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GhostEngine/doc/_site/api/Ghost.Entities.World.html
Misaki d8a7b07624 feat(graphics): improve rendering pipeline and docs
- Refactor D3D12 backend and RenderGraph module
- Update graphics RHI and core rendering components
- Add Random.hlsl shader include
- Regenerate API documentation and update user guides
2026-03-27 22:23:44 +09:00

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<article data-uid="Ghost.Entities.World">
<h1 id="Ghost_Entities_World" data-uid="Ghost.Entities.World" class="text-break">
Class World
</h1>
<div class="facts text-secondary">
<dl><dt>Namespace</dt><dd><a class="xref" href="Ghost.html">Ghost</a>.<a class="xref" href="Ghost.Entities.html">Entities</a></dd></dl>
<dl><dt>Assembly</dt><dd>Ghost.Entities.dll</dd></dl>
</div>
<div class="markdown summary"></div>
<div class="markdown conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class World : IDisposable, IEquatable&lt;World&gt;</code></pre>
</div>
<dl class="typelist inheritance">
<dt>Inheritance</dt>
<dd>
<div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></div>
<div><span class="xref">World</span></div>
</dd>
</dl>
<dl class="typelist implements">
<dt>Implements</dt>
<dd>
<div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.idisposable">IDisposable</a></div>
<div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.iequatable-1">IEquatable</a>&lt;<a class="xref" href="Ghost.Entities.World.html">World</a>&gt;</div>
</dd>
</dl>
<dl class="typelist inheritedMembers">
<dt>Inherited Members</dt>
<dd>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)">object.Equals(object, object)</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gettype">object.GetType()</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone">object.MemberwiseClone()</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.referenceequals">object.ReferenceEquals(object, object)</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.tostring">object.ToString()</a>
</div>
</dd></dl>
<h2 class="section" id="properties">Properties
</h2>
<a id="Ghost_Entities_World_ComponentManager_" data-uid="Ghost.Entities.World.ComponentManager*"></a>
<h3 id="Ghost_Entities_World_ComponentManager" data-uid="Ghost.Entities.World.ComponentManager">
ComponentManager
</h3>
<div class="markdown level1 summary"><p>Gets the component manager for this world.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ComponentManager ComponentManager { get; }</code></pre>
</div>
<h4 class="section">Property Value</h4>
<dl class="parameters">
<dt><a class="xref" href="Ghost.Entities.ComponentManager.html">ComponentManager</a></dt>
<dd></dd>
</dl>
<a id="Ghost_Entities_World_EntityCommandBuffer_" data-uid="Ghost.Entities.World.EntityCommandBuffer*"></a>
<h3 id="Ghost_Entities_World_EntityCommandBuffer" data-uid="Ghost.Entities.World.EntityCommandBuffer">
EntityCommandBuffer
</h3>
<div class="markdown level1 summary"><p>Gets the main entity command buffer for this world.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public EntityCommandBuffer EntityCommandBuffer { get; }</code></pre>
</div>
<h4 class="section">Property Value</h4>
<dl class="parameters">
<dt><a class="xref" href="Ghost.Entities.EntityCommandBuffer.html">EntityCommandBuffer</a></dt>
<dd></dd>
</dl>
<h4 class="section" id="Ghost_Entities_World_EntityCommandBuffer_remarks">Remarks</h4>
<div class="markdown level1 remarks"><p>Use <a class="xref" href="Ghost.Entities.World.html#Ghost_Entities_World_GetThreadLocalEntityCommandBuffer_System_Int32_">GetThreadLocalEntityCommandBuffer(int)</a> to get thread-local command buffers for multi-threaded jobs.</p>
</div>
<a id="Ghost_Entities_World_EntityManager_" data-uid="Ghost.Entities.World.EntityManager*"></a>
<h3 id="Ghost_Entities_World_EntityManager" data-uid="Ghost.Entities.World.EntityManager">
EntityManager
</h3>
<div class="markdown level1 summary"><p>Gets the publicntity manager for this world.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public EntityManager EntityManager { get; }</code></pre>
