- Refactor D3D12 backend and RenderGraph module - Update graphics RHI and core rendering components - Add Random.hlsl shader include - Regenerate API documentation and update user guides
945 lines
34 KiB
YAML
945 lines
34 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: Ghost.Entities.ComponentSet
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commentId: T:Ghost.Entities.ComponentSet
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id: ComponentSet
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parent: Ghost.Entities
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children:
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- Ghost.Entities.ComponentSet.#ctor(Misaki.HighPerformance.LowLevel.Buffer.AllocationHandle,System.ReadOnlySpan{Ghost.Core.Identifier{Ghost.Entities.IComponent}})
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- Ghost.Entities.ComponentSet.#ctor(Misaki.HighPerformance.LowLevel.Buffer.Allocator,System.ReadOnlySpan{Ghost.Core.Identifier{Ghost.Entities.IComponent}})
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- Ghost.Entities.ComponentSet.Components
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- Ghost.Entities.ComponentSet.Dispose
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- Ghost.Entities.ComponentSet.Equals(Ghost.Entities.ComponentSet)
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- Ghost.Entities.ComponentSet.Equals(System.Object)
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- Ghost.Entities.ComponentSet.GetHashCode
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- Ghost.Entities.ComponentSet.op_Equality(Ghost.Entities.ComponentSet,Ghost.Entities.ComponentSet)
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- Ghost.Entities.ComponentSet.op_Inequality(Ghost.Entities.ComponentSet,Ghost.Entities.ComponentSet)
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langs:
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- csharp
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- vb
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name: ComponentSet
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nameWithType: ComponentSet
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fullName: Ghost.Entities.ComponentSet
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type: Struct
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source:
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remote:
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path: src/Runtime/Ghost.Entities/Component.cs
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branch: develop
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repo: https://git.personalnas.com/Misaki/GhostEngine.git
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id: ComponentSet
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path: ../src/Runtime/Ghost.Entities/Component.cs
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startLine: 281
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assemblies:
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- Ghost.Entities
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namespace: Ghost.Entities
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summary: Represents an immutable set of component identifiers used to define a group of components within an entity or system.
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example: []
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syntax:
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content: 'public struct ComponentSet : IDisposable, IEquatable<ComponentSet>'
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content.vb: Public Structure ComponentSet Implements IDisposable, IEquatable(Of ComponentSet)
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implements:
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- System.IDisposable
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- System.IEquatable{Ghost.Entities.ComponentSet}
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inheritedMembers:
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- System.ValueType.ToString
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.GetType
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- uid: Ghost.Entities.ComponentSet.Components
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commentId: P:Ghost.Entities.ComponentSet.Components
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id: Components
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parent: Ghost.Entities.ComponentSet
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langs:
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- csharp
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- vb
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name: Components
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nameWithType: ComponentSet.Components
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fullName: Ghost.Entities.ComponentSet.Components
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type: Property
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source:
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remote:
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path: src/Runtime/Ghost.Entities/Component.cs
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branch: develop
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repo: https://git.personalnas.com/Misaki/GhostEngine.git
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id: Components
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path: ../src/Runtime/Ghost.Entities/Component.cs
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startLine: 286
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assemblies:
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- Ghost.Entities
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namespace: Ghost.Entities
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syntax:
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content: public readonly ReadOnlySpan<Identifier<IComponent>> Components { get; }
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parameters: []
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return:
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type: System.ReadOnlySpan{Ghost.Core.Identifier{Ghost.Entities.IComponent}}
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content.vb: Public ReadOnly Property Components As ReadOnlySpan(Of Identifier(Of IComponent))
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overload: Ghost.Entities.ComponentSet.Components*
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- uid: Ghost.Entities.ComponentSet.#ctor(Misaki.HighPerformance.LowLevel.Buffer.AllocationHandle,System.ReadOnlySpan{Ghost.Core.Identifier{Ghost.Entities.IComponent}})
