Files
GhostEngine/doc/_site/docs/serialization-pattern.html
Misaki d8a7b07624 feat(graphics): improve rendering pipeline and docs
- Refactor D3D12 backend and RenderGraph module
- Update graphics RHI and core rendering components
- Add Random.hlsl shader include
- Regenerate API documentation and update user guides
2026-03-27 22:23:44 +09:00

220 lines
8.2 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Serialization Pattern | GhostEngine </title>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta name="title" content="Serialization Pattern | GhostEngine ">
<link rel="icon" href="../favicon.ico">
<link rel="stylesheet" href="../public/docfx.min.css">
<link rel="stylesheet" href="../public/main.css">
<meta name="docfx:navrel" content="../toc.html">
<meta name="docfx:tocrel" content="toc.html">
<meta name="docfx:rel" content="../">
<meta name="loc:inThisArticle" content="In this article">
<meta name="loc:searchResultsCount" content="{count} results for &quot;{query}&quot;">
<meta name="loc:searchNoResults" content="No results for &quot;{query}&quot;">
<meta name="loc:tocFilter" content="Filter by title">
<meta name="loc:nextArticle" content="Next">
<meta name="loc:prevArticle" content="Previous">
<meta name="loc:themeLight" content="Light">
<meta name="loc:themeDark" content="Dark">
<meta name="loc:themeAuto" content="Auto">
<meta name="loc:changeTheme" content="Change theme">
<meta name="loc:copy" content="Copy">
<meta name="loc:downloadPdf" content="Download PDF">
<script type="module" src="./../public/docfx.min.js"></script>
<script>
const theme = localStorage.getItem('theme') || 'auto'
document.documentElement.setAttribute('data-bs-theme', theme === 'auto' ? (window.matchMedia('(prefers-color-scheme: dark)').matches ? 'dark' : 'light') : theme)
</script>
</head>
<body class="tex2jax_ignore" data-layout="" data-yaml-mime="">
<header class="bg-body border-bottom">
<nav id="autocollapse" class="navbar navbar-expand-md" role="navigation">
<div class="container-xxl flex-nowrap">
<a class="navbar-brand" href="../index.html">
<img id="logo" class="svg" src="../logo.svg" alt="GhostEngine">
GhostEngine
</a>
<button class="btn btn-lg d-md-none border-0" type="button" data-bs-toggle="collapse" data-bs-target="#navpanel" aria-controls="navpanel" aria-expanded="false" aria-label="Toggle navigation">
<i class="bi bi-three-dots"></i>
</button>
<div class="collapse navbar-collapse" id="navpanel">
<div id="navbar">
<form class="search" role="search" id="search">
<i class="bi bi-search"></i>
<input class="form-control" id="search-query" type="search" disabled placeholder="Search" autocomplete="off" aria-label="Search">
</form>
</div>
</div>
</div>
</nav>
</header>
<main class="container-xxl">
<div class="toc-offcanvas">
<div class="offcanvas-md offcanvas-start" tabindex="-1" id="tocOffcanvas" aria-labelledby="tocOffcanvasLabel">
<div class="offcanvas-header">
<h5 class="offcanvas-title" id="tocOffcanvasLabel">Table of Contents</h5>
<button type="button" class="btn-close" data-bs-dismiss="offcanvas" data-bs-target="#tocOffcanvas" aria-label="Close"></button>
</div>
<div class="offcanvas-body">
<nav class="toc" id="toc"></nav>
</div>
</div>
</div>
<div class="content">
<div class="actionbar">
<button class="btn btn-lg border-0 d-md-none" type="button" data-bs-toggle="offcanvas" data-bs-target="#tocOffcanvas" aria-controls="tocOffcanvas" aria-expanded="false" aria-label="Show table of contents">
<i class="bi bi-list"></i>
</button>
<nav id="breadcrumb"></nav>
</div>
<article data-uid="">
<h1 id="serialization-pattern">Serialization Pattern</h1>
<p>This page documents the manual world serialization pattern demonstrated in <code>src/Test/Ghost.Entities.Test/SerializationTest.cs</code>.</p>
<h2 id="scope">Scope</h2>
<p>The current test shows a low-level JSON snapshot workflow for ECS data:</p>
