Major overhaul of resource barrier and state tracking in RenderGraph: - Introduce ResourceBarrierData for explicit (layout, access, sync) tracking. - Separate aliasing and transition barriers; explicit aliasing support. - Remove BufferHint; infer buffer usage from BufferUsage flags. - Update TextureAccess/BufferAccess to include usage requirements. - Improve enums (BarrierSync, BarrierAccess, BarrierLayout) for D3D12 alignment. - Update D3D12CommandBuffer to use new barrier data and error handling. - Make D3D12DescriptorHeap a class; add ReleaseSampler to IResourceDatabase. - Reset resource pools and aliasing managers each frame. - Batch and flush barriers efficiently per pass. - Update HLSL mesh shader macros to [NumThreads]. - Remove obsolete code and improve documentation. This refactor improves correctness, extensibility, and prepares for advanced features.
1007 lines
33 KiB
C#
1007 lines
33 KiB
C#
using Ghost.Core;
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using Ghost.Core.Utilities;
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using Ghost.Graphics.Core;
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using Ghost.Graphics.D3D12.Utilities;
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using Ghost.Graphics.RHI;
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using Misaki.HighPerformance.LowLevel;
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using Misaki.HighPerformance.LowLevel.Utilities;
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using System.Runtime.CompilerServices;
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using TerraFX.Interop.DirectX;
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using TerraFX.Interop.Windows;
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using static TerraFX.Aliases.D3D_Alias;
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using static TerraFX.Aliases.D3D12_Alias;
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using static TerraFX.Aliases.DXGI_Alias;
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namespace Ghost.Graphics.D3D12;
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internal unsafe class D3D12CommandBuffer : ICommandBuffer
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{
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private UniquePtr<ID3D12GraphicsCommandList10> _commandList;
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private readonly D3D12PipelineLibrary _pipelineLibrary;
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private readonly D3D12ResourceDatabase _resourceDatabase;
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private readonly D3D12ResourceAllocator _resourceAllocator;
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private readonly D3D12DescriptorAllocator _descriptorAllocator;
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private readonly CommandBufferType _type;
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#if !DEBUG
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private CommandError _lastError;
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#endif
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private ushort _commandCount;
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private bool _isRecording;
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private bool _disposed;
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public SharedPtr<ID3D12GraphicsCommandList10> NativeCommandList => _commandList.Get();
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public CommandBufferType Type => _type;
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public bool IsEmpty => _commandCount == 0;
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public string Name
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{
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get => field;
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set
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{
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if (field == value)
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{
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return;
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}
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field = value;
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_commandList.Get()->SetName(value);
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}
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} = string.Empty;
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public D3D12CommandBuffer(
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D3D12RenderDevice device,
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D3D12PipelineLibrary stateController,
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D3D12ResourceDatabase resourceDatabase,
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D3D12ResourceAllocator resourceAllocator,
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D3D12DescriptorAllocator descriptorAllocator,
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CommandBufferType type)
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{
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_type = type;
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ID3D12GraphicsCommandList10* pCommandList = default;
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var commandListType = D3D12Utility.ToCommandListType(type);
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device.NativeDevice.Get()->CreateCommandList1(0u, commandListType, D3D12_COMMAND_LIST_FLAG_NONE, __uuidof(pCommandList), (void**)&pCommandList);
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_commandList.Attach(pCommandList);
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_pipelineLibrary = stateController;
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_resourceDatabase = resourceDatabase;
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_resourceAllocator = resourceAllocator;
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_descriptorAllocator = descriptorAllocator;
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_isRecording = false;
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}
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~D3D12CommandBuffer()
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{