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commentId: M:Ghost.Entities.ComponentSet.#ctor(Misaki.HighPerformance.LowLevel.Buffer.AllocationHandle,System.ReadOnlySpan{Ghost.Core.Identifier{Ghost.Entities.IComponent}})
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id: '#ctor(Misaki.HighPerformance.LowLevel.Buffer.AllocationHandle,System.ReadOnlySpan{Ghost.Core.Identifier{Ghost.Entities.IComponent}})'
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parent: Ghost.Entities.ComponentSet
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langs:
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- csharp
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- vb
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name: ComponentSet(AllocationHandle, params ReadOnlySpan<Identifier<IComponent>>)
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nameWithType: ComponentSet.ComponentSet(AllocationHandle, params ReadOnlySpan<Identifier<IComponent>>)
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fullName: Ghost.Entities.ComponentSet.ComponentSet(Misaki.HighPerformance.LowLevel.Buffer.AllocationHandle, params System.ReadOnlySpan<Ghost.Core.Identifier<Ghost.Entities.IComponent>>)
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type: Constructor
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source:
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remote:
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path: src/Runtime/Ghost.Entities/Component.cs
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branch: develop
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repo: https://git.personalnas.com/Misaki/GhostEngine.git
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id: .ctor
|
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path: ../src/Runtime/Ghost.Entities/Component.cs
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startLine: 288
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assemblies:
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- Ghost.Entities
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namespace: Ghost.Entities
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syntax:
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content: public ComponentSet(AllocationHandle allocationHandle, params ReadOnlySpan<Identifier<IComponent>> components)
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parameters:
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- id: allocationHandle
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type: Misaki.HighPerformance.LowLevel.Buffer.AllocationHandle
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- id: components
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type: System.ReadOnlySpan{Ghost.Core.Identifier{Ghost.Entities.IComponent}}
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content.vb: Public Sub New(allocationHandle As AllocationHandle, components As ReadOnlySpan(Of Identifier(Of IComponent)))
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overload: Ghost.Entities.ComponentSet.#ctor*
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nameWithType.vb: ComponentSet.New(AllocationHandle, ReadOnlySpan(Of Identifier(Of IComponent)))
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fullName.vb: Ghost.Entities.ComponentSet.New(Misaki.HighPerformance.LowLevel.Buffer.AllocationHandle, System.ReadOnlySpan(Of Ghost.Core.Identifier(Of Ghost.Entities.IComponent)))
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name.vb: New(AllocationHandle, ReadOnlySpan(Of Identifier(Of IComponent)))
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- uid: Ghost.Entities.ComponentSet.#ctor(Misaki.HighPerformance.LowLevel.Buffer.Allocator,System.ReadOnlySpan{Ghost.Core.Identifier{Ghost.Entities.IComponent}})
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commentId: M:Ghost.Entities.ComponentSet.#ctor(Misaki.HighPerformance.LowLevel.Buffer.Allocator,System.ReadOnlySpan{Ghost.Core.Identifier{Ghost.Entities.IComponent}})
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id: '#ctor(Misaki.HighPerformance.LowLevel.Buffer.Allocator,System.ReadOnlySpan{Ghost.Core.Identifier{Ghost.Entities.IComponent}})'
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parent: Ghost.Entities.ComponentSet
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langs:
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- csharp
|
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- vb
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name: ComponentSet(Allocator, params ReadOnlySpan<Identifier<IComponent>>)
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nameWithType: ComponentSet.ComponentSet(Allocator, params ReadOnlySpan<Identifier<IComponent>>)
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fullName: Ghost.Entities.ComponentSet.ComponentSet(Misaki.HighPerformance.LowLevel.Buffer.Allocator, params System.ReadOnlySpan<Ghost.Core.Identifier<Ghost.Entities.IComponent>>)
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type: Constructor
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source:
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remote:
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path: src/Runtime/Ghost.Entities/Component.cs
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branch: develop
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repo: https://git.personalnas.com/Misaki/GhostEngine.git
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id: .ctor
|
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path: ../src/Runtime/Ghost.Entities/Component.cs
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startLine: 296
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assemblies:
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- Ghost.Entities
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namespace: Ghost.Entities
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syntax:
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content: public ComponentSet(Allocator allocator, params ReadOnlySpan<Identifier<IComponent>> components)
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parameters:
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- id: allocator
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type: Misaki.HighPerformance.LowLevel.Buffer.Allocator
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- id: components
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type: System.ReadOnlySpan{Ghost.Core.Identifier{Ghost.Entities.IComponent}}
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content.vb: Public Sub New(allocator As Allocator, components As ReadOnlySpan(Of Identifier(Of IComponent)))
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overload: Ghost.Entities.ComponentSet.#ctor*
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nameWithType.vb: ComponentSet.New(Allocator, ReadOnlySpan(Of Identifier(Of IComponent)))
