Files
GhostEngine/Ghost.Core/Graphics/ShaderDescriptor.cs

104 lines
2.3 KiB
C#

namespace Ghost.Core.Graphics;
public enum KeywordType
{
Static,
Dynamic,
}
public enum ShaderPropertyType
{
None,
Float, Float2, Float3, Float4,
Int, Int2, Int3, Int4,
UInt, UInt2, UInt3, UInt4,
Bool, Bool2, Bool3, Bool4,
Texture2D, Texture3D, TextureCube,
Texture2DArray, TextureCubeArray,
}
public struct ShaderEntryPoint
{
public string entry;
public string shader;
public readonly bool IsCreated => !string.IsNullOrEmpty(entry) && !string.IsNullOrEmpty(shader);
}
public struct KeywordsGroup
{
public KeywordType type;
public List<string>? keywords;
}
public struct PipelineDescriptor
{
public ZTestOptions zTest;
public ZWriteOptions zWrite;
public CullOptions cull;
public BlendOptions blend;
public uint colorMask;
public static PipelineDescriptor Default = new PipelineDescriptor
{
zTest = ZTestOptions.LessEqual,
zWrite = ZWriteOptions.On,
cull = CullOptions.Back,
blend = BlendOptions.Opaque,
colorMask = 0
};
}
public interface IPassDescriptor
{
public string Identifier
{
get;
}
public string Name
{
get;
}
}
public struct PropertyDescriptor
{
public ShaderPropertyType type;
public string name;
public object? defaultValue;
}
public class FullPassDescriptor : IPassDescriptor
{
public string uniqueIdentifier = string.Empty;
public string name = string.Empty;
public ShaderEntryPoint taskShader;
public ShaderEntryPoint meshShader;
public ShaderEntryPoint pixelShader;
public List<string>? defines;
public List<string>? includes;
public List<KeywordsGroup>? keywords;
public List<PropertyDescriptor>? properties;
public PipelineDescriptor localPipeline;
public string Identifier => uniqueIdentifier;
public string Name => name;
}
public class FallbackPassDescriptor : IPassDescriptor
{
public string fallbackPassIdentifier = string.Empty;
public string name = string.Empty;
public string Identifier => fallbackPassIdentifier;
public string Name => name;
}
public class ShaderDescriptor
{
public string name = string.Empty;
public List<PropertyDescriptor> globalProperties = new();
public List<IPassDescriptor> passes = new();
}