512 lines
18 KiB
YAML
512 lines
18 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: Ghost.Graphics.RHI.IShaderCompiler
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commentId: T:Ghost.Graphics.RHI.IShaderCompiler
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id: IShaderCompiler
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parent: Ghost.Graphics.RHI
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children:
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- Ghost.Graphics.RHI.IShaderCompiler.Compile(Ghost.Graphics.RHI.ShaderCompilationConfig@,Misaki.HighPerformance.LowLevel.Buffer.Allocator)
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- Ghost.Graphics.RHI.IShaderCompiler.CompilePass(Ghost.Core.Graphics.PassDescriptor@,Ghost.Graphics.RHI.ShaderCompilationConfig@,Ghost.Core.Key64{Ghost.Graphics.RHI.ShaderVariant})
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- Ghost.Graphics.RHI.IShaderCompiler.LoadCompiledCache(Ghost.Core.Key64{Ghost.Graphics.RHI.ShaderVariant})
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langs:
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- csharp
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- vb
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name: IShaderCompiler
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nameWithType: IShaderCompiler
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fullName: Ghost.Graphics.RHI.IShaderCompiler
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type: Interface
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source:
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remote:
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path: src/Runtime/Ghost.Graphics.RHI/IShaderCompiler.cs
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branch: develop
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repo: https://git.personalnas.com/Misaki/GhostEngine.git
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id: IShaderCompiler
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path: src/Runtime/Ghost.Graphics.RHI/IShaderCompiler.cs
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startLine: 143
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assemblies:
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- Ghost.Graphics.RHI
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namespace: Ghost.Graphics.RHI
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syntax:
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content: 'public interface IShaderCompiler : IDisposable'
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content.vb: Public Interface IShaderCompiler Inherits IDisposable
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inheritedMembers:
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- System.IDisposable.Dispose
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- uid: Ghost.Graphics.RHI.IShaderCompiler.Compile(Ghost.Graphics.RHI.ShaderCompilationConfig@,Misaki.HighPerformance.LowLevel.Buffer.Allocator)
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commentId: M:Ghost.Graphics.RHI.IShaderCompiler.Compile(Ghost.Graphics.RHI.ShaderCompilationConfig@,Misaki.HighPerformance.LowLevel.Buffer.Allocator)
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id: Compile(Ghost.Graphics.RHI.ShaderCompilationConfig@,Misaki.HighPerformance.LowLevel.Buffer.Allocator)
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parent: Ghost.Graphics.RHI.IShaderCompiler
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langs:
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- csharp
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- vb
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name: Compile(ref readonly ShaderCompilationConfig, Allocator)
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nameWithType: IShaderCompiler.Compile(ref readonly ShaderCompilationConfig, Allocator)
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fullName: Ghost.Graphics.RHI.IShaderCompiler.Compile(ref readonly Ghost.Graphics.RHI.ShaderCompilationConfig, Misaki.HighPerformance.LowLevel.Buffer.Allocator)
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type: Method
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source:
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remote:
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path: src/Runtime/Ghost.Graphics.RHI/IShaderCompiler.cs
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branch: develop
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repo: https://git.personalnas.com/Misaki/GhostEngine.git
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id: Compile
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path: src/Runtime/Ghost.Graphics.RHI/IShaderCompiler.cs
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startLine: 145
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assemblies:
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- Ghost.Graphics.RHI
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namespace: Ghost.Graphics.RHI
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syntax:
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content: Result<ShaderCompileResult> Compile(ref readonly ShaderCompilationConfig config, Allocator allocator)
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parameters:
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- id: config
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type: Ghost.Graphics.RHI.ShaderCompilationConfig
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- id: allocator
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type: Misaki.HighPerformance.LowLevel.Buffer.Allocator
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return:
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type: Ghost.Core.Result{Ghost.Graphics.RHI.ShaderCompileResult}
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content.vb: Function Compile(config As ShaderCompilationConfig, allocator As Allocator) As Result(Of ShaderCompileResult)
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overload: Ghost.Graphics.RHI.IShaderCompiler.Compile*
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nameWithType.vb: IShaderCompiler.Compile(ShaderCompilationConfig, Allocator)
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fullName.vb: Ghost.Graphics.RHI.IShaderCompiler.Compile(Ghost.Graphics.RHI.ShaderCompilationConfig, Misaki.HighPerformance.LowLevel.Buffer.Allocator)
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name.vb: Compile(ShaderCompilationConfig, Allocator)
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- uid: Ghost.Graphics.RHI.IShaderCompiler.CompilePass(Ghost.Core.Graphics.PassDescriptor@,Ghost.Graphics.RHI.ShaderCompilationConfig@,Ghost.Core.Key64{Ghost.Graphics.RHI.ShaderVariant})
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commentId: M:Ghost.Graphics.RHI.IShaderCompiler.CompilePass(Ghost.Core.Graphics.PassDescriptor@,Ghost.Graphics.RHI.ShaderCompilationConfig@,Ghost.Core.Key64{Ghost.Graphics.RHI.ShaderVariant})
