892 lines
46 KiB
YAML
892 lines
46 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder
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commentId: T:Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder
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id: IRasterRenderGraphBuilder
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parent: Ghost.Graphics.RenderGraphModule
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children:
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- Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder.SetColorAttachment(Ghost.Core.Identifier{Ghost.Graphics.RenderGraphModule.RGTexture},System.Int32,Ghost.Graphics.RenderGraphModule.AccessFlags)
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- Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder.SetDepthAttachment(Ghost.Core.Identifier{Ghost.Graphics.RenderGraphModule.RGTexture},Ghost.Graphics.RenderGraphModule.AccessFlags)
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- Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder.SetRenderFunc``1(System.Action{``0,Ghost.Graphics.RenderGraphModule.IRasterRenderContext})
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- Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder.UseRandomAccessBuffer(Ghost.Core.Identifier{Ghost.Graphics.RenderGraphModule.RGBuffer})
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- Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder.UseRandomAccessTexture(Ghost.Core.Identifier{Ghost.Graphics.RenderGraphModule.RGTexture})
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langs:
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- csharp
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- vb
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name: IRasterRenderGraphBuilder
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nameWithType: IRasterRenderGraphBuilder
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fullName: Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder
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type: Interface
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source:
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remote:
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path: src/Runtime/Ghost.Graphics/RenderGraphModule/RenderGraphBuilder.cs
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branch: develop
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repo: https://git.personalnas.com/Misaki/GhostEngine.git
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id: IRasterRenderGraphBuilder
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path: src/Runtime/Ghost.Graphics/RenderGraphModule/RenderGraphBuilder.cs
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startLine: 83
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assemblies:
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- Ghost.Graphics
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namespace: Ghost.Graphics.RenderGraphModule
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syntax:
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content: 'public interface IRasterRenderGraphBuilder : IRenderGraphBuilder, IDisposable'
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content.vb: Public Interface IRasterRenderGraphBuilder Inherits IRenderGraphBuilder, IDisposable
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inheritedMembers:
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- Ghost.Graphics.RenderGraphModule.IRenderGraphBuilder.AllowPassCulling(System.Boolean)
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- Ghost.Graphics.RenderGraphModule.IRenderGraphBuilder.CreateTexture(Ghost.Graphics.RenderGraphModule.RGTextureDesc@,System.String)
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- Ghost.Graphics.RenderGraphModule.IRenderGraphBuilder.CreateTextures(Ghost.Graphics.RenderGraphModule.RGTextureDesc@,System.String,System.Span{Ghost.Core.Identifier{Ghost.Graphics.RenderGraphModule.RGTexture}})
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- Ghost.Graphics.RenderGraphModule.IRenderGraphBuilder.CreateBuffer(Ghost.Graphics.RHI.BufferDesc@,System.String)
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- Ghost.Graphics.RenderGraphModule.IRenderGraphBuilder.CreateBuffers(Ghost.Graphics.RHI.BufferDesc@,System.String,System.Span{Ghost.Core.Identifier{Ghost.Graphics.RenderGraphModule.RGBuffer}})
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- Ghost.Graphics.RenderGraphModule.IRenderGraphBuilder.UseTexture(Ghost.Core.Identifier{Ghost.Graphics.RenderGraphModule.RGTexture},Ghost.Graphics.RenderGraphModule.AccessFlags)
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- Ghost.Graphics.RenderGraphModule.IRenderGraphBuilder.UseBuffer(Ghost.Core.Identifier{Ghost.Graphics.RenderGraphModule.RGBuffer},Ghost.Graphics.RenderGraphModule.AccessFlags)
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- System.IDisposable.Dispose
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- uid: Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder.UseRandomAccessTexture(Ghost.Core.Identifier{Ghost.Graphics.RenderGraphModule.RGTexture})
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commentId: M:Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder.UseRandomAccessTexture(Ghost.Core.Identifier{Ghost.Graphics.RenderGraphModule.RGTexture})
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id: UseRandomAccessTexture(Ghost.Core.Identifier{Ghost.Graphics.RenderGraphModule.RGTexture})
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parent: Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder
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langs:
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- csharp
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- vb
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name: UseRandomAccessTexture(Identifier<RGTexture>)
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nameWithType: IRasterRenderGraphBuilder.UseRandomAccessTexture(Identifier<RGTexture>)
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fullName: Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder.UseRandomAccessTexture(Ghost.Core.Identifier<Ghost.Graphics.RenderGraphModule.RGTexture>)
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type: Method
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source:
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remote:
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path: src/Runtime/Ghost.Graphics/RenderGraphModule/RenderGraphBuilder.cs
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branch: develop
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repo: https://git.personalnas.com/Misaki/GhostEngine.git
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id: UseRandomAccessTexture
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path: src/Runtime/Ghost.Graphics/RenderGraphModule/RenderGraphBuilder.cs
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startLine: 90
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assemblies:
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- Ghost.Graphics
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namespace: Ghost.Graphics.RenderGraphModule
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summary: Binds a texture for random access operations within the current rendering pass.
