Added the `HierarchyEditor` and `LocalToWorldEditor` classes to implement custom component editing functionality. Added the `Vector3Field` control for 3D vector manipulation and its corresponding XAML definition. Added the `ComponentDataView` and `ComponentObject` classes to manage component data display and access. Added the `CustomEditorAttribute` to mark classes as custom editors for specific components. Changed the `IInspectable` interface to use properties for `Icon`, `HeaderContent`, and `InspectorContent`. Changed the `PropertyField` class to enhance UI control binding capabilities. Changed the `EditorWorldManager` to improve world data loading and deserialization processes. Changed the `EntityNode` and `WorldNode` classes to update entity construction and component querying. Changed the `StaticResource` class to include new binding flags for component properties. Changed the `InspectorService` to remove old contract references and adopt new interfaces. Changed the `QueryEnumerable` and related files to update generic constraints for improved type safety. Changed the `QueryItem` class to reflect new generic constraints and enhance deconstruction. Changed the `World.Query` methods to utilize the updated generic constraints. Updated the `SerializationTest` to align with new entity creation and management practices.
29 lines
674 B
C#
29 lines
674 B
C#
using Ghost.Entities;
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using Ghost.Entities.Components;
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using Ghost.Entities.Query;
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namespace Ghost.Editor.Core.Inspector;
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public unsafe readonly struct ComponentObject
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{
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private readonly World _world;
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private readonly Entity _entity;
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internal ComponentObject(World world, Entity entity)
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{
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_world = world;
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_entity = entity;
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}
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public Ref<T> GetData<T>()
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where T : unmanaged, IComponentData
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{
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return _world.EntityManager.GetComponent<T>(_entity);
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}
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public void SetData<T>(in T data)
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where T : unmanaged, IComponentData
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{
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_world.EntityManager.SetComponent(_entity, in data);
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}
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} |