Files
GhostEngine/src/Runtime/Ghost.Core
Misaki 6321b36ef5 feat(resource): refactor heap management & suballocation
Major overhaul of GPU resource/heap management:
- Replace resource pooling and upload buffer logic with transient heap/page-based suballocation in ResourceManager.
- Add support for suballocation and heap flags/types, with D3D12 helpers.
- Remove ICommandBuffer.UploadBuffer/UploadTexture; add UpdateSubResources and CopyBuffer, move upload logic to RenderingContext.
- Refactor D3D12ResourceAllocator/Database for suballocation, heap flags, and mapping.
- Standardize on Handle<GPUBuffer> usage.
- Update meshlet/mesh utilities for new allocation handles and memory pools.
- Refactor RenderGraph and docs to use "heap" terminology.
- Use cpuFrame/gpuFrame consistently for frame sync.
- Add s2h.hlsl, s2h_3d.hlsl, s2h_scatter.hlsl shader debug libs.
- Miscellaneous fixes, cleanup, and dependency updates.

BREAKING CHANGE: Resource pooling and upload APIs replaced with new heap/page-based suballocation system. Update all buffer/texture creation and upload code to use new ResourceManager and ICommandBuffer methods.
2026-04-03 01:48:49 +09:00
..
2026-02-18 00:52:18 +09:00
2026-02-18 00:52:18 +09:00
2026-02-18 00:52:18 +09:00
2026-02-18 00:52:18 +09:00