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example: []
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syntax:
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content: Identifier<RGTexture> UseRandomAccessTexture(Identifier<RGTexture> texture)
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parameters:
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- id: texture
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type: Ghost.Core.Identifier{Ghost.Graphics.RenderGraphModule.RGTexture}
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description: The identifier of the texture to be used for random access.
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return:
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type: Ghost.Core.Identifier{Ghost.Graphics.RenderGraphModule.RGTexture}
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description: An identifier for the texture.
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content.vb: Function UseRandomAccessTexture(texture As Identifier(Of RGTexture)) As Identifier(Of RGTexture)
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overload: Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder.UseRandomAccessTexture*
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nameWithType.vb: IRasterRenderGraphBuilder.UseRandomAccessTexture(Identifier(Of RGTexture))
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fullName.vb: Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder.UseRandomAccessTexture(Ghost.Core.Identifier(Of Ghost.Graphics.RenderGraphModule.RGTexture))
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name.vb: UseRandomAccessTexture(Identifier(Of RGTexture))
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- uid: Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder.UseRandomAccessBuffer(Ghost.Core.Identifier{Ghost.Graphics.RenderGraphModule.RGBuffer})
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commentId: M:Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder.UseRandomAccessBuffer(Ghost.Core.Identifier{Ghost.Graphics.RenderGraphModule.RGBuffer})
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id: UseRandomAccessBuffer(Ghost.Core.Identifier{Ghost.Graphics.RenderGraphModule.RGBuffer})
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parent: Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder
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langs:
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- csharp
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- vb
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name: UseRandomAccessBuffer(Identifier<RGBuffer>)
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nameWithType: IRasterRenderGraphBuilder.UseRandomAccessBuffer(Identifier<RGBuffer>)
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fullName: Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder.UseRandomAccessBuffer(Ghost.Core.Identifier<Ghost.Graphics.RenderGraphModule.RGBuffer>)
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type: Method
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source:
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remote:
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path: src/Runtime/Ghost.Graphics/RenderGraphModule/RenderGraphBuilder.cs
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branch: develop
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repo: https://git.personalnas.com/Misaki/GhostEngine.git
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id: UseRandomAccessBuffer
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path: src/Runtime/Ghost.Graphics/RenderGraphModule/RenderGraphBuilder.cs
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startLine: 96
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assemblies:
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- Ghost.Graphics
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namespace: Ghost.Graphics.RenderGraphModule
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summary: Specifies that the given buffer will be used for random access operations with the specified access mode within the current context.
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example: []
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syntax:
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content: Identifier<RGBuffer> UseRandomAccessBuffer(Identifier<RGBuffer> buffer)
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parameters:
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- id: buffer
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type: Ghost.Core.Identifier{Ghost.Graphics.RenderGraphModule.RGBuffer}
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description: An identifier for the buffer to be used for random access. Must reference a valid buffer resource.
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return:
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type: Ghost.Core.Identifier{Ghost.Graphics.RenderGraphModule.RGBuffer}
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description: An identifier for the buffer.
