Files
GhostEngine/Ghost.Graphics.Test/Test/SerializationTest.cs

50 lines
1.8 KiB
C#

using Ghost.Editor.Core.SceneGraph;
using Ghost.Entities;
using System.Text.Json;
namespace Ghost.UnitTest.Test;
internal class SerializationTest : ITest
{
private const string _TEST_FILE_PATH = "C:/Users/Misaki/Downloads/testScene.ghostscene";
public void Run()
{
var testWorld = World.Create();
var testScene = new WorldNode(testWorld, "Test Scene");
var entity1 = SceneGraphHelpers.CreateEntityNode(testScene, "entity 1");
var entity2 = SceneGraphHelpers.CreateEntityNode(testScene, "entity 2");
var entity3 = SceneGraphHelpers.CreateEntityNode(testScene, "entity 3");
var entity4 = SceneGraphHelpers.CreateEntityNode(testScene, "entity 4");
var entity5 = SceneGraphHelpers.CreateEntityNode(testScene, "entity 5");
testWorld.SystemStorage.AddSystem<TestSystem>();
SceneGraphHelpers.AttachChild(testScene, entity1, entity2);
SceneGraphHelpers.AttachChild(testScene, entity1, entity3);
SceneGraphHelpers.AttachChild(testScene, entity2, entity4);
testScene.AddChild(entity1);
testScene.AddChild(entity5);
var createStream = new FileStream(_TEST_FILE_PATH, FileMode.Create, FileAccess.Write, FileShare.None);
var options = new JsonSerializerOptions
{
WriteIndented = true,
IncludeFields = true,
IgnoreReadOnlyProperties = true,
};
JsonSerializer.Serialize(createStream, testScene, options);
createStream.Dispose();
testWorld.Dispose();
var readStream = new FileStream(_TEST_FILE_PATH, FileMode.Open, FileAccess.Read, FileShare.Read);
var deserializedScene = JsonSerializer.Deserialize<WorldNode>(readStream, options) ?? throw new Exception("Deserialization failed.");
deserializedScene.LoadAsync();
}
}