383 lines
9.5 KiB
C#
383 lines
9.5 KiB
C#
using Misaki.HighPerformance.LowLevel;
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using System.Runtime.CompilerServices;
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namespace Ghost.Core;
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public readonly struct Result
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{
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private readonly string? _message;
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private readonly bool _isSuccess;
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public readonly string? Message => _message;
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public readonly bool IsSuccess => _isSuccess;
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public readonly bool IsFailure => !_isSuccess;
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public Result(bool success, string? message = null)
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{
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_isSuccess = success;
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_message = message;
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}
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public static Result Success()
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{
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return new Result(true);
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}
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public static Result Failure(string? message = null)
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{
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return new Result(false, message);
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}
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public static Result Failure(ErrorStatus status)
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{
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return new Result(false, status.ToString());
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}
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public static Result<T> Success<T>(T value)
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{
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return Result<T>.Success(value);
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}
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public static Result<T> Failure<T>(string? message = null)
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{
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return Result<T>.Failure(message);
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}
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public static Result<T> Failure<T>(ErrorStatus status)
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{
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return Result<T>.Failure(status.ToString());
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}
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public void Deconstruct(out bool success, out string? message)
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{
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success = IsSuccess;
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message = Message;
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}
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public override string ToString() => IsSuccess ? "OK" : $"Error: {Message}";
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public static implicit operator bool(Result result) => result.IsSuccess;
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}
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public readonly struct Result<T>
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{
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private readonly T _value;
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private readonly string? _message;
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private readonly bool _isSuccess;
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public T Value
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{
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get
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{
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#if DEBUG || GHOST_EDITOR
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if (!_isSuccess)
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{
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throw new InvalidOperationException($"Cannot access Value when Result is a failure. {_message}");
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}
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#endif
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return _value;
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}
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}
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public readonly string? Message => _message;
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public readonly bool IsSuccess => _isSuccess;
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public readonly bool IsFailure => !_isSuccess;
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public Result(bool success, T value, string? message = null)
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{
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_isSuccess = success;
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_value = value;
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_message = message;
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}
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public static Result<T> Success(T value)
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{
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return new Result<T>(true, value);
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}
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public static Result<T> Failure(string? message = null)
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{
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return new Result<T>(false, default!, message);
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}
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public void Deconstruct(out bool success, out T value, out string? message)
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{
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success = IsSuccess;
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value = Value;
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message = Message;
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}
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public override string ToString() => IsSuccess ? $"OK: {Value}" : $"Error: {Message}";
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public static implicit operator Result<T>(T? data) => data is not null ? Success(data) : Failure(null);
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public static implicit operator Result<T>(Result result) => result.IsSuccess ? Success(default!) : Failure(result.Message);
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public static implicit operator bool(Result<T> result) => result.IsSuccess;
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}
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public enum ErrorStatus : byte
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{
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None,
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NotFound,
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InvalidArgument,
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InvalidState,
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InternalError,
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PermissionDenied,
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NotSupported,
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OutOfMemory,
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Timeout,
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Cancelled,
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UnknownError,
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Success = None,
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}
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public readonly struct Result<T, E>
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where E : struct, Enum
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{
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private readonly T _value;
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private readonly E _error;
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private readonly bool _isSuccess;
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public T Value
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{
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get
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{
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#if DEBUG || GHOST_EDITOR
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if (!_isSuccess)
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{
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throw new InvalidOperationException($"Cannot access Value when Result is a failure. Error: {_error}");
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}
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#endif
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return _value;
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}
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}
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public E Error => _error;
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public bool IsSuccess => _isSuccess;
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public bool IsFailure => !_isSuccess;
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public Result(T value, E status, bool isSuccess)
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{
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_value = value;
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_error = status;
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_isSuccess = isSuccess;
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}
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public static Result<T, E> Success(T value)
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{
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return new Result<T, E>(value, default, true);
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}
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public static Result<T, E> Failure(E status)
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{
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return new Result<T, E>(default!, status, false);
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}
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public void Deconstruct(out bool success, out T value, out E status)
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{
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success = IsSuccess;
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value = Value;
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status = Error;
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}
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public override string ToString() => $"Value: {_value}, Status: {_error}";
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public static implicit operator Result<T, E>(T data) => new(data, default, true);
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public static implicit operator Result<T, E>(E status) => new(default!, status, false);
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public static implicit operator bool(Result<T, E> result) => result.IsSuccess;
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}
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public readonly ref struct RefResult<T, E>
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where E : struct, Enum
