- Introduced IAsset interface and refactored asset loading/saving. - Migrated TextureContentHeader to Ghost.Engine; updated usage. - Rewrote AssetRegistry, AssetCatalog, ImportCoordinator for new asset flow. - Added thread-safe ConcurrentHashSet utility. - Improved EditorApplication folder management/init. - Updated TextureAssetHandler/TextureProcessor for new import/export. - Added EditorContentProvider for asset access. - Updated AssetManager to use new AssetType enum; removed GCHandle. - Removed all custom docking controls and templates. - Deleted obsolete ViewModels/Pages (Console, Hierarchy, Inspector, Project). - Renamed ProjectBrowser to ContentBrowser; updated references. - Updated NuGet packages, Result conversions, and commit instructions. - General cleanup: namespaces, dead code, structure.
18 lines
733 B
XML
18 lines
733 B
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Application
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x:Class="Ghost.Editor.App"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:core="using:Ghost.Editor.Core.Controls"
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xmlns:local="using:Ghost.Editor">
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<Application.Resources>
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<ResourceDictionary>
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<ResourceDictionary.MergedDictionaries>
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<XamlControlsResources xmlns="using:Microsoft.UI.Xaml.Controls" />
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<ResourceDictionary Source="/Themes/Generic.xaml" />
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<core:ControlsDictionary />
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</ResourceDictionary.MergedDictionaries>
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</ResourceDictionary>
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</Application.Resources>
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</Application>
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