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fullName.vb: Ghost.Entities.ComponentSet.New(Misaki.HighPerformance.LowLevel.Buffer.Allocator, System.ReadOnlySpan(Of Ghost.Core.Identifier(Of Ghost.Entities.IComponent)))
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name.vb: New(Allocator, ReadOnlySpan(Of Identifier(Of IComponent)))
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- uid: Ghost.Entities.ComponentSet.Equals(Ghost.Entities.ComponentSet)
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commentId: M:Ghost.Entities.ComponentSet.Equals(Ghost.Entities.ComponentSet)
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id: Equals(Ghost.Entities.ComponentSet)
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parent: Ghost.Entities.ComponentSet
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langs:
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- csharp
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- vb
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name: Equals(ComponentSet)
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nameWithType: ComponentSet.Equals(ComponentSet)
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fullName: Ghost.Entities.ComponentSet.Equals(Ghost.Entities.ComponentSet)
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type: Method
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source:
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remote:
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path: src/Runtime/Ghost.Entities/Component.cs
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branch: develop
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repo: https://git.personalnas.com/Misaki/GhostEngine.git
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id: Equals
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path: ../src/Runtime/Ghost.Entities/Component.cs
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startLine: 301
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assemblies:
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- Ghost.Entities
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namespace: Ghost.Entities
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summary: Indicates whether the current object is equal to another object of the same type.
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example: []
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syntax:
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content: public readonly bool Equals(ComponentSet other)
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parameters:
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- id: other
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type: Ghost.Entities.ComponentSet
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description: An object to compare with this object.
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return:
|
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type: System.Boolean
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description: <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">true</a> if the current object is equal to the <code class="paramref">other</code> parameter; otherwise, <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a>.
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content.vb: Public Function Equals(other As ComponentSet) As Boolean
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overload: Ghost.Entities.ComponentSet.Equals*
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implements:
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- System.IEquatable{Ghost.Entities.ComponentSet}.Equals(Ghost.Entities.ComponentSet)
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- uid: Ghost.Entities.ComponentSet.GetHashCode
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commentId: M:Ghost.Entities.ComponentSet.GetHashCode
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id: GetHashCode
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parent: Ghost.Entities.ComponentSet
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langs:
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- csharp
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- vb
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name: GetHashCode()
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nameWithType: ComponentSet.GetHashCode()
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fullName: Ghost.Entities.ComponentSet.GetHashCode()
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type: Method
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source:
|
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remote:
|
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path: src/Runtime/Ghost.Entities/Component.cs
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branch: develop
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repo: https://git.personalnas.com/Misaki/GhostEngine.git
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id: GetHashCode
|
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path: ../src/Runtime/Ghost.Entities/Component.cs
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startLine: 306
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assemblies:
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- Ghost.Entities
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namespace: Ghost.Entities
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summary: Returns the hash code for this instance.
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example: []
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syntax:
|
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content: public override int GetHashCode()
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return:
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type: System.Int32
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description: A 32-bit signed integer that is the hash code for this instance.
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content.vb: Public Overrides Function GetHashCode() As Integer
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overridden: System.ValueType.GetHashCode
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overload: Ghost.Entities.ComponentSet.GetHashCode*
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- uid: Ghost.Entities.ComponentSet.Equals(System.Object)
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commentId: M:Ghost.Entities.ComponentSet.Equals(System.Object)
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id: Equals(System.Object)
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parent: Ghost.Entities.ComponentSet
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langs:
|
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- csharp
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- vb
|
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name: Equals(object?)
