Major ECS API overhaul: added ComponentSet, refactored ComponentRegistry, and updated all entity/component creation methods. Introduced robust custom serialization infrastructure and per-component source generators for registration and (de)serialization. Updated editor, engine, and test code to use new APIs. Improved code quality, naming, and performance throughout. Removed obsolete code and updated dependencies.
8 lines
223 B
C#
8 lines
223 B
C#
using System.Reflection;
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namespace Ghost.Editor.Core.Resources;
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internal static class StaticResource
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{
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public static readonly BindingFlags ComponentPropertyBindingFlags = BindingFlags.Public | BindingFlags.Instance;
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} |