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id: CompilePass(Ghost.Core.Graphics.PassDescriptor@,Ghost.Graphics.RHI.ShaderCompilationConfig@,Ghost.Core.Key64{Ghost.Graphics.RHI.ShaderVariant})
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parent: Ghost.Graphics.RHI.IShaderCompiler
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langs:
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- csharp
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- vb
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name: CompilePass(ref readonly PassDescriptor, ref readonly ShaderCompilationConfig, Key64<ShaderVariant>)
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nameWithType: IShaderCompiler.CompilePass(ref readonly PassDescriptor, ref readonly ShaderCompilationConfig, Key64<ShaderVariant>)
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fullName: Ghost.Graphics.RHI.IShaderCompiler.CompilePass(ref readonly Ghost.Core.Graphics.PassDescriptor, ref readonly Ghost.Graphics.RHI.ShaderCompilationConfig, Ghost.Core.Key64<Ghost.Graphics.RHI.ShaderVariant>)
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type: Method
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source:
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remote:
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path: src/Runtime/Ghost.Graphics.RHI/IShaderCompiler.cs
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branch: develop
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repo: https://git.personalnas.com/Misaki/GhostEngine.git
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id: CompilePass
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path: src/Runtime/Ghost.Graphics.RHI/IShaderCompiler.cs
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startLine: 146
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assemblies:
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- Ghost.Graphics.RHI
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namespace: Ghost.Graphics.RHI
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syntax:
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content: Result<GraphicsCompiledResult> CompilePass(ref readonly PassDescriptor descriptor, ref readonly ShaderCompilationConfig additionalConfig, Key64<ShaderVariant> key)
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parameters:
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- id: descriptor
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type: Ghost.Core.Graphics.PassDescriptor
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- id: additionalConfig
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type: Ghost.Graphics.RHI.ShaderCompilationConfig
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- id: key
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type: Ghost.Core.Key64{Ghost.Graphics.RHI.ShaderVariant}
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return:
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type: Ghost.Core.Result{Ghost.Graphics.RHI.GraphicsCompiledResult}
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content.vb: Function CompilePass(descriptor As PassDescriptor, additionalConfig As ShaderCompilationConfig, key As Key64(Of ShaderVariant)) As Result(Of GraphicsCompiledResult)
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overload: Ghost.Graphics.RHI.IShaderCompiler.CompilePass*
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nameWithType.vb: IShaderCompiler.CompilePass(PassDescriptor, ShaderCompilationConfig, Key64(Of ShaderVariant))
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fullName.vb: Ghost.Graphics.RHI.IShaderCompiler.CompilePass(Ghost.Core.Graphics.PassDescriptor, Ghost.Graphics.RHI.ShaderCompilationConfig, Ghost.Core.Key64(Of Ghost.Graphics.RHI.ShaderVariant))
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name.vb: CompilePass(PassDescriptor, ShaderCompilationConfig, Key64(Of ShaderVariant))
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- uid: Ghost.Graphics.RHI.IShaderCompiler.LoadCompiledCache(Ghost.Core.Key64{Ghost.Graphics.RHI.ShaderVariant})
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commentId: M:Ghost.Graphics.RHI.IShaderCompiler.LoadCompiledCache(Ghost.Core.Key64{Ghost.Graphics.RHI.ShaderVariant})
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id: LoadCompiledCache(Ghost.Core.Key64{Ghost.Graphics.RHI.ShaderVariant})
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parent: Ghost.Graphics.RHI.IShaderCompiler
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langs:
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- csharp
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- vb
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name: LoadCompiledCache(Key64<ShaderVariant>)
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nameWithType: IShaderCompiler.LoadCompiledCache(Key64<ShaderVariant>)
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fullName: Ghost.Graphics.RHI.IShaderCompiler.LoadCompiledCache(Ghost.Core.Key64<Ghost.Graphics.RHI.ShaderVariant>)
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type: Method
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source:
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remote:
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path: src/Runtime/Ghost.Graphics.RHI/IShaderCompiler.cs
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branch: develop
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repo: https://git.personalnas.com/Misaki/GhostEngine.git
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id: LoadCompiledCache
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path: src/Runtime/Ghost.Graphics.RHI/IShaderCompiler.cs
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startLine: 147
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assemblies:
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- Ghost.Graphics.RHI
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namespace: Ghost.Graphics.RHI
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syntax:
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content: Result<GraphicsCompiledResult, Error> LoadCompiledCache(Key64<ShaderVariant> key)
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parameters:
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- id: key
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type: Ghost.Core.Key64{Ghost.Graphics.RHI.ShaderVariant}
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return:
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type: Ghost.Core.Result{Ghost.Graphics.RHI.GraphicsCompiledResult,Ghost.Core.Error}
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content.vb: Function LoadCompiledCache(key As Key64(Of ShaderVariant)) As Result(Of GraphicsCompiledResult, [Error])