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nameWithType: ComponentSet.Equals(object?)
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fullName: Ghost.Entities.ComponentSet.Equals(object?)
|
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type: Method
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source:
|
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remote:
|
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path: src/Runtime/Ghost.Entities/Component.cs
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branch: develop
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repo: https://git.personalnas.com/Misaki/GhostEngine.git
|
|
id: Equals
|
|
path: ../src/Runtime/Ghost.Entities/Component.cs
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startLine: 316
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assemblies:
|
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- Ghost.Entities
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namespace: Ghost.Entities
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summary: Indicates whether this instance and a specified object are equal.
|
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example: []
|
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syntax:
|
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content: public override readonly bool Equals(object? obj)
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parameters:
|
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- id: obj
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type: System.Object
|
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description: The object to compare with the current instance.
|
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return:
|
|
type: System.Boolean
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description: <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">true</a> if <code class="paramref">obj</code> and this instance are the same type and represent the same value; otherwise, <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a>.
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content.vb: Public Overrides Function Equals(obj As Object) As Boolean
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overridden: System.ValueType.Equals(System.Object)
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overload: Ghost.Entities.ComponentSet.Equals*
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nameWithType.vb: ComponentSet.Equals(Object)
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fullName.vb: Ghost.Entities.ComponentSet.Equals(Object)
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name.vb: Equals(Object)
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- uid: Ghost.Entities.ComponentSet.op_Equality(Ghost.Entities.ComponentSet,Ghost.Entities.ComponentSet)
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commentId: M:Ghost.Entities.ComponentSet.op_Equality(Ghost.Entities.ComponentSet,Ghost.Entities.ComponentSet)
|
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id: op_Equality(Ghost.Entities.ComponentSet,Ghost.Entities.ComponentSet)
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parent: Ghost.Entities.ComponentSet
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langs:
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- csharp
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- vb
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name: operator ==(ComponentSet, ComponentSet)
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nameWithType: ComponentSet.operator ==(ComponentSet, ComponentSet)
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fullName: Ghost.Entities.ComponentSet.operator ==(Ghost.Entities.ComponentSet, Ghost.Entities.ComponentSet)
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type: Operator
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source:
|
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remote:
|
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path: src/Runtime/Ghost.Entities/Component.cs
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branch: develop
|
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repo: https://git.personalnas.com/Misaki/GhostEngine.git
|
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id: op_Equality
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path: ../src/Runtime/Ghost.Entities/Component.cs
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startLine: 321
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assemblies:
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- Ghost.Entities
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namespace: Ghost.Entities
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syntax:
|
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content: public static bool operator ==(ComponentSet left, ComponentSet right)
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parameters:
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- id: left
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type: Ghost.Entities.ComponentSet
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- id: right
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type: Ghost.Entities.ComponentSet
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return:
|
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type: System.Boolean