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content.vb: Function UseRandomAccessBuffer(buffer As Identifier(Of RGBuffer)) As Identifier(Of RGBuffer)
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overload: Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder.UseRandomAccessBuffer*
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nameWithType.vb: IRasterRenderGraphBuilder.UseRandomAccessBuffer(Identifier(Of RGBuffer))
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fullName.vb: Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder.UseRandomAccessBuffer(Ghost.Core.Identifier(Of Ghost.Graphics.RenderGraphModule.RGBuffer))
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name.vb: UseRandomAccessBuffer(Identifier(Of RGBuffer))
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- uid: Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder.SetColorAttachment(Ghost.Core.Identifier{Ghost.Graphics.RenderGraphModule.RGTexture},System.Int32,Ghost.Graphics.RenderGraphModule.AccessFlags)
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commentId: M:Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder.SetColorAttachment(Ghost.Core.Identifier{Ghost.Graphics.RenderGraphModule.RGTexture},System.Int32,Ghost.Graphics.RenderGraphModule.AccessFlags)
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id: SetColorAttachment(Ghost.Core.Identifier{Ghost.Graphics.RenderGraphModule.RGTexture},System.Int32,Ghost.Graphics.RenderGraphModule.AccessFlags)
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parent: Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder
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langs:
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- csharp
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- vb
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name: SetColorAttachment(Identifier<RGTexture>, int, AccessFlags)
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nameWithType: IRasterRenderGraphBuilder.SetColorAttachment(Identifier<RGTexture>, int, AccessFlags)
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fullName: Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder.SetColorAttachment(Ghost.Core.Identifier<Ghost.Graphics.RenderGraphModule.RGTexture>, int, Ghost.Graphics.RenderGraphModule.AccessFlags)
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type: Method
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source:
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remote:
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path: src/Runtime/Ghost.Graphics/RenderGraphModule/RenderGraphBuilder.cs
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branch: develop
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repo: https://git.personalnas.com/Misaki/GhostEngine.git
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id: SetColorAttachment
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path: src/Runtime/Ghost.Graphics/RenderGraphModule/RenderGraphBuilder.cs
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startLine: 104
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assemblies:
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- Ghost.Graphics
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namespace: Ghost.Graphics.RenderGraphModule
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summary: Sets the color attachment at the specified index to the given texture.
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example: []
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syntax:
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content: void SetColorAttachment(Identifier<RGTexture> texture, int index, AccessFlags flags = AccessFlags.Write)
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parameters:
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- id: texture
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type: Ghost.Core.Identifier{Ghost.Graphics.RenderGraphModule.RGTexture}
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description: The identifier of the texture to use as the color attachment.
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- id: index
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type: System.Int32
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description: The zero-based index of the color attachment to set.
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- id: flags
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type: Ghost.Graphics.RenderGraphModule.AccessFlags
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description: Access flags. Default is Write (assumes partial update). Use WriteAll for fullscreen passes.
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content.vb: Sub SetColorAttachment(texture As Identifier(Of RGTexture), index As Integer, flags As AccessFlags = AccessFlags.Write)
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overload: Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder.SetColorAttachment*
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nameWithType.vb: IRasterRenderGraphBuilder.SetColorAttachment(Identifier(Of RGTexture), Integer, AccessFlags)
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fullName.vb: Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder.SetColorAttachment(Ghost.Core.Identifier(Of Ghost.Graphics.RenderGraphModule.RGTexture), Integer, Ghost.Graphics.RenderGraphModule.AccessFlags)
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name.vb: SetColorAttachment(Identifier(Of RGTexture), Integer, AccessFlags)
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- uid: Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder.SetDepthAttachment(Ghost.Core.Identifier{Ghost.Graphics.RenderGraphModule.RGTexture},Ghost.Graphics.RenderGraphModule.AccessFlags)
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commentId: M:Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder.SetDepthAttachment(Ghost.Core.Identifier{Ghost.Graphics.RenderGraphModule.RGTexture},Ghost.Graphics.RenderGraphModule.AccessFlags)
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id: SetDepthAttachment(Ghost.Core.Identifier{Ghost.Graphics.RenderGraphModule.RGTexture},Ghost.Graphics.RenderGraphModule.AccessFlags)
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parent: Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder
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langs:
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- csharp
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- vb
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name: SetDepthAttachment(Identifier<RGTexture>, AccessFlags)
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nameWithType: IRasterRenderGraphBuilder.SetDepthAttachment(Identifier<RGTexture>, AccessFlags)
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fullName: Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder.SetDepthAttachment(Ghost.Core.Identifier<Ghost.Graphics.RenderGraphModule.RGTexture>, Ghost.Graphics.RenderGraphModule.AccessFlags)
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type: Method
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source:
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remote:
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path: src/Runtime/Ghost.Graphics/RenderGraphModule/RenderGraphBuilder.cs
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branch: develop
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repo: https://git.personalnas.com/Misaki/GhostEngine.git
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id: SetDepthAttachment
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path: src/Runtime/Ghost.Graphics/RenderGraphModule/RenderGraphBuilder.cs
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startLine: 111
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assemblies:
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- Ghost.Graphics
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namespace: Ghost.Graphics.RenderGraphModule
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summary: Sets the depth attachment for the current render pass using the specified texture.