</div>
<h4 class="section">Property Value</h4>
<dl class="parameters">
<dt><a class="xref" href="Ghost.Entities.EntityManager.html">EntityManager</a></dt>
<dd></dd>
</dl>
<a id="Ghost_Entities_World_ID_" data-uid="Ghost.Entities.World.ID*"></a>
<h3 id="Ghost_Entities_World_ID" data-uid="Ghost.Entities.World.ID">
ID
</h3>
<div class="markdown level1 summary"><p>Gets the unique identifier of this world.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Identifier&lt;World&gt; ID { get; }</code></pre>
</div>
<h4 class="section">Property Value</h4>
<dl class="parameters">
<dt><span class="xref">Identifier</span>&lt;<a class="xref" href="Ghost.Entities.World.html">World</a>&gt;</dt>
<dd></dd>
</dl>
<a id="Ghost_Entities_World_JobScheduler_" data-uid="Ghost.Entities.World.JobScheduler*"></a>
<h3 id="Ghost_Entities_World_JobScheduler" data-uid="Ghost.Entities.World.JobScheduler">
JobScheduler
</h3>
<div class="markdown level1 summary"><p>Gets the job scheduler associated with this world.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public JobScheduler? JobScheduler { get; }</code></pre>
</div>
<h4 class="section">Property Value</h4>
<dl class="parameters">
<dt><span class="xref">JobScheduler</span></dt>
<dd></dd>
</dl>
<a id="Ghost_Entities_World_SystemManager_" data-uid="Ghost.Entities.World.SystemManager*"></a>
<h3 id="Ghost_Entities_World_SystemManager" data-uid="Ghost.Entities.World.SystemManager">
SystemManager
</h3>
<div class="markdown level1 summary"><p>Gets the system manager for this world.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SystemManager SystemManager { get; }</code></pre>
</div>
<h4 class="section">Property Value</h4>
<dl class="parameters">
<dt><a class="xref" href="Ghost.Entities.SystemManager.html">SystemManager</a></dt>
<dd></dd>
</dl>
<a id="Ghost_Entities_World_Version_" data-uid="Ghost.Entities.World.Version*"></a>
<h3 id="Ghost_Entities_World_Version" data-uid="Ghost.Entities.World.Version">
Version
</h3>
<div class="markdown level1 summary"><p>Gets the current version number of the world.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int Version { get; }</code></pre>
</div>
<h4 class="section">Property Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Ghost_Entities_World_WorldCount_" data-uid="Ghost.Entities.World.WorldCount*"></a>
<h3 id="Ghost_Entities_World_WorldCount" data-uid="Ghost.Entities.World.WorldCount">
WorldCount
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static int WorldCount { get; }</code></pre>
</div>
<h4 class="section">Property Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h2 class="section" id="methods">Methods
</h2>
<a id="Ghost_Entities_World_AddService_" data-uid="Ghost.Entities.World.AddService*"></a>
<h3 id="Ghost_Entities_World_AddService__1___0_" data-uid="Ghost.Entities.World.AddService``1(``0)">
AddService&lt;T&gt;(T)
</h3>
<div class="markdown level1 summary"><p>Registers or overwrites a global resource in the world.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddService&lt;T&gt;(T resource) where T : class</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>resource</code> <span class="xref">T</span></dt>
<dd></dd>
</dl>
<h4 class="section">Type Parameters</h4>
<dl class="parameters">
<dt><code>T</code></dt>
<dd></dd>
</dl>
<a id="Ghost_Entities_World_Create_" data-uid="Ghost.Entities.World.Create*"></a>
<h3 id="Ghost_Entities_World_Create_Misaki_HighPerformance_Jobs_JobScheduler_System_Int32_" data-uid="Ghost.Entities.World.Create(Misaki.HighPerformance.Jobs.JobScheduler,System.Int32)">
Create(JobScheduler?, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static World Create(JobScheduler? jobScheduler = null, int entityCapacity = 16)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>jobScheduler</code> <span class="xref">JobScheduler</span></dt>
<dd></dd>
<dt><code>entityCapacity</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="Ghost.Entities.World.html">World</a></dt>
<dd></dd>
</dl>
<a id="Ghost_Entities_World_Destroy_" data-uid="Ghost.Entities.World.Destroy*"></a>