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content.vb: Public Shared Operator =(left As ComponentSet, right As ComponentSet) As Boolean
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overload: Ghost.Entities.ComponentSet.op_Equality*
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nameWithType.vb: ComponentSet.=(ComponentSet, ComponentSet)
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fullName.vb: Ghost.Entities.ComponentSet.=(Ghost.Entities.ComponentSet, Ghost.Entities.ComponentSet)
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name.vb: =(ComponentSet, ComponentSet)
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- uid: Ghost.Entities.ComponentSet.op_Inequality(Ghost.Entities.ComponentSet,Ghost.Entities.ComponentSet)
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commentId: M:Ghost.Entities.ComponentSet.op_Inequality(Ghost.Entities.ComponentSet,Ghost.Entities.ComponentSet)
|
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id: op_Inequality(Ghost.Entities.ComponentSet,Ghost.Entities.ComponentSet)
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parent: Ghost.Entities.ComponentSet
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langs:
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- csharp
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- vb
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name: operator !=(ComponentSet, ComponentSet)
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nameWithType: ComponentSet.operator !=(ComponentSet, ComponentSet)
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fullName: Ghost.Entities.ComponentSet.operator !=(Ghost.Entities.ComponentSet, Ghost.Entities.ComponentSet)
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type: Operator
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source:
|
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remote:
|
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path: src/Runtime/Ghost.Entities/Component.cs
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branch: develop
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repo: https://git.personalnas.com/Misaki/GhostEngine.git
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id: op_Inequality
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path: ../src/Runtime/Ghost.Entities/Component.cs
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startLine: 326
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assemblies:
|
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- Ghost.Entities
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namespace: Ghost.Entities
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syntax:
|
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content: public static bool operator !=(ComponentSet left, ComponentSet right)
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parameters:
|
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- id: left
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type: Ghost.Entities.ComponentSet
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- id: right
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type: Ghost.Entities.ComponentSet
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return:
|
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type: System.Boolean
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content.vb: Public Shared Operator <>(left As ComponentSet, right As ComponentSet) As Boolean
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overload: Ghost.Entities.ComponentSet.op_Inequality*
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nameWithType.vb: ComponentSet.<>(ComponentSet, ComponentSet)
|
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fullName.vb: Ghost.Entities.ComponentSet.<>(Ghost.Entities.ComponentSet, Ghost.Entities.ComponentSet)
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name.vb: <>(ComponentSet, ComponentSet)
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- uid: Ghost.Entities.ComponentSet.Dispose
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commentId: M:Ghost.Entities.ComponentSet.Dispose
|
|
id: Dispose
|
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parent: Ghost.Entities.ComponentSet
|
|
langs:
|
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- csharp
|
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- vb
|
|
name: Dispose()
|
|
nameWithType: ComponentSet.Dispose()
|
|
fullName: Ghost.Entities.ComponentSet.Dispose()
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: src/Runtime/Ghost.Entities/Component.cs
|
|
branch: develop
|
|
repo: https://git.personalnas.com/Misaki/GhostEngine.git
|
|
id: Dispose
|
|
path: ../src/Runtime/Ghost.Entities/Component.cs
|
|
startLine: 331
|
|
assemblies:
|
|
- Ghost.Entities
|
|
namespace: Ghost.Entities
|
|
summary: Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
|
|
example: []
|
|
syntax:
|
|
content: public void Dispose()
|
|
content.vb: Public Sub Dispose()
|
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overload: Ghost.Entities.ComponentSet.Dispose*
|
|
implements:
|
|
- System.IDisposable.Dispose
|
|
references:
|
|
- uid: Ghost.Entities
|
|
commentId: N:Ghost.Entities
|
|
href: Ghost.html
|
|
name: Ghost.Entities
|
|
nameWithType: Ghost.Entities
|
|
fullName: Ghost.Entities
|
|
spec.csharp:
|
|
- uid: Ghost
|
|
name: Ghost
|
|
href: Ghost.html
|
|
- name: .
|
|
- uid: Ghost.Entities
|
|
name: Entities
|
|
href: Ghost.Entities.html
|
|
spec.vb:
|
|
- uid: Ghost
|
|
name: Ghost
|
|
href: Ghost.html
|
|
- name: .