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overload: Ghost.Graphics.RHI.IShaderCompiler.LoadCompiledCache*
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nameWithType.vb: IShaderCompiler.LoadCompiledCache(Key64(Of ShaderVariant))
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fullName.vb: Ghost.Graphics.RHI.IShaderCompiler.LoadCompiledCache(Ghost.Core.Key64(Of Ghost.Graphics.RHI.ShaderVariant))
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name.vb: LoadCompiledCache(Key64(Of ShaderVariant))
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references:
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- uid: Ghost.Graphics.RHI
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commentId: N:Ghost.Graphics.RHI
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href: Ghost.html
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name: Ghost.Graphics.RHI
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nameWithType: Ghost.Graphics.RHI
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fullName: Ghost.Graphics.RHI
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spec.csharp:
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- uid: Ghost
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name: Ghost
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href: Ghost.html
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- name: .
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- uid: Ghost.Graphics
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name: Graphics
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href: Ghost.Graphics.html
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- name: .
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- uid: Ghost.Graphics.RHI
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name: RHI
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href: Ghost.Graphics.RHI.html
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spec.vb:
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- uid: Ghost
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name: Ghost
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href: Ghost.html
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- name: .
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- uid: Ghost.Graphics
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name: Graphics
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href: Ghost.Graphics.html
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- name: .
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- uid: Ghost.Graphics.RHI
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name: RHI
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href: Ghost.Graphics.RHI.html
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- uid: System.IDisposable.Dispose
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commentId: M:System.IDisposable.Dispose
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parent: System.IDisposable
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.idisposable.dispose
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name: Dispose()
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nameWithType: IDisposable.Dispose()
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fullName: System.IDisposable.Dispose()
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spec.csharp:
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- uid: System.IDisposable.Dispose
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name: Dispose
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.idisposable.dispose
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- name: (
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- name: )
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spec.vb:
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- uid: System.IDisposable.Dispose
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name: Dispose
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.idisposable.dispose
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- name: (
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- name: )
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- uid: System.IDisposable
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commentId: T:System.IDisposable
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parent: System
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.idisposable
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name: IDisposable
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nameWithType: IDisposable
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fullName: System.IDisposable
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- uid: System
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commentId: N:System
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system
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name: System
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nameWithType: System
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fullName: System
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- uid: Ghost.Graphics.RHI.IShaderCompiler.Compile*
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commentId: Overload:Ghost.Graphics.RHI.IShaderCompiler.Compile
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href: Ghost.Graphics.RHI.IShaderCompiler.html#Ghost_Graphics_RHI_IShaderCompiler_Compile_Ghost_Graphics_RHI_ShaderCompilationConfig__Misaki_HighPerformance_LowLevel_Buffer_Allocator_
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name: Compile
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nameWithType: IShaderCompiler.Compile
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fullName: Ghost.Graphics.RHI.IShaderCompiler.Compile
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- uid: Ghost.Graphics.RHI.ShaderCompilationConfig
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commentId: T:Ghost.Graphics.RHI.ShaderCompilationConfig
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parent: Ghost.Graphics.RHI
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href: Ghost.Graphics.RHI.ShaderCompilationConfig.html
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name: ShaderCompilationConfig
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nameWithType: ShaderCompilationConfig
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fullName: Ghost.Graphics.RHI.ShaderCompilationConfig
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- uid: Misaki.HighPerformance.LowLevel.Buffer.Allocator
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commentId: T:Misaki.HighPerformance.LowLevel.Buffer.Allocator
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parent: Misaki.HighPerformance.LowLevel.Buffer
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name: Allocator
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nameWithType: Allocator
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fullName: Misaki.HighPerformance.LowLevel.Buffer.Allocator
