. return: type: System.UIntPtr description: The total count of generated clusters. content.vb: Public Shared Function Build(config As ClodConfig, mesh As ClodMesh, outputContext As Void*, outputCallback As ClodOutputDelegate) As UIntPtr overload: Ghost.Graphics.Utilities.MeshletUtility.Build* nameWithType.vb: MeshletUtility.Build(ClodConfig, ClodMesh, Void*, ClodOutputDelegate) fullName.vb: Ghost.Graphics.Utilities.MeshletUtility.Build(Ghost.Graphics.Utilities.ClodConfig, Ghost.Graphics.Utilities.ClodMesh, Void*, Ghost.Graphics.Utilities.ClodOutputDelegate) name.vb: Build(ClodConfig, ClodMesh, Void*, ClodOutputDelegate) references: - 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