- Refactor D3D12 backend and RenderGraph module - Update graphics RHI and core rendering components - Add Random.hlsl shader include - Regenerate API documentation and update user guides
495 lines
16 KiB
HTML
495 lines
16 KiB
HTML
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<article data-uid="Ghost.Entities.ComponentSet">
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<h1 id="Ghost_Entities_ComponentSet" data-uid="Ghost.Entities.ComponentSet" class="text-break">
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Struct ComponentSet
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</h1>
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<div class="facts text-secondary">
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<dl><dt>Namespace</dt><dd><a class="xref" href="Ghost.html">Ghost</a>.<a class="xref" href="Ghost.Entities.html">Entities</a></dd></dl>
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<dl><dt>Assembly</dt><dd>Ghost.Entities.dll</dd></dl>
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</div>
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<div class="markdown summary"><p>Represents an immutable set of component identifiers used to define a group of components within an entity or system.</p>
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</div>
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<div class="markdown conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public struct ComponentSet : IDisposable, IEquatable<ComponentSet></code></pre>
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</div>
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<dl class="typelist implements">
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<dt>Implements</dt>
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<dd>
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<div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.idisposable">IDisposable</a></div>
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<div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.iequatable-1">IEquatable</a><<a class="xref" href="Ghost.Entities.ComponentSet.html">ComponentSet</a>></div>
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</dd>
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</dl>
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<dl class="typelist inheritedMembers">
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<dt>Inherited Members</dt>
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<dd>
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<div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.valuetype.tostring">ValueType.ToString()</a>
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</div>
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<div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)">object.Equals(object, object)</a>
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</div>
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<div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gettype">object.GetType()</a>
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</div>
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<div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.referenceequals">object.ReferenceEquals(object, object)</a>
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</div>
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</dd></dl>
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<h2 class="section" id="constructors">Constructors
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</h2>
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<a id="Ghost_Entities_ComponentSet__ctor_" data-uid="Ghost.Entities.ComponentSet.#ctor*"></a>
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<h3 id="Ghost_Entities_ComponentSet__ctor_Misaki_HighPerformance_LowLevel_Buffer_AllocationHandle_System_ReadOnlySpan_Ghost_Core_Identifier_Ghost_Entities_IComponent___" data-uid="Ghost.Entities.ComponentSet.#ctor(Misaki.HighPerformance.LowLevel.Buffer.AllocationHandle,System.ReadOnlySpan{Ghost.Core.Identifier{Ghost.Entities.IComponent}})">
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ComponentSet(AllocationHandle, params ReadOnlySpan<Identifier<IComponent>>)
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</h3>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public ComponentSet(AllocationHandle allocationHandle, params ReadOnlySpan<Identifier<IComponent>> components)</code></pre>
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</div>
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<h4 class="section">Parameters</h4>
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<dl class="parameters">
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<dt><code>allocationHandle</code> <span class="xref">AllocationHandle</span></dt>
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<dd></dd>
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<dt><code>components</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.readonlyspan-1">ReadOnlySpan</a><<span class="xref">Identifier</span><<a class="xref" href="Ghost.Entities.IComponent.html">IComponent</a>>></dt>
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<dd></dd>
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</dl>
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<a id="Ghost_Entities_ComponentSet__ctor_" data-uid="Ghost.Entities.ComponentSet.#ctor*"></a>
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<h3 id="Ghost_Entities_ComponentSet__ctor_Misaki_HighPerformance_LowLevel_Buffer_Allocator_System_ReadOnlySpan_Ghost_Core_Identifier_Ghost_Entities_IComponent___" data-uid="Ghost.Entities.ComponentSet.#ctor(Misaki.HighPerformance.LowLevel.Buffer.Allocator,System.ReadOnlySpan{Ghost.Core.Identifier{Ghost.Entities.IComponent}})">
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ComponentSet(Allocator, params ReadOnlySpan<Identifier<IComponent>>)
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</h3>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public ComponentSet(Allocator allocator, params ReadOnlySpan<Identifier<IComponent>> components)</code></pre>
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</div>
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<h4 class="section">Parameters</h4>
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<dl class="parameters">
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<dt><code>allocator</code> <span class="xref">Allocator</span></dt>
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<dd></dd>
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<dt><code>components</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.readonlyspan-1">ReadOnlySpan</a><<span class="xref">Identifier</span><<a class="xref" href="Ghost.Entities.IComponent.html">IComponent</a>>></dt>
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<dd></dd>
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</dl>
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<h2 class="section" id="properties">Properties
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</h2>
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<a id="Ghost_Entities_ComponentSet_Components_" data-uid="Ghost.Entities.ComponentSet.Components*"></a>
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<h3 id="Ghost_Entities_ComponentSet_Components" data-uid="Ghost.Entities.ComponentSet.Components">
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Components
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</h3>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public readonly ReadOnlySpan<Identifier<IComponent>> Components { get; }</code></pre>
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</div>
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<h4 class="section">Property Value</h4>
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<dl class="parameters">
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<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.readonlyspan-1">ReadOnlySpan</a><<span class="xref">Identifier</span><<a class="xref" href="Ghost.Entities.IComponent.html">IComponent</a>>></dt>
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<dd></dd>
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</dl>
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<h2 class="section" id="methods">Methods
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</h2>
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<a id="Ghost_Entities_ComponentSet_Dispose_" data-uid="Ghost.Entities.ComponentSet.Dispose*"></a>
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<h3 id="Ghost_Entities_ComponentSet_Dispose" data-uid="Ghost.Entities.ComponentSet.Dispose">
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Dispose()
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</h3>
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<div class="markdown level1 summary"><p>Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public void Dispose()</code></pre>
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</div>
