13 lines
1.1 KiB
C#
13 lines
1.1 KiB
C#
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namespace Ghost.Entities;
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public delegate void ForEach<T0>(ref T0 t0Component);
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public delegate void ForEach<T0, T1>(ref T0 t0Component, ref T1 t1Component);
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public delegate void ForEach<T0, T1, T2>(ref T0 t0Component, ref T1 t1Component, ref T2 t2Component);
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public delegate void ForEach<T0, T1, T2, T3>(ref T0 t0Component, ref T1 t1Component, ref T2 t2Component, ref T3 t3Component);
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public delegate void ForEach<T0, T1, T2, T3, T4>(ref T0 t0Component, ref T1 t1Component, ref T2 t2Component, ref T3 t3Component, ref T4 t4Component);
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public delegate void ForEach<T0, T1, T2, T3, T4, T5>(ref T0 t0Component, ref T1 t1Component, ref T2 t2Component, ref T3 t3Component, ref T4 t4Component, ref T5 t5Component);
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public delegate void ForEach<T0, T1, T2, T3, T4, T5, T6>(ref T0 t0Component, ref T1 t1Component, ref T2 t2Component, ref T3 t3Component, ref T4 t4Component, ref T5 t5Component, ref T6 t6Component);
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public delegate void ForEach<T0, T1, T2, T3, T4, T5, T6, T7>(ref T0 t0Component, ref T1 t1Component, ref T2 t2Component, ref T3 t3Component, ref T4 t4Component, ref T5 t5Component, ref T6 t6Component, ref T7 t7Component);
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