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Dispose();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ThrowIfDisposed()
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{
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ObjectDisposedException.ThrowIf(_disposed, this);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ThrowIfRecording()
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{
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if (_isRecording)
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{
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throw new InvalidOperationException("Command buffer is already recording");
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ThrowIfNotRecording()
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{
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if (!_isRecording)
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{
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throw new InvalidOperationException("Command buffer is not recording");
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void IncrementCommandCount()
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{
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_commandCount++;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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#if DEBUG
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[System.Diagnostics.CodeAnalysis.DoesNotReturn]
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private static void RecordError(string cmdName, ErrorStatus status)
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#else
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private void RecordError(string cmdName, ErrorStatus status)
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#endif
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{
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#if DEBUG
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throw new InvalidOperationException($"Error at {cmdName} with {status}");
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#else
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_lastError = new CommandError
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{
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CommandName = cmdName,
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CommandIndex = _commandCount,
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Status = status
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};
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#endif
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}
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public void Begin(ICommandAllocator allocator)
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{
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ThrowIfDisposed();
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ThrowIfRecording();
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if (allocator is not D3D12CommandAllocator d3d12Allocator)
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{
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throw new ArgumentException("Invalid command allocator type", nameof(allocator));
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}
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ThrowIfFailed(_commandList.Get()->Reset(d3d12Allocator.NativeAllocator, null));
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if (Type == CommandBufferType.Graphics || Type == CommandBufferType.Compute)
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{
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// Set descriptor heaps for bindless resources and samplers
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var heaps = stackalloc ID3D12DescriptorHeap*[2];
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heaps[0] = _descriptorAllocator.GetCbvSrvUavHeap(); // Bindless resource Heap
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heaps[1] = _descriptorAllocator.GetSamplerHeap(); // Bindless sampler Heap
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_commandList.Get()->SetDescriptorHeaps(2, heaps);
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}
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_commandCount = 0;
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_isRecording = true;
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}
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public Result End()
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{
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ThrowIfDisposed();
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ThrowIfNotRecording();
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_commandList.Get()->Close();
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_isRecording = false;
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#if !DEBUG
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if (_lastError.Status != ErrorStatus.None)
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{
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return Result.Failure($"Command buffer ended with errors at {_lastError.CommandIndex}, command '{_lastError.CommandName}': {_lastError.Status}");
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}
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#endif
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return Result.Success();
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}
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public void SetScissorRect(RectDesc rect)
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{
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ThrowIfDisposed();
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ThrowIfNotRecording();
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#if !DEBUG
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if (_lastError.Status != ErrorStatus.None)
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{
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return;
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}
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#endif
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IncrementCommandCount();
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var d3d12Rect = new RECT((int)rect.Left, (int)rect.Top, (int)rect.Right, (int)rect.Bottom);
