Refactored `D3D12ResourceAllocator` to improve maintainability, introducing new descriptor creation methods, utility functions, and enhanced resource handling. Added thread safety and proper disposal logic. Updated `.editorconfig` to enforce consistent `using` directive sorting and increased max line length. Revised `BufferUsage` enum in `Common.cs` to include new flags and reorganized existing ones. Refactored `RenderTargetDesc` conversion to an instance method. Adjusted `MeshRenderPass` for consistency and added a parameter to `Execute`. Minor formatting updates in `ShaderCode.hlsl` and cleanup of unused directives in `D3D12Utility.cs`. Overall, these changes enhance readability, maintainability, and functionality.
143 lines
2.8 KiB
C#
143 lines
2.8 KiB
C#
namespace Ghost.Core;
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public interface IHandleType;
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public interface IIdentifierType;
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public interface IKeyType;
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public readonly struct Handle<T>
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where T : IHandleType
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{
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public readonly int id;
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public readonly int generation;
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public Handle(int id, int generation)
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{
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this.id = id;
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this.generation = generation;
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}
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public static Handle<T> Invalid => new(-1, -1);
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public bool IsValid => this != Invalid;
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public readonly override int GetHashCode()
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{
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return id + (generation << 16);
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}
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public readonly override bool Equals(object? obj)
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{
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return obj is Handle<T> id && Equals(id);
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}
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public readonly bool Equals(Handle<T> other)
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{
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return id == other.id;
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}
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public readonly int CompareTo(Handle<T> other)
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{
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return id.CompareTo(other.id);
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}
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public static bool operator ==(Handle<T> a, Handle<T> b)
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{
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return a.Equals(b);
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}
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public static bool operator !=(Handle<T> a, Handle<T> b)
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{
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return !a.Equals(b);
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}
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}
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public readonly struct Identifier<T>
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where T : IIdentifierType
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{
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public readonly int value;
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public Identifier(int value)
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{
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this.value = value;
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}
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public static Identifier<T> Invalid => new(-1);
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public bool IsValid => this != Invalid;
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public readonly override int GetHashCode()
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{
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return value.GetHashCode();
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}
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public readonly override bool Equals(object? obj)
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{
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return obj is Identifier<T> id && Equals(id);
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}
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public readonly bool Equals(Identifier<T> other)
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{
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return value == other.value;
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}
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public readonly int CompareTo(Identifier<T> other)
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{
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return value.CompareTo(other.value);
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}
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public static bool operator ==(Identifier<T> a, Identifier<T> b)
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{
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return a.Equals(b);
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}
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public static bool operator !=(Identifier<T> a, Identifier<T> b)
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{
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return !a.Equals(b);
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}
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}
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public readonly struct Key<T>
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where T : IKeyType
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{
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public readonly ulong value;
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public Key(ulong value)
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{
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this.value = value;
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}
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public static Key<T> Invalid => new(0);
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public bool IsValid => this != Invalid;
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public readonly override int GetHashCode()
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{
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return value.GetHashCode();
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}
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public readonly override bool Equals(object? obj)
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{
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return obj is Key<T> id && Equals(id);
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}
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public readonly bool Equals(Key<T> other)
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{
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return value == other.value;
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}
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public readonly int CompareTo(Key<T> other)
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{
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return value.CompareTo(other.value);
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}
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public static bool operator ==(Key<T> a, Key<T> b)
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{
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return a.Equals(b);
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}
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public static bool operator !=(Key<T> a, Key<T> b)
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{
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return !a.Equals(b);
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}
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}
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