Files
GhostEngine/Ghost.App/View/Pages/EngineEditor/HierarchyPage.xaml.cs
Misaki 1724072f7e Add component editors and UI controls
Added the `HierarchyEditor` and `LocalToWorldEditor` classes to implement custom component editing functionality.
Added the `Vector3Field` control for 3D vector manipulation and its corresponding XAML definition.
Added the `ComponentDataView` and `ComponentObject` classes to manage component data display and access.
Added the `CustomEditorAttribute` to mark classes as custom editors for specific components.

Changed the `IInspectable` interface to use properties for `Icon`, `HeaderContent`, and `InspectorContent`.
Changed the `PropertyField` class to enhance UI control binding capabilities.
Changed the `EditorWorldManager` to improve world data loading and deserialization processes.
Changed the `EntityNode` and `WorldNode` classes to update entity construction and component querying.
Changed the `StaticResource` class to include new binding flags for component properties.
Changed the `InspectorService` to remove old contract references and adopt new interfaces.
Changed the `QueryEnumerable` and related files to update generic constraints for improved type safety.
Changed the `QueryItem` class to reflect new generic constraints and enhance deconstruction.
Changed the `World.Query` methods to utilize the updated generic constraints.

Updated the `SerializationTest` to align with new entity creation and management practices.
2025-06-20 20:19:14 +09:00

86 lines
2.1 KiB
C#

using Ghost.Editor.Controls.Internal;
using Ghost.Editor.Core.Inspector;
using Ghost.Editor.Core.SceneGraph;
using Ghost.Editor.Services.Contracts;
using Ghost.Editor.ViewModels.Pages.EngineEditor;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
namespace Ghost.Editor.View.Pages.EngineEditor;
internal sealed partial class HierarchyPage : NavigationTabPage
{
private readonly IInspectorService _inspectorService;
public HierarchyViewModel ViewModel
{
get;
}
public HierarchyPage()
{
_inspectorService = EditorApplication.GetService<IInspectorService>();
ViewModel = EditorApplication.GetService<HierarchyViewModel>();
InitializeComponent();
Header = "Hierarchy";
IconSource = new FontIconSource
{
Glyph = "\uE8A4"
};
}
public override void OnNavigatedTo(object? parameter)
{
ViewModel.OnNavigatedTo(parameter);
}
public override void OnNavigatedFrom()
{
ViewModel.OnNavigatedFrom();
}
private void TreeView_SelectionChanged(TreeView sender, TreeViewSelectionChangedEventArgs args)
{
if (args.AddedItems.Count > 0 && args.AddedItems[0] is IInspectable inspectable)
{
_inspectorService.SelectedInspectable = inspectable;
}
else
{
_inspectorService.SelectedInspectable = null;
}
}
}
internal partial class HierarchyTemplateSector : DataTemplateSelector
{
public DataTemplate? WorldTemplate
{
get;
set;
}
public DataTemplate? EntityTemplate
{
get;
set;
}
protected override DataTemplate SelectTemplateCore(object item)
{
if (WorldTemplate == null || EntityTemplate == null)
{
return base.SelectTemplateCore(item);
}
var node = (SceneGraphNode)item;
return node.NodeType switch
{
SceneGraphNodeType.Scene => WorldTemplate,
SceneGraphNodeType.Entity => EntityTemplate,
_ => base.SelectTemplateCore(item)
};
}
}