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_commandList.Get()->RSSetScissorRects(1, &d3d12Rect);
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}
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public void ResourceBarrier(params ReadOnlySpan<BarrierDesc> barrierDescs)
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{
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ThrowIfDisposed();
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ThrowIfNotRecording();
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#if !DEBUG
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if (_lastError.Status != ErrorStatus.None)
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{
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return;
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}
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#endif
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IncrementCommandCount();
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if (barrierDescs.IsEmpty)
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{
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return;
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}
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var globalCount = 0;
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var bufferCount = 0;
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var textureCount = 0;
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for (var i = 0; i < barrierDescs.Length; i++)
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{
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switch (barrierDescs[i].Type)
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{
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case BarrierType.Global: globalCount++; break;
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case BarrierType.Buffer: bufferCount++; break;
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case BarrierType.Texture: textureCount++; break;
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}
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}
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var pGlobalBarriers = stackalloc D3D12_GLOBAL_BARRIER[globalCount];
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var pBufferBarriers = stackalloc D3D12_BUFFER_BARRIER[bufferCount];
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var pTextureBarriers = stackalloc D3D12_TEXTURE_BARRIER[textureCount];
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var globalIndex = 0;
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var bufferIndex = 0;
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var textureIndex = 0;
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for (var i = 0; i < barrierDescs.Length; i++)
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{
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var desc = barrierDescs[i];
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switch (desc.Type)
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{
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case BarrierType.Global:
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pGlobalBarriers[globalIndex++] = new D3D12_GLOBAL_BARRIER
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{
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SyncBefore = (D3D12_BARRIER_SYNC)desc.SyncBefore,
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SyncAfter = (D3D12_BARRIER_SYNC)desc.SyncAfter,
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AccessBefore = (D3D12_BARRIER_ACCESS)desc.AccessBefore,
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AccessAfter = (D3D12_BARRIER_ACCESS)desc.AccessAfter
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};
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break;
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case BarrierType.Buffer:
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{
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var r = _resourceDatabase.GetResourceRecord(desc.Resource);
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if (r.IsFailure)
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{
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RecordError(nameof(ResourceBarrier), r.Error);
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continue;
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}
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ref var record = ref r.Value;
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var resource = record.ResourcePtr;
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pBufferBarriers[bufferIndex++] = new D3D12_BUFFER_BARRIER
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{
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SyncBefore = (D3D12_BARRIER_SYNC)desc.SyncBefore,
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SyncAfter = (D3D12_BARRIER_SYNC)desc.SyncAfter,
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AccessBefore = (D3D12_BARRIER_ACCESS)desc.AccessBefore,
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AccessAfter = (D3D12_BARRIER_ACCESS)desc.AccessAfter,
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pResource = resource,
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Offset = 0,
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Size = ulong.MaxValue
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};
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record.barrierData = new ResourceBarrierData(BarrierLayout.Undefined, desc.AccessAfter, desc.SyncAfter);
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}
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break;
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case BarrierType.Texture:
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{
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var r = _resourceDatabase.GetResourceRecord(desc.Resource);
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if (r.IsFailure)
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{
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RecordError(nameof(ResourceBarrier), r.Error);
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continue;
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}