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example: []
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syntax:
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content: void SetDepthAttachment(Identifier<RGTexture> texture, AccessFlags flags = AccessFlags.ReadWrite)
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parameters:
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- id: texture
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type: Ghost.Core.Identifier{Ghost.Graphics.RenderGraphModule.RGTexture}
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description: The identifier of the texture to use as the depth attachment. Cannot be null.
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- id: flags
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type: Ghost.Graphics.RenderGraphModule.AccessFlags
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description: Access flags. Default is ReadWrite (assumes partial update). Use WriteAll for fullscreen passes.
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content.vb: Sub SetDepthAttachment(texture As Identifier(Of RGTexture), flags As AccessFlags = AccessFlags.ReadWrite)
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overload: Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder.SetDepthAttachment*
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nameWithType.vb: IRasterRenderGraphBuilder.SetDepthAttachment(Identifier(Of RGTexture), AccessFlags)
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fullName.vb: Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder.SetDepthAttachment(Ghost.Core.Identifier(Of Ghost.Graphics.RenderGraphModule.RGTexture), Ghost.Graphics.RenderGraphModule.AccessFlags)
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name.vb: SetDepthAttachment(Identifier(Of RGTexture), AccessFlags)
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- uid: Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder.SetRenderFunc``1(System.Action{``0,Ghost.Graphics.RenderGraphModule.IRasterRenderContext})
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commentId: M:Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder.SetRenderFunc``1(System.Action{``0,Ghost.Graphics.RenderGraphModule.IRasterRenderContext})
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id: SetRenderFunc``1(System.Action{``0,Ghost.Graphics.RenderGraphModule.IRasterRenderContext})
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parent: Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder
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langs:
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- csharp
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- vb
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name: SetRenderFunc<TPassData>(Action<TPassData, IRasterRenderContext>)
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nameWithType: IRasterRenderGraphBuilder.SetRenderFunc<TPassData>(Action<TPassData, IRasterRenderContext>)
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fullName: Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder.SetRenderFunc<TPassData>(System.Action<TPassData, Ghost.Graphics.RenderGraphModule.IRasterRenderContext>)
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type: Method
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source:
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remote:
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path: src/Runtime/Ghost.Graphics/RenderGraphModule/RenderGraphBuilder.cs
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branch: develop
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repo: https://git.personalnas.com/Misaki/GhostEngine.git
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id: SetRenderFunc
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path: src/Runtime/Ghost.Graphics/RenderGraphModule/RenderGraphBuilder.cs
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startLine: 118
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assemblies:
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- Ghost.Graphics
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namespace: Ghost.Graphics.RenderGraphModule
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summary: Sets the function used to render a pass with the specified pass data and render context.
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example: []
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syntax:
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content: 'void SetRenderFunc<TPassData>(Action<TPassData, IRasterRenderContext> renderFunc) where TPassData : class, new()'
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parameters:
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- id: renderFunc
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type: System.Action{{TPassData},Ghost.Graphics.RenderGraphModule.IRasterRenderContext}
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description: The delegate that defines the rendering logic for the pass.
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typeParameters:
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- id: TPassData
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description: The type of data associated with the render pass.
