Refactored `D3D12ResourceAllocator` to improve maintainability, introducing new descriptor creation methods, utility functions, and enhanced resource handling. Added thread safety and proper disposal logic. Updated `.editorconfig` to enforce consistent `using` directive sorting and increased max line length. Revised `BufferUsage` enum in `Common.cs` to include new flags and reorganized existing ones. Refactored `RenderTargetDesc` conversion to an instance method. Adjusted `MeshRenderPass` for consistency and added a parameter to `Execute`. Minor formatting updates in `ShaderCode.hlsl` and cleanup of unused directives in `D3D12Utility.cs`. Overall, these changes enhance readability, maintainability, and functionality.
80 lines
1.9 KiB
C#
80 lines
1.9 KiB
C#
namespace Ghost.Core;
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public readonly struct Result
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{
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public readonly bool success;
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public readonly string? message;
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public Result(bool success, string? message = null)
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{
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this.success = success;
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this.message = message;
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}
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public static Result Success()
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{
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return new Result(true);
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}
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public static Result Fail(string? message)
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{
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return new Result(false, message);
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}
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public override string ToString() => success ? "OK" : $"Error: {message}";
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public static implicit operator bool(Result result) => result.success;
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}
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public readonly struct Result<T>
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{
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public readonly bool success;
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public readonly T value;
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public readonly string? message;
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public Result(bool success, T data, string? message = null)
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{
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this.success = success;
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this.value = data;
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this.message = message;
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}
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public static Result<T> Success(T data)
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{
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return new Result<T>(true, data);
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}
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public static Result<T> Fail(string? message)
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{
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return new Result<T>(false, default!, message);
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}
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public override string ToString() => success ? $"OK: {value}" : $"Error: {message}";
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public static implicit operator Result<T>(T? data) => data is not null ? Success(data) : Fail(null);
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public static implicit operator Result<T>(Result result) => result.success ? Success(default!) : Fail(result.message);
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}
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public static class ResultExtensions
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{
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public static void ThrowIfFailed(this Result result)
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{
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if (!result.success)
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{
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throw new InvalidOperationException($"Operation failed: {result.message}");
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}
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}
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public static T GetValueOrThrow<T>(this Result<T> result)
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{
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if (!result.success)
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{
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throw new InvalidOperationException($"Operation failed: {result.message}");
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}
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return result.value;
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}
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}
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