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ref var record = ref r.Value;
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var resource = record.ResourcePtr;
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pTextureBarriers[textureIndex++] = new D3D12_TEXTURE_BARRIER
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{
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SyncBefore = (D3D12_BARRIER_SYNC)desc.SyncBefore,
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SyncAfter = (D3D12_BARRIER_SYNC)desc.SyncAfter,
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AccessBefore = (D3D12_BARRIER_ACCESS)desc.AccessBefore,
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AccessAfter = (D3D12_BARRIER_ACCESS)desc.AccessAfter,
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LayoutBefore = (D3D12_BARRIER_LAYOUT)desc.LayoutBefore,
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LayoutAfter = (D3D12_BARRIER_LAYOUT)desc.LayoutAfter,
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pResource = resource,
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Subresources = new D3D12_BARRIER_SUBRESOURCE_RANGE
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{
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IndexOrFirstMipLevel = desc.Subresources.IndexOrFirstMipLevel,
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NumMipLevels = desc.Subresources.NumMipLevels,
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FirstArraySlice = desc.Subresources.FirstArraySlice,
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NumArraySlices = desc.Subresources.NumArraySlices
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},
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Flags = desc.Discard ? D3D12_TEXTURE_BARRIER_FLAGS.D3D12_TEXTURE_BARRIER_FLAG_DISCARD : D3D12_TEXTURE_BARRIER_FLAGS.D3D12_TEXTURE_BARRIER_FLAG_NONE
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};
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record.barrierData = new ResourceBarrierData(desc.LayoutAfter, desc.AccessAfter, desc.SyncAfter);
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}
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break;
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}
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}
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var groups = stackalloc D3D12_BARRIER_GROUP[3];
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var groupCount = 0u;
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if (globalCount > 0)
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{
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groups[groupCount] = new D3D12_BARRIER_GROUP
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{
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Type = D3D12_BARRIER_TYPE.D3D12_BARRIER_TYPE_GLOBAL,
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NumBarriers = (uint)globalCount,
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};
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groups[groupCount].Anonymous.pGlobalBarriers = pGlobalBarriers;
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groupCount++;
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}
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if (bufferCount > 0)
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{
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groups[groupCount] = new D3D12_BARRIER_GROUP
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{
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Type = D3D12_BARRIER_TYPE.D3D12_BARRIER_TYPE_BUFFER,
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NumBarriers = (uint)bufferCount,
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};
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groups[groupCount].Anonymous.pBufferBarriers = pBufferBarriers;
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groupCount++;
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}
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if (textureCount > 0)
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{
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groups[groupCount] = new D3D12_BARRIER_GROUP
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{
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Type = D3D12_BARRIER_TYPE.D3D12_BARRIER_TYPE_TEXTURE,
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NumBarriers = (uint)textureCount,
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};
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groups[groupCount].Anonymous.pTextureBarriers = pTextureBarriers;
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groupCount++;
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}
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_commandList.Get()->Barrier(groupCount, groups);
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}
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public void SetRenderTargets(ReadOnlySpan<Handle<Texture>> renderTargets, Handle<Texture> depthTarget)
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{
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ThrowIfDisposed();
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ThrowIfNotRecording();
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#if !DEBUG
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if (_lastError.Status != ErrorStatus.None)
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{
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return;
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}
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#endif
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IncrementCommandCount();
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var pRtvHandles = stackalloc D3D12_CPU_DESCRIPTOR_HANDLE[renderTargets.Length];
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var rtvCount = 0u;
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for (var i = 0; i < renderTargets.Length; i++)
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{
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var handle = renderTargets[i];
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if (!handle.IsValid)
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{