<ul>
<li>Enumerate archetypes and chunks.</li>
<li>Read entity IDs and raw component bytes.</li>
<li>Convert bytes to managed instances.</li>
<li>Serialize component payloads as JSON.</li>
<li>Parse JSON back into typed objects.</li>
</ul>
<p>This is useful for debugging, tooling, and prototype save/load workflows.</p>
<h2 id="write-path-world---json">Write Path (World -&gt; JSON)</h2>
<p>Core flow from the test:</p>
<pre><code class="lang-csharp">using var stream = new MemoryStream();
using var writer = new Utf8JsonWriter(stream, new JsonWriterOptions { Indented = true });
writer.WriteStartObject();
writer.WriteString(&quot;Name&quot;, &quot;world 1&quot;);
writer.WriteStartArray(&quot;Entities&quot;);
for (var i = 0; i &lt; world.ComponentManager.ArchetypeCount; i++)
{
ref var archetype = ref world.ComponentManager.GetArchetypeReference(i);
for (var j = 0; j &lt; archetype.ChunkCount; j++)
{
ref var chunk = ref archetype.GetChunkReference(j);
for (var k = 0; k &lt; chunk._count; k++)
{
writer.WriteStartObject();
writer.WriteNumber(&quot;ID&quot;, entityID);
writer.WriteStartArray(&quot;Components&quot;);
// For each component in archetype layout:
// - resolve runtime type
// - marshal bytes to managed object
// - JsonSerializer.Serialize(writer, instance, type, options)
writer.WriteEndArray();
writer.WriteEndObject();
}
}
}
writer.WriteEndArray();
writer.WriteEndObject();
writer.Flush();
</code></pre>
<p>Data shape used in the test:</p>
<pre><code class="lang-json">{
&quot;Name&quot;: &quot;world 1&quot;,
&quot;Entities&quot;: [
{
&quot;ID&quot;: 1,
&quot;Components&quot;: [
{
&quot;Type&quot;: &quot;Full.AssemblyQualified.TypeName&quot;,
&quot;Data&quot;: { }
}
]
}
]
}
</code></pre>
<h2 id="read-path-json---typed-data">Read Path (JSON -&gt; Typed Data)</h2>
<p>The test parses JSON and reconstructs typed component instances:</p>
<pre><code class="lang-csharp">var root = JsonDocument.ParseValue(ref reader).RootElement;
var entityData = new List&lt;(int EntityID, Type ComponentType, object Instance)&gt;();
foreach (var entityElement in root.GetProperty(&quot;Entities&quot;).EnumerateArray())
{
var id = entityElement.GetProperty(&quot;ID&quot;).GetInt32();
foreach (var componentElement in entityElement.GetProperty(&quot;Components&quot;).EnumerateArray())
{
var typeName = componentElement.GetProperty(&quot;Type&quot;).GetString();
var type = Type.GetType(typeName!);
if (type == null)
{
continue;
}
var instance = componentElement.GetProperty(&quot;Data&quot;).Deserialize(type, options);
if (instance != null)
{
entityData.Add((id, type, instance));
}
}
}
</code></pre>
<h2 id="caveats">Caveats</h2>
<ul>
<li>The example is intentionally low-level and may use internal layout details.</li>
<li><code>AssemblyQualifiedName</code> based type resolution is convenient but can be brittle across assembly/version changes.</li>
<li>For production save/load, prefer stable type identifiers and versioned schemas.</li>
<li>Reflection + marshaling has overhead; avoid in per-frame hot paths.</li>
</ul>
<h2 id="recommended-use-cases">Recommended Use Cases</h2>
<ul>
<li>Inspecting world state during development.</li>
<li>Exporting compact debugging snapshots.</li>
<li>Prototyping serializer architecture before introducing a dedicated format.</li>
</ul>
<p>For public runtime API details, see generated docs in <code>doc/api/</code>.</p>
</article>
<div class="contribution d-print-none">
</div>
<div class="next-article d-print-none border-top" id="nextArticle"></div>
</div>
<div class="affix">
<nav id="affix"></nav>
</div>
</main>
<div class="container-xxl search-results" id="search-results"></div>
<footer class="border-top text-secondary">
<div class="container-xxl">
<div class="flex-fill">
<span>Made with <a href="https://dotnet.github.io/docfx">docfx</a></span>
</div>
</div>
</footer>
</body>
</html>