Files
GhostEngine/docs/documents/api/Ghost.Graphics.RHI.TextureUsage.yml

212 lines
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YAML

### YamlMime:ManagedReference
items:
- uid: Ghost.Graphics.RHI.TextureUsage
commentId: T:Ghost.Graphics.RHI.TextureUsage
id: TextureUsage
parent: Ghost.Graphics.RHI
children:
- Ghost.Graphics.RHI.TextureUsage.DepthStencil
- Ghost.Graphics.RHI.TextureUsage.None
- Ghost.Graphics.RHI.TextureUsage.RenderTarget
- Ghost.Graphics.RHI.TextureUsage.ShaderResource
- Ghost.Graphics.RHI.TextureUsage.UnorderedAccess
langs:
- csharp
- vb
name: TextureUsage
nameWithType: TextureUsage
fullName: Ghost.Graphics.RHI.TextureUsage
type: Enum
source:
remote:
path: src/Runtime/Ghost.Graphics.RHI/Common.cs
branch: develop
repo: https://git.personalnas.com/Misaki/GhostEngine.git
id: TextureUsage
path: src/Runtime/Ghost.Graphics.RHI/Common.cs
startLine: 1253
assemblies:
- Ghost.Graphics.RHI
namespace: Ghost.Graphics.RHI
syntax:
content: >-
[Flags]
public enum TextureUsage
content.vb: >-
<Flags>
Public Enum TextureUsage
attributes:
- type: System.FlagsAttribute
ctor: System.FlagsAttribute.#ctor
arguments: []
- uid: Ghost.Graphics.RHI.TextureUsage.None
commentId: F:Ghost.Graphics.RHI.TextureUsage.None
id: None
parent: Ghost.Graphics.RHI.TextureUsage
langs:
- csharp
- vb
name: None
nameWithType: TextureUsage.None
fullName: Ghost.Graphics.RHI.TextureUsage.None
type: Field
source:
remote:
path: src/Runtime/Ghost.Graphics.RHI/Common.cs
branch: develop
repo: https://git.personalnas.com/Misaki/GhostEngine.git
id: None
path: src/Runtime/Ghost.Graphics.RHI/Common.cs
startLine: 1256
assemblies:
- Ghost.Graphics.RHI
namespace: Ghost.Graphics.RHI
syntax:
content: None = 0
return:
type: Ghost.Graphics.RHI.TextureUsage
- uid: Ghost.Graphics.RHI.TextureUsage.ShaderResource
commentId: F:Ghost.Graphics.RHI.TextureUsage.ShaderResource
id: ShaderResource
parent: Ghost.Graphics.RHI.TextureUsage
langs:
- csharp
- vb
name: ShaderResource
nameWithType: TextureUsage.ShaderResource
fullName: Ghost.Graphics.RHI.TextureUsage.ShaderResource
type: Field
source:
remote:
path: src/Runtime/Ghost.Graphics.RHI/Common.cs
branch: develop
repo: https://git.personalnas.com/Misaki/GhostEngine.git
id: ShaderResource
path: src/Runtime/Ghost.Graphics.RHI/Common.cs
startLine: 1257
assemblies:
- Ghost.Graphics.RHI
namespace: Ghost.Graphics.RHI
syntax:
content: ShaderResource = 1
return:
type: Ghost.Graphics.RHI.TextureUsage
- uid: Ghost.Graphics.RHI.TextureUsage.RenderTarget
commentId: F:Ghost.Graphics.RHI.TextureUsage.RenderTarget
id: RenderTarget
parent: Ghost.Graphics.RHI.TextureUsage
langs:
- csharp
- vb
name: RenderTarget
nameWithType: TextureUsage.RenderTarget
fullName: Ghost.Graphics.RHI.TextureUsage.RenderTarget
type: Field
source:
remote:
path: src/Runtime/Ghost.Graphics.RHI/Common.cs
branch: develop
repo: https://git.personalnas.com/Misaki/GhostEngine.git
id: RenderTarget
path: src/Runtime/Ghost.Graphics.RHI/Common.cs
startLine: 1258
assemblies:
- Ghost.Graphics.RHI
namespace: Ghost.Graphics.RHI
syntax:
content: RenderTarget = 2
return:
type: Ghost.Graphics.RHI.TextureUsage
- uid: Ghost.Graphics.RHI.TextureUsage.DepthStencil
commentId: F:Ghost.Graphics.RHI.TextureUsage.DepthStencil
id: DepthStencil
parent: Ghost.Graphics.RHI.TextureUsage
langs:
- csharp
- vb
name: DepthStencil
nameWithType: TextureUsage.DepthStencil
fullName: Ghost.Graphics.RHI.TextureUsage.DepthStencil
type: Field
source:
remote:
path: src/Runtime/Ghost.Graphics.RHI/Common.cs
branch: develop
repo: https://git.personalnas.com/Misaki/GhostEngine.git
id: DepthStencil
path: src/Runtime/Ghost.Graphics.RHI/Common.cs
startLine: 1259
assemblies:
- Ghost.Graphics.RHI
namespace: Ghost.Graphics.RHI
syntax:
content: DepthStencil = 4
return:
type: Ghost.Graphics.RHI.TextureUsage
- uid: Ghost.Graphics.RHI.TextureUsage.UnorderedAccess
commentId: F:Ghost.Graphics.RHI.TextureUsage.UnorderedAccess
id: UnorderedAccess
parent: Ghost.Graphics.RHI.TextureUsage
langs:
- csharp
- vb
name: UnorderedAccess
nameWithType: TextureUsage.UnorderedAccess
fullName: Ghost.Graphics.RHI.TextureUsage.UnorderedAccess
type: Field
source:
remote:
path: src/Runtime/Ghost.Graphics.RHI/Common.cs
branch: develop
repo: https://git.personalnas.com/Misaki/GhostEngine.git
id: UnorderedAccess
path: src/Runtime/Ghost.Graphics.RHI/Common.cs
startLine: 1260
assemblies:
- Ghost.Graphics.RHI
namespace: Ghost.Graphics.RHI
syntax:
content: UnorderedAccess = 8
return:
type: Ghost.Graphics.RHI.TextureUsage
references:
- uid: Ghost.Graphics.RHI
commentId: N:Ghost.Graphics.RHI
href: Ghost.html
name: Ghost.Graphics.RHI
nameWithType: Ghost.Graphics.RHI
fullName: Ghost.Graphics.RHI
spec.csharp:
- uid: Ghost
name: Ghost
href: Ghost.html
- name: .
- uid: Ghost.Graphics
name: Graphics
href: Ghost.Graphics.html
- name: .
- uid: Ghost.Graphics.RHI
name: RHI
href: Ghost.Graphics.RHI.html
spec.vb:
- uid: Ghost
name: Ghost
href: Ghost.html
- name: .
- uid: Ghost.Graphics
name: Graphics
href: Ghost.Graphics.html
- name: .
- uid: Ghost.Graphics.RHI
name: RHI
href: Ghost.Graphics.RHI.html
- uid: Ghost.Graphics.RHI.TextureUsage
commentId: T:Ghost.Graphics.RHI.TextureUsage
parent: Ghost.Graphics.RHI
href: Ghost.Graphics.RHI.TextureUsage.html
name: TextureUsage
nameWithType: TextureUsage
fullName: Ghost.Graphics.RHI.TextureUsage