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- uid: Ghost.Core.Result{Ghost.Graphics.RHI.ShaderCompileResult}
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commentId: T:Ghost.Core.Result{Ghost.Graphics.RHI.ShaderCompileResult}
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parent: Ghost.Core
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definition: Ghost.Core.Result`1
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href: Ghost.Graphics.RHI.ShaderCompileResult.html
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name: Result<ShaderCompileResult>
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nameWithType: Result<ShaderCompileResult>
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fullName: Ghost.Core.Result<Ghost.Graphics.RHI.ShaderCompileResult>
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nameWithType.vb: Result(Of ShaderCompileResult)
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fullName.vb: Ghost.Core.Result(Of Ghost.Graphics.RHI.ShaderCompileResult)
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name.vb: Result(Of ShaderCompileResult)
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spec.csharp:
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- uid: Ghost.Core.Result`1
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name: Result
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|
- name: <
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- uid: Ghost.Graphics.RHI.ShaderCompileResult
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name: ShaderCompileResult
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href: Ghost.Graphics.RHI.ShaderCompileResult.html
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- name: '>'
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spec.vb:
|
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- uid: Ghost.Core.Result`1
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name: Result
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- name: (
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- name: Of
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- name: " "
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- uid: Ghost.Graphics.RHI.ShaderCompileResult
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name: ShaderCompileResult
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href: Ghost.Graphics.RHI.ShaderCompileResult.html
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- name: )
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- uid: Misaki.HighPerformance.LowLevel.Buffer
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commentId: N:Misaki.HighPerformance.LowLevel.Buffer
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name: Misaki.HighPerformance.LowLevel.Buffer
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nameWithType: Misaki.HighPerformance.LowLevel.Buffer
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fullName: Misaki.HighPerformance.LowLevel.Buffer
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spec.csharp:
|
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- uid: Misaki
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name: Misaki
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- name: .
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- uid: Misaki.HighPerformance
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name: HighPerformance
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- name: .
|
|
- uid: Misaki.HighPerformance.LowLevel
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name: LowLevel
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- name: .
|
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- uid: Misaki.HighPerformance.LowLevel.Buffer
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name: Buffer
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spec.vb:
|
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- uid: Misaki
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name: Misaki
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|
- name: .
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- uid: Misaki.HighPerformance
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name: HighPerformance
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- name: .
|
|
- uid: Misaki.HighPerformance.LowLevel
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name: LowLevel
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|
- name: .
|
|
- uid: Misaki.HighPerformance.LowLevel.Buffer
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|
name: Buffer
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|
- uid: Ghost.Core.Result`1
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|
commentId: T:Ghost.Core.Result`1
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|
name: Result<T>
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|
nameWithType: Result<T>
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|
fullName: Ghost.Core.Result<T>
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nameWithType.vb: Result(Of T)
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|
fullName.vb: Ghost.Core.Result(Of T)
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|
name.vb: Result(Of T)
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|
spec.csharp:
|
|
- uid: Ghost.Core.Result`1
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|
name: Result
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|
- name: <
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- name: T
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- name: '>'
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spec.vb:
|
|
- uid: Ghost.Core.Result`1
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|
name: Result
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|
- name: (
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|
- name: Of
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- name: " "
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|
- name: T
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- name: )
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- uid: Ghost.Core
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|
commentId: N:Ghost.Core
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name: Ghost.Core
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nameWithType: Ghost.Core
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|
fullName: Ghost.Core
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|
spec.csharp:
|
|
- uid: Ghost
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name: Ghost
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- name: .
|
|
- uid: Ghost.Core
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name: Core
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|
spec.vb:
|
|
- uid: Ghost
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|
name: Ghost
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- name: .