<h3 id="Ghost_Entities_World_Destroy_Ghost_Core_Identifier_Ghost_Entities_World__" data-uid="Ghost.Entities.World.Destroy(Ghost.Core.Identifier{Ghost.Entities.World})">
Destroy(Identifier&lt;World&gt;)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static void Destroy(Identifier&lt;World&gt; id)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <span class="xref">Identifier</span>&lt;<a class="xref" href="Ghost.Entities.World.html">World</a>&gt;</dt>
<dd></dd>
</dl>
<a id="Ghost_Entities_World_Dispose_" data-uid="Ghost.Entities.World.Dispose*"></a>
<h3 id="Ghost_Entities_World_Dispose" data-uid="Ghost.Entities.World.Dispose">
Dispose()
</h3>
<div class="markdown level1 summary"><p>Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Dispose()</code></pre>
</div>
<a id="Ghost_Entities_World_Equals_" data-uid="Ghost.Entities.World.Equals*"></a>
<h3 id="Ghost_Entities_World_Equals_Ghost_Entities_World_" data-uid="Ghost.Entities.World.Equals(Ghost.Entities.World)">
Equals(World?)
</h3>
<div class="markdown level1 summary"><p>Indicates whether the current object is equal to another object of the same type.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool Equals(World? other)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>other</code> <a class="xref" href="Ghost.Entities.World.html">World</a></dt>
<dd><p>An object to compare with this object.</p>
</dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd><p><a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">true</a> if the current object is equal to the <code class="paramref">other</code> parameter; otherwise, <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a>.</p>
</dd>
</dl>
<a id="Ghost_Entities_World_Equals_" data-uid="Ghost.Entities.World.Equals*"></a>
<h3 id="Ghost_Entities_World_Equals_System_Object_" data-uid="Ghost.Entities.World.Equals(System.Object)">
Equals(object?)
</h3>
<div class="markdown level1 summary"><p>Determines whether the specified object is equal to the current object.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override bool Equals(object? obj)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>obj</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></dt>
<dd><p>The object to compare with the current object.</p>
</dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd><p><a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">true</a> if the specified object is equal to the current object; otherwise, <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a>.</p>
</dd>
</dl>
<a id="Ghost_Entities_World_Finalize_" data-uid="Ghost.Entities.World.Finalize*"></a>
<h3 id="Ghost_Entities_World_Finalize" data-uid="Ghost.Entities.World.Finalize">
~World()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected ~World()</code></pre>
</div>
<a id="Ghost_Entities_World_GetHashCode_" data-uid="Ghost.Entities.World.GetHashCode*"></a>
<h3 id="Ghost_Entities_World_GetHashCode" data-uid="Ghost.Entities.World.GetHashCode">
GetHashCode()
</h3>
<div class="markdown level1 summary"><p>Serves as the default hash function.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override int GetHashCode()</code></pre>
</div>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd><p>A hash code for the current object.</p>
</dd>
</dl>
<a id="Ghost_Entities_World_GetService_" data-uid="Ghost.Entities.World.GetService*"></a>
<h3 id="Ghost_Entities_World_GetService__1" data-uid="Ghost.Entities.World.GetService``1">
GetService&lt;T&gt;()
</h3>
<div class="markdown level1 summary"><p>Retrieves a global resource from the world.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public T GetService&lt;T&gt;() where T : class</code></pre>
</div>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><span class="xref">T</span></dt>
<dd></dd>
</dl>
<h4 class="section">Type Parameters</h4>
<dl class="parameters">
<dt><code>T</code></dt>
<dd></dd>
</dl>
<a id="Ghost_Entities_World_GetThreadLocalEntityCommandBuffer_" data-uid="Ghost.Entities.World.GetThreadLocalEntityCommandBuffer*"></a>
