using System.Diagnostics.CodeAnalysis;
namespace Ghost.RenderGraph.Concept;
///
/// Represents cached compilation results for a render graph.
/// This avoids recompiling the graph when the structure hasn't changed.
///
internal sealed class CachedCompilation
{
// Compiled pass indices (indices into the _passes list)
public readonly List compiledPassIndices = new(64);
// Culling decisions for each pass
public readonly List passCulledFlags = new(64);
// Physical resource aliasing mappings (logical index -> physical index)
public readonly Dictionary logicalToPhysical = new(128);
// Physical resource metadata
public readonly List physicalResources = new(32);
// Resource barriers
public readonly List barriers = new(128);
// Resource state mappings (for barrier generation)
public readonly Dictionary resourceStates = new(128);
public void Clear()
{
compiledPassIndices.Clear();
passCulledFlags.Clear();
logicalToPhysical.Clear();
physicalResources.Clear();
barriers.Clear();
resourceStates.Clear();
}
}
///
/// Physical resource data for caching.
///
internal struct PhysicalResourceData
{
public int index;
public int width;
public int height;
public TextureFormat format;
public int firstUsePass;
public int lastUsePass;
}
///
/// Manages compilation caching for render graphs.
/// Stores compiled results and allows cache hits when graph structure is unchanged.
///
internal sealed class RenderGraphCompilationCache
{
private ulong _cachedHash;
private readonly CachedCompilation _cached = new();
private bool _hasCachedData;
// Statistics
public int CacheHits { get; private set; }
public int CacheMisses { get; private set; }
///
/// Attempts to retrieve cached compilation results.
///
public bool TryGetCached(ulong hash, [MaybeNullWhen(false)] out CachedCompilation result)
{
if (_hasCachedData && _cachedHash == hash)
{
result = _cached;
CacheHits++;
return true;
}
result = null;
CacheMisses++;
return false;
}
///
/// Stores compilation results in the cache.
///
public void Store(ulong hash, CachedCompilation data)
{
_cachedHash = hash;
_hasCachedData = true;
// Deep copy the data
_cached.Clear();
_cached.compiledPassIndices.AddRange(data.compiledPassIndices);
_cached.passCulledFlags.AddRange(data.passCulledFlags);
foreach (var kvp in data.logicalToPhysical)
{
_cached.logicalToPhysical[kvp.Key] = kvp.Value;
}
_cached.physicalResources.AddRange(data.physicalResources);
_cached.barriers.AddRange(data.barriers);
foreach (var kvp in data.resourceStates)
{
_cached.resourceStates[kvp.Key] = kvp.Value;
}
}
///
/// Invalidates the cache, forcing recompilation on next Compile().
///
public void Invalidate()
{
_hasCachedData = false;
_cachedHash = 0;
_cached.Clear();
}
///
/// Gets cache statistics for debugging.
///
public (int hits, int misses, double hitRate) GetStatistics()
{
int total = CacheHits + CacheMisses;
double hitRate = total > 0 ? (double)CacheHits / total : 0.0;
return (CacheHits, CacheMisses, hitRate);
}
}