Files
GhostEngine/Ghost.UnitTest/Test/SerializationTest.cs
Misaki 1724072f7e Add component editors and UI controls
Added the `HierarchyEditor` and `LocalToWorldEditor` classes to implement custom component editing functionality.
Added the `Vector3Field` control for 3D vector manipulation and its corresponding XAML definition.
Added the `ComponentDataView` and `ComponentObject` classes to manage component data display and access.
Added the `CustomEditorAttribute` to mark classes as custom editors for specific components.

Changed the `IInspectable` interface to use properties for `Icon`, `HeaderContent`, and `InspectorContent`.
Changed the `PropertyField` class to enhance UI control binding capabilities.
Changed the `EditorWorldManager` to improve world data loading and deserialization processes.
Changed the `EntityNode` and `WorldNode` classes to update entity construction and component querying.
Changed the `StaticResource` class to include new binding flags for component properties.
Changed the `InspectorService` to remove old contract references and adopt new interfaces.
Changed the `QueryEnumerable` and related files to update generic constraints for improved type safety.
Changed the `QueryItem` class to reflect new generic constraints and enhance deconstruction.
Changed the `World.Query` methods to utilize the updated generic constraints.

Updated the `SerializationTest` to align with new entity creation and management practices.
2025-06-20 20:19:14 +09:00

51 lines
1.8 KiB
C#

using Ghost.Editor.Core.SceneGraph;
using Ghost.Entities;
using Ghost.UnitTest.TestFramework;
using System.Text.Json;
namespace Ghost.UnitTest.Test;
internal class SerializationTest : ITest
{
private const string _TEST_FILE_PATH = "C:/Users/Misaki/Downloads/testScene.ghostscene";
public void Run()
{
var testWorld = World.Create();
var testScene = new WorldNode(testWorld, "Test Scene");
var entity1 = SceneGraphHelpers.CreateEntityNode(testScene, "entity 1");
var entity2 = SceneGraphHelpers.CreateEntityNode(testScene, "entity 2");
var entity3 = SceneGraphHelpers.CreateEntityNode(testScene, "entity 3");
var entity4 = SceneGraphHelpers.CreateEntityNode(testScene, "entity 4");
var entity5 = SceneGraphHelpers.CreateEntityNode(testScene, "entity 5");
testWorld.SystemStorage.AddSystem<TestSystem>();
SceneGraphHelpers.AttachChild(testScene, entity1, entity2);
SceneGraphHelpers.AttachChild(testScene, entity1, entity3);
SceneGraphHelpers.AttachChild(testScene, entity2, entity4);
testScene.AddChild(entity1);
testScene.AddChild(entity5);
var createStream = new FileStream(_TEST_FILE_PATH, FileMode.Create, FileAccess.Write, FileShare.None);
var options = new JsonSerializerOptions
{
WriteIndented = true,
IncludeFields = true,
IgnoreReadOnlyProperties = true,
};
JsonSerializer.Serialize(createStream, testScene, options);
createStream.Dispose();
testWorld.Dispose();
var readStream = new FileStream(_TEST_FILE_PATH, FileMode.Open, FileAccess.Read, FileShare.Read);
var deserializedScene = JsonSerializer.Deserialize<WorldNode>(readStream, options) ?? throw new Exception("Deserialization failed.");
deserializedScene.LoadAsync();
}
}