Files
GhostEngine/Ghost.Graphics/RHI/IPipelineStateController.cs
2025-09-12 21:44:32 +09:00

25 lines
451 B
C#

using Ghost.Graphics.Data;
namespace Ghost.Graphics.RHI;
public interface IShaderPipeline
{
/// <summary>
/// Pipeline type
/// </summary>
PipelineType Type
{
get;
}
}
public interface IPipelineStateController
{
public void ColectionShader(ReadOnlySpan<Shader> shaders);
public void CompileCollected();
public void PreCookPipelineState();
public IShaderPipeline GetShaderPipeline(Shader shader);
}