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RecordError(nameof(SetRenderTargets), ErrorStatus.InvalidArgument);
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continue;
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}
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var recordResult = _resourceDatabase.GetResourceRecord(handle.AsResource());
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if (recordResult.Error != ErrorStatus.None)
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{
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RecordError(nameof(SetRenderTargets), recordResult.Error);
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continue;
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}
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var viewGroup = recordResult.Value.viewGroup;
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pRtvHandles[i] = _descriptorAllocator.GetCpuHandle(viewGroup.rtv);
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rtvCount++;
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}
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var pDsvHandle = stackalloc D3D12_CPU_DESCRIPTOR_HANDLE[depthTarget.IsValid ? 1 : 0];
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if (pDsvHandle != null)
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{
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var recordResult = _resourceDatabase.GetResourceRecord(depthTarget.AsResource());
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if (recordResult.Error != ErrorStatus.None)
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{
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RecordError(nameof(SetRenderTargets), recordResult.Error);
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return;
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}
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var viewGroup = recordResult.Value.viewGroup;
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pDsvHandle[0] = _descriptorAllocator.GetCpuHandle(viewGroup.dsv);
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}
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_commandList.Get()->OMSetRenderTargets(rtvCount, pRtvHandles, FALSE, pDsvHandle);
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}
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public void ClearRenderTargetView(Handle<Texture> renderTarget, Color128 clearColor)
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{
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ThrowIfDisposed();
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ThrowIfNotRecording();
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#if !DEBUG
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if (_lastError.Status != ErrorStatus.None)
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{
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return;
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}
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#endif
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IncrementCommandCount();
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var recordResult = _resourceDatabase.GetResourceRecord(renderTarget.AsResource());
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if (recordResult.Error != ErrorStatus.None)
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{
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RecordError(nameof(ClearRenderTargetView), recordResult.Error);
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return;
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}
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ref var record = ref recordResult.Value;
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var cpuHandle = _descriptorAllocator.GetCpuHandle(record.viewGroup.rtv);
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var color = stackalloc float[4]
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{
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clearColor.r,
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clearColor.g,
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clearColor.b,
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clearColor.a
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};
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_commandList.Get()->ClearRenderTargetView(cpuHandle, color, 0, null);
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}
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public void ClearDepthStencilView(Handle<Texture> depthStencil, bool inlcudeDepth, bool includeStencil, float clearDepth = 1.0f, byte clearStencil = 0)
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{
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ThrowIfDisposed();
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ThrowIfNotRecording();
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#if !DEBUG
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if (_lastError.Status != ErrorStatus.None)
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{
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return;
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}
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#endif
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IncrementCommandCount();
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var recordResult = _resourceDatabase.GetResourceRecord(depthStencil.AsResource());
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if (recordResult.Error != ErrorStatus.None)
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{
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RecordError(nameof(ClearDepthStencilView), recordResult.Error);
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return;
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}
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ref var record = ref recordResult.Value;
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var cpuHandle = _descriptorAllocator.GetCpuHandle(record.viewGroup.dsv);
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var flag = (inlcudeDepth ? D3D12_CLEAR_FLAG_DEPTH : 0) | (includeStencil ? D3D12_CLEAR_FLAG_STENCIL : 0);
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_commandList.Get()->ClearDepthStencilView(cpuHandle,
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flag,
