Files
GhostEngine/Ghost.Shader/ParserBlock/ShaderBlock.cs
2025-10-05 16:26:37 +09:00

44 lines
1.3 KiB
C#

namespace Ghost.Shader.ParserBlock;
internal class ShaderBlock : IBlockParser<ShaderSyntax>
{
public static bool ShouldEnter(Token token)
{
return token.Match(TokenType.Keyword, TokenLexicon.KnownKeywords.SHADER);
}
public static ShaderSyntax Parse(TokenStreamSlice stream)
{
var shader = new ShaderSyntax();
stream.Expect(TokenType.Keyword);
shader.name = stream.Expect(TokenType.StringLiteral);
stream.Expect(TokenType.LBrace);
var bodyStream = stream.Slice(stream.Remaining - 1);
while (bodyStream.TryPeek(out var nextToken))
{
if (PropertiesBlock.ShouldEnter(nextToken))
{
shader.properties = PropertiesBlock.Parse(bodyStream.SliceNextBlock());
}
else if (PipelineBlock.ShouldEnter(nextToken))
{
shader.pipeline = PipelineBlock.Parse(bodyStream.SliceNextBlock());
}
else if (PassBlock.ShouldEnter(nextToken))
{
shader.passes.Add(PassBlock.Parse(bodyStream.SliceNextBlock()));
}
else
{
throw new Exception($"Unexpected token '{nextToken.lexeme}' in shader body.");
}
}
stream.Expect(TokenType.RBrace);
return shader;
}
}