|
|
- uid: Ghost.Core
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|
name: Core
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|
- uid: Ghost.Graphics.RHI.IShaderCompiler.CompilePass*
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commentId: Overload:Ghost.Graphics.RHI.IShaderCompiler.CompilePass
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|
href: Ghost.Graphics.RHI.IShaderCompiler.html#Ghost_Graphics_RHI_IShaderCompiler_CompilePass_Ghost_Core_Graphics_PassDescriptor__Ghost_Graphics_RHI_ShaderCompilationConfig__Ghost_Core_Key64_Ghost_Graphics_RHI_ShaderVariant__
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|
name: CompilePass
|
|
nameWithType: IShaderCompiler.CompilePass
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|
fullName: Ghost.Graphics.RHI.IShaderCompiler.CompilePass
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|
- uid: Ghost.Core.Graphics.PassDescriptor
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|
commentId: T:Ghost.Core.Graphics.PassDescriptor
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|
parent: Ghost.Core.Graphics
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|
name: PassDescriptor
|
|
nameWithType: PassDescriptor
|
|
fullName: Ghost.Core.Graphics.PassDescriptor
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|
- uid: Ghost.Core.Key64{Ghost.Graphics.RHI.ShaderVariant}
|
|
commentId: T:Ghost.Core.Key64{Ghost.Graphics.RHI.ShaderVariant}
|
|
parent: Ghost.Core
|
|
definition: Ghost.Core.Key64`1
|
|
href: Ghost.Graphics.RHI.ShaderVariant.html
|
|
name: Key64<ShaderVariant>
|
|
nameWithType: Key64<ShaderVariant>
|
|
fullName: Ghost.Core.Key64<Ghost.Graphics.RHI.ShaderVariant>
|
|
nameWithType.vb: Key64(Of ShaderVariant)
|
|
fullName.vb: Ghost.Core.Key64(Of Ghost.Graphics.RHI.ShaderVariant)
|
|
name.vb: Key64(Of ShaderVariant)
|
|
spec.csharp:
|
|
- uid: Ghost.Core.Key64`1
|
|
name: Key64
|
|
- name: <
|
|
- uid: Ghost.Graphics.RHI.ShaderVariant
|
|
name: ShaderVariant
|
|
href: Ghost.Graphics.RHI.ShaderVariant.html
|
|
- name: '>'
|
|
spec.vb:
|
|
- uid: Ghost.Core.Key64`1
|
|
name: Key64
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- uid: Ghost.Graphics.RHI.ShaderVariant
|
|
name: ShaderVariant
|
|
href: Ghost.Graphics.RHI.ShaderVariant.html
|
|
- name: )
|
|
- uid: Ghost.Core.Result{Ghost.Graphics.RHI.GraphicsCompiledResult}
|
|
commentId: T:Ghost.Core.Result{Ghost.Graphics.RHI.GraphicsCompiledResult}
|
|
parent: Ghost.Core
|
|
definition: Ghost.Core.Result`1
|
|
href: Ghost.Graphics.RHI.GraphicsCompiledResult.html
|
|
name: Result<GraphicsCompiledResult>
|
|
nameWithType: Result<GraphicsCompiledResult>
|
|
fullName: Ghost.Core.Result<Ghost.Graphics.RHI.GraphicsCompiledResult>
|
|
nameWithType.vb: Result(Of GraphicsCompiledResult)
|
|
fullName.vb: Ghost.Core.Result(Of Ghost.Graphics.RHI.GraphicsCompiledResult)
|
|
name.vb: Result(Of GraphicsCompiledResult)
|
|
spec.csharp:
|
|
- uid: Ghost.Core.Result`1
|
|
name: Result
|
|
- name: <
|
|
- uid: Ghost.Graphics.RHI.GraphicsCompiledResult
|
|
name: GraphicsCompiledResult
|
|
href: Ghost.Graphics.RHI.GraphicsCompiledResult.html
|
|
- name: '>'
|
|
spec.vb:
|
|
- uid: Ghost.Core.Result`1
|
|
name: Result
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- uid: Ghost.Graphics.RHI.GraphicsCompiledResult
|
|
name: GraphicsCompiledResult
|
|
href: Ghost.Graphics.RHI.GraphicsCompiledResult.html
|
|
- name: )
|
|
- uid: Ghost.Core.Graphics
|
|
commentId: N:Ghost.Core.Graphics
|
|
name: Ghost.Core.Graphics
|
|
nameWithType: Ghost.Core.Graphics
|
|
fullName: Ghost.Core.Graphics
|
|
spec.csharp:
|
|
- uid: Ghost
|
|
name: Ghost
|
|
- name: .
|
|
- uid: Ghost.Core
|
|
name: Core
|
|
- name: .
|
|
- uid: Ghost.Core.Graphics
|
|
name: Graphics
|
|
spec.vb:
|
|
- uid: Ghost
|
|
name: Ghost
|
|
- name: .
|
|
- uid: Ghost.Core
|
|
name: Core
|
|
- name: .
|
|
- uid: Ghost.Core.Graphics
|
|
name: Graphics
|
|
- uid: Ghost.Core.Key64`1
|
|
commentId: T:Ghost.Core.Key64`1
|
|
name: Key64<T>
|
|
nameWithType: Key64<T>
|
|
fullName: Ghost.Core.Key64<T>
|
|
nameWithType.vb: Key64(Of T)
|
|
fullName.vb: Ghost.Core.Key64(Of T)
|
|
name.vb: Key64(Of T)
|
|
spec.csharp:
|
|
- uid: Ghost.Core.Key64`1
|
|
name: Key64
|
|
- name: <
|
|
- name: T
|
|
- name: '>'
|
|
spec.vb:
|
|
- uid: Ghost.Core.Key64`1
|
|
name: Key64
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