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{
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private readonly ref T _value;
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private readonly E _error;
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private readonly bool _isSuccess;
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public ref T Value
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{
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get
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{
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#if DEBUG || GHOST_EDITOR
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if (!_isSuccess)
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{
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throw new InvalidOperationException($"Cannot access Value when Result is a failure. Error: {_error}");
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}
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#endif
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return ref _value;
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}
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}
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public E Error => _error;
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public bool IsSuccess => _isSuccess;
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public bool IsFailure => !_isSuccess;
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public RefResult(ref T value, E error, bool isSuccess)
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{
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_value = ref value;
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_error = error;
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_isSuccess = isSuccess;
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}
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public static RefResult<T, E> Success(ref T value)
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{
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return new RefResult<T, E>(ref value, default, true);
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}
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public static RefResult<T, E> Failure(E error)
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{
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return new RefResult<T, E>(ref Unsafe.NullRef<T>(), error, false);
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}
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public void Deconstruct(out bool success, out Ref<T> value, out E status)
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{
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success = IsSuccess;
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value = new Ref<T>(ref Value);
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status = Error;
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}
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public override string ToString() => $"Value: {_value}, Status: {_error}";
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public static implicit operator RefResult<T, E>(Ref<T> data) => new(ref data.Get(), default, true);
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public static implicit operator RefResult<T, E>(E error) => new(ref Unsafe.NullRef<T>(), error, false);
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public static implicit operator bool(RefResult<T, E> result) => result.IsSuccess;
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}
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public static class ResultExtensions
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{
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public static void ThrowIfFailed(this ErrorStatus result, [CallerArgumentExpression(nameof(result))] string? op = null)
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{
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if (result != ErrorStatus.None)
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{
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throw new InvalidOperationException($"{op} failed: {result}");
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}
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}
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public static void ThrowIfFailed(this Result result, [CallerArgumentExpression(nameof(result))] string? op = null)
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{
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if (!result.IsSuccess)
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{
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throw new InvalidOperationException($"{op} failed: {result.Message}");
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}
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}
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public static T GetValueOrThrow<T>(this Result<T> result, [CallerArgumentExpression(nameof(result))] string? op = null)
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{
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if (!result.IsSuccess)
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{
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throw new InvalidOperationException($"{op} failed: {result.Message}");
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}
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return result.Value;
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}
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public static T GetValueOrThrow<T, S>(this Result<T, S> result, [CallerArgumentExpression(nameof(result))] string? op = null)
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where S : struct, Enum
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{
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if (!result.IsSuccess)
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{
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throw new InvalidOperationException($"{op} failed: status {result.Error}");
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}
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return result.Value;
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}
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public static T? GetValueOrDefault<T>(this Result<T> result, T? defaultValue = default)
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{
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return result.IsSuccess ? result.Value : defaultValue;
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}
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public static T? GetValueOrDefault<T, S>(this Result<T, S> result, T? defaultValue = default)
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where S : struct, Enum
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{
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return result.IsSuccess ? result.Value : defaultValue;
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}
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public static bool TryGetValue<T>(this Result<T> result, out T value)
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{
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if (result.IsSuccess)
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{
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value = result.Value;
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return true;
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}
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value = default!;
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return false;
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}
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public static bool TryGetValue<T, S>(this Result<T, S> result, out T value)
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where S : struct, Enum
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{
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if (result.IsSuccess)
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{
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value = result.Value;
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return true;
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}
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value = default!;
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return false;
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}
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public static Result OnSuccess(this Result result, Action action)
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{
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if (result.IsSuccess)
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{
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action();
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}
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return result;
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}
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public static Result<T> OnSuccess<T>(this Result<T> result, Action<T> action)
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{
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if (result.IsSuccess)
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{
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action(result.Value);
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}
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return result;
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}
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public static Result<T, E> OnSuccess<T, E>(this Result<T, E> result, Action<T> action)
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where E : struct, Enum
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{
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if (result.IsSuccess)
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{
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action(result.Value);
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}
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return result;
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}
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public static Result OnFailed(this Result result, Action<string?> action)
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{
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if (result.IsFailure)
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{
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action(result.Message);
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}
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return result;
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}
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public static Result<T> OnFailed<T>(this Result<T> result, Action<string?> action)
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{
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if (result.IsFailure)
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{
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action(result.Message);
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}
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return result;
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}
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public static Result<T, E> OnFailed<T, E>(this Result<T, E> result, Action<E> action)
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where E : struct, Enum
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{
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if (result.IsFailure)
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{
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action(result.Error);
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}
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return result;
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}
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}
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