Major architecture upgrade: - Add native render pass merging (hardware pass grouping, load/store op inference) - Implement heap-based aliasing for textures & buffers (D3D12-style) - Unify resource model: buffers and textures in one registry - Extend builder API for buffer creation/usage, access flags, hints - Improve barrier/state tracking (buffer hints, indirect argument state) - Update caching, hashing, and debug output for new model - Add enums/structs: AttachmentLoadOp, StoreOp, BufferHint, etc. - D3D12 backend: support named resources, temp upload buffers, correct heap usage - Update docs, benchmarks, and project files for new features Brings render graph closer to AAA engine standards, enabling efficient memory usage, lower driver overhead, and a more flexible API.
119 lines
3.4 KiB
C#
119 lines
3.4 KiB
C#
using Misaki.HighPerformance.LowLevel;
|
|
using System.ComponentModel;
|
|
using System.Diagnostics;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Runtime.InteropServices;
|
|
using System.Runtime.Versioning;
|
|
using TerraFX.Interop.Windows;
|
|
using TerraFX.Interop.WinRT;
|
|
|
|
namespace Ghost.Core.Utilities;
|
|
|
|
[SupportedOSPlatform("windows10.0.19041.0")]
|
|
internal static unsafe partial class Win32Utility
|
|
{
|
|
[EditorBrowsable(EditorBrowsableState.Never)]
|
|
public readonly ref struct IID_PPV
|
|
{
|
|
public readonly Guid* iid;
|
|
public readonly void** ppv;
|
|
|
|
public IID_PPV(Guid* iid, void** ppv)
|
|
{
|
|
this.iid = iid;
|
|
this.ppv = ppv;
|
|
}
|
|
|
|
public void Deconstruct(out Guid* iid, out void** ppv)
|
|
{
|
|
iid = this.iid;
|
|
ppv = this.ppv;
|
|
}
|
|
}
|
|
|
|
public static Guid* IID_NULL
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
get => (Guid*)Unsafe.AsPointer(ref Unsafe.AsRef(in IID.IID_NULL));
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static IID_PPV IID_PPV_ARGS<T>(ComPtr<T>* comPtr)
|
|
where T : unmanaged, IUnknown.Interface
|
|
{
|
|
return new IID_PPV(Windows.__uuidof<T>(), (void**)comPtr);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static void Attach<T>(ref this UniquePtr<T> uPtr, T* other)
|
|
where T : unmanaged, IUnknown.Interface
|
|
{
|
|
var ptr = uPtr.Get();
|
|
if (ptr != null)
|
|
{
|
|
var refCount = ptr->Release();
|
|
Debug.Assert((refCount != 0) || (ptr != other));
|
|
}
|
|
|
|
uPtr = new UniquePtr<T>(other);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static void Dispose<T>(ref this UniquePtr<T> uPtr)
|
|
where T : unmanaged, IUnknown.Interface
|
|
{
|
|
T* ptr = uPtr.Get();
|
|
if (ptr != null)
|
|
{
|
|
uPtr = default;
|
|
ptr->Release();
|
|
//MemoryLeakException.ThrowIfRefCountNonZero(ptr->Release());
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static Result ToResult(this HRESULT hr, [CallerArgumentExpression(nameof(hr))] string? op = null)
|
|
{
|
|
if (hr.SUCCEEDED)
|
|
{
|
|
return Result.Success();
|
|
}
|
|
|
|
return Result.Failure($"{op} failed with code {hr}");
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static void** ReleaseAndGetVoidAddressOf<T>(ref this ComPtr<T> comPtr)
|
|
where T : unmanaged, IUnknown.Interface
|
|
{
|
|
return (void**)comPtr.ReleaseAndGetAddressOf();
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static ComPtr<T> Move<T>(ref this ComPtr<T> comPtr)
|
|
where T : unmanaged, IUnknown.Interface
|
|
{
|
|
var copy = default(ComPtr<T>);
|
|
comPtr.Swap(ref copy);
|
|
return copy;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static bool HasFlag<T>(this uint flags, T flag)
|
|
where T : Enum
|
|
{
|
|
return (flags & Unsafe.As<T, uint>(ref flag)) != 0;
|
|
}
|
|
|
|
extension(MemoryLeakException)
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static void ThrowIfRefCountNonZero(uint count)
|
|
{
|
|
if (count != 0)
|
|
{
|
|
throw new MemoryLeakException($"Reference count is not zero: {count}");
|
|
}
|
|
}
|
|
}
|
|
} |