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clearDepth,
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clearStencil,
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0,
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null);
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}
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public void BeginRenderPass(ReadOnlySpan<PassRenderTargetDesc> rtDescs, PassDepthStencilDesc depthDesc, bool allowUAVWrites = false)
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{
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ThrowIfDisposed();
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ThrowIfNotRecording();
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#if !DEBUG
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if (_lastError.Status != ErrorStatus.None)
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{
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return;
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}
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#endif
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IncrementCommandCount();
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var pRtvDescs = stackalloc D3D12_RENDER_PASS_RENDER_TARGET_DESC[rtDescs.Length];
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for (var i = 0; i < rtDescs.Length; i++)
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{
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var rtDesc = rtDescs[i];
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if (rtDesc.Texture.IsInvalid)
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{
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RecordError(nameof(BeginRenderPass), ErrorStatus.InvalidArgument);
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continue;
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}
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var recordResult = _resourceDatabase.GetResourceRecord(rtDesc.Texture.AsResource());
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if (recordResult.Error != ErrorStatus.None)
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{
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RecordError(nameof(BeginRenderPass), recordResult.Error);
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continue;
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}
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ref var record = ref recordResult.Value;
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var cpuHandle = _descriptorAllocator.GetCpuHandle(record.viewGroup.rtv);
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var format = record.desc.TextureDescription.Format.ToDXGIFormat();
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var clearColor = rtDesc.ClearColor;
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// Map load operation
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var loadAccessType = rtDesc.LoadOp switch
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{
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AttachmentLoadOp.Load => D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE,
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AttachmentLoadOp.Clear => D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR,
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AttachmentLoadOp.DontCare => D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD,
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_ => D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE
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};
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// Map store operation
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var storeAccessType = rtDesc.StoreOp switch
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{
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AttachmentStoreOp.Store => D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE,
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AttachmentStoreOp.DontCare => D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD,
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_ => D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE
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};
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var desc = new D3D12_RENDER_PASS_RENDER_TARGET_DESC
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{
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cpuDescriptor = cpuHandle,
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BeginningAccess = new D3D12_RENDER_PASS_BEGINNING_ACCESS
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{
|
|
Type = loadAccessType,
|
|
Clear = loadAccessType == D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR
|
|
? new D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS
|
|
{
|
|
ClearValue = new D3D12_CLEAR_VALUE(format, (float*)&clearColor)
|
|
}
|
|
: default
|
|
},
|
|
EndingAccess = new D3D12_RENDER_PASS_ENDING_ACCESS
|
|
{
|
|
Type = storeAccessType
|
|
}
|
|
};
|
|
|
|
pRtvDescs[i] = desc;
|
|
}
|
|
|
|
var pDsvDesc = stackalloc D3D12_RENDER_PASS_DEPTH_STENCIL_DESC[depthDesc.Texture.IsValid ? 1 : 0];
|
|
if (pDsvDesc != null)
|
|
{
|
|
var recordResult = _resourceDatabase.GetResourceRecord(depthDesc.Texture.AsResource());
|
|
if (recordResult.Error != ErrorStatus.None)
|
|
{
|
|
RecordError(nameof(BeginRenderPass), recordResult.Error);
|
|
return;
|
|
}
|
|
|
|
ref var record = ref recordResult.Value;
|
|
var cpuHandle = _descriptorAllocator.GetCpuHandle(record.viewGroup.dsv);
|
|
var format = record.desc.TextureDescription.Format.ToDXGIFormat();
|
|
|
|
// Map depth load operation
|
|
var depthLoadAccessType = depthDesc.DepthLoadOp switch
|
|
{
|
|
AttachmentLoadOp.Load => D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE,
|
|
AttachmentLoadOp.Clear => D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR,
|
|
AttachmentLoadOp.DontCare => D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD,
|
|
_ => D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE
|
|
};
|
|
|
|
// Map depth store operation
|
|
var depthStoreAccessType = depthDesc.DepthStoreOp switch
|
|
{
|
|
AttachmentStoreOp.Store => D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE,
|
|
AttachmentStoreOp.DontCare => D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD,