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content.vb: Sub SetRenderFunc(Of TPassData As {Class, New})(renderFunc As Action(Of TPassData, IRasterRenderContext))
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overload: Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder.SetRenderFunc*
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nameWithType.vb: IRasterRenderGraphBuilder.SetRenderFunc(Of TPassData)(Action(Of TPassData, IRasterRenderContext))
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fullName.vb: Ghost.Graphics.RenderGraphModule.IRasterRenderGraphBuilder.SetRenderFunc(Of TPassData)(System.Action(Of TPassData, Ghost.Graphics.RenderGraphModule.IRasterRenderContext))
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name.vb: SetRenderFunc(Of TPassData)(Action(Of TPassData, IRasterRenderContext))
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references:
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- uid: Ghost.Graphics.RenderGraphModule
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commentId: N:Ghost.Graphics.RenderGraphModule
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href: Ghost.html
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name: Ghost.Graphics.RenderGraphModule
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nameWithType: Ghost.Graphics.RenderGraphModule
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fullName: Ghost.Graphics.RenderGraphModule
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spec.csharp:
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- uid: Ghost
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name: Ghost
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href: Ghost.html
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- name: .
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- uid: Ghost.Graphics
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name: Graphics
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href: Ghost.Graphics.html
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- name: .
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- uid: Ghost.Graphics.RenderGraphModule
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name: RenderGraphModule
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href: Ghost.Graphics.RenderGraphModule.html
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spec.vb:
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- uid: Ghost
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name: Ghost
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href: Ghost.html
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- name: .
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- uid: Ghost.Graphics
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name: Graphics
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href: Ghost.Graphics.html
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- name: .
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- uid: Ghost.Graphics.RenderGraphModule
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name: RenderGraphModule
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href: Ghost.Graphics.RenderGraphModule.html
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- uid: Ghost.Graphics.RenderGraphModule.IRenderGraphBuilder.AllowPassCulling(System.Boolean)
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commentId: M:Ghost.Graphics.RenderGraphModule.IRenderGraphBuilder.AllowPassCulling(System.Boolean)
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parent: Ghost.Graphics.RenderGraphModule.IRenderGraphBuilder
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isExternal: true
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href: Ghost.Graphics.RenderGraphModule.IRenderGraphBuilder.html#Ghost_Graphics_RenderGraphModule_IRenderGraphBuilder_AllowPassCulling_System_Boolean_
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name: AllowPassCulling(bool)
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nameWithType: IRenderGraphBuilder.AllowPassCulling(bool)
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fullName: Ghost.Graphics.RenderGraphModule.IRenderGraphBuilder.AllowPassCulling(bool)
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nameWithType.vb: IRenderGraphBuilder.AllowPassCulling(Boolean)
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fullName.vb: Ghost.Graphics.RenderGraphModule.IRenderGraphBuilder.AllowPassCulling(Boolean)
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name.vb: AllowPassCulling(Boolean)
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spec.csharp:
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- uid: Ghost.Graphics.RenderGraphModule.IRenderGraphBuilder.AllowPassCulling(System.Boolean)
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name: AllowPassCulling
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href: Ghost.Graphics.RenderGraphModule.IRenderGraphBuilder.html#Ghost_Graphics_RenderGraphModule_IRenderGraphBuilder_AllowPassCulling_System_Boolean_
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- name: (
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- uid: System.Boolean
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name: bool
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.boolean
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- name: )
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spec.vb:
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- uid: Ghost.Graphics.RenderGraphModule.IRenderGraphBuilder.AllowPassCulling(System.Boolean)
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name: AllowPassCulling
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href: Ghost.Graphics.RenderGraphModule.IRenderGraphBuilder.html#Ghost_Graphics_RenderGraphModule_IRenderGraphBuilder_AllowPassCulling_System_Boolean_
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- name: (