|
|
- uid: Ghost.Entities
|
|
name: Entities
|
|
href: Ghost.Entities.html
|
|
- uid: System.IDisposable
|
|
commentId: T:System.IDisposable
|
|
parent: System
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.idisposable
|
|
name: IDisposable
|
|
nameWithType: IDisposable
|
|
fullName: System.IDisposable
|
|
- uid: System.IEquatable{Ghost.Entities.ComponentSet}
|
|
commentId: T:System.IEquatable{Ghost.Entities.ComponentSet}
|
|
parent: System
|
|
definition: System.IEquatable`1
|
|
href: https://learn.microsoft.com/dotnet/api/system.iequatable-1
|
|
name: IEquatable<ComponentSet>
|
|
nameWithType: IEquatable<ComponentSet>
|
|
fullName: System.IEquatable<Ghost.Entities.ComponentSet>
|
|
nameWithType.vb: IEquatable(Of ComponentSet)
|
|
fullName.vb: System.IEquatable(Of Ghost.Entities.ComponentSet)
|
|
name.vb: IEquatable(Of ComponentSet)
|
|
spec.csharp:
|
|
- uid: System.IEquatable`1
|
|
name: IEquatable
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.iequatable-1
|
|
- name: <
|
|
- uid: Ghost.Entities.ComponentSet
|
|
name: ComponentSet
|
|
href: Ghost.Entities.ComponentSet.html
|
|
- name: '>'
|
|
spec.vb:
|
|
- uid: System.IEquatable`1
|
|
name: IEquatable
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.iequatable-1
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- uid: Ghost.Entities.ComponentSet
|
|
name: ComponentSet
|
|
href: Ghost.Entities.ComponentSet.html
|
|
- name: )
|
|
- uid: System.ValueType.ToString
|
|
commentId: M:System.ValueType.ToString
|
|
parent: System.ValueType
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.valuetype.tostring
|
|
name: ToString()
|
|
nameWithType: ValueType.ToString()
|
|
fullName: System.ValueType.ToString()
|
|
spec.csharp:
|
|
- uid: System.ValueType.ToString
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|
|
fullName.vb: Ghost.Entities.ComponentSet.=
|
|
name.vb: =
|
|
spec.csharp:
|
|
- name: operator
|
|
- name: " "
|
|
- uid: Ghost.Entities.ComponentSet.op_Equality*
|
|
name: ==
|
|
href: Ghost.Entities.ComponentSet.html#Ghost_Entities_ComponentSet_op_Equality_Ghost_Entities_ComponentSet_Ghost_Entities_ComponentSet_
|
|
- uid: Ghost.Entities.ComponentSet.op_Inequality*
|
|
commentId: Overload:Ghost.Entities.ComponentSet.op_Inequality
|
|
href: Ghost.Entities.ComponentSet.html#Ghost_Entities_ComponentSet_op_Inequality_Ghost_Entities_ComponentSet_Ghost_Entities_ComponentSet_
|
|
name: operator !=
|
|
nameWithType: ComponentSet.operator !=
|
|
fullName: Ghost.Entities.ComponentSet.operator !=
|
|
nameWithType.vb: ComponentSet.<>
|
|
fullName.vb: Ghost.Entities.ComponentSet.<>
|
|
name.vb: <>
|
|
spec.csharp:
|
|
- name: operator
|
|
- name: " "
|
|
- uid: Ghost.Entities.ComponentSet.op_Inequality*
|
|
name: '!='
|
|
href: Ghost.Entities.ComponentSet.html#Ghost_Entities_ComponentSet_op_Inequality_Ghost_Entities_ComponentSet_Ghost_Entities_ComponentSet_
|
|
- uid: Ghost.Entities.ComponentSet.Dispose*
|
|
commentId: Overload:Ghost.Entities.ComponentSet.Dispose
|
|
href: Ghost.Entities.ComponentSet.html#Ghost_Entities_ComponentSet_Dispose
|
|
name: Dispose
|
|
nameWithType: ComponentSet.Dispose
|
|
fullName: Ghost.Entities.ComponentSet.Dispose
|
|
- uid: System.IDisposable.Dispose
|
|
commentId: M:System.IDisposable.Dispose
|
|
parent: System.IDisposable
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.idisposable.dispose
|
|
name: Dispose()
|
|
nameWithType: IDisposable.Dispose()
|
|
fullName: System.IDisposable.Dispose()
|
|
spec.csharp:
|
|
- uid: System.IDisposable.Dispose
|
|
name: Dispose
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.idisposable.dispose
|
|
- name: (
|
|
- name: )
|
|
spec.vb:
|
|
- uid: System.IDisposable.Dispose
|
|
name: Dispose
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.idisposable.dispose
|
|
- name: (
|
|
- name: )
|