Changed the `ProjectRepository` class to be static for easier usage. Changed `ProjectService` constants to public properties for accessibility. Changed `App.xaml` to consolidate theme resources into `Override.xaml`. Changed `App.xaml.cs` to implement an `AppStateMachine` for better state management. Changed `ConsolePage` and `HierarchyPage` to utilize the new ViewModel structure. Changed `ProjectPage` to use the `ExplorerItem` model for asset display. Changed `Entity` and `EntityManager` to enhance component management with a new `IComponentData` interface. Changed the `Logger` class to introduce structured logging functionality. Changed the system architecture to support dependency management for better organization. Changed the `QueryEnumerable` class to allow for more flexible entity queries. Changed the `TypeHandle` class to improve efficiency in retrieving type handles. Changed the `World` class to support robust world management and multiple worlds. Updated the `Test` class to demonstrate the new entity and component management system.
27 lines
626 B
C#
27 lines
626 B
C#
namespace Ghost.Entities.Systems;
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/// <summary>
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/// Attribute to declare that a system depends on one or more other systems.
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/// </summary>
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[AttributeUsage(AttributeTargets.Struct | AttributeTargets.Class, AllowMultiple = false)]
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public class DependsOnAttribute : Attribute
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{
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public Type[] Prerequisites
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{
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get;
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}
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public DependsOnAttribute(params Type[] prerequisites)
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{
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Prerequisites = prerequisites;
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}
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}
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public interface ISystem
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{
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public void OnCreate(in SystemState state);
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public void OnUpdate(in SystemState state);
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public void OnDestroy(in SystemState state);
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} |