Files
GhostEngine/Ghost.Engine/Components/Hierarchy.cs
Misaki 00b4e82ded ECS refactor: new ComponentSet, serialization, generators
Major ECS API overhaul: added ComponentSet, refactored ComponentRegistry, and updated all entity/component creation methods. Introduced robust custom serialization infrastructure and per-component source generators for registration and (de)serialization. Updated editor, engine, and test code to use new APIs. Improved code quality, naming, and performance throughout. Removed obsolete code and updated dependencies.
2025-12-20 20:41:40 +09:00

25 lines
548 B
C#

using Ghost.Engine.Editor;
using Ghost.Entities;
using System.Runtime.CompilerServices;
namespace Ghost.Engine.Components;
[SkipLocalsInit]
[HideEditor]
public struct Hierarchy : IComponent
{
public Entity parent;
public Entity firstChild;
public Entity nextSibling;
public static Hierarchy Root
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => new()
{
parent = Entity.Invalid,
firstChild = Entity.Invalid,
nextSibling = Entity.Invalid
};
}
}