<h3 id="Ghost_Entities_World_GetThreadLocalEntityCommandBuffer_System_Int32_" data-uid="Ghost.Entities.World.GetThreadLocalEntityCommandBuffer(System.Int32)">
GetThreadLocalEntityCommandBuffer(int)
</h3>
<div class="markdown level1 summary"><p>Gets the thread-local entity command buffer for the specified thread index.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public EntityCommandBuffer GetThreadLocalEntityCommandBuffer(int threadIndex)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>threadIndex</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="Ghost.Entities.EntityCommandBuffer.html">EntityCommandBuffer</a></dt>
<dd></dd>
</dl>
<a id="Ghost_Entities_World_GetWorld_" data-uid="Ghost.Entities.World.GetWorld*"></a>
<h3 id="Ghost_Entities_World_GetWorld_Ghost_Core_Identifier_Ghost_Entities_World__" data-uid="Ghost.Entities.World.GetWorld(Ghost.Core.Identifier{Ghost.Entities.World})">
GetWorld(Identifier&lt;World&gt;)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static World? GetWorld(Identifier&lt;World&gt; id)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <span class="xref">Identifier</span>&lt;<a class="xref" href="Ghost.Entities.World.html">World</a>&gt;</dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="Ghost.Entities.World.html">World</a></dt>
<dd></dd>
</dl>
<a id="Ghost_Entities_World_GetWorldUncheck_" data-uid="Ghost.Entities.World.GetWorldUncheck*"></a>
<h3 id="Ghost_Entities_World_GetWorldUncheck_Ghost_Core_Identifier_Ghost_Entities_World__" data-uid="Ghost.Entities.World.GetWorldUncheck(Ghost.Core.Identifier{Ghost.Entities.World})">
GetWorldUncheck(Identifier&lt;World&gt;)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static World GetWorldUncheck(Identifier&lt;World&gt; id)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <span class="xref">Identifier</span>&lt;<a class="xref" href="Ghost.Entities.World.html">World</a>&gt;</dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="Ghost.Entities.World.html">World</a></dt>
<dd></dd>
</dl>
<a id="Ghost_Entities_World_HasService_" data-uid="Ghost.Entities.World.HasService*"></a>
<h3 id="Ghost_Entities_World_HasService__1" data-uid="Ghost.Entities.World.HasService``1">
HasService&lt;T&gt;()
</h3>
<div class="markdown level1 summary"><p>Checks if a global resource exists.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool HasService&lt;T&gt;() where T : class</code></pre>
</div>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
</dl>
<h4 class="section">Type Parameters</h4>
<dl class="parameters">
<dt><code>T</code></dt>
<dd></dd>
</dl>
<h2 class="section" id="operators">Operators
</h2>
<a id="Ghost_Entities_World_op_Equality_" data-uid="Ghost.Entities.World.op_Equality*"></a>
<h3 id="Ghost_Entities_World_op_Equality_Ghost_Entities_World_Ghost_Entities_World_" data-uid="Ghost.Entities.World.op_Equality(Ghost.Entities.World,Ghost.Entities.World)">
operator ==(World?, World?)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static bool operator ==(World? left, World? right)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>left</code> <a class="xref" href="Ghost.Entities.World.html">World</a></dt>
<dd></dd>
<dt><code>right</code> <a class="xref" href="Ghost.Entities.World.html">World</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
</dl>
<a id="Ghost_Entities_World_op_Inequality_" data-uid="Ghost.Entities.World.op_Inequality*"></a>
<h3 id="Ghost_Entities_World_op_Inequality_Ghost_Entities_World_Ghost_Entities_World_" data-uid="Ghost.Entities.World.op_Inequality(Ghost.Entities.World,Ghost.Entities.World)">
operator !=(World?, World?)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static bool operator !=(World? left, World? right)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>left</code> <a class="xref" href="Ghost.Entities.World.html">World</a></dt>
<dd></dd>
<dt><code>right</code> <a class="xref" href="Ghost.Entities.World.html">World</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
</dl>
</article>
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