shader "MyShader/Standard" { properties { float4 color = float4(1, 1, 1, 1); tex2d_b texture1 = tex2d_b(black); tex2d_b texture2 = tex2d_b(white); tex2d_b texture3 = tex2d_b(grey); tex2d_b texture4 = tex2d_b(normal); uint vertexBufferIndex; uint indexBufferIndex; } pipeline { ztest = less_equal; zwrite = on; cull = back; blend = opaque; color_mask = 0; } pass "Forward" { ms("F:/csharp/GhostEngine/Ghost.Graphics/RenderPasses/ShaderCode.hlsl", "MSMain"); ps("F:/csharp/GhostEngine/Ghost.Graphics/RenderPasses/ShaderCode.hlsl", "PSMain"); } }