Updated multiple components to improve encapsulation, maintainability, and performance. Key changes include: - Upgraded package dependencies in project files. - Refactored `Mesh` and `RenderingContext` to use properties and added support for per-object constant buffers. - Improved resource management in `D3D12CommandBuffer`, `D3D12CommandQueue`, and `D3D12ResourceAllocator` with better encapsulation and disposal handling. - Added validation for constant buffer sizes in `D3D12PipelineLibrary`. - Simplified `MeshBuilder` methods to accept allocators and removed hardcoded values. - Enhanced debugging with `GPUResourceLeakException` and resource tracking updates. - Updated shaders and rendering logic for testing, including hardcoded triangle rendering. - Removed redundant base classes and interfaces for cleaner code structure.
81 lines
2.3 KiB
C#
81 lines
2.3 KiB
C#
using Ghost.Graphics;
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using Ghost.Graphics.RHI;
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using Microsoft.UI.Xaml;
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using Microsoft.UI.Xaml.Media;
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using Misaki.HighPerformance.LowLevel.Buffer;
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using TerraFX.Interop.WinRT;
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using WinRT;
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namespace Ghost.Graphics.Test.Windows;
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public sealed partial class GraphicsTestWindow : Window
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{
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private IRenderSystem? _renderSystem;
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private IRenderer? _renderer;
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private ISwapChain? _swapChain;
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public GraphicsTestWindow()
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{
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InitializeComponent();
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Panel.Loaded += SwapChainPanel_Loaded;
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Panel.Unloaded += SwapChainPanel_Unloaded;
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Panel.SizeChanged += SwapChainPanel_SizeChanged;
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}
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private void SwapChainPanel_Loaded(object sender, RoutedEventArgs e)
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{
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#if DEBUG
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AllocationManager.EnableDebugLayer();
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#endif
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_renderSystem = new RenderSystem(new()
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{
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FrameBufferCount = 2,
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GraphicsAPI = GraphicsAPI.Direct3D12
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});
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_renderer = _renderSystem.GraphicsEngine.CreateRenderer();
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_swapChain = _renderSystem.GraphicsEngine.CreateSwapChain(new SwapChainDesc((uint)AppWindow.Size.Width, (uint)AppWindow.Size.Height, SwapChainTarget.FromCompositionSurface(Panel)));
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_renderer.SetSwapChain(_swapChain);
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_renderSystem.Start();
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CompositionTarget.Rendering += OnRendering;
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}
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private void SwapChainPanel_Unloaded(object sender, RoutedEventArgs e)
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{
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CompositionTarget.Rendering -= OnRendering;
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_renderSystem?.Stop();
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_renderer?.Dispose();
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_swapChain?.Dispose();
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_renderSystem?.Dispose();
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}
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private void SwapChainPanel_SizeChanged(object sender, SizeChangedEventArgs e)
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{
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if (e.NewSize.Width > 8.0 && e.NewSize.Height > 8.0)
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{
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_renderer?.RequestResize(new((uint)e.NewSize.Width, (uint)e.NewSize.Height));
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}
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}
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private void OnRendering(object? sender, object e)
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{
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if (_renderSystem == null)
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{
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return;
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}
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if (_renderSystem.CPUFenceValue < _renderSystem.GPUFenceValue + _renderSystem.Config.FrameBufferCount)
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{
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DispatcherQueue.TryEnqueue(Microsoft.UI.Dispatching.DispatcherQueuePriority.High, () =>
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{
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_renderSystem.SignalCPUReady();
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});
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}
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}
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}
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