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<a id="Ghost_Entities_ComponentSet_Equals_" data-uid="Ghost.Entities.ComponentSet.Equals*"></a>
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<h3 id="Ghost_Entities_ComponentSet_Equals_Ghost_Entities_ComponentSet_" data-uid="Ghost.Entities.ComponentSet.Equals(Ghost.Entities.ComponentSet)">
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Equals(ComponentSet)
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</h3>
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<div class="markdown level1 summary"><p>Indicates whether the current object is equal to another object of the same type.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public readonly bool Equals(ComponentSet other)</code></pre>
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</div>
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<h4 class="section">Parameters</h4>
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<dl class="parameters">
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<dt><code>other</code> <a class="xref" href="Ghost.Entities.ComponentSet.html">ComponentSet</a></dt>
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<dd><p>An object to compare with this object.</p>
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</dd>
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</dl>
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<h4 class="section">Returns</h4>
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<dl class="parameters">
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<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
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<dd><p><a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">true</a> if the current object is equal to the <code class="paramref">other</code> parameter; otherwise, <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a>.</p>
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</dd>
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</dl>
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<a id="Ghost_Entities_ComponentSet_Equals_" data-uid="Ghost.Entities.ComponentSet.Equals*"></a>
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<h3 id="Ghost_Entities_ComponentSet_Equals_System_Object_" data-uid="Ghost.Entities.ComponentSet.Equals(System.Object)">
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Equals(object?)
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</h3>
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<div class="markdown level1 summary"><p>Indicates whether this instance and a specified object are equal.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public override readonly bool Equals(object? obj)</code></pre>
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</div>
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<h4 class="section">Parameters</h4>
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<dl class="parameters">
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<dt><code>obj</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></dt>
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<dd><p>The object to compare with the current instance.</p>
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</dd>
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</dl>
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<h4 class="section">Returns</h4>
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<dl class="parameters">
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<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
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<dd><p><a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">true</a> if <code class="paramref">obj</code> and this instance are the same type and represent the same value; otherwise, <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a>.</p>
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</dd>
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</dl>
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<a id="Ghost_Entities_ComponentSet_GetHashCode_" data-uid="Ghost.Entities.ComponentSet.GetHashCode*"></a>
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<h3 id="Ghost_Entities_ComponentSet_GetHashCode" data-uid="Ghost.Entities.ComponentSet.GetHashCode">
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GetHashCode()
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</h3>
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<div class="markdown level1 summary"><p>Returns the hash code for this instance.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public override int GetHashCode()</code></pre>
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</div>
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<h4 class="section">Returns</h4>
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<dl class="parameters">
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<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
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<dd><p>A 32-bit signed integer that is the hash code for this instance.</p>
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</dd>
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</dl>
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<h2 class="section" id="operators">Operators
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</h2>
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<a id="Ghost_Entities_ComponentSet_op_Equality_" data-uid="Ghost.Entities.ComponentSet.op_Equality*"></a>
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<h3 id="Ghost_Entities_ComponentSet_op_Equality_Ghost_Entities_ComponentSet_Ghost_Entities_ComponentSet_" data-uid="Ghost.Entities.ComponentSet.op_Equality(Ghost.Entities.ComponentSet,Ghost.Entities.ComponentSet)">
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operator ==(ComponentSet, ComponentSet)
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</h3>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static bool operator ==(ComponentSet left, ComponentSet right)</code></pre>
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</div>
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<h4 class="section">Parameters</h4>
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<dl class="parameters">
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<dt><code>left</code> <a class="xref" href="Ghost.Entities.ComponentSet.html">ComponentSet</a></dt>
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<dd></dd>
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<dt><code>right</code> <a class="xref" href="Ghost.Entities.ComponentSet.html">ComponentSet</a></dt>
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<dd></dd>
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</dl>
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<h4 class="section">Returns</h4>
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<dl class="parameters">
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<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
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<dd></dd>
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</dl>
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<a id="Ghost_Entities_ComponentSet_op_Inequality_" data-uid="Ghost.Entities.ComponentSet.op_Inequality*"></a>
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<h3 id="Ghost_Entities_ComponentSet_op_Inequality_Ghost_Entities_ComponentSet_Ghost_Entities_ComponentSet_" data-uid="Ghost.Entities.ComponentSet.op_Inequality(Ghost.Entities.ComponentSet,Ghost.Entities.ComponentSet)">
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operator !=(ComponentSet, ComponentSet)
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</h3>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static bool operator !=(ComponentSet left, ComponentSet right)</code></pre>
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</div>
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<h4 class="section">Parameters</h4>
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<dl class="parameters">
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<dt><code>left</code> <a class="xref" href="Ghost.Entities.ComponentSet.html">ComponentSet</a></dt>
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<dd></dd>
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<dt><code>right</code> <a class="xref" href="Ghost.Entities.ComponentSet.html">ComponentSet</a></dt>
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<dd></dd>
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</dl>
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<h4 class="section">Returns</h4>
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<dl class="parameters">
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<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
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<dd></dd>
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</dl>
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</article>
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<div class="contribution d-print-none">
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