|
|
_ => D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE
|
|
};
|
|
|
|
// Map stencil load operation
|
|
var stencilLoadAccessType = depthDesc.StencilLoadOp switch
|
|
{
|
|
AttachmentLoadOp.Load => D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE,
|
|
AttachmentLoadOp.Clear => D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR,
|
|
AttachmentLoadOp.DontCare => D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD,
|
|
_ => D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE
|
|
};
|
|
|
|
// Map stencil store operation
|
|
var stencilStoreAccessType = depthDesc.StencilStoreOp switch
|
|
{
|
|
AttachmentStoreOp.Store => D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE,
|
|
AttachmentStoreOp.DontCare => D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD,
|
|
_ => D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE
|
|
};
|
|
|
|
var desc = new D3D12_RENDER_PASS_DEPTH_STENCIL_DESC
|
|
{
|
|
cpuDescriptor = cpuHandle,
|
|
DepthBeginningAccess = new D3D12_RENDER_PASS_BEGINNING_ACCESS
|
|
{
|
|
Type = depthLoadAccessType,
|
|
Clear = depthLoadAccessType == D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR
|
|
? new D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS
|
|
{
|
|
ClearValue = new D3D12_CLEAR_VALUE(format, depthDesc.ClearDepth, depthDesc.ClearStencil)
|
|
}
|
|
: default
|
|
},
|
|
DepthEndingAccess = new D3D12_RENDER_PASS_ENDING_ACCESS
|
|
{
|
|
Type = depthStoreAccessType
|
|
},
|
|
StencilBeginningAccess = new D3D12_RENDER_PASS_BEGINNING_ACCESS
|
|
{
|
|
Type = stencilLoadAccessType,
|
|
Clear = stencilLoadAccessType == D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR
|
|
? new D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS
|
|
{
|
|
ClearValue = new D3D12_CLEAR_VALUE(format, depthDesc.ClearDepth, depthDesc.ClearStencil)
|
|
}
|
|
: default
|
|
},
|
|
StencilEndingAccess = new D3D12_RENDER_PASS_ENDING_ACCESS
|
|
{
|
|
Type = stencilStoreAccessType
|
|
}
|
|
};
|
|
|
|
pDsvDesc[0] = desc;
|
|
}
|
|
|
|
_commandList.Get()->BeginRenderPass((uint)rtDescs.Length, pRtvDescs, pDsvDesc,
|
|
allowUAVWrites ? D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES : D3D12_RENDER_PASS_FLAG_NONE);
|
|
}
|
|
|
|
public void EndRenderPass()
|
|
{
|
|
ThrowIfDisposed();
|
|
ThrowIfNotRecording();
|
|
#if !DEBUG
|
|
if (_lastError.Status != ErrorStatus.None)
|
|
{
|
|
return;
|
|
}
|
|
#endif
|
|
IncrementCommandCount();
|
|
|
|
_commandList.Get()->EndRenderPass();
|
|
}
|
|
|
|
public void SetViewport(ViewportDesc viewport)
|
|
{
|
|
ThrowIfDisposed();
|
|
ThrowIfNotRecording();
|
|
#if !DEBUG
|
|
if (_lastError.Status != ErrorStatus.None)
|
|
{
|
|
return;
|
|
}
|
|
#endif
|
|
IncrementCommandCount();
|
|
|
|
var d3d12Viewport = new D3D12_VIEWPORT(viewport.X, viewport.Y, viewport.Width, viewport.Height, viewport.MinDepth, viewport.MaxDepth);
|
|
_commandList.Get()->RSSetViewports(1, &d3d12Viewport);
|
|
}
|
|
|
|
public void SetPipelineState(Key128<GraphicsPipeline> pipelineKey)
|
|
{
|
|
ThrowIfDisposed();
|
|
ThrowIfNotRecording();
|
|
#if !DEBUG
|
|
if (_lastError.Status != ErrorStatus.None)
|
|
{
|
|
return;
|
|
}
|
|
#endif
|
|
IncrementCommandCount();
|
|
|
|
var psor = _pipelineLibrary.GetGraphicsPSO(pipelineKey);
|
|
if (psor.Error != ErrorStatus.None)
|
|
{
|
|
RecordError(nameof(SetPipelineState), psor.Error);
|
|
return;
|
|
}
|
|
|
|
_commandList.Get()->SetGraphicsRootSignature(_pipelineLibrary.DefaultRootSignature);
|
|
_commandList.Get()->SetPipelineState(psor.Value);
|
|
}
|
|
|
|
public void SetConstantBufferView(uint slot, Handle<GraphicsBuffer> buffer)
|
|
{
|
|
ThrowIfDisposed();
|
|
ThrowIfNotRecording();
|
|
#if !DEBUG
|
|
if (_lastError.Status != ErrorStatus.None)
|
|
{
|
|
return;
|
|
}
|
|
#endif
|
|
IncrementCommandCount();
|
|
|
|
var resource = _resourceDatabase.GetResource(buffer.AsResource());
|
|
_commandList.Get()->SetGraphicsRootConstantBufferView(slot, resource.Get()->GetGPUVirtualAddress());
|
|
}
|
|
|
|
public void SetVertexBuffer(uint slot, Handle<GraphicsBuffer> buffer, ulong offset = 0)
|
|
{
|
|
ThrowIfDisposed();
|
|
ThrowIfNotRecording();
|
|
#if !DEBUG
|
|
if (_lastError.Status != ErrorStatus.None)
|
|
{
|
|
return;
|
|
}
|
|
#endif
|
|
IncrementCommandCount();
|
|
|
|
var recordResult = _resourceDatabase.GetResourceRecord(buffer.AsResource());
|
|
if (recordResult.Error != ErrorStatus.None)
|
|
{
|
|
RecordError(nameof(BeginRenderPass), recordResult.Error);
|
|
return;
|
|
}
|
|
|
|
ref var record = ref recordResult.Value;
|
|
var vbView = new D3D12_VERTEX_BUFFER_VIEW
|
|
{
|
|
BufferLocation = record.ResourcePtr.Get()->GetGPUVirtualAddress() + offset,
|
|
SizeInBytes = (uint)(record.ResourcePtr.Get()->GetDesc().Width - offset),
|
|
StrideInBytes = record.desc.BufferDescription.Stride
|
|
};
|
|
|
|
_commandList.Get()->IASetVertexBuffers(slot, 1, &vbView);
|
|
}
|
|
|
|
public void SetIndexBuffer(Handle<GraphicsBuffer> buffer, IndexType type, ulong offset = 0)
|
|
{
|
|
ThrowIfDisposed();
|
|
ThrowIfNotRecording();
|
|
#if !DEBUG
|
|
if (_lastError.Status != ErrorStatus.None)
|
|
{
|
|
return;
|
|
}
|
|
#endif
|
|
IncrementCommandCount();
|
|
|
|
var resource = _resourceDatabase.GetResource(buffer.AsResource());
|
|
var ibView = new D3D12_INDEX_BUFFER_VIEW
|
|
{
|
|
BufferLocation = resource.Get()->GetGPUVirtualAddress() + offset,
|
|
SizeInBytes = (uint)(resource.Get()->GetDesc().Width - offset),
|
|
Format = type == IndexType.UInt16 ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT
|
|
};
|
|
|
|
_commandList.Get()->IASetIndexBuffer(&ibView);
|
|
}
|
|
|
|
public void SetPrimitiveTopology(PrimitiveTopology topology)
|
|
{
|
|
ThrowIfDisposed();
|
|
ThrowIfNotRecording();
|
|
#if !DEBUG
|
|
if (_lastError.Status != ErrorStatus.None)
|
|
{
|
|
return;
|
|
}
|
|
#endif
|
|
IncrementCommandCount();
|
|
|
|
var d3d12Topology = topology switch
|
|
{
|
|
PrimitiveTopology.Point => D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
|
|
PrimitiveTopology.Line => D3D_PRIMITIVE_TOPOLOGY_LINELIST,
|
|
PrimitiveTopology.Triangle => D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
|
|
_ => D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST
|
|
};
|
|
|
|
_commandList.Get()->IASetPrimitiveTopology(d3d12Topology);
|
|
}
|
|
|
|
public void SetGraphicsRoot32Constants(uint rootIndex, ReadOnlySpan<uint> constantBuffer, uint offsetIn32Bits = 0)
