Files
GhostEngine/Ghost.Graphics/Core/ResourceHandle.cs
Misaki 0ec318a9ab Add sampler support and refactor resource handling
Enhanced shader and resource systems with `Sampler` support, including updates to `ShaderPropertyType`, HLSL code, and resource management. Refactored `Result` structs for better type safety and added new enums for texture and comparison settings. Improved `MeshRenderPass` to dynamically load textures and samplers. Updated SDL compiler and token lexicon for `Sampler` handling. Embedded debug info in project files and streamlined resource state tracking.
2025-11-29 18:27:47 +09:00

33 lines
981 B
C#

using Ghost.Core;
namespace Ghost.Graphics.Core;
public readonly struct GPUResource : IHandleType;
public readonly struct Texture : IHandleType;
public readonly struct GraphicsBuffer : IHandleType;
public readonly struct Sampler : IIdentifierType;
public static class ResourceHandleExtensions
{
public static Handle<GPUResource> AsResource(this Handle<Texture> texture)
{
return new Handle<GPUResource>(texture.id, texture.generation);
}
public static Handle<GPUResource> AsResource(this Handle<GraphicsBuffer> buffer)
{
return new Handle<GPUResource>(buffer.id, buffer.generation);
}
internal static Handle<Texture> AsTexture(this Handle<GPUResource> resource)
{
return new Handle<Texture>(resource.id, resource.generation);
}
internal static Handle<GraphicsBuffer> AsGraphicsBuffer(this Handle<GPUResource> resource)
{
return new Handle<GraphicsBuffer>(resource.id, resource.generation);
}
}