Files
GhostEngine/Ghost.Engine/Components/LocalToWorld.cs
Misaki 1724072f7e Add component editors and UI controls
Added the `HierarchyEditor` and `LocalToWorldEditor` classes to implement custom component editing functionality.
Added the `Vector3Field` control for 3D vector manipulation and its corresponding XAML definition.
Added the `ComponentDataView` and `ComponentObject` classes to manage component data display and access.
Added the `CustomEditorAttribute` to mark classes as custom editors for specific components.

Changed the `IInspectable` interface to use properties for `Icon`, `HeaderContent`, and `InspectorContent`.
Changed the `PropertyField` class to enhance UI control binding capabilities.
Changed the `EditorWorldManager` to improve world data loading and deserialization processes.
Changed the `EntityNode` and `WorldNode` classes to update entity construction and component querying.
Changed the `StaticResource` class to include new binding flags for component properties.
Changed the `InspectorService` to remove old contract references and adopt new interfaces.
Changed the `QueryEnumerable` and related files to update generic constraints for improved type safety.
Changed the `QueryItem` class to reflect new generic constraints and enhance deconstruction.
Changed the `World.Query` methods to utilize the updated generic constraints.

Updated the `SerializationTest` to align with new entity creation and management practices.
2025-06-20 20:19:14 +09:00

21 lines
505 B
C#

using Ghost.Engine.Utilities;
using Ghost.Entities.Components;
using System.Numerics;
using System.Runtime.CompilerServices;
namespace Ghost.Engine.Components;
[SkipLocalsInit]
public struct LocalToWorld : IComponentData
{
public Matrix4x4 matrix;
public static LocalToWorld Identity
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => new()
{
matrix = MatrixUtility.CreateTRS(Vector3.Zero, Quaternion.Identity, Vector3.One)
};
}
}