Introduces meshlet-based rendering pipeline with new HLSL structures and push constant layouts. Refactors meshlet upload/cooking, updates RenderGraphContext for global/view/instance data, and enhances ECS QueryBuilder with ref returns and [UnscopedRef] for fluent chaining. Improves resource management and disposal patterns, updates D3D12 interop for compatibility, and refines test/app infrastructure. Includes dependency updates, bug fixes, and code cleanups.
83 lines
2.6 KiB
C#
83 lines
2.6 KiB
C#
using Ghost.Core;
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using Ghost.Graphics.Test.Windows;
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using Microsoft.UI.Xaml;
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using Misaki.HighPerformance.LowLevel.Buffer;
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using System.Runtime.InteropServices;
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// To learn more about WinUI, the WinUI project structure,
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// and more about our project templates, see: http://aka.ms/winui-project-info.
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namespace Ghost.Graphics.Test;
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/// <summary>
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/// Provides application-specific behavior to supplement the default Application class.
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/// </summary>
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public partial class UnitTestApp : Application
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{
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private Window? _window;
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/// <summary>
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/// Initializes the singleton application object. This is the first line of authored code
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/// executed, and as such is the logical equivalent of main() or WinMain().
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/// </summary>
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public UnitTestApp()
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{
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InitializeComponent();
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}
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private static void LoadDll()
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{
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var currentDir = AppContext.BaseDirectory;
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var platform = OperatingSystem.IsWindows() ? "win" :
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OperatingSystem.IsLinux() ? "linux" :
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OperatingSystem.IsMacOS() ? "osx" : "unknown";
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var arch = Environment.Is64BitProcess ? "x64" : "x86";
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var nativeDllDir = Path.Combine(currentDir, "runtimes", platform + "-" + arch, "native");
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if (Directory.Exists(nativeDllDir))
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{
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foreach (var dll in Directory.EnumerateFiles(nativeDllDir, "*.dll"))
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{
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NativeLibrary.Load(dll);
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}
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}
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//NativeLibrary.SetDllImportResolver(typeof(UnitTestApp).Assembly, (libraryName, assembly, searchPath) =>
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//{
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// if (libraryName == "dxcompiler")
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// {
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// NativeLibrary.Load(Path.Combine(nativeDllDir, "dxil.dll"));
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// }
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// return IntPtr.Zero;
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//});
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}
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/// <summary>
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/// Invoked when the application is launched.
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/// </summary>
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/// <param name="args">Details about the launch request and process.</param>
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protected override void OnLaunched(LaunchActivatedEventArgs args)
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{
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LoadDll();
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var opts = new AllocationManagerInitOpts
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{
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ArenaCapacity = 1024 * 1024 * 1024, // 1GB
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StackCapacity = 1024 * 1024 * 32, // 32MB
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FreeListConcurrencyLevel = Environment.ProcessorCount,
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};
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AllocationManager.Initialize(opts);
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_window = new GraphicsTestWindow();
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_window.Activate();
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UnhandledException += (sender, e) =>
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{
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Logger.LogError(e.Exception);
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#if DEBUG
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System.Diagnostics.Debugger.Break();
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#endif
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};
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}
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}
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