Files
GhostEngine/src/Test/Ghost.Graphics.Test/UnitTestApp.xaml.cs
Misaki 447a4e6904 feat(render): add meshlet rendering and ECS query ref API
Introduces meshlet-based rendering pipeline with new HLSL structures and push constant layouts. Refactors meshlet upload/cooking, updates RenderGraphContext for global/view/instance data, and enhances ECS QueryBuilder with ref returns and [UnscopedRef] for fluent chaining. Improves resource management and disposal patterns, updates D3D12 interop for compatibility, and refines test/app infrastructure. Includes dependency updates, bug fixes, and code cleanups.
2026-03-25 20:27:46 +09:00

83 lines
2.6 KiB
C#

using Ghost.Core;
using Ghost.Graphics.Test.Windows;
using Microsoft.UI.Xaml;
using Misaki.HighPerformance.LowLevel.Buffer;
using System.Runtime.InteropServices;
// To learn more about WinUI, the WinUI project structure,
// and more about our project templates, see: http://aka.ms/winui-project-info.
namespace Ghost.Graphics.Test;
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
public partial class UnitTestApp : Application
{
private Window? _window;
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public UnitTestApp()
{
InitializeComponent();
}
private static void LoadDll()
{
var currentDir = AppContext.BaseDirectory;
var platform = OperatingSystem.IsWindows() ? "win" :
OperatingSystem.IsLinux() ? "linux" :
OperatingSystem.IsMacOS() ? "osx" : "unknown";
var arch = Environment.Is64BitProcess ? "x64" : "x86";
var nativeDllDir = Path.Combine(currentDir, "runtimes", platform + "-" + arch, "native");
if (Directory.Exists(nativeDllDir))
{
foreach (var dll in Directory.EnumerateFiles(nativeDllDir, "*.dll"))
{
NativeLibrary.Load(dll);
}
}
//NativeLibrary.SetDllImportResolver(typeof(UnitTestApp).Assembly, (libraryName, assembly, searchPath) =>
//{
// if (libraryName == "dxcompiler")
// {
// NativeLibrary.Load(Path.Combine(nativeDllDir, "dxil.dll"));
// }
// return IntPtr.Zero;
//});
}
/// <summary>
/// Invoked when the application is launched.
/// </summary>
/// <param name="args">Details about the launch request and process.</param>
protected override void OnLaunched(LaunchActivatedEventArgs args)
{
LoadDll();
var opts = new AllocationManagerInitOpts
{
ArenaCapacity = 1024 * 1024 * 1024, // 1GB
StackCapacity = 1024 * 1024 * 32, // 32MB
FreeListConcurrencyLevel = Environment.ProcessorCount,
};
AllocationManager.Initialize(opts);
_window = new GraphicsTestWindow();
_window.Activate();
UnhandledException += (sender, e) =>
{
Logger.LogError(e.Exception);
#if DEBUG
System.Diagnostics.Debugger.Break();
#endif
};
}
}