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- uid: System.Boolean
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name: Boolean
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.boolean
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- name: )
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- uid: Ghost.Graphics.RenderGraphModule.IRenderGraphBuilder.CreateTexture(Ghost.Graphics.RenderGraphModule.RGTextureDesc@,System.String)
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commentId: M:Ghost.Graphics.RenderGraphModule.IRenderGraphBuilder.CreateTexture(Ghost.Graphics.RenderGraphModule.RGTextureDesc@,System.String)
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parent: Ghost.Graphics.RenderGraphModule.IRenderGraphBuilder
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isExternal: true
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href: Ghost.Graphics.RenderGraphModule.IRenderGraphBuilder.html#Ghost_Graphics_RenderGraphModule_IRenderGraphBuilder_CreateTexture_Ghost_Graphics_RenderGraphModule_RGTextureDesc__System_String_
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name: CreateTexture(in RGTextureDesc, string)
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nameWithType: IRenderGraphBuilder.CreateTexture(in RGTextureDesc, string)
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fullName: Ghost.Graphics.RenderGraphModule.IRenderGraphBuilder.CreateTexture(in Ghost.Graphics.RenderGraphModule.RGTextureDesc, string)
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nameWithType.vb: IRenderGraphBuilder.CreateTexture(RGTextureDesc, String)
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fullName.vb: Ghost.Graphics.RenderGraphModule.IRenderGraphBuilder.CreateTexture(Ghost.Graphics.RenderGraphModule.RGTextureDesc, String)
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name.vb: CreateTexture(RGTextureDesc, String)
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spec.csharp:
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- uid: Ghost.Graphics.RenderGraphModule.IRenderGraphBuilder.CreateTexture(Ghost.Graphics.RenderGraphModule.RGTextureDesc@,System.String)
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name: CreateTexture
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href: Ghost.Graphics.RenderGraphModule.IRenderGraphBuilder.html#Ghost_Graphics_RenderGraphModule_IRenderGraphBuilder_CreateTexture_Ghost_Graphics_RenderGraphModule_RGTextureDesc__System_String_
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- name: (
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- name: in
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- name: " "
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- uid: Ghost.Graphics.RenderGraphModule.RGTextureDesc
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name: RGTextureDesc
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href: Ghost.Graphics.RenderGraphModule.RGTextureDesc.html
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- name: ','
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- name: " "
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- uid: System.String
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name: string
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.string
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- name: )
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spec.vb:
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- uid: Ghost.Graphics.RenderGraphModule.IRenderGraphBuilder.CreateTexture(Ghost.Graphics.RenderGraphModule.RGTextureDesc@,System.String)
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name: CreateTexture
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href: Ghost.Graphics.RenderGraphModule.IRenderGraphBuilder.html#Ghost_Graphics_RenderGraphModule_IRenderGraphBuilder_CreateTexture_Ghost_Graphics_RenderGraphModule_RGTextureDesc__System_String_
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- name: (
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- uid: Ghost.Graphics.RenderGraphModule.RGTextureDesc
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name: RGTextureDesc
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href: Ghost.Graphics.RenderGraphModule.RGTextureDesc.html
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- name: ','
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- name: " "
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- uid: System.String
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name: String
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.string
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- name: )
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- uid: Ghost.Graphics.RenderGraphModule.IRenderGraphBuilder.CreateTextures(Ghost.Graphics.RenderGraphModule.RGTextureDesc@,System.String,System.Span{Ghost.Core.Identifier{Ghost.Graphics.RenderGraphModule.RGTexture}})
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commentId: M:Ghost.Graphics.RenderGraphModule.IRenderGraphBuilder.CreateTextures(Ghost.Graphics.RenderGraphModule.RGTextureDesc@,System.String,System.Span{Ghost.Core.Identifier{Ghost.Graphics.RenderGraphModule.RGTexture}})
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parent: Ghost.Graphics.RenderGraphModule.IRenderGraphBuilder
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isExternal: true
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href: Ghost.Graphics.RenderGraphModule.IRenderGraphBuilder.html#Ghost_Graphics_RenderGraphModule_IRenderGraphBuilder_CreateTextures_Ghost_Graphics_RenderGraphModule_RGTextureDesc__System_String_System_Span_Ghost_Core_Identifier_Ghost_Graphics_RenderGraphModule_RGTexture___
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name: CreateTextures(in RGTextureDesc, string, Span<Identifier<RGTexture>>)
|
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