|
|
{
|
|
ThrowIfDisposed();
|
|
ThrowIfNotRecording();
|
|
#if !DEBUG
|
|
if (_lastError.Status != ErrorStatus.None)
|
|
{
|
|
return;
|
|
}
|
|
#endif
|
|
IncrementCommandCount();
|
|
|
|
fixed (uint* pConstants = constantBuffer)
|
|
{
|
|
_commandList.Get()->SetGraphicsRoot32BitConstants(rootIndex, (uint)constantBuffer.Length, pConstants, offsetIn32Bits);
|
|
}
|
|
}
|
|
|
|
public void Draw(uint vertexCount, uint instanceCount = 1, uint startVertex = 0, uint startInstance = 0)
|
|
{
|
|
ThrowIfDisposed();
|
|
ThrowIfNotRecording();
|
|
#if !DEBUG
|
|
if (_lastError.Status != ErrorStatus.None)
|
|
{
|
|
return;
|
|
}
|
|
#endif
|
|
IncrementCommandCount();
|
|
|
|
_commandList.Get()->DrawInstanced(vertexCount, instanceCount, startVertex, startInstance);
|
|
}
|
|
|
|
public void DrawIndexed(uint indexCount, uint instanceCount = 1, uint startIndex = 0, int baseVertex = 0, uint startInstance = 0)
|
|
{
|
|
ThrowIfDisposed();
|
|
ThrowIfNotRecording();
|
|
#if !DEBUG
|
|
if (_lastError.Status != ErrorStatus.None)
|
|
{
|
|
return;
|
|
}
|
|
#endif
|
|
IncrementCommandCount();
|
|
|
|
_commandList.Get()->DrawIndexedInstanced(indexCount, instanceCount, startIndex, baseVertex, startInstance);
|
|
}
|
|
|
|
public void DispatchCompute(uint threadGroupCountX, uint threadGroupCountY, uint threadGroupCountZ)
|
|
{
|
|
ThrowIfDisposed();
|
|
ThrowIfNotRecording();
|
|
#if !DEBUG
|
|
if (_lastError.Status != ErrorStatus.None)
|
|
{
|
|
return;
|
|
}
|
|
#endif
|
|
IncrementCommandCount();
|
|
|
|
_commandList.Get()->Dispatch(threadGroupCountX, threadGroupCountY, threadGroupCountZ);
|
|
}
|
|
|
|
public void DispatchMesh(uint threadGroupCountX, uint threadGroupCountY, uint threadGroupCountZ)
|
|
{
|
|
ThrowIfDisposed();
|
|
ThrowIfNotRecording();
|
|
#if !DEBUG
|
|
if (_lastError.Status != ErrorStatus.None)
|
|
{
|
|
return;
|
|
}
|
|
#endif
|
|
IncrementCommandCount();
|
|
|
|
_commandList.Get()->DispatchMesh(threadGroupCountX, threadGroupCountY, threadGroupCountZ);
|
|
}
|
|
|
|
public void DispatchRay()
|
|
{
|
|
throw new NotImplementedException();
|
|
|
|
// ThrowIfDisposed();
|
|
// ThrowIfNotRecording();
|
|
// IncrementCommandCount();
|
|
|
|
// _device.Get()->DispatchRays();
|
|
}
|
|
|
|
public void DispatchGraph()
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public void ExecuteIndirect(Handle<GraphicsBuffer> argumentBuffer, ulong argumentOffset, Handle<GraphicsBuffer> countBuffer, ulong countBufferOffset)
|
|
{
|
|
throw new NotImplementedException();
|
|
|
|
ThrowIfDisposed();
|
|
ThrowIfNotRecording();
|
|
#if !DEBUG
|
|
if (_lastError.Status != ErrorStatus.None)
|
|
{
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
IncrementCommandCount();
|
|
var resource = _resourceDatabase.GetResource(argumentBuffer.AsResource());
|
|
var countResource = _resourceDatabase.GetResource(countBuffer.AsResource());
|
|
_commandList.Get()->ExecuteIndirect(null, 0,
|
|
resource, argumentOffset, countResource, countBufferOffset);
|
|
|
|
}
|
|
|
|
public void UploadBuffer<T>(Handle<GraphicsBuffer> buffer, params ReadOnlySpan<T> data)
|
|
where T : unmanaged
|
|
{
|
|
ThrowIfDisposed();
|
|
ThrowIfNotRecording();
|
|
#if !DEBUG
|
|
if (_lastError.Status != ErrorStatus.None)
|
|
{
|
|
return;
|
|
}
|
|
#endif
|
|
IncrementCommandCount();
|
|
|
|
var sizeInBytes = (uint)(data.Length * sizeof(T));
|
|
|
|
var uploadHandle = _resourceAllocator.CreateTempUploadBuffer(sizeInBytes, out var offset);
|
|
var uploadResource = _resourceDatabase.GetResource(uploadHandle.AsResource());
|
|
|
|
void* pMappedData;
|
|
uploadResource.Get()->Map(0, null, &pMappedData);
|
|
fixed (T* pData = data)
|
|
{
|
|
MemoryUtility.MemCpy((byte*)pMappedData + offset, pData, sizeInBytes);
|
|
}
|
|
uploadResource.Get()->Unmap(0, null);
|
|
|
|
var pResource = _resourceDatabase.GetResource(buffer.AsResource());
|
|
_commandList.Get()->CopyBufferRegion(pResource, 0, uploadResource, offset, sizeInBytes);
|
|
}
|
|
|
|
public void UploadTexture(Handle<Texture> texture, params ReadOnlySpan<SubResourceData> subresources)
|
|
{
|
|
ThrowIfDisposed();
|
|
ThrowIfNotRecording();
|
|
#if !DEBUG
|
|
if (_lastError.Status != ErrorStatus.None)
|
|
{
|
|
return;
|
|
}
|
|
#endif
|
|
IncrementCommandCount();
|
|
|
|
var resource = _resourceDatabase.GetResource(texture.AsResource());
|
|
|
|
var resourceDesc = resource.Get()->GetDesc();
|
|
var requiredSize = GetRequiredIntermediateSize(resource, 0, (uint)subresources.Length);
|
|
|
|
var uploadHandle = _resourceAllocator.CreateTempUploadBuffer(requiredSize, out var offset);
|
|
var pUploadResource = _resourceDatabase.GetResource(uploadHandle.AsResource());
|
|
|
|
var d3d12Subresources = stackalloc D3D12_SUBRESOURCE_DATA[subresources.Length];
|
|
for (var i = 0; i < subresources.Length; i++)
|
|
{
|
|
d3d12Subresources[i] = new D3D12_SUBRESOURCE_DATA
|
|
{
|
|
pData = subresources[i].pData,
|
|
RowPitch = (nint)subresources[i].rowPitch,
|
|
SlicePitch = (nint)subresources[i].slicePitch
|
|
};
|
|
}
|
|
|
|
UpdateSubresources(
|
|
(ID3D12GraphicsCommandList*)_commandList.Get(),
|
|
resource,
|
|
pUploadResource,
|
|
offset,
|
|
0,
|
|
(uint)subresources.Length,
|
|
d3d12Subresources);
|
|
}
|
|
|
|
public void CopyBuffer(Handle<GraphicsBuffer> dest, Handle<GraphicsBuffer> src, ulong destOffset = 0, ulong srcOffset = 0, ulong numBytes = 0)
|
|
{
|
|
ThrowIfDisposed();
|
|
ThrowIfNotRecording();
|
|
#if !DEBUG
|
|
if (_lastError.Status != ErrorStatus.None)
|
|
{
|
|
return;
|
|
}
|
|
#endif
|
|
IncrementCommandCount();
|
|
|
|
var pDestResource = _resourceDatabase.GetResource(dest.AsResource());
|
|
var pSrcResource = _resourceDatabase.GetResource(src.AsResource());
|
|
if (pSrcResource == null || pDestResource == null)
|
|
{
|
|
RecordError(nameof(CopyBuffer), ErrorStatus.InvalidArgument);
|
|
return;
|
|
}
|
|
|
|
if (numBytes == 0)
|
|
{
|
|
_commandList.Get()->CopyResource(pDestResource, pSrcResource);
|
|
}
|
|
else
|
|
{
|
|
_commandList.Get()->CopyBufferRegion(pDestResource, destOffset, pSrcResource, srcOffset, numBytes);
|
|
}
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (_disposed)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (_isRecording)
|
|
{
|
|
throw new InvalidOperationException("Command buffer is still recording");
|
|
}
|
|
|
|
_commandList.Dispose();
|
|
_commandCount = 0;
|
|
|
|
_disposed = true;
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
}
|