Files
GhostEngine/Ghost.Core/Handle.cs
Misaki 017153aa02 Refactor resource management and enforce code formatting
Refactored `D3D12ResourceAllocator` to improve maintainability,
introducing new descriptor creation methods, utility functions,
and enhanced resource handling. Added thread safety and proper
disposal logic. Updated `.editorconfig` to enforce consistent
`using` directive sorting and increased max line length.

Revised `BufferUsage` enum in `Common.cs` to include new flags
and reorganized existing ones. Refactored `RenderTargetDesc`
conversion to an instance method. Adjusted `MeshRenderPass`
for consistency and added a parameter to `Execute`.

Minor formatting updates in `ShaderCode.hlsl` and cleanup of
unused directives in `D3D12Utility.cs`. Overall, these changes
enhance readability, maintainability, and functionality.
2025-11-03 22:11:31 +09:00

143 lines
2.8 KiB
C#

namespace Ghost.Core;
public interface IHandleType;
public interface IIdentifierType;
public interface IKeyType;
public readonly struct Handle<T>
where T : IHandleType
{
public readonly int id;
public readonly int generation;
public Handle(int id, int generation)
{
this.id = id;
this.generation = generation;
}
public static Handle<T> Invalid => new(-1, -1);
public bool IsValid => this != Invalid;
public readonly override int GetHashCode()
{
return id + (generation << 16);
}
public readonly override bool Equals(object? obj)
{
return obj is Handle<T> id && Equals(id);
}
public readonly bool Equals(Handle<T> other)
{
return id == other.id;
}
public readonly int CompareTo(Handle<T> other)
{
return id.CompareTo(other.id);
}
public static bool operator ==(Handle<T> a, Handle<T> b)
{
return a.Equals(b);
}
public static bool operator !=(Handle<T> a, Handle<T> b)
{
return !a.Equals(b);
}
}
public readonly struct Identifier<T>
where T : IIdentifierType
{
public readonly int value;
public Identifier(int value)
{
this.value = value;
}
public static Identifier<T> Invalid => new(-1);
public bool IsValid => this != Invalid;
public readonly override int GetHashCode()
{
return value.GetHashCode();
}
public readonly override bool Equals(object? obj)
{
return obj is Identifier<T> id && Equals(id);
}
public readonly bool Equals(Identifier<T> other)
{
return value == other.value;
}
public readonly int CompareTo(Identifier<T> other)
{
return value.CompareTo(other.value);
}
public static bool operator ==(Identifier<T> a, Identifier<T> b)
{
return a.Equals(b);
}
public static bool operator !=(Identifier<T> a, Identifier<T> b)
{
return !a.Equals(b);
}
}
public readonly struct Key<T>
where T : IKeyType
{
public readonly ulong value;
public Key(ulong value)
{
this.value = value;
}
public static Key<T> Invalid => new(0);
public bool IsValid => this != Invalid;
public readonly override int GetHashCode()
{
return value.GetHashCode();
}
public readonly override bool Equals(object? obj)
{
return obj is Key<T> id && Equals(id);
}
public readonly bool Equals(Key<T> other)
{
return value == other.value;
}
public readonly int CompareTo(Key<T> other)
{
return value.CompareTo(other.value);
}
public static bool operator ==(Key<T> a, Key<T> b)
{
return a.Equals(b);
}
public static bool operator !=(Key<T> a, Key<T> b)
